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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-16 17:31:35 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-16 17:31:35 +0000 |
commit | 94d5f752a3fbda4fe0b6d684804ec26d5f461a3e (patch) | |
tree | 116615b027ab538c25817d1402c5262a36a52851 /npcs.xml | |
parent | f895e397e64c468aaf27abe0f892c511fca1d616 (diff) | |
download | clientdata-94d5f752a3fbda4fe0b6d684804ec26d5f461a3e.tar.gz clientdata-94d5f752a3fbda4fe0b6d684804ec26d5f461a3e.tar.bz2 clientdata-94d5f752a3fbda4fe0b6d684804ec26d5f461a3e.tar.xz clientdata-94d5f752a3fbda4fe0b6d684804ec26d5f461a3e.zip |
Merged in the differences with the client trunk data, in preparation of client
trunk data removal (please don't modify stuff there anymore, do it here).
Diffstat (limited to 'npcs.xml')
-rw-r--r-- | npcs.xml | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/npcs.xml b/npcs.xml new file mode 100644 index 00000000..72b7b2e7 --- /dev/null +++ b/npcs.xml @@ -0,0 +1,80 @@ +<!-- + This file maps the NPC appearance IDs the server is sending to the spritesheet(s). + + Note that it is possible to give an NPC multiple sprites. In this case the + sprites are drawn in order of declaration. + + IDs 101-199 should be used for unanimated NPCs (100 is added for 0.0 client compatibility) +--> +<npcs> + <npc id="101"><sprite variant="1">npc.xml</sprite></npc><!-- Fat guy with scissors --> + <npc id="102"><sprite variant="2">npc.xml</sprite></npc><!-- Oriental trader --> + <npc id="103"><sprite variant="3">npc.xml</sprite></npc><!-- Boy with white hair --> + <npc id="104"><sprite variant="4">npc.xml</sprite></npc><!-- Guy in black cloak --> + <npc id="105"><sprite variant="5">npc.xml</sprite></npc><!-- Soldier with sword --> + <npc id="106"><sprite variant="6">npc.xml</sprite></npc><!-- Santa Clause --> + <npc id="107"><sprite variant="7">npc.xml</sprite></npc><!-- Girl with pink hair and blue top --> + <npc id="108"><sprite variant="8">npc.xml</sprite></npc><!-- Scholar guy with glasses --> + <npc id="109"><sprite variant="9">npc.xml</sprite></npc><!-- Woman with green hair and pink dress --> + <npc id="110"><sprite variant="10">npc.xml</sprite></npc><!-- Miner --> + <npc id="111"><sprite variant="11">npc.xml</sprite></npc><!-- Soldier with spear --> + <npc id="112"><sprite variant="12">npc.xml</sprite></npc><!-- Treasure chest --> + <npc id="113"><sprite variant="13">npc.xml</sprite></npc><!-- Barkeeper --> + <npc id="114"><sprite variant="14">npc.xml</sprite></npc><!-- Gnome with hat --> + <npc id="115"><sprite variant="15">npc.xml</sprite></npc><!-- Little blue-haired girl --> + <npc id="116"><sprite variant="16">npc.xml</sprite></npc><!-- Guy with red hair and green cloak --> + <npc id="117"><sprite variant="17">npc.xml</sprite></npc><!-- Old geezer with rod --> + <npc id="118"><sprite variant="18">npc.xml</sprite></npc><!-- Boy with brown hair --> + <npc id="119"><sprite variant="19">npc.xml</sprite></npc><!-- Nurse without hat --> + <npc id="120"><sprite variant="20">npc.xml</sprite></npc><!-- Nurse with hat --> + <npc id="121"><sprite variant="21">npc.xml</sprite></npc><!-- Guy with brown hair in plain clothes --> + <npc id="122"><sprite variant="22">npc.xml</sprite></npc><!-- Soldier --> + <npc id="123"><sprite variant="23">npc.xml</sprite></npc><!-- Soldier with sword and shield --> + <npc id="124"><sprite variant="24">npc.xml</sprite></npc><!-- Soldier with sword, shield and helmet --> + <npc id="125"><sprite variant="25">npc.xml</sprite></npc><!-- Guy with black hair in plain clothes --> + <npc id="126"><sprite variant="26">npc.xml</sprite></npc><!-- Guy with black clothes --> + <npc id="127"><sprite variant="27">npc.xml</sprite></npc><!-- Guy with black clothes and axe --> + <npc id="128"><sprite variant="28">npc.xml</sprite></npc><!-- empty (Invisible NPC) --> + <npc id="129"><sprite variant="29">npc.xml</sprite></npc><!-- Nomad, standing --> + <npc id="130"><sprite variant="30">npc.xml</sprite></npc><!-- Snowman --> + <npc id="131"><sprite variant="31">npc.xml</sprite></npc><!-- Paperboy (wtf? how does this one fit in a fantasy game?) --> + <npc id="132"><sprite variant="32">npc.xml</sprite></npc><!-- Nomad, sitting --> + <npc id="133"><sprite variant="33">npc.xml</sprite></npc><!-- Nomad, sitting with pipe --> + <npc id="134"><sprite variant="34">npc.xml</sprite></npc><!-- Captain Kirk --> + <npc id="135"><sprite variant="35">npc.xml</sprite></npc><!-- Mr. Spock --> + <npc id="136"><sprite variant="36">npc.xml</sprite></npc><!-- Guy with sword over shoulder --> + <npc id="137"><sprite variant="37">npc.xml</sprite></npc><!-- Creepy surgeon guy --> + <npc id="138"><sprite variant="38">npc.xml</sprite></npc><!-- Metrosexual guy with pink jacket on stool --> + <npc id="139"><sprite variant="39">npc.xml</sprite></npc><!-- Zombie pirate captain--> + <npc id="140"><sprite variant="40">npc.xml</sprite></npc><!-- Girl in playboy bunny costume --> + <npc id="141"><sprite variant="41">npc.xml</sprite></npc><!-- Woman with green dress and apron --> + <npc id="142"><sprite variant="42">npc.xml</sprite></npc><!-- Lumberjack --> + <npc id="143"><sprite variant="43">npc.xml</sprite></npc><!-- Farmer --> + <npc id="144"><sprite variant="44">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="145"><sprite variant="45">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="146"><sprite variant="46">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="147"><sprite variant="47">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="148"><sprite variant="48">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="149"><sprite variant="49">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="150"><sprite variant="50">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="151"><sprite variant="51">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="152"><sprite variant="52">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="153"><sprite variant="53">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="154"><sprite variant="54">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="155"><sprite variant="55">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="156"><sprite variant="56">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + + <npc id="200"> + <sprite>npc-test.xml</sprite> + </npc> + <npc id="201"> + <!-- This entry demonstrates that an NPC can be constructed from multiple preexisting + spritesets. While using the default player sprite and normal player equipment can save + time it is usually better to create a new NPC as one graphic from scratch. --> + <sprite>player_female_base.xml</sprite> + <sprite>leg-jeans-female.xml</sprite> + <sprite>hairstyle4-female.xml|#bb2222,ffee33</sprite> + </npc> + + +</npcs> |