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author | Jesusaves <cpntb1@ymail.com> | 2021-02-11 15:31:36 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-02-11 15:32:41 -0300 |
commit | d8d1ec494da842781b47fc7bd059bc5348d23566 (patch) | |
tree | 6588b3bdd3f51f222695da3f5651682cd486e03f /graphics | |
parent | 2263266a6cce84a128e229b0a7c07972240d24f0 (diff) | |
download | clientdata-d8d1ec494da842781b47fc7bd059bc5348d23566.tar.gz clientdata-d8d1ec494da842781b47fc7bd059bc5348d23566.tar.bz2 clientdata-d8d1ec494da842781b47fc7bd059bc5348d23566.tar.xz clientdata-d8d1ec494da842781b47fc7bd059bc5348d23566.zip |
Beheader sprite-sheet + XMLs
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/items/equipment/weapon/beheader.png | bin | 0 -> 49930 bytes | |||
-rw-r--r-- | graphics/items/equipment/weapon/beheader.xml | 80 |
2 files changed, 80 insertions, 0 deletions
diff --git a/graphics/items/equipment/weapon/beheader.png b/graphics/items/equipment/weapon/beheader.png Binary files differnew file mode 100644 index 00000000..b7984e9e --- /dev/null +++ b/graphics/items/equipment/weapon/beheader.png diff --git a/graphics/items/equipment/weapon/beheader.xml b/graphics/items/equipment/weapon/beheader.xml new file mode 100644 index 00000000..d2f96f33 --- /dev/null +++ b/graphics/items/equipment/weapon/beheader.xml @@ -0,0 +1,80 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="sword" src="graphics/sprites/equipment/weapons/beheader.png" width="64" height="64"/> + <action name="default" imageset="sword"> + </action> + <action name="stand" imageset="sword"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="sword"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="sword"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + </action> + <action name="attack" imageset="sword"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> |