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authorWombat <hpwombat@yahoo.com>2011-02-07 04:20:36 -0500
committerWombat <hpwombat@yahoo.com>2011-02-07 04:22:35 -0500
commitafd624943edd74073d02a7e7e1566be88d6f47d1 (patch)
treeb00fe2ecb1b20e140f6fd63e55c657cf83c292c5
parent0ee3b0ea13f0b81f72e5a1099af05e07e26b0179 (diff)
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brass equipment, sorcerer robe, graphics, new equipment folders
-rw-r--r--graphics/items/equipment/chest/brassplate.pngbin0 -> 1378 bytes
-rw-r--r--graphics/items/equipment/chest/sorcerer-robe.pngbin0 -> 1086 bytes
-rw-r--r--graphics/items/equipment/feet/brassboots.pngbin0 -> 458 bytes
-rw-r--r--graphics/items/equipment/hands/brassgloves.pngbin0 -> 1076 bytes
-rw-r--r--graphics/items/equipment/head/brasshelmet.pngbin0 -> 1043 bytes
-rw-r--r--graphics/items/equipment/leg/brasspants.pngbin0 -> 1104 bytes
-rw-r--r--graphics/items/equipment/shield/brassshield.pngbin0 -> 1331 bytes
-rw-r--r--graphics/sprites/equipment/chest/brassplate-female.pngbin0 -> 43740 bytes
-rw-r--r--graphics/sprites/equipment/chest/brassplate-female.xml104
-rw-r--r--graphics/sprites/equipment/chest/brassplate-male.pngbin0 -> 34187 bytes
-rw-r--r--graphics/sprites/equipment/chest/brassplate-male.xml104
-rw-r--r--graphics/sprites/equipment/feet/brassboots-female.pngbin0 -> 21614 bytes
-rw-r--r--graphics/sprites/equipment/feet/brassboots-female.xml104
-rw-r--r--graphics/sprites/equipment/feet/brassboots-male.pngbin0 -> 21713 bytes
-rw-r--r--graphics/sprites/equipment/feet/brassboots-male.xml104
-rw-r--r--graphics/sprites/equipment/hands/brassgloves-female.pngbin0 -> 10726 bytes
-rw-r--r--graphics/sprites/equipment/hands/brassgloves-female.xml104
-rw-r--r--graphics/sprites/equipment/hands/brassgloves-male.pngbin0 -> 10835 bytes
-rw-r--r--graphics/sprites/equipment/hands/brassgloves-male.xml104
-rw-r--r--graphics/sprites/equipment/head/brasshelmet.pngbin0 -> 3833 bytes
-rw-r--r--graphics/sprites/equipment/head/brasshelmet.xml142
-rw-r--r--graphics/sprites/equipment/leg/brasspants-female.pngbin0 -> 51963 bytes
-rw-r--r--graphics/sprites/equipment/leg/brasspants-female.xml104
-rw-r--r--graphics/sprites/equipment/leg/brasspants-male.pngbin0 -> 44940 bytes
-rw-r--r--graphics/sprites/equipment/leg/brasspants-male.xml104
-rw-r--r--items.xml211
26 files changed, 1179 insertions, 6 deletions
diff --git a/graphics/items/equipment/chest/brassplate.png b/graphics/items/equipment/chest/brassplate.png
new file mode 100644
index 00000000..b521d2a5
--- /dev/null
+++ b/graphics/items/equipment/chest/brassplate.png
Binary files differ
diff --git a/graphics/items/equipment/chest/sorcerer-robe.png b/graphics/items/equipment/chest/sorcerer-robe.png
new file mode 100644
index 00000000..5df982e7
--- /dev/null
+++ b/graphics/items/equipment/chest/sorcerer-robe.png
Binary files differ
diff --git a/graphics/items/equipment/feet/brassboots.png b/graphics/items/equipment/feet/brassboots.png
new file mode 100644
index 00000000..20748fb0
--- /dev/null
+++ b/graphics/items/equipment/feet/brassboots.png
Binary files differ
diff --git a/graphics/items/equipment/hands/brassgloves.png b/graphics/items/equipment/hands/brassgloves.png
new file mode 100644
index 00000000..d47cc57c
--- /dev/null
+++ b/graphics/items/equipment/hands/brassgloves.png
Binary files differ
diff --git a/graphics/items/equipment/head/brasshelmet.png b/graphics/items/equipment/head/brasshelmet.png
new file mode 100644
index 00000000..0b8514df
--- /dev/null
+++ b/graphics/items/equipment/head/brasshelmet.png
Binary files differ
diff --git a/graphics/items/equipment/leg/brasspants.png b/graphics/items/equipment/leg/brasspants.png
new file mode 100644
index 00000000..9d552bd2
--- /dev/null
+++ b/graphics/items/equipment/leg/brasspants.png
Binary files differ
diff --git a/graphics/items/equipment/shield/brassshield.png b/graphics/items/equipment/shield/brassshield.png
new file mode 100644
index 00000000..5753148a
--- /dev/null
+++ b/graphics/items/equipment/shield/brassshield.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/brassplate-female.png b/graphics/sprites/equipment/chest/brassplate-female.png
new file mode 100644
index 00000000..7035c735
--- /dev/null
+++ b/graphics/sprites/equipment/chest/brassplate-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/brassplate-female.xml b/graphics/sprites/equipment/chest/brassplate-female.xml
new file mode 100644
index 00000000..da984634
--- /dev/null
+++ b/graphics/sprites/equipment/chest/brassplate-female.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/brassplate-female.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/chest/brassplate-male.png b/graphics/sprites/equipment/chest/brassplate-male.png
new file mode 100644
index 00000000..49394f2e
--- /dev/null
