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author | Bernhardt <orgzfrgh@gmail.com> | 2014-04-11 20:50:54 +0200 |
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committer | wushin <pasekei@gmail.com> | 2014-04-15 20:24:51 -0500 |
commit | a69bdd775f290e27ee2181735f02d3c974808221 (patch) | |
tree | 3dbbcc624b866660be84b519bf830a49c1bc77a9 /graphics/sprites/weapon-staff.xml | |
parent | bfecac213d29723571e27455c338c8e413844fed (diff) | |
download | clientdata-a69bdd775f290e27ee2181735f02d3c974808221.tar.gz clientdata-a69bdd775f290e27ee2181735f02d3c974808221.tar.bz2 clientdata-a69bdd775f290e27ee2181735f02d3c974808221.tar.xz clientdata-a69bdd775f290e27ee2181735f02d3c974808221.zip |
Playersprite 1.5
Icons for new equipment
All equipment spritesheet extended to more actions
Diffstat (limited to 'graphics/sprites/weapon-staff.xml')
-rw-r--r-- | graphics/sprites/weapon-staff.xml | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/graphics/sprites/weapon-staff.xml b/graphics/sprites/weapon-staff.xml deleted file mode 100644 index 642ed042..00000000 --- a/graphics/sprites/weapon-staff.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite name="player" action="stand"> - <imageset name="staff" src="graphics/sprites/weapon-staff.png" width="128" height="128"/> - <action name="default" imageset="staff"/> - <action name="stand" imageset="staff"> - <animation direction="down"> - <frame index="0" offsetX="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="16" offsetX="0" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="32" offsetX="0" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="48" offsetX="0" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="staff"> - <animation direction="down"> - <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="17" end="22" offsetX="0" offsetY="32" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="33" end="38" offsetX="0" offsetY="32" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="49" end="54" offsetX="0" offsetY="32" delay="75"/> - </animation> - </action> - <action name="sit" imageset="staff"> - <animation direction="down"> - <frame index="7" offsetX="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="23" offsetX="0" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="39" offsetX="0" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="55" offsetX="0" offsetY="32"/> - </animation> - </action> - <action name="dead" imageset="staff"> - <animation direction="down"> - <frame index="12" offsetX="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="12" offsetX="0" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="12" offsetX="0" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="12" offsetX="0" offsetY="32"/> - </animation> - </action> - <action name="attack" imageset="staff"> - <animation direction="down"> - <sequence start="8" end="11" offsetX="0" offsetY="32" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="24" end="27" offsetX="0" offsetY="32" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="40" end="43" offsetX="0" offsetY="32" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="56" end="59" offsetX="0" offsetY="32" delay="75"/> - <end/> - </animation> - </action> -</sprite> |