summaryrefslogtreecommitdiff
path: root/emotes.xml
diff options
context:
space:
mode:
authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /emotes.xml
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
downloadclientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.gz
clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.bz2
clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.xz
clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.zip
Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'emotes.xml')
0 files changed, 0 insertions, 0 deletions