+++ b/graphics/sprites/equipment/chest/brassplate-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/brassplate-male.xml b/graphics/sprites/equipment/chest/brassplate-male.xml
new file mode 100644
index 00000000..d4400a4f
--- /dev/null
+++ b/graphics/sprites/equipment/chest/brassplate-male.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/brassplate-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/feet/brassboots-female.png b/graphics/sprites/equipment/feet/brassboots-female.png
new file mode 100644
index 00000000..6e084914
--- /dev/null
+++ b/graphics/sprites/equipment/feet/brassboots-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/brassboots-female.xml b/graphics/sprites/equipment/feet/brassboots-female.xml
new file mode 100644
index 00000000..eee14b80
--- /dev/null
+++ b/graphics/sprites/equipment/feet/brassboots-female.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/feet/brassboots-female.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/feet/brassboots-male.png b/graphics/sprites/equipment/feet/brassboots-male.png
new file mode 100644
index 00000000..7086470d
--- /dev/null
+++ b/graphics/sprites/equipment/feet/brassboots-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/brassboots-male.xml b/graphics/sprites/equipment/feet/brassboots-male.xml
new file mode 100644
index 00000000..ada5bedf
--- /dev/null
+++ b/graphics/sprites/equipment/feet/brassboots-male.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/feet/brassboots-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/hands/brassgloves-female.png b/graphics/sprites/equipment/hands/brassgloves-female.png
new file mode 100644
index 00000000..ef4e19d5
--- /dev/null
+++ b/graphics/sprites/equipment/hands/brassgloves-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/hands/brassgloves-female.xml b/graphics/sprites/equipment/hands/brassgloves-female.xml
new file mode 100644
index 00000000..b4f3551c
--- /dev/null
+++ b/graphics/sprites/equipment/hands/brassgloves-female.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/hands/brassgloves-female.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/hands/brassgloves-male.png b/graphics/sprites/equipment/hands/brassgloves-male.png
new file mode 100644
index 00000000..b5379063
--- /dev/null
+++ b/graphics/sprites/equipment/hands/brassgloves-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/hands/brassgloves-male.xml b/graphics/sprites/equipment/hands/brassgloves-male.xml
new file mode 100644
index 00000000..958e5191
--- /dev/null
+++ b/graphics/sprites/equipment/hands/brassgloves-male.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/hands/brassgloves-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/head/brasshelmet.png b/graphics/sprites/equipment/head/brasshelmet.png
new file mode 100644
index 00000000..c5d35cee
--- /dev/null
+++ b/graphics/sprites/equipment/head/brasshelmet.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/brasshelmet.xml b/graphics/sprites/equipment/head/brasshelmet.xml
new file mode 100644
index 00000000..30f77c39
--- /dev/null
+++ b/graphics/sprites/equipment/head/brasshelmet.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/brasshelmet.png" width="27" height="19" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-42" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-42"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY ="-42"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="4" offsetY ="-41" delay="75"/>
+ <frame index="1" offsetX="4" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="4" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="4" offsetY ="-41" delay="75"/>
+ <frame index="1" offsetX="4" offsetY ="-42" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-41" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-41" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-42" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-40" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-37" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY ="-43" delay="75" />
+ <frame index="1" offsetX="7" offsetY ="-44" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-41" delay="75" />
+ <frame index="1" offsetX="2" offsetY ="-40" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-39" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY ="-44" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-41" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-40" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-40" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY ="-42" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-42" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-42" delay="75" />
+ <frame index="1" offsetX="8" offsetY ="-43" delay="75" />
