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authorThorbjørn Lindeijer <thorbjorn.lindeijer@nokia.com>2009-01-19 12:48:28 +0100
committerThorbjørn Lindeijer <thorbjorn.lindeijer@nokia.com>2009-01-19 12:48:28 +0100
commit82f97c6c6a5904536aaf34cbd7e1c8dc8a0c2e37 (patch)
tree7afb11c0175345521814dd9b7ee3dde9e918fd85 /graphics/particles/soulmenhir.particle.xml
parent38c40f33530ff187460346724d23e57c61a54c19 (diff)
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Converted DOS newlines to UNIX format
Sorry, but DOS got it wrong. :P
Diffstat (limited to 'graphics/particles/soulmenhir.particle.xml')
-rw-r--r--graphics/particles/soulmenhir.particle.xml82
1 files changed, 41 insertions, 41 deletions
diff --git a/graphics/particles/soulmenhir.particle.xml b/graphics/particles/soulmenhir.particle.xml
index 0c72764a..b4ef779f 100644
--- a/graphics/particles/soulmenhir.particle.xml
+++ b/graphics/particles/soulmenhir.particle.xml
@@ -1,42 +1,42 @@
-<?xml version="1.0"?>
-<!--
-Light blue particles which fly up to the sky. About one tile wide, three tiles
-high and supposed to give an object which is about half as large as a player
-character some magical aura.
--->
-<effect>
- <particle
- position-x = "0"
- position-y = "0"
- position-z = "0"
- >
- <emitter>
- <property name="position-z" value="16" />
- <property name="vertical-angle" min="0" max="90"/>
- <property name="horizontal-angle" min="0" max="360"/>
- <property name="power" min="20" max="24"/>
- <property name="lifetime" value="1"/>
- <property name="output" value="1"/>
- <emitter>
- <property name="gravity" value="-0.2"/>
- <property name="momentum" value="0.9"/>
- <property name="image" value="graphics/particles/gloworb-medium.png|W:#00ffff"/>
- <property name="lifetime" value="100"/>
- <property name="fade-in" value="10"/>
- <property name="fade-out" value="90"/>
- <property name="output" min="0" max="1"/>
- <property name="randomnes" value="200"/>
- </emitter>
- <emitter>
- <property name="gravity" value="-0.2"/>
- <property name="momentum" value="0.9"/>
- <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/>
- <property name="lifetime" value="100"/>
- <property name="fade-in" value="10"/>
- <property name="fade-out" value="90"/>
- <property name="output" min="0" max="1"/>
- <property name="randomnes" value="200"/>
- </emitter>
- </emitter>
- </particle>
+<?xml version="1.0"?>
+<!--
+Light blue particles which fly up to the sky. About one tile wide, three tiles
+high and supposed to give an object which is about half as large as a player
+character some magical aura.
+-->
+<effect>
+ <particle
+ position-x = "0"
+ position-y = "0"
+ position-z = "0"
+ >
+ <emitter>
+ <property name="position-z" value="16" />
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="20" max="24"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#00ffff"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomnes" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomnes" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
</effect> \ No newline at end of file