summaryrefslogtreecommitdiff
path: root/graphics/sprites/player_male_base.xml
diff options
context:
space:
mode:
authornmaligec <wouldnot@hotmail.com>2011-01-03 14:51:53 -0500
committernmaligec <wouldnot@hotmail.com>2011-01-03 14:51:53 -0500
commit105ad9f62ec6c2cf01302243081f371c8bc164a6 (patch)
tree3e0374d7c10773c809ac826a93bec565493f85b0 /graphics/sprites/player_male_base.xml
parent6471ef6dbcb8b99649a69d6a3b0a26be9650c4e3 (diff)
downloadclientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.gz
clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.bz2
clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.xz
clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.zip
Updates I made since ta-client-testing repo was closed: minor fix to Hurnsald map entrances, plus additions for the crypt quest.
Diffstat (limited to 'graphics/sprites/player_male_base.xml')
-rw-r--r--graphics/sprites/player_male_base.xml80
1 files changed, 77 insertions, 3 deletions
diff --git a/graphics/sprites/player_male_base.xml b/graphics/sprites/player_male_base.xml
index c3026d0a..1f2da0bd 100644
--- a/graphics/sprites/player_male_base.xml
+++ b/graphics/sprites/player_male_base.xml
@@ -7,9 +7,7 @@
height= "64"
/>
- <action name = "stand"
- imageset = "base"
- >
+ <action name="stand" imageset="base">
<animation direction="down">
<frame index="0" />
</animation>
@@ -106,5 +104,81 @@
<end />
</animation>
</action>
+
+ <action name="attack_polearm" imageset="base">
+ <animation direction="down">
+ <sequence start="72" end="75" delay="150" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="76" end="79" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="81" end="84" delay="150" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="85" end="88" delay="150" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_1hand" imageset="base">
+ <animation direction="down">
+ <sequence start="90" end="93" delay="100" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="94" end="97" delay="100" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="99" end="102" delay="100" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="103" end="106" delay="100" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <sequence start="108" end="111" delay="140" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="112" end="115" delay="140" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="117" end="120" delay="140" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="121" end="124" delay="140" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="cast" imageset="base">
+ <animation direction="down">
+ <sequence start="126" end="127" delay="250" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="128" end="129" delay="250" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="130" end="131" delay="250" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="132" end="133" delay="250" />
+ <end />
+ </animation>
+ </action>
</sprite> \ No newline at end of file