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authornmaligec <wouldnot@hotmail.com>2011-01-03 14:51:53 -0500
committernmaligec <wouldnot@hotmail.com>2011-01-03 14:51:53 -0500
commit105ad9f62ec6c2cf01302243081f371c8bc164a6 (patch)
tree3e0374d7c10773c809ac826a93bec565493f85b0 /graphics/particles
parent6471ef6dbcb8b99649a69d6a3b0a26be9650c4e3 (diff)
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Updates I made since ta-client-testing repo was closed: minor fix to Hurnsald map entrances, plus additions for the crypt quest.
Diffstat (limited to 'graphics/particles')
-rwxr-xr-xgraphics/particles/casket-lid.xml19
-rwxr-xr-xgraphics/particles/casket-monster.xml18
-rwxr-xr-xgraphics/particles/casket-trap_96x96.pngbin0 -> 60924 bytes
-rwxr-xr-xgraphics/particles/gate-opening.xml11
-rwxr-xr-xgraphics/particles/monster-ball-lightning.particle.xml9
-rwxr-xr-xgraphics/particles/pool-horiz.xml10
-rwxr-xr-xgraphics/particles/pool-vert.xml10
-rwxr-xr-xgraphics/particles/pool_32x58.particle.pngbin0 -> 4575 bytes
-rwxr-xr-xgraphics/particles/pool_65x26.particle.pngbin0 -> 4387 bytes
-rwxr-xr-xgraphics/particles/portal.particle.xml43
10 files changed, 111 insertions, 9 deletions
diff --git a/graphics/particles/casket-lid.xml b/graphics/particles/casket-lid.xml
new file mode 100755
index 00000000..a737fd6c
--- /dev/null
+++ b/graphics/particles/casket-lid.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+
+<effect>
+ <!-- The lid opening portion of the casket trap-->
+ <particle position-x="0" position-y="0" position-z="43" lifetime="110">
+ <emitter>
+ <property name="position-y" value="37" />
+ <property name="lifetime" value="110"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" value="15"/>
+ <animation imageset="graphics/particles/casket-trap_96x96.png" width="96" height="96">
+ <frame index="11" delay="100"/>
+ <frame index="12" delay="900"/>
+ <frame index="11" delay="100"/>
+ </animation>
+ </emitter>
+ </particle>
+
+</effect>
diff --git a/graphics/particles/casket-monster.xml b/graphics/particles/casket-monster.xml
new file mode 100755
index 00000000..8511851d
--- /dev/null
+++ b/graphics/particles/casket-monster.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+
+<effect>
+ <!-- The monster portion of the casket trap-->
+ <particle position-x="100" position-y="0" position-z="97" lifetime="110">
+ <emitter>
+ <property name="position-y" value="114" />
+ <property name="lifetime" value="110"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" value="15"/>
+ <animation imageset="graphics/particles/casket-trap_96x96.png" width="96" height="96">
+ <sequence start="0" end="9" delay="100" />
+ <frame index="0" delay="100"/>
+ </animation>
+ </emitter>
+ </particle>
+
+</effect>
diff --git a/graphics/particles/casket-trap_96x96.png b/graphics/particles/casket-trap_96x96.png
new file mode 100755
index 00000000..7839fbe8
--- /dev/null
+++ b/graphics/particles/casket-trap_96x96.png
Binary files differ
diff --git a/graphics/particles/gate-opening.xml b/graphics/particles/gate-opening.xml
new file mode 100755
index 00000000..7292bf4d
--- /dev/null
+++ b/graphics/particles/gate-opening.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0"?>
+
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="0" position-y="0" position-z="32">
+ <animation imageset="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192">
+ <sequence start="0" end="2" delay="100" />
+ <frame index="3" />
+ </animation>
+ </particle>
+</effect>
diff --git a/graphics/particles/monster-ball-lightning.particle.xml b/graphics/particles/monster-ball-lightning.particle.xml
index 6bf8c6c1..e8b4d39c 100755
