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authorVincent Petithory <vincent.petithory@gmail.com>2012-09-24 15:08:11 +0200
committerVincent Petithory <vincent.petithory@gmail.com>2012-12-17 18:41:46 +0100
commit725c5cc50a6f2414e9d4faf29c27575921c6e9da (patch)
treea6ba63f49b318c1b1de2529d5aa42df61129029f /graphics
parent4751e25a4fc9cd52ff16828005c7fc003c30eeca (diff)
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Add Illia items:
* Sealed Soul * Lock Picks * Lazurite Shard, Crystal, Heart * Bull Helmet * Lazurite Robe * Heart of Isis * Banshee Bow
Diffstat (limited to 'graphics')
-rw-r--r--graphics/items/equipment/charms/heart-of-isis.pngbin0 -> 910 bytes
-rw-r--r--graphics/items/equipment/head/bull.pngbin0 -> 766 bytes
-rw-r--r--graphics/items/equipment/weapon/bow-bansheebow.pngbin0 -> 786 bytes
-rw-r--r--graphics/items/generic/lazurite-crystal.pngbin0 -> 590 bytes
-rw-r--r--graphics/items/generic/lazurite-heart.pngbin0 -> 1028 bytes
-rw-r--r--graphics/items/generic/lazurite-shard.pngbin0 -> 323 bytes
-rw-r--r--graphics/items/generic/lockpicks.pngbin0 -> 1351 bytes
-rw-r--r--graphics/items/generic/sealed-soul.pngbin0 -> 1058 bytes
-rw-r--r--graphics/particles/arrow-banshee.particle.xml44
-rw-r--r--graphics/particles/arrowh-banshee.pngbin0 -> 1122 bytes
-rw-r--r--graphics/sprites/equipment/head/bull.pngbin0 -> 2801 bytes
-rw-r--r--graphics/sprites/equipment/head/bull.xml124
-rw-r--r--graphics/sprites/weapon-bansheebow.pngbin0 -> 4914 bytes
-rw-r--r--graphics/sprites/weapon-bansheebow.xml23
14 files changed, 191 insertions, 0 deletions
diff --git a/graphics/items/equipment/charms/heart-of-isis.png b/graphics/items/equipment/charms/heart-of-isis.png
new file mode 100644
index 00000000..f80b12a1
--- /dev/null
+++ b/graphics/items/equipment/charms/heart-of-isis.png
Binary files differ
diff --git a/graphics/items/equipment/head/bull.png b/graphics/items/equipment/head/bull.png
new file mode 100644
index 00000000..b63a6cbd
--- /dev/null
+++ b/graphics/items/equipment/head/bull.png
Binary files differ
diff --git a/graphics/items/equipment/weapon/bow-bansheebow.png b/graphics/items/equipment/weapon/bow-bansheebow.png
new file mode 100644
index 00000000..202a35fe
--- /dev/null
+++ b/graphics/items/equipment/weapon/bow-bansheebow.png
Binary files differ
diff --git a/graphics/items/generic/lazurite-crystal.png b/graphics/items/generic/lazurite-crystal.png
new file mode 100644
index 00000000..559872f2
--- /dev/null
+++ b/graphics/items/generic/lazurite-crystal.png
Binary files differ
diff --git a/graphics/items/generic/lazurite-heart.png b/graphics/items/generic/lazurite-heart.png
new file mode 100644
index 00000000..51bd7751
--- /dev/null
+++ b/graphics/items/generic/lazurite-heart.png
Binary files differ
diff --git a/graphics/items/generic/lazurite-shard.png b/graphics/items/generic/lazurite-shard.png
new file mode 100644
index 00000000..9380a2a6
--- /dev/null
+++ b/graphics/items/generic/lazurite-shard.png
Binary files differ
diff --git a/graphics/items/generic/lockpicks.png b/graphics/items/generic/lockpicks.png
new file mode 100644
index 00000000..2bbd4a11
--- /dev/null
+++ b/graphics/items/generic/lockpicks.png
Binary files differ
diff --git a/graphics/items/generic/sealed-soul.png b/graphics/items/generic/sealed-soul.png
new file mode 100644
index 00000000..b3454b69
--- /dev/null
+++ b/graphics/items/generic/sealed-soul.png
Binary files differ
diff --git a/graphics/particles/arrow-banshee.particle.xml b/graphics/particles/arrow-banshee.particle.xml
new file mode 100644
index 00000000..0e26750b
--- /dev/null
+++ b/graphics/particles/arrow-banshee.particle.xml
@@ -0,0 +1,44 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/arrowh-banshee.png" width="16" height="16">
+ <sequence start="0" end="7"/>
+ </rotation>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#512C75,222222"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomnes" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#262B2F,333333"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomnes" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#222222"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomnes" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/arrowh-banshee.png b/graphics/particles/arrowh-banshee.png
new file mode 100644
index 00000000..05ecddda
--- /dev/null
+++ b/graphics/particles/arrowh-banshee.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/bull.png b/graphics/sprites/equipment/head/bull.png
new file mode 100644
index 00000000..6cd2b783
--- /dev/null
+++ b/graphics/sprites/equipment/head/bull.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/bull.xml b/graphics/sprites/equipment/head/bull.xml
new file mode 100644
index 00000000..529fd173
--- /dev/null
+++ b/graphics/sprites/equipment/head/bull.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="equipment" src="graphics/sprites/equipment/head/bull.png" width="27" height="26"/>
+
+ <action name="stand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-39"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-39" delay="75"/>
+ <frame index="3" offsetY="-38" delay="75"/>
+ <frame index="3" offsetY="-39" delay="150"/>
+ <frame index="3" offsetY="-38" delay="75"/>
+ <frame index="3" offsetY="-39" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="3" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="150"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-40" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-24" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="equipment">
+ <animation direction="default">
+ <frame index="4" offsetX="38" offsetY="-6"/>
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/weapon-bansheebow.png b/graphics/sprites/weapon-bansheebow.png
new file mode 100644
index 00000000..acf06cf1
--- /dev/null
+++ b/graphics/sprites/weapon-bansheebow.png
Binary files differ
diff --git a/graphics/sprites/weapon-bansheebow.xml b/graphics/sprites/weapon-bansheebow.xml
new file mode 100644
index 00000000..23221c9f
--- /dev/null
+++ b/graphics/sprites/weapon-bansheebow.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="bow" src="graphics/sprites/weapon-bansheebow.png" width="64" height="64"/>
+ <action name="default" imageset="bow"/>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>