+ <frame index="1" offsetX="8" offsetY ="-43" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-43" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-43" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-30" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY ="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-33"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="31" offsetY="-8"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/leg/brasspants-female.png b/graphics/sprites/equipment/leg/brasspants-female.png
new file mode 100644
index 00000000..e100059f
--- /dev/null
+++ b/graphics/sprites/equipment/leg/brasspants-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/leg/brasspants-female.xml b/graphics/sprites/equipment/leg/brasspants-female.xml
new file mode 100644
index 00000000..9567b7a6
--- /dev/null
+++ b/graphics/sprites/equipment/leg/brasspants-female.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/leg/brasspants-female.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/leg/brasspants-male.png b/graphics/sprites/equipment/leg/brasspants-male.png
new file mode 100644
index 00000000..ee682d84
--- /dev/null
+++ b/graphics/sprites/equipment/leg/brasspants-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/leg/brasspants-male.xml b/graphics/sprites/equipment/leg/brasspants-male.xml
new file mode 100644
index 00000000..b7ea46b7
--- /dev/null
+++ b/graphics/sprites/equipment/leg/brasspants-male.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/leg/brasspants-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/items.xml b/items.xml
index 6568af33..3fdb0e02 100644
--- a/items.xml
+++ b/items.xml
@@ -61,9 +61,9 @@
<sprite>hairstyle16.xml</sprite>
</item>
<item id="-17" type="hairsprite" name="Tousled layers">
- <sprite>hairstyle17.xml</sprite>
+ <sprite>hairstyle17.xml</sprite>
</item>
-
+
<!-- Treating the base sprite as equipment too will be useful when we
implement other playable races -->
<item id="-100" type="racesprite" name="Human">
@@ -758,7 +758,7 @@
name="Iron Potion"
description="Increases your attack strength."
effect="Attack strength increase (temporary)"
- type="generic"
+ type="usable"
weight="10"
max-per-slot="10"/>
<item id="568"
@@ -766,7 +766,7 @@
name="Concentration Potion"
description="Increases your attack speed."
effect="Attack speed increase (temporary)"
- type="generic"
+ type="usable"
weight="10"
max-per-slot="10"/>
<item id="569"
@@ -2414,7 +2414,7 @@
name="Diluted Concentration Potion"
description="A bottle of diluted concentration potion."
effect="Attack speed increase (temporary)"
- type="generic"
+ type="usable"
weight="10"
max-per-slot="10"/>
<item id="745"
@@ -2422,7 +2422,7 @@
name="Dark Concentration Potion"
description="This potion smells like burnt sugar."
effect="Attack speed increase (temporary)"
- type="generic"
+ type="usable"
weight="10"
max-per-slot="10"/>
<item id="746"
@@ -2871,6 +2871,84 @@
<sprite gender="male">chest-leather-male.xml|#573a26,c9866b,d3b79e,ffffff;#b96b3d,fbf5f1</sprite>
<sprite gender="female">chest-leather-female.xml|#412300,c9866b,8d4900;#ffff00</sprite>
</item>
+ <item id="792"
+ image="equipment/feet/brassboots.png"
+ name="Brass Mail Boots"
+ description="A pair of brass plate boots"
+ effect=""
+ type="equip-feet"
+ defense="1"
+ weight="30">
+ <sprite gender="male">equipment/feet/brassboots-male.xml</sprite>
+ <sprite gender="female">equipment/feet/brassboots-female.xml</sprite>
+ </item>
+ <item id="793"
+ image="equipment/chest/brassplate.png"
+ name="Brass Plate Chest"
+ description="brass plate chest armor"
+ effect=""
+ type="equip-torso"
+ weight="2000"
+ defense="25"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/brassplate-male.xml|#FBF5E9</sprite>
+ <sprite gender="female">equipment/chest/brassplate-female.xml|#FBF5E9</sprite>
+ </item>
+ <item id="794"
+ image="equipment/hands/brassgloves.png"
+ name="Brass Plate Gloves"
+ description="A pair of brass plate gloves"
+ effect=""
+ type="equip-arms"
+ weight="40"
+ defense="4"
+ max-per-slot="1">
+ <sprite gender="male">equipment/hands/brassgloves-male.xml</sprite>
+ <sprite gender="female">equipment/hands/brassgloves-female.xml</sprite>
+ </item>
+ <item id="795"
+ image="equipment/head/brasshelmet.png"
+ name="Brass Plate Helmet"
+ description="brass plate helmet"
+ effect=""
+ type="equip-head"
+ defense="15"
+ weight="400"
+ max-per-slot="1">
+ <sprite>equipment/head/brasshelmet.xml</sprite>
+ </item>
+ <item id="796"
+ image="equipment/leg/brasspants.png"
+ name="Brass Plate Legs"
+ description="brass plate leg armor"
+ effect=""
+ type="equip-legs"
+ weight="150"
+ defense=""
+ max-per-slot="1">
+ <sprite gender="male">equipment/leg/brasspants-male.xml</sprite>
+ <sprite gender="female">equipment/leg/brasspants-female.xml</sprite>
+ </item>
+ <item id="797"
+ image="equipment/shield/brassshield.png"
+ name="Steel Shield"
+ description="A shield made of brass."
