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author | Wombat <hpwombat@yahoo.com> | 2010-12-09 15:21:16 -0500 |
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committer | Wombat <hpwombat@yahoo.com> | 2010-12-09 15:21:16 -0500 |
commit | 5e60f1598c567f195f7233b96173df4587a53f94 (patch) | |
tree | ef49a8275d0b9cc34128b871dac4aeb799a57a9a /graphics/sprites/monsters | |
parent | 2df3de68946c24ee0021eda5c72190b4b1fb392c (diff) | |
download | clientdata-5e60f1598c567f195f7233b96173df4587a53f94.tar.gz clientdata-5e60f1598c567f195f7233b96173df4587a53f94.tar.bz2 clientdata-5e60f1598c567f195f7233b96173df4587a53f94.tar.xz clientdata-5e60f1598c567f195f7233b96173df4587a53f94.zip |
Mobs added to snowland maps, art and xml for new monsters
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
Diffstat (limited to 'graphics/sprites/monsters')
-rw-r--r-- | graphics/sprites/monsters/monster-element-ball.png | bin | 0 -> 57604 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/monster-element-ball.xml | 94 | ||||
-rw-r--r-- | graphics/sprites/monsters/monster-yeti.png | bin | 0 -> 89030 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/monster-yeti.xml | 75 |
4 files changed, 169 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/monster-element-ball.png b/graphics/sprites/monsters/monster-element-ball.png Binary files differnew file mode 100644 index 00000000..9d28f45a --- /dev/null +++ b/graphics/sprites/monsters/monster-element-ball.png diff --git a/graphics/sprites/monsters/monster-element-ball.xml b/graphics/sprites/monsters/monster-element-ball.xml new file mode 100644 index 00000000..99934944 --- /dev/null +++ b/graphics/sprites/monsters/monster-element-ball.xml @@ -0,0 +1,94 @@ +<?xml version="1.0"?> +<sprite> + +<imageset name="base" src="graphics/sprites/monsters/monster-element-ball.png|W" width="50" height="80" /> + +<action name="stand" imageset="base"> +<animation direction="default"> +<frame index="0" delay="90"/> +<frame index="1" delay="90"/> +<frame index="2" delay="90"/> +<frame index="3" delay="90"/> +<frame index="4" delay="90"/> +<frame index="5" delay="90"/> +<frame index="6" delay="90"/> +<frame index="7" delay="90"/> +<frame index="8" delay="90"/> +<frame index="9" delay="90"/> +<frame index="10" delay="90"/> +<frame index="11" delay="90"/> +<frame index="12" delay="90"/> +<frame index="13" delay="90"/> +<frame index="14" delay="90"/> +<frame index="15" delay="90"/> +<frame index="16" delay="90"/> +</animation> +</action> + +<action name="dead" imageset="base"> +<animation direction="default"> +<frame index="0" delay="55" offsetY="1"/> +<frame index="0" delay="55" offsetY="2"/> +<frame index="0" delay="45" offsetY="3"/> +<frame index="0" delay="45" offsetY="4"/> +<frame index="0" delay="45" offsetY="5"/> +<frame index="0" delay="45" offsetY="6"/> +<frame index="0" delay="35" offsetY="7"/> +<frame index="0" delay="35" offsetY="8"/> +<frame index="0" delay="25" offsetY="9"/> +<frame index="0" delay="25" offsetY="10"/> +<frame index="0" delay="25" offsetY="11"/> +<frame index="0" delay="25" offsetY="12"/> +<frame index="0" delay="25" offsetY="13"/> +<frame index="0" delay="15" offsetY="14"/> +<frame index="0" delay="15" offsetY="15"/> +<frame index="40" delay="140" offsetY="15"/> +<frame index="41" delay="140" offsetY="15"/> +<frame index="42" delay="140" offsetY="15"/> +<frame index="43" delay="140" offsetY="15"/> +<frame index="44" delay="140" offsetY="15"/> +<frame index="45" delay="110" offsetY="15"/> +<frame index="46" delay="110" offsetY="15"/> +<frame index="47" delay="110" offsetY="15"/> +<frame index="48" delay="110" offsetY="15"/> +<frame index="49" delay="110" offsetY="15"/> +<frame index="17"/> +</animation> +</action> + +<action name="attack" imageset="base"> +<animation direction="right"> +<frame index="20" delay="80"/> +<frame index="21" delay="80"/> +<frame index="22" delay="80"/> +<frame index="23" delay="80"/> +<frame index="24" delay="80"/> 3 +<frame index="25" delay="80"/> +<frame index="26" delay="220"/> +<frame index="25" delay="180"/> +<frame index="24" delay="140"/> +<frame index="23" delay="100"/> +<frame index="22" delay="80"/> +<frame index="21" delay="60"/> +<frame index="20" delay="60"/> + +</animation> + +<animation direction="left"> +<frame index="36" delay="80"/> +<frame index="35" delay="80"/> +<frame index="34" delay="80"/> +<frame index="33" delay="80"/> +<frame index="32" delay="80"/> +<frame index="31" delay="80"/> +<frame index="30" delay="220"/> +<frame index="31" delay="180"/> +<frame index="32" delay="140"/> +<frame index="33" delay="100"/> +<frame index="34" delay="80"/> +<frame index="35" delay="60"/> +<frame index="36" delay="60"/> +</animation> +</action> + +</sprite> diff --git a/graphics/sprites/monsters/monster-yeti.png b/graphics/sprites/monsters/monster-yeti.png Binary files differnew file mode 100644 index 00000000..0fa41948 --- /dev/null +++ b/graphics/sprites/monsters/monster-yeti.png diff --git a/graphics/sprites/monsters/monster-yeti.xml b/graphics/sprites/monsters/monster-yeti.xml new file mode 100644 index 00000000..ee021a0c --- /dev/null +++ b/graphics/sprites/monsters/monster-yeti.xml @@ -0,0 +1,75 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/monster-yeti.png" width="80" height="80" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="3" delay="150"/> + <frame index="4" delay="150"/> + </animation> + <animation> + <frame index="10" delay="150"/> + <frame index="11" delay="150"/> + </animation> + <animation direction="up"> + <frame index="31" delay="150"/> + <frame index="34" delay="150"/> + <frame index="35" delay="150"/> + </animation> + <animation direction="right"> + <frame index="20" delay="150"/> + <frame index="21" delay="150"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="100" /> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="100" /> + </animation> + <animation direction="up"> + <sequence start="31" end="34" delay="100" /> + </animation> + <animation direction="right"> + <sequence start="21" end="24" delay="100" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" /> + </animation> + <animation direction="left"> + <frame index="19" /> + </animation> + <animation direction="up"> + <frame index="39" /> + </animation> + <animation direction="right"> + <frame index="29" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="175" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="175" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="35" end="38" delay="175" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="25" end="28" delay="175" /> + <end /> + </animation> + </action> + +</sprite> |