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authormekolat <mekolat@users.noreply.github.com>2016-02-08 21:08:19 -0500
committermekolat <mekolat@users.noreply.github.com>2016-02-08 21:08:19 -0500
commitaed37c0ac8e958e3fcf0683f191443fb33b64e4c (patch)
tree23294bdfb11714b0f3b7f180aa46aa43c46dcbcc /graphics/sprites/equipment/weapons/bow-slingshot.xml
parentc8535658e7157da988087864f2e88da3ec6c7f7d (diff)
parent42d0094796abd374147db0ae93fa609fed179532 (diff)
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Merge pull request #311 from mekolat/gender2
3rd gender, new races
Diffstat (limited to 'graphics/sprites/equipment/weapons/bow-slingshot.xml')
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot.xml79
1 files changed, 79 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot.xml b/graphics/sprites/equipment/weapons/bow-slingshot.xml
new file mode 100644
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+++ b/graphics/sprites/equipment/weapons/bow-slingshot.xml
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+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>