--- a/graphics/particles/monster-ball-lightning.particle.xml
+++ b/graphics/particles/monster-ball-lightning.particle.xml
@@ -7,14 +7,11 @@
position-z = "10"
>
<emitter>
-
-
<property name="position-z" min="16" max="48" />
<animation imageset="graphics/particles/monster-ball-lightning.particle.png" width="15" height="15">
<sequence start="0" end="7" delay="20" />
</animation>
<property name="horizontal-angle" min="0" max="360"/>
-
<property name="gravity" value="0.1"/>
<property name="randomnes" value="125"/>
<property name="lifetime" value="75"/>
@@ -22,12 +19,6 @@
<property name="fade-out" value="20"/>
<property name="alpha" value="0.6" />
<property name="output" value="1"/>
-
-
-
-
-
-
</emitter>
</particle>
</effect>
diff --git a/graphics/particles/pool-horiz.xml b/graphics/particles/pool-horiz.xml
new file mode 100755
index 00000000..80a5c31d
--- /dev/null
+++ b/graphics/particles/pool-horiz.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="16" position-y="0" position-z="44">
+ <animation imageset="graphics/particles/pool_65x26.particle.png" width="65" height="26">
+ <sequence start="0" end="3" delay="400" />
+ </animation>
+ </particle>
+</effect>
diff --git a/graphics/particles/pool-vert.xml b/graphics/particles/pool-vert.xml
new file mode 100755
index 00000000..6be72a1c
--- /dev/null
+++ b/graphics/particles/pool-vert.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="0" position-y="0" position-z="60">
+ <animation imageset="graphics/particles/pool_32x58.particle.png" width="32" height="58">
+ <sequence start="0" end="3" delay="400" />
+ </animation>
+ </particle>
+</effect>
diff --git a/graphics/particles/pool_32x58.particle.png b/graphics/particles/pool_32x58.particle.png
new file mode 100755
index 00000000..ba7e13b4
--- /dev/null
+++ b/graphics/particles/pool_32x58.particle.png
Binary files differ
diff --git a/graphics/particles/pool_65x26.particle.png b/graphics/particles/pool_65x26.particle.png
new file mode 100755
index 00000000..0be73c63
--- /dev/null
+++ b/graphics/particles/pool_65x26.particle.png
Binary files differ
diff --git a/graphics/particles/portal.particle.xml b/graphics/particles/portal.particle.xml
new file mode 100755
index 00000000..ea574ae6
--- /dev/null
+++ b/graphics/particles/portal.particle.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<!--
+A red and yellow blaze. Does not really look like fire but looks awesome
+nevertheless. Maybe we could modify this effect and use it for some persistent
+AoE fire magic spell.
+
+It is about 100 pixels wide and 200 pixels high, takes about 280 particles and
+lowers my FPS by about 30%.
+-->
+<effect>
+ <particle
+ position-x = "0"
+ position-y = "0"
+ position-z = "150"
+ >
+ <emitter>
+ <property name="position-z" value="-150" />
+ <property name="position-y" value="32" />
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#000099"/>
+ <property name="lifetime" min="60" max="140"/>
+ <property name="fade-in" value="30"/>
+ <property name="fade-out" value="30"/>
+ <property name="output" min="1" max="2"/>
+ <property name="horizontal-angle" min="0" max="360" />
+ <property name="power" min="1" max="3" />
+ </emitter>
+ <emitter>
+ <property name="position-z" value="-150" />
+ <property name="position-y" value="32" />
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#000022"/>
+ <property name="lifetime" min="40" max="140"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="30"/>
+ <property name="output" min="0" max="1"/>
+ <property name="horizontal-angle" min="0" max="360" />
+ <property name="power" min="0" max="2" />
+ </emitter>
+ </particle>
+</effect> \ No newline at end of file