summaryrefslogtreecommitdiff
path: root/graphics/sprites/npcs/npc-creepysurgeon.xml
diff options
context:
space:
mode:
authorJessica Tölke <jtoelke@mail.upb.de>2012-06-05 15:55:17 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-06-11 20:42:33 +0200
commitb683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch)
tree65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/npcs/npc-creepysurgeon.xml
parent93b68068f1c940d9437b1849047349b1a8a1e91e (diff)
downloadclientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.gz
clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.bz2
clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.xz
clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.zip
Format xml files.
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/npcs/npc-creepysurgeon.xml')
-rw-r--r--graphics/sprites/npcs/npc-creepysurgeon.xml50
1 files changed, 25 insertions, 25 deletions
diff --git a/graphics/sprites/npcs/npc-creepysurgeon.xml b/graphics/sprites/npcs/npc-creepysurgeon.xml
index 894711f3..efcd173c 100644
--- a/graphics/sprites/npcs/npc-creepysurgeon.xml
+++ b/graphics/sprites/npcs/npc-creepysurgeon.xml
@@ -1,28 +1,28 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/npcs/npc-creepysurgeon.png" width="50" height="70" />
- <action name="stand" imageset="base">
- <animation direction="default">
- <!-- Scissor demonstration -->
- <sequence start="1" end="9" delay="200" />
- <frame index="10" delay="500"/>
- <frame index="11" delay="500"/>
- <frame index="10" delay="500"/>
- <frame index="11" delay="500"/>
- <frame index="10" delay="500"/>
- <frame index="11" delay="500"/>
- <frame index="10" delay="500"/>
- <frame index="12" delay="300"/>
- <frame index="13" delay="1000"/>
- <sequence start="14" end="16" delay="400" />
- <frame index="0" delay="3000"/>
- <!-- blinking -->
- <frame index="19" delay="500"/>
- <frame index="0" delay="3000"/>
- <!-- checking pocket -->
- <frame index="12" delay="1000"/>
- <sequence start="14" end="16" delay="400" />
- <frame index="0" delay="3000"/>
- </animation>
- </action>
+ <imageset name="base" src="graphics/sprites/npcs/npc-creepysurgeon.png" width="50" height="70"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Scissor demonstration -->
+ <sequence start="1" end="9" delay="200"/>
+ <frame index="10" delay="500"/>
+ <frame index="11" delay="500"/>
+ <frame index="10" delay="500"/>
+ <frame index="11" delay="500"/>
+ <frame index="10" delay="500"/>
+ <frame index="11" delay="500"/>
+ <frame index="10" delay="500"/>
+ <frame index="12" delay="300"/>
+ <frame index="13" delay="1000"/>
+ <sequence start="14" end="16" delay="400"/>
+ <frame index="0" delay="3000"/>
+ <!-- blinking -->
+ <frame index="19" delay="500"/>
+ <frame index="0" delay="3000"/>
+ <!-- checking pocket -->
+ <frame index="12" delay="1000"/>
+ <sequence start="14" end="16" delay="400"/>
+ <frame index="0" delay="3000"/>
+ </animation>
+ </action>
</sprite>