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author | Philipp Sehmisch <tmw@crushnet.org> | 2006-11-04 23:56:30 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2006-11-04 23:56:30 +0000 |
commit | 6a25aedff608a90a7240bb36348fa1bbbfcd0dc5 (patch) | |
tree | 9c9e15f5c64f5935796d7577addb40511f76a10a /graphics/sprites/weapon-dagger.xml | |
parent | 6d06963a2963954dc4c61ead9b7de88c52c7ea89 (diff) | |
download | clientdata-6a25aedff608a90a7240bb36348fa1bbbfcd0dc5.tar.gz clientdata-6a25aedff608a90a7240bb36348fa1bbbfcd0dc5.tar.bz2 clientdata-6a25aedff608a90a7240bb36348fa1bbbfcd0dc5.tar.xz clientdata-6a25aedff608a90a7240bb36348fa1bbbfcd0dc5.zip |
added scythe as a permanent weapon.
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
Diffstat (limited to 'graphics/sprites/weapon-dagger.xml')
-rw-r--r-- | graphics/sprites/weapon-dagger.xml | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/graphics/sprites/weapon-dagger.xml b/graphics/sprites/weapon-dagger.xml new file mode 100644 index 00000000..7bd9dcb7 --- /dev/null +++ b/graphics/sprites/weapon-dagger.xml @@ -0,0 +1,27 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="dagger" src="graphics/sprites/weapon0.png" width="64" height="64" /> + + <action name="default" imageset="dagger"> + </action> + + <action name="attack_stab" imageset="dagger"> + <animation direction="down"> + <sequence start="0" end="3" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="75" /> + <end /> + </animation> + </action> + +</sprite>
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