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authorPhilipp Sehmisch <tmw@crushnet.org>2006-09-20 23:34:11 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-09-20 23:34:11 +0000
commit576fb5e93b992b7d9cf24edcbe3a0841124b2bf9 (patch)
treeee1aa22d1e38923754bacc35c37f561fd283ce9b /graphics/sprites/player_male_base.xml
parent279efa41f7dfda7eddaaf66ff34fa93a02a834ae (diff)
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tweaks at the animation system (mostly about fixing the looping attack animations of the monsters)
Diffstat (limited to 'graphics/sprites/player_male_base.xml')
-rw-r--r--graphics/sprites/player_male_base.xml10
1 files changed, 9 insertions, 1 deletions
diff --git a/graphics/sprites/player_male_base.xml b/graphics/sprites/player_male_base.xml
index 9c2e6ec6..3ac61ed0 100644
--- a/graphics/sprites/player_male_base.xml
+++ b/graphics/sprites/player_male_base.xml
@@ -66,31 +66,39 @@
<action name="attack" imageset="base">
<animation direction="down">
<sequence start="9" end="12" delay="75" />
+ <end />
</animation>
<animation direction="left">
<sequence start="27" end="30" delay="75" />
+ <end />
</animation>
<animation direction="up">
<sequence start="45" end="48" delay="75" />
+ <end />
</animation>
<animation direction="right">
<sequence start="63" end="66" delay="75" />
+ <end />
</animation>
</action>
<action name="attack_bow" imageset="base">
<animation direction="down">
<sequence start="13" end="17" delay="75" />
+ <end />
</animation>
<animation direction="left">
<sequence start="31" end="35" delay="75" />
+ <end />
</animation>
<animation direction="up">
<sequence start="49" end="53" delay="75" />
+ <end />
</animation>
<animation direction="right">
<sequence start="67" end="71" delay="75" />
+ <end />
</animation>
</action>
-</sprite>
+</sprite> \ No newline at end of file