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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/024-2.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/024-2.tmx')
-rw-r--r--maps/024-2.tmx12
1 files changed, 6 insertions, 6 deletions
diff --git a/maps/024-2.tmx b/maps/024-2.tmx
index 3665ccdf..588c69bf 100644
--- a/maps/024-2.tmx
+++ b/maps/024-2.tmx
@@ -18,7 +18,7 @@
</tileset>
<layer name="Ground" width="200" height="200">
<data encoding="base64" compression="gzip">
- H4sIAAAAAAAAA+3XO07DQBAGYPNQgDI0QJk0IWUk4AYcgQPB0bhUKBlLXsnaLAhbEQv2N9InP8ajTaz9C++bptkDAAAAAAAAAAAAAAAwWxfhMlz9gd8CtZ2E884i3ITbcNfrnfb6+cxZdjy2tCbUsAzXnfZ8E+7DNuulfj7zEB7DU/bsc3Y9VloTaliFdac93/X0e6lfmlkXnn3JrsdKa0INuwGaETPHUPsdMV/5XnzvyXvtd8eicF8+mKoh+Vh25IO5GJKPVXP4jSIfTNlv73X54D8Zsk9TyQdzUdqPr+GtcP+7Gflgikr10ckrzcgHfO0nVcrX2Kr9fwEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIB5+AT6zaXoAHECAA==
+ H4sIAAAAAAAAA+3XPU7DQBAGUPOjAGVogDJpEspIwA04AgeCo3GptIwlW1otGyQ7iA32K57s9Xi0tjVf4X3TNHsAAAAAAAAAAAAAAABm6ypch5sTeBao7SxcdhbhLtyHh6R2ntTznovs+Nv6PaGGZbjttOebsA2PWa2v5z1P4Tm8ZPe+Zuux+j2hhlVYd9rzXSKt9fVSz7pw71u2HqvfE2rYDTSm51i1vxHzlc/iZyKvtf8di8J1+WCqhuRj2ZEP5mJIPlbN938U+WDK/nrW5YP/pPbsywenrDSP7+GjcP2nHvlgisbMqXzAYcfMejOip/b7AgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPPwBX2Z93IAcQIA
</data>
</layer>
<layer name="Lower" width="200" height="200">
@@ -33,7 +33,7 @@
</layer>
<layer name="Over" width="200" height="200">
<data encoding="base64" compression="gzip">
- H4sIAAAAAAAAA+3XoQoAMAgFQP//h61jy45ZhuUOTIpYXjACAAAAAAAAAAAAAAAAAAAAZuX0AQAAAMD5z/3oAGxZ1K0HvFWZqrLUmevuAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPhtAZ5JKRUAcQIA
+ H4sIAAAAAAAAA+3XoQoAIAwFwP3/D2sUxSQDTa7cwStjYWXhRQAAAAAAAAAAAAAAAAAAAECtVn0AAAAAsPq5jg7A1JL0nXMO3GU/lf3Yy95LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH4Y53mAsQBxAgA=
</data>
</layer>
<layer name="Collision" width="200" height="200">
@@ -41,15 +41,15 @@
H4sIAAAAAAAAA+3TWwqEMAwFUN2K+1/kMB+CFJ2mxZrBngsHofZFSLd1WTYAAAAAAAAAAAAAAAAAAAAY4Jv9W6YcL9dFUzu/dQ08oafHI/N+jZff2vrsGjG3aEbsWTvP+yBTa7+O2PfsTfSeC3f7xxzvlV0f5pXd/5E7ZNeIeUV69fj/as7IZNeIefX06dPJrhG08D4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAN/oA0R4p3ABxAgA=
</data>
</layer>
- <objectgroup name="Object" width="0" height="0">
- <object name="toOutside" type="warp" x="800" y="864" width="64" height="32">
+ <objectgroup name="Objects" width="0" height="0">
+ <object name="To Tulimshar Canyon" type="warp" x="800" y="864" width="64" height="32">
<properties>
<property name="dest_map" value="024-1"/>
- <property name="dest_x" value="2528"/>
+ <property name="dest_x" value="2560"/>
<property name="dest_y" value="1568"/>
</properties>
</object>
- <object name="toOutside" type="warp" x="1344" y="896" width="32" height="32">
+ <object name="To Outside" type="warp" x="1344" y="896" width="32" height="32">
<properties>
<property name="dest_map" value="024-1"/>
<property name="dest_x" value="2752"/>