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authorBernhardt <orgzfrgh@gmail.com>2014-04-11 20:50:54 +0200
committerwushin <pasekei@gmail.com>2014-04-15 20:24:51 -0500
commita69bdd775f290e27ee2181735f02d3c974808221 (patch)
tree3dbbcc624b866660be84b519bf830a49c1bc77a9 /graphics/sprites/weapon-staff.xml
parentbfecac213d29723571e27455c338c8e413844fed (diff)
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Playersprite 1.5
Icons for new equipment All equipment spritesheet extended to more actions
Diffstat (limited to 'graphics/sprites/weapon-staff.xml')
-rw-r--r--graphics/sprites/weapon-staff.xml79
1 files changed, 0 insertions, 79 deletions
diff --git a/graphics/sprites/weapon-staff.xml b/graphics/sprites/weapon-staff.xml
deleted file mode 100644
index 642ed042..00000000
--- a/graphics/sprites/weapon-staff.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite name="player" action="stand">
- <imageset name="staff" src="graphics/sprites/weapon-staff.png" width="128" height="128"/>
- <action name="default" imageset="staff"/>
- <action name="stand" imageset="staff">
- <animation direction="down">
- <frame index="0" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="16" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="32" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="48" offsetX="0" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="staff">
- <animation direction="down">
- <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence start="17" end="22" offsetX="0" offsetY="32" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence start="33" end="38" offsetX="0" offsetY="32" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence start="49" end="54" offsetX="0" offsetY="32" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="staff">
- <animation direction="down">
- <frame index="7" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="23" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="39" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="55" offsetX="0" offsetY="32"/>
- </animation>
- </action>
- <action name="dead" imageset="staff">
- <animation direction="down">
- <frame index="12" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="12" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="12" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="12" offsetX="0" offsetY="32"/>
- </animation>
- </action>
- <action name="attack" imageset="staff">
- <animation direction="down">
- <sequence start="8" end="11" offsetX="0" offsetY="32" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="24" end="27" offsetX="0" offsetY="32" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="40" end="43" offsetX="0" offsetY="32" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="56" end="59" offsetX="0" offsetY="32" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>