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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-09-04 14:47:31 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-09-04 14:47:31 +0000
commita8fd250848e951afa277f6d46b7ea2e94f170bbd (patch)
tree7b667dd4c6e9861fc8ad582e7a6ea79b3fb940ec /help/skills.txt
parent858a15d658ad2bd2920670d6aa01fff302448dc1 (diff)
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Updated docs for release, fixed Dev-Cpp project file, added more items and npcs, fixed the new map and added it to the makefile.
Diffstat (limited to 'help/skills.txt')
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1 files changed, 15 insertions, 1 deletions
diff --git a/help/skills.txt b/help/skills.txt
index fedfa3ad..8eea6665 100644
--- a/help/skills.txt
+++ b/help/skills.txt
@@ -6,8 +6,22 @@
You can improve your skills by increasing job level. Each job level
gives you 1 point to spend on basic skills.
+ ##4 Basic skills:
+
##2Level 1:##P enables the ability to trade with others
##2Level 2:##P enables the ability to express emotions
##2Level 3:##P enables character to sit
+ Other levels are still not implemented.
- Other levels are still not implemented.
+ ##4 Soul-less skills:
+
+ ##2Sword:##P increase sword damage add skill
+ ##2HP Recovery:##P increases HP regeneration
+ ##2SP Recovery:##P increases SP regeneration (requires HP recovery level 10)
+ ##2Max weight:##P increase max weight you can carry
+ ##2Discount:##P get cheaper prices from NPCs
+ ##2Overcharge:##P sell stuff for better price to NPCs
+ ##2Double:##P a chance for double hits (requires Sword level 5)
+ ##2Miss:##P increased chance of dodging (requires Sword level 10)
+
+ \ No newline at end of file