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authorJesusaves <cpntb1@ymail.com>2020-02-21 00:01:57 -0300
committerGitHub <noreply@github.com>2020-02-21 00:01:57 -0300
commit11beb44bfa86014ab669f50ead770de78e46bf92 (patch)
tree014636c05b9e8ad8cb64f897d4e76dd053cd6800
parent0724873f61f3ddda6887d94e5fd1e16ed34644f3 (diff)
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[MOB] Mana Guardian (#363)
* Mana Guardian * And fix a minimap (which is maybe actually related to the Mana Guardians.) Tiled updated the map headers and a lot of other misc stuff. Should not be a problem, but diffs gets messy because this.
-rw-r--r--graphics/particles/angel.particle.xml38
-rw-r--r--graphics/sprites/equipment/angel-wings.pngbin0 -> 38504 bytes
-rw-r--r--graphics/sprites/equipment/angel-wings.xml97
-rw-r--r--graphics/sprites/equipment/head/aureole.pngbin0 -> 1108 bytes
-rw-r--r--graphics/sprites/equipment/head/aureole.xml117
-rw-r--r--license.md2
-rw-r--r--maps/003-4.tmx22
-rw-r--r--maps/045-1.tmx16
-rw-r--r--monsters/_include.xml1
-rw-r--r--monsters/monster1138_ManaGuardian.xml15
10 files changed, 289 insertions, 19 deletions
diff --git a/graphics/particles/angel.particle.xml b/graphics/particles/angel.particle.xml
new file mode 100644
index 00000000..b42a9696
--- /dev/null
+++ b/graphics/particles/angel.particle.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<!--
+Light blue particles which fly up to the sky. About one tile wide, three tiles
+high and supposed to give an object which is about half as large as a player
+character some magical aura.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="16"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="20" max="24"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#ffffff"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/sprites/equipment/angel-wings.png b/graphics/sprites/equipment/angel-wings.png
new file mode 100644
index 00000000..00290548
--- /dev/null
+++ b/graphics/sprites/equipment/angel-wings.png
Binary files differ
diff --git a/graphics/sprites/equipment/angel-wings.xml b/graphics/sprites/equipment/angel-wings.xml
new file mode 100644
index 00000000..83844588
--- /dev/null
+++ b/graphics/sprites/equipment/angel-wings.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite>
+ <!-- Original from tmw.ufbteam.org - Authors: Varuna and Arikel-->
+ <imageset name="base" src="graphics/sprites/equipment/angel-wings.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" offsetY="8" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="8" offsetX="6"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="8" offsetX="0"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="8" offsetX="-8"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" offsetY="0" offsetX="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" offsetY="0" offsetX="0"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" offsetY="0" offsetX="0"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" offsetY="0" offsetX="0"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" offsetY="0" offsetX="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" offsetY="0" offsetX="0"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" offsetY="0" offsetX="0"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" offsetY="0" offsetX="0"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/aureole.png b/graphics/sprites/equipment/head/aureole.png
new file mode 100644
index 00000000..8f98fb99
--- /dev/null
+++ b/graphics/sprites/equipment/head/aureole.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/aureole.xml b/graphics/sprites/equipment/head/aureole.xml
new file mode 100644
index 00000000..07528de4
--- /dev/null
+++ b/graphics/sprites/equipment/head/aureole.xml
@@ -0,0 +1,117 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/aureole.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-31"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-35"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-31" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-31" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-31" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-31" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-35" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-23"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-23"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-26"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-10"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/license.md b/license.md
