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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-01-10 12:54:56 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-01-10 12:54:56 +0100 |
commit | 67e13fffbc68bef3afabf3c44d0de990ffef6b00 (patch) | |
tree | f5872cd547caad1f657e483569a032003d380029 | |
parent | 58cf934d861893fc54dc4a0f09429826601880fa (diff) | |
parent | 16ef4ea801414d4ccb6666ca02203cffa9c86fcc (diff) | |
download | clientdata-67e13fffbc68bef3afabf3c44d0de990ffef6b00.tar.gz clientdata-67e13fffbc68bef3afabf3c44d0de990ffef6b00.tar.bz2 clientdata-67e13fffbc68bef3afabf3c44d0de990ffef6b00.tar.xz clientdata-67e13fffbc68bef3afabf3c44d0de990ffef6b00.zip |
Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdata
-rw-r--r-- | ea-skills.xml | 9 | ||||
-rw-r--r-- | graphics/items/armor-head-overlordhelm.png | bin | 0 -> 2025 bytes | |||
-rw-r--r-- | graphics/items/armor-head-paladinhelm.png | bin | 0 -> 1626 bytes | |||
-rw-r--r-- | graphics/items/equipment/head/bowler-hat.png | bin | 0 -> 696 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/bowler-hat.png | bin | 0 -> 1515 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/bowler-hat.xml | 142 | ||||
-rwxr-xr-x | graphics/sprites/player_male_base.png | bin | 130872 -> 123813 bytes | |||
-rw-r--r-- | items.xml | 11 |
8 files changed, 162 insertions, 0 deletions
diff --git a/ea-skills.xml b/ea-skills.xml index 4835c03a..846df978 100644 --- a/ea-skills.xml +++ b/ea-skills.xml @@ -13,4 +13,13 @@ <skill id="344" name="Nature Magic" icon="graphics/skills/magic/nature.png"/> <skill id="345" name="Astral Magic" icon="graphics/skills/magic/astral.png"/> </set> + <set name="Skills"> + <skill id="45" name="Mallards Eye Skill" icon="graphics/skills/unknown.png"/> + <skill id="350" name="Brawling Skill" icon="graphics/skills/unknown.png"/> + <skill id="351" name="Lucky Counter Skill" icon="graphics/skills/unknown.png"/> + <skill id="352" name="Speed Skill" icon="graphics/skills/unknown.png"/> + <skill id="353" name="Resist Poison Skill" icon="graphics/skills/unknown.png"/> + <skill id="354" name="Astral Soul Skill" icon="graphics/skills/unknown.png"/> + </set> </skills> + diff --git a/graphics/items/armor-head-overlordhelm.png b/graphics/items/armor-head-overlordhelm.png Binary files differnew file mode 100644 index 00000000..17b5a5fc --- /dev/null +++ b/graphics/items/armor-head-overlordhelm.png diff --git a/graphics/items/armor-head-paladinhelm.png b/graphics/items/armor-head-paladinhelm.png Binary files differnew file mode 100644 index 00000000..d6ee5f2e --- /dev/null +++ b/graphics/items/armor-head-paladinhelm.png diff --git a/graphics/items/equipment/head/bowler-hat.png b/graphics/items/equipment/head/bowler-hat.png Binary files differnew file mode 100644 index 00000000..fc02b853 --- /dev/null +++ b/graphics/items/equipment/head/bowler-hat.png diff --git a/graphics/sprites/equipment/head/bowler-hat.png b/graphics/sprites/equipment/head/bowler-hat.png Binary files differnew file mode 100644 index 00000000..0939cee8 --- /dev/null +++ b/graphics/sprites/equipment/head/bowler-hat.png diff --git a/graphics/sprites/equipment/head/bowler-hat.xml b/graphics/sprites/equipment/head/bowler-hat.xml new file mode 100644 index 00000000..d2740176 --- /dev/null +++ b/graphics/sprites/equipment/head/bowler-hat.xml @@ -0,0 +1,142 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/bowler-hat.png" width="40" height="40" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY ="-29" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY ="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY ="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY ="-29"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY ="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY ="-29" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-29" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-28" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-29" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-29" delay="75" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY ="-29" delay="75"/> + <frame index="1" offsetX="0" offsetY ="-28" delay="75"/> + <frame index="1" offsetX="0" offsetY ="-29" delay="75"/> + <frame index="1" offsetX="0" offsetY ="-29" delay="75"/> + <frame index="1" offsetX="0" offsetY ="-28" delay="75"/> + <frame index="1" offsetX="0" offsetY ="-29" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY ="-29" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-28" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-29" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-29" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-28" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-29" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY ="-27" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-28" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-25" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-24" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY ="-30" delay="75" /> + <frame index="1" offsetX="4" offsetY ="-31" delay="75" /> + <frame index="1" offsetX="0" offsetY ="-28" delay="75" /> + <frame index="1" offsetX="-1" offsetY ="-27" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY ="-25" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-25" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-25" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-23" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-28" delay="75"/> + <frame index="3" offsetX="1" offsetY ="-27" delay="75"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY ="-28" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-28" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-28" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-27" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-28" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY ="-29" delay="75" /> + <frame index="1" offsetX="3" offsetY ="-29" delay="75" /> + <frame index="1" offsetX="3" offsetY ="-29" delay="75" /> + <frame index="1" offsetX="5" offsetY ="-30" delay="75" /> + <frame index="1" offsetX="5" offsetY ="-30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-25" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-24" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-25" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY ="-29" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-29" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-29" delay="75"/> + <frame index="3" offsetX="-5" offsetY ="-30" delay="75"/> + <frame index="3" offsetX="-5" offsetY ="-30" delay="75"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY ="-17" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY ="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY ="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY ="-20"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="-4"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/player_male_base.png b/graphics/sprites/player_male_base.png Binary files differindex b9c439f4..57e66d9d 100755 --- a/graphics/sprites/player_male_base.png +++ b/graphics/sprites/player_male_base.png @@ -5253,6 +5253,17 @@ type="generic" weight="50" max-per-slot="10"/> + <item id="4030" + image="equipment/head/bowler-hat.png" + name="Bowler Hat" + description="A hat for those with a bit of class." + effect="+10% Defense" + type="equip-head" + weight="30" + defense="10" + max-per-slot="1"> + <sprite>equipment/head/bowler-hat.xml</sprite> + </item> <item id="3000" image="generic-jackolantern.png" name="Jack-o-Lantern" |