diff options
author | mekolat <mekolat@users.noreply.github.com> | 2016-01-05 13:01:16 -0500 |
---|---|---|
committer | mekolat <mekolat@users.noreply.github.com> | 2016-02-01 12:31:48 -0500 |
commit | ec3266539a40191dea8860ad72477e847e5e0ab5 (patch) | |
tree | 28ffd3e36ccc9a91a23893a4513d4e01078979b7 /graphics/sprites/model | |
parent | fab7a0c90e5b9a10cc960f2325833ea92810a2d6 (diff) | |
download | clientdata-ec3266539a40191dea8860ad72477e847e5e0ab5.tar.gz clientdata-ec3266539a40191dea8860ad72477e847e5e0ab5.tar.bz2 clientdata-ec3266539a40191dea8860ad72477e847e5e0ab5.tar.xz clientdata-ec3266539a40191dea8860ad72477e847e5e0ab5.zip |
prepare for new races, fix random things
update colors
fix race ids and names
add new tritan styles
various fixes
add female equipment
equip-head
equip-1hand
equip-2hand
equip-arms
equip-feet
equip-legs
equip-torso
add female model once again
manaplus being dumb (no fallback support)
make Rouge use the bra item
use male model as base model
otherwise the neutral tank top shows on some npcs
fix pirates
fix hairstyles for char creation (class 0)
Fix F hairstyle 8 and 12
Fix Errant reds in N back
FIX more headstyles
Diffstat (limited to 'graphics/sprites/model')
-rw-r--r-- | graphics/sprites/model/Gispaan.png | bin | 102094 -> 0 bytes | |||
-rw-r--r-- | graphics/sprites/model/Sparron.png | bin | 102094 -> 0 bytes | |||
-rw-r--r-- | graphics/sprites/model/Sparron.xml | 187 | ||||
-rw-r--r-- | graphics/sprites/model/Talponian.png | bin | 102094 -> 0 bytes | |||
-rw-r--r-- | graphics/sprites/model/Talponian.xml | 187 | ||||
-rw-r--r-- | graphics/sprites/model/Tritan.png | bin | 102094 -> 0 bytes | |||
-rw-r--r-- | graphics/sprites/model/Tritan.xml | 187 | ||||
-rw-r--r-- | graphics/sprites/model/base.xml | 6 | ||||
-rw-r--r-- | graphics/sprites/model/female.png | bin | 0 -> 144318 bytes | |||
-rw-r--r-- | graphics/sprites/model/female.xml | 5 | ||||
-rw-r--r-- | graphics/sprites/model/male.png | bin | 0 -> 98764 bytes | |||
-rw-r--r-- | graphics/sprites/model/male.xml | 5 | ||||
-rw-r--r-- | graphics/sprites/model/neutral.png | bin | 0 -> 102348 bytes | |||
-rw-r--r-- | graphics/sprites/model/neutral.xml (renamed from graphics/sprites/model/Gispaan.xml) | 2 |
14 files changed, 14 insertions, 565 deletions
diff --git a/graphics/sprites/model/Gispaan.png b/graphics/sprites/model/Gispaan.png Binary files differdeleted file mode 100644 index f85d1fc8..00000000 --- a/graphics/sprites/model/Gispaan.png +++ /dev/null diff --git a/graphics/sprites/model/Sparron.png b/graphics/sprites/model/Sparron.png Binary files differdeleted file mode 100644 index 9f6f5bc3..00000000 --- a/graphics/sprites/model/Sparron.png +++ /dev/null diff --git a/graphics/sprites/model/Sparron.xml b/graphics/sprites/model/Sparron.xml deleted file mode 100644 index ab945f40..00000000 --- a/graphics/sprites/model/Sparron.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Sparron.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140"/> - <end/> - </animation> - </action> - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/model/Talponian.png b/graphics/sprites/model/Talponian.png Binary files differdeleted file mode 100644 index f1e8780a..00000000 --- a/graphics/sprites/model/Talponian.png +++ /dev/null diff --git a/graphics/sprites/model/Talponian.xml b/graphics/sprites/model/Talponian.xml deleted file mode 100644 index 86a7f3eb..00000000 --- a/graphics/sprites/model/Talponian.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Talponian.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140"/> - <end/> - </animation> - </action> - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/model/Tritan.png b/graphics/sprites/model/Tritan.png Binary files differdeleted file mode 100644 index a9659253..00000000 --- a/graphics/sprites/model/Tritan.png +++ /dev/null diff --git a/graphics/sprites/model/Tritan.xml b/graphics/sprites/model/Tritan.xml deleted file mode 100644 index 5d957bf3..00000000 --- a/graphics/sprites/model/Tritan.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Tritan.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140"/> - <end/> - </animation> - </action> - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/model/base.xml b/graphics/sprites/model/base.xml index 030a8fd7..790ccee4 100644 --- a/graphics/sprites/model/base.xml +++ b/graphics/sprites/model/base.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite variants="135" variant_offset="1"> - <!-- FOR RETRO-COMPATIBILITY WITH OLD NPCs --> - <imageset name="base" src="graphics/sprites/model/Talponian.png|W;B;R" width="64" height="64"/> - <include file="model/Talponian.xml"/> + <!-- uses the male model because otherwise the neutral tank top shows on some npcs --> + <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> </sprite> diff --git a/graphics/sprites/model/female.png b/graphics/sprites/model/female.png Binary files differnew file mode 100644 index 00000000..cb66ed85 --- /dev/null +++ b/graphics/sprites/model/female.png diff --git a/graphics/sprites/model/female.xml b/graphics/sprites/model/female.xml new file mode 100644 index 00000000..6c070232 --- /dev/null +++ b/graphics/sprites/model/female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/model/female.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> +</sprite> diff --git a/graphics/sprites/model/male.png b/graphics/sprites/model/male.png Binary files differnew file mode 100644 index 00000000..d16cad92 --- /dev/null +++ b/graphics/sprites/model/male.png diff --git a/graphics/sprites/model/male.xml b/graphics/sprites/model/male.xml new file mode 100644 index 00000000..364efa34 --- /dev/null +++ b/graphics/sprites/model/male.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> +</sprite> diff --git a/graphics/sprites/model/neutral.png b/graphics/sprites/model/neutral.png Binary files differnew file mode 100644 index 00000000..2ffb4f53 --- /dev/null +++ b/graphics/sprites/model/neutral.png diff --git a/graphics/sprites/model/Gispaan.xml b/graphics/sprites/model/neutral.xml index 24c85e81..0cbdaf45 100644 --- a/graphics/sprites/model/Gispaan.xml +++ b/graphics/sprites/model/neutral.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Gispaan.png|W;B;R" width="64" height="64"/> + <imageset name="base" src="graphics/sprites/model/neutral.png|W;B;R" width="64" height="64"/> <action name="default" imageset="base"/> <action name="stand" imageset="base"> <animation direction="down"> |