index dfa7f0fd..27d7187b 100644
--- a/license.md
+++ b/license.md
@@ -615,6 +615,7 @@ File | Artists | Licenses
---- |:-------:|:--------:
`graphics/sprites/emote.png` | Alige, Arikel, DerLoisl, Modanung, Reid | GPLv2, CC BY-SA 3.0
`graphics/sprites/error.png` | Wushin | GPLv2, CC BY-SA 3.0
+`graphics/sprites/equipment/angel-wings.png` | :grey_question:, Varuna, Arikel | GPLv2
#### Status Icons
File | Artists | Licenses
@@ -716,6 +717,7 @@ File | Artists | Licenses
---- |:-------:|:--------:
`graphics/sprites/equipment/head/tamoshanter.png` | Chay | GPLv2, CC BY-SA 3.0
`graphics/sprites/equipment/head/afkcap.png` | TMW-BR Team | GPLv2
+`graphics/sprites/equipment/head/aureole.png` | TMW-BR Team | GPLv2
`graphics/sprites/equipment/head/autumn-mask.png` | Chay | GPLv2, CC BY-SA 3.0
`graphics/sprites/equipment/head/nutcrackerhat.png` | Chayenne, Alige, Lizandra, Salmondine | GPLv2, CC BY-SA 3.0
`graphics/sprites/equipment/head/phylactery.png` | strealyn, wushin | GPLv2, CC BY-SA 3.0
diff --git a/maps/003-4.tmx b/maps/003-4.tmx
index 4668f4be..16b679f7 100644
--- a/maps/003-4.tmx
+++ b/maps/003-4.tmx
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" tiledversion="1.1.4" orientation="orthogonal" renderorder="right-down" width="190" height="138" tilewidth="32" tileheight="32" infinite="0" nextobjectid="12">
+<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="190" height="138" tilewidth="32" tileheight="32" infinite="0" nextlayerid="10" nextobjectid="12">
<properties>
- <property name="minimap" value="graphics/minimaps/003-1.png"/>
+ <property name="minimap" value="graphics/minimaps/003-4.png"/>
<property name="music" value="faith.ogg"/>
<property name="name" value="Beach"/>
</properties>
@@ -21,7 +21,7 @@
<tileset firstgid="1462" name="npcs" tilewidth="50" tileheight="80" tilecount="42" columns="14">
<image source="../graphics/sprites/npcs/2006__npcs.png" width="700" height="240"/>
</tileset>
- <layer name="Ground1" width="190" height="138">
+ <layer id="1" name="Ground1" width="190" height="138">
<data encoding="csv">
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@@ -163,7 +163,7 @@
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</data>
</layer>
- <layer name="Ground2" width="190" height="138">
+ <layer id="2" name="Ground2" width="190" height="138">
<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1199,1194,898,913,0,0,0,0,0,0,0,0,0,0,133,0,0,0,0,138,0,0,0,0,0,0,0,0,102,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,484,485,
@@ -305,7 +305,7 @@
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</data>
</layer>
- <layer name="Ground3" width="190" height="138">
+ <layer id="3" name="Ground3" width="190" height="138">
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diff --git a/maps/045-1.tmx b/maps/045-1.tmx
index c0a7ea01..5c9d4e30 100644
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diff --git a/monsters/_include.xml b/monsters/_include.xml
index 121d8f14..5e472147 100644
--- a/monsters/_include.xml
+++ b/monsters/_include.xml
@@ -132,4 +132,5 @@
<include name="monsters/monster1135_LovelyMaggot.xml"/>
<include name="monsters/monster1136_LesserGhost.xml"/>
<include name="monsters/monster1137_Tormenta.xml"/>
+ <include name="monsters/monster1138_ManaGuardian.xml"/>
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diff --git a/monsters/monster1138_ManaGuardian.xml b/monsters/monster1138_ManaGuardian.xml
new file mode 100644
index 00000000..e7e7650f
--- /dev/null
+++ b/monsters/monster1138_ManaGuardian.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0"?>
+<monsters offset="0">
+ <monster id="1138" name="Mana Guardian">
+ <sprite>model/base.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#3a3a3a,d5d5d5</sprite>
+ <sprite>hairstyles/hairstyle08.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#000000,202020,404040,dddddd</sprite>
+ <sprite>equipment/feet/assassin-boots.xml</sprite>
+ <sprite>equipment/legs/shorts.xml|#121212,343434</sprite>
+ <sprite>equipment/chest/robe.xml|#ffffff</sprite>
+ <!-- No folder for this -->
+ <sprite>equipment/angel-wings.xml</sprite>
+ <sprite>equipment/head/aureole.xml</sprite>
+ <particlefx>graphics/particles/angel.particle.xml</particlefx>
+ <attack id="1" critical-hit-effect-id="16" missile-particle="graphics/particles/fire-burst.xml" action="attack"/>
+ </monster>
+</monsters>