+ effect="+20% Defense"
+ type="equip-shield"
+ weight="2500"
+ max-per-slot="1"/>
+ <item id="798"
+ image="equipment/items/chest/sorcerer-robe.png"
+ name="Silk Robe"
+ description="A light and shimmering silk robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="5"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#ffffff</sprite>
+ <sprite gender="female">equipmet/chest/sorcerer-robe-female.xml|#ffffff</sprite>
+ </item>
<!-- HERE ARE SOME UNUSED ITEM IDS -->
@@ -3472,6 +3550,7 @@
image="weapon-thrown-bonedarts.png"
name="Bone Arrows"
description="Arrows made from bone. Not much different from the normal variety, but are much lighter."
+ effect="+55 Damage"
type="equip-ammo"
weight="0"/>
@@ -5213,6 +5292,126 @@
max-per-slot="1">
<sprite>equipment/head/bowler-hat.xml|#104010,208020,30c030</sprite>
</item>
+ <item id="2220"
+ image="equipment/chest/sorcerer-robe.png|W:#580000,A40000,C02020,ff6060"
+ name="Red Sorcerer Robe (Red)"
+ description="A red lined red sorcerer robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#580000,A40000,C02020,ff6060</sprite>
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#580000,A40000,C02020,ff6060</sprite>
+ </item>
+ <item id="2221"
+ image="equipment/chest/sorcerer-robe.png|W:#115511,22aa22,99dd99"
+ name="Green Sorcerer Robe (Red)"
+ description="A red lined green sorcerer robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#115511,22aa22,99dd99</sprite>
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#115511,22aa22,99dd99</sprite>
+ </item>
+ <item id="2222"
+ image="equipment/chest/sorcerer-robe.png|W:#222255,6666ff"
+ name="Dark Blue Sorcerer Robe (Red)"
+ description="A red lined blue sorcerer robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#222255,6666ff</sprite>
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#222255,6666ff</sprite>
+ </item>
+ <item id="2223"
+ image="equipment/chest/sorcerer-robe.png|W:#846211,dab333,fffb93,ffffff"
+ name="Yellow Sorcerer Robe (Red)"
+ description="A red lined yelllow sorcerer robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#846211,dab333,fffb93,ffffff</sprite>
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#846211,dab333,fffb93,ffffff</sprite>
+ </item>
+ <item id="2224"
+ image="equipment/chest/sorcerer-chest-robe.png|W:#16486e,498ec5,e4f2fc"
+ name="Light Blue Sorcerer Robe (Red)"
+ description="A red lined light blue sorcerer robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#16486e,498ec5,e4f2fc</sprite>
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#16486e,498ec5,e4f2fc</sprite>
+ </item>
+ <item id="2225"
+ image="equipment/chest/sorcerer-robe.png|W:#56002f,930050,fe70bd,feb7de,ffffff"
+ name="Pink Sorcerer Robe (Red)"
+ description="A red lined pink sorcerer robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#56002f,930050,fe70bd,feb7de,ffffff</sprite>
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#56002f,930050,fe70bd,feb7de,ffffff</sprite>
+ </item>
+ <item id="2226"
+ image="equipment/chest/sorcerer-robe.png|W:#111111,222222,333333,444444,555555,aaaaaa"
+ name="Black Sorcerer Robe (Red)"
+ description="A light and shimmering silk robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
+ </item>
+ <item id="2227"
+ image="equipment/chest/sorcerer-robe.png|W:#80280f,b04810,ef681f,ffb830"
+ name="Orange Sorcerer Robe (Red)"
+ description="A red lined orange sorcerer robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#80280f,b04810,ef681f,ffb830</sprite>
+ <sprite gender="female">cequipment/chest/sorcerer-robe-female.xml|#80280f,b04810,ef681f,ffb830</sprite>
+ </item>
+ <item id="2228"
+ image="equipment/chest/sorcerer-robe.png|W:#4f0a76,8010c0,d699f7"
+ name="Purple Sorcerer Robe (Red)"
+ description="A red lined purple sorcerer robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#4f0a76,8010c0,d699f7</sprite>
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#4f0a76,8010c0,d699f7</sprite>
+ </item>
+ <item id="2229"
+ image="equipment/chest/sorcerer-robe.png|W:#104010,208020,30c030"
+ name="Dark Green Sorcerer Robe (Red)"
+ description="A red lined dark green sorcerer robe."
+ effect="+5% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#104010,208020,30c030</sprite>
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#104010,208020,30c030</sprite>
+ </item>
<item id="3000"
image="generic-jackolantern.png"
name="Jack-o-Lantern"