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author | Stefan Beller <stefanbeller@googlemail.com> | 2010-10-07 22:16:18 +0200 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2010-11-07 15:16:21 +0100 |
commit | 1f6278f180e7de26cbcf68298b9f1b6bc302e170 (patch) | |
tree | 0e51b1933e06424667ba994beef250623890945d /maps/rules/rule_cave_002.tmx | |
parent | 2a881550f706b9a48e93ed6d6340bc06559b39d0 (diff) | |
download | clientdata-1f6278f180e7de26cbcf68298b9f1b6bc302e170.tar.gz clientdata-1f6278f180e7de26cbcf68298b9f1b6bc302e170.tar.bz2 clientdata-1f6278f180e7de26cbcf68298b9f1b6bc302e170.tar.xz clientdata-1f6278f180e7de26cbcf68298b9f1b6bc302e170.zip |
correction of the automapping files.
location changed from maps/rules/* to rules/*
This was done to avoid trouble with the serverscripts of tmw.
(So there are only those maps in the maps folder which are needed for the game.)
The automapping feature got a more powerful logic.
So there were slight changes at the rules as well
In the rules folder there are 3 examples for automapping.
There is just the set layer done. After automapping the rest
of the maps is set up automatically.
Diffstat (limited to 'maps/rules/rule_cave_002.tmx')
-rw-r--r-- | maps/rules/rule_cave_002.tmx | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/maps/rules/rule_cave_002.tmx b/maps/rules/rule_cave_002.tmx deleted file mode 100644 index 4f1c2a35..00000000 --- a/maps/rules/rule_cave_002.tmx +++ /dev/null @@ -1,40 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<map version="1.0" orientation="orthogonal" width="8" height="6" tilewidth="32" tileheight="32"> - <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> - <image source="../../graphics/tiles/collision.png" width="64" height="32"/> - </tileset> - <tileset firstgid="3" name="set" tilewidth="32" tileheight="32"> - <image source="../../graphics/tiles/set_cave.png" width="64" height="64"/> - </tileset> - <tileset firstgid="7" name="set_rules" tilewidth="32" tileheight="32"> - <image source="../../graphics/tiles/set_rules.png" width="32" height="32"/> - </tileset> - <tileset firstgid="8" name="cave" tilewidth="32" tileheight="32"> - <image source="../../graphics/tiles/cave.png" width="512" height="256"/> - </tileset> - <layer name="ruleRegions" width="8" height="6" visible="0"> - <data encoding="base64" compression="gzip"> - H4sIAAAAAAAAA2NgIAzYSZRnRxNjx6EOlzy6fnwAACINNonAAAAA - </data> - </layer> - <layer name="ruleSet" width="8" height="6"> - <data encoding="base64" compression="gzip"> - H4sIAAAAAAAAA2NgoD5gAWJmJD4zkjgu9cjqmPGoRQcAWZ6kO8AAAAA= - </data> - </layer> - <layer name="rule_Ground" width="8" height="6" visible="0"> - <data encoding="base64" compression="gzip"> - H4sIAAAAAAAAA2NgIAx0CMjbYBGTRmL7EGEHMpAlQS0AXvcYA8AAAAA= - </data> - </layer> - <layer name="rule_Over" width="8" height="6" visible="0"> - <data encoding="base64" compression="gzip"> - H4sIAAAAAAAAA2NgoB+Qp4GZAFJ/Z8vAAAAA - </data> - </layer> - <layer name="rule_collision" width="8" height="6" visible="0"> - <data encoding="base64" compression="gzip"> - H4sIAAAAAAAAA2NgIAyYyJBnIiCPzxxi1YMAADYuyefAAAAA - </data> - </layer> -</map> |