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authorJesusaves <jesusalva@themanaworld.org>2020-03-31 16:46:30 -0300
committerGitHub <noreply@github.com>2020-03-31 19:46:30 +0000
commite5a7e9e65b6814f506aa7d6995fc766918cda7cc (patch)
treef540a974bb4b326b51060e1b5cb08c7a998b15ac /graphics/sprites/equipment
parent0d954660590f76d05abc8be10808ca4f836b614a (diff)
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End March Update (#367)
* Sand Cutter with SFX by Ledmitz. * Add Virus monster by Hocus and Micksha (it have graphical issues) * Update Assassin Set effects * Update Banshee Bow
Diffstat (limited to 'graphics/sprites/equipment')
-rw-r--r--graphics/sprites/equipment/weapons/sandcutter.pngbin0 -> 36057 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sandcutter.xml80
2 files changed, 80 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/sandcutter.png b/graphics/sprites/equipment/weapons/sandcutter.png
new file mode 100644
index 00000000..2b6d1654
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sandcutter.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sandcutter.xml b/graphics/sprites/equipment/weapons/sandcutter.xml
new file mode 100644
index 00000000..854e1f57
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sandcutter.xml
@@ -0,0 +1,80 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="sword" src="graphics/sprites/equipment/weapons/sandcutter.png" width="64" height="64"/>
+ <action name="default" imageset="sword">
+ </action>
+ <action name="stand" imageset="sword">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>