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author | Bertram <bertram@cegetel.net> | 2009-10-09 12:39:00 +0200 |
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committer | Bertram <bertram@cegetel.net> | 2009-10-09 12:39:00 +0200 |
commit | 8e5c0a551c8b54965e6475b081af2889d9ce37d9 (patch) | |
tree | 1e672395cfdfa52a1e093127dd90f362ac84d88e /graphics/sprites/feet-boots-male.xml | |
parent | e082bdd8b7423c0053bfecca8fde75460bb03aa2 (diff) | |
download | clientdata-8e5c0a551c8b54965e6475b081af2889d9ce37d9.tar.gz clientdata-8e5c0a551c8b54965e6475b081af2889d9ce37d9.tar.bz2 clientdata-8e5c0a551c8b54965e6475b081af2889d9ce37d9.tar.xz clientdata-8e5c0a551c8b54965e6475b081af2889d9ce37d9.zip |
Moved feet equipment sprites and items into the corresponding equipment/feet/ subfolder.
And corrected the format of the steack item.
Diffstat (limited to 'graphics/sprites/feet-boots-male.xml')
-rw-r--r-- | graphics/sprites/feet-boots-male.xml | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/graphics/sprites/feet-boots-male.xml b/graphics/sprites/feet-boots-male.xml deleted file mode 100644 index 3e9f637b..00000000 --- a/graphics/sprites/feet-boots-male.xml +++ /dev/null @@ -1,104 +0,0 @@ -<?xml version="1.0"?> -<sprite name="player" action="stand"> - - <imageset name="base" src="graphics/sprites/feet-boots-male.png|W" width="64" height="64" /> - - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0" /> - </animation> - <animation direction="left"> - <frame index="18" /> - </animation> - <animation direction="up"> - <frame index="36" /> - </animation> - <animation direction="right"> - <frame index="54" /> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75" /> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75" /> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75" /> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75" /> - </animation> - </action> - - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7" /> - </animation> - <animation direction="left"> - <frame index="25" /> - </animation> - <animation direction="up"> - <frame index="43" /> - </animation> - <animation direction="right"> - <frame index="61" /> - </animation> - </action> - - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8" /> - </animation> - <animation direction="left"> - <frame index="26" /> - </animation> - <animation direction="up"> - <frame index="44" /> - </animation> - <animation direction="right"> - <frame index="62" /> - </animation> - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75" /> - <end /> - </animation> - </action> - - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75" /> - <end /> - </animation> - </action> - -</sprite> |