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author | Helmut Grohne <helmut@subdivi.de> | 2010-07-08 13:24:33 +0200 |
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committer | Maximilian Philipps <Turmfalke2007@web.de> | 2010-07-08 17:12:52 +0200 |
commit | 3e7f02cdcd5880f56a94a942a4a0ad7e9e74c2a6 (patch) | |
tree | 67dfb09e6025cfab28e6115350d83eef4d340aec /maps/botcheck.tmx | |
parent | 05526c8f633b59a4d784941683f6ed49cbb6a9b0 (diff) | |
download | clientdata-3e7f02cdcd5880f56a94a942a4a0ad7e9e74c2a6.tar.gz clientdata-3e7f02cdcd5880f56a94a942a4a0ad7e9e74c2a6.tar.bz2 clientdata-3e7f02cdcd5880f56a94a942a4a0ad7e9e74c2a6.tar.xz clientdata-3e7f02cdcd5880f56a94a942a4a0ad7e9e74c2a6.zip |
Fixed holes in the collision layers
The maps 017-1 (the forst with the theatre) and 028-1 (doctor's island)
contained some small disconnected areas. Mobs would respawn there and
would be stuck there until the server is restarted. The holes are now
filled with collision tiles.
Signed-off-by: Maximilian Philipps <Turmfalke2007@web.de>
Diffstat (limited to 'maps/botcheck.tmx')
0 files changed, 0 insertions, 0 deletions