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author | Philipp Sehmisch <tmw@crushnet.org> | 2006-09-20 23:34:11 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2006-09-20 23:34:11 +0000 |
commit | 576fb5e93b992b7d9cf24edcbe3a0841124b2bf9 (patch) | |
tree | ee1aa22d1e38923754bacc35c37f561fd283ce9b /graphics/sprites/weapons.xml | |
parent | 279efa41f7dfda7eddaaf66ff34fa93a02a834ae (diff) | |
download | clientdata-576fb5e93b992b7d9cf24edcbe3a0841124b2bf9.tar.gz clientdata-576fb5e93b992b7d9cf24edcbe3a0841124b2bf9.tar.bz2 clientdata-576fb5e93b992b7d9cf24edcbe3a0841124b2bf9.tar.xz clientdata-576fb5e93b992b7d9cf24edcbe3a0841124b2bf9.zip |
tweaks at the animation system (mostly about fixing the looping attack animations of the monsters)
Diffstat (limited to 'graphics/sprites/weapons.xml')
-rw-r--r-- | graphics/sprites/weapons.xml | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/graphics/sprites/weapons.xml b/graphics/sprites/weapons.xml index c0f2b6c1..95fb933f 100644 --- a/graphics/sprites/weapons.xml +++ b/graphics/sprites/weapons.xml @@ -9,30 +9,38 @@ <action name="attack_stab" imageset="dagger"> <animation direction="down"> <sequence start="0" end="3" delay="75" /> + <end /> </animation> <animation direction="left"> <sequence start="4" end="7" delay="75" /> + <end /> </animation> <animation direction="up"> <sequence start="8" end="11" delay="75" /> + <end /> </animation> <animation direction="right"> <sequence start="12" end="15" delay="75" /> + <end /> </animation> </action> <action name="attack_bow" imageset="bow"> <animation direction="down"> <sequence start="0" end="4" delay="75" /> + <end /> </animation> <animation direction="left"> <sequence start="5" end="9" delay="75" /> + <end /> </animation> <animation direction="up"> <sequence start="10" end="14" delay="75" /> + <end /> </animation> <animation direction="right"> <sequence start="15" end="19" delay="75" /> + <end /> </animation> </action> </sprite>
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