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author | Jesusaves <jesusalva@themanaworld.org> | 2020-03-31 16:46:30 -0300 |
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committer | GitHub <noreply@github.com> | 2020-03-31 19:46:30 +0000 |
commit | e5a7e9e65b6814f506aa7d6995fc766918cda7cc (patch) | |
tree | f540a974bb4b326b51060e1b5cb08c7a998b15ac /graphics/particles/monster-virus-foefire.particle.xml | |
parent | 0d954660590f76d05abc8be10808ca4f836b614a (diff) | |
download | clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.gz clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.bz2 clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.xz clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.zip |
End March Update (#367)
* Sand Cutter with SFX by Ledmitz.
* Add Virus monster by Hocus and Micksha
(it have graphical issues)
* Update Assassin Set effects
* Update Banshee Bow
Diffstat (limited to 'graphics/particles/monster-virus-foefire.particle.xml')
-rw-r--r-- | graphics/particles/monster-virus-foefire.particle.xml | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/graphics/particles/monster-virus-foefire.particle.xml b/graphics/particles/monster-virus-foefire.particle.xml new file mode 100644 index 00000000..fdb76438 --- /dev/null +++ b/graphics/particles/monster-virus-foefire.particle.xml @@ -0,0 +1,31 @@ +<?xml version="1.0"?> +<!-- +A horizontal flame burst with a range of about 60 pixels. +Creates up to 400 particles but only for a very brief moment. +used for the foefire attack of the Virus. +--> +<effect> + <particle position-x="0" position-y="0" position-z="16" lifetime="25"> + <emitter> + <property name="position-x" min="0" max="0"/> + <property name="position-y" min="-8" max="-8"/> + <property name="horizontal-angle" min="80" max="100"/> + <property name="vertical-angle" min="-20" max="20"/> + <property name="power" min="1" max="1.5"/> + <property name="momentum" value="0.99"/> + <property name="gravity" value="-0.02"/> + <animation imageset="graphics/particles/mist-face-b.particle.png|W:#00FF22" width="30" height="30"> + <frame index="0" delay="20"/> + <frame index="1" delay="30"/> + <frame index="2" delay="35"/> + <frame index="3" delay="45"/> + <frame index="2" delay="105"/> + <frame index="3" delay="9999"/> + </animation> + <property name="lifetime" min="0" max="110"/> + <property name="output" min="5" max="10"/> + <property name="fade-in" value="0"/> + <property name="fade-out" value="90"/> + </emitter> + </particle> +</effect> |