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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-16 17:31:35 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-16 17:31:35 +0000
commit94d5f752a3fbda4fe0b6d684804ec26d5f461a3e (patch)
tree116615b027ab538c25817d1402c5262a36a52851
parentf895e397e64c468aaf27abe0f892c511fca1d616 (diff)
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Merged in the differences with the client trunk data, in preparation of client
trunk data removal (please don't modify stuff there anymore, do it here).
-rw-r--r--graphics/items/armor-ring-agility-rough.pngbin0 -> 495 bytes
-rw-r--r--graphics/items/armor-ring-dexterity-rough.pngbin0 -> 496 bytes
-rw-r--r--graphics/items/armor-ring-intelligence-rough.pngbin0 -> 496 bytes
-rw-r--r--graphics/items/armor-ring-strength-rough.pngbin0 -> 522 bytes
-rw-r--r--graphics/items/armor-ring-vitality-rough.pngbin0 -> 496 bytes
-rw-r--r--graphics/items/armor-ring-willpower-rough.pngbin0 -> 496 bytes
-rw-r--r--graphics/sprites/npc-test.pngbin0 -> 27664 bytes
-rw-r--r--graphics/sprites/npc-test.xml32
-rw-r--r--graphics/sprites/npc-treasurebox.pngbin0 -> 5096 bytes
-rw-r--r--graphics/sprites/npc-treasurebox.xml9
-rw-r--r--items.xml1704
-rw-r--r--maps/new_10-1.tmx14
-rw-r--r--maps/new_11-1.tmx14
-rw-r--r--monsters.xml233
-rw-r--r--npcs.xml80
15 files changed, 1898 insertions, 188 deletions
diff --git a/graphics/items/armor-ring-agility-rough.png b/graphics/items/armor-ring-agility-rough.png
new file mode 100644
index 00000000..ce3a3b14
--- /dev/null
+++ b/graphics/items/armor-ring-agility-rough.png
Binary files differ
diff --git a/graphics/items/armor-ring-dexterity-rough.png b/graphics/items/armor-ring-dexterity-rough.png
new file mode 100644
index 00000000..2ae35f49
--- /dev/null
+++ b/graphics/items/armor-ring-dexterity-rough.png
Binary files differ
diff --git a/graphics/items/armor-ring-intelligence-rough.png b/graphics/items/armor-ring-intelligence-rough.png
new file mode 100644
index 00000000..eabaf93e
--- /dev/null
+++ b/graphics/items/armor-ring-intelligence-rough.png
Binary files differ
diff --git a/graphics/items/armor-ring-strength-rough.png b/graphics/items/armor-ring-strength-rough.png
new file mode 100644
index 00000000..b860d6e3
--- /dev/null
+++ b/graphics/items/armor-ring-strength-rough.png
Binary files differ
diff --git a/graphics/items/armor-ring-vitality-rough.png b/graphics/items/armor-ring-vitality-rough.png
new file mode 100644
index 00000000..8577e2ff
--- /dev/null
+++ b/graphics/items/armor-ring-vitality-rough.png
Binary files differ
diff --git a/graphics/items/armor-ring-willpower-rough.png b/graphics/items/armor-ring-willpower-rough.png
new file mode 100644
index 00000000..1fd2b566
--- /dev/null
+++ b/graphics/items/armor-ring-willpower-rough.png
Binary files differ
diff --git a/graphics/sprites/npc-test.png b/graphics/sprites/npc-test.png
new file mode 100644
index 00000000..eb8f2f22
--- /dev/null
+++ b/graphics/sprites/npc-test.png
Binary files differ
diff --git a/graphics/sprites/npc-test.xml b/graphics/sprites/npc-test.xml
new file mode 100644
index 00000000..a221dbe6
--- /dev/null
+++ b/graphics/sprites/npc-test.xml
@@ -0,0 +1,32 @@
+<?xml version = '1.0'?>
+<sprite action="stand" name="npc" >
+ <imageset width="64" height="64" name="base" src="graphics/sprites/npc-test.png" />
+ <action imageset="base" name="stand" >
+ <animation direction="down" >
+ <frame index="0" />
+ </animation>
+ <animation direction="left" >
+ <frame index="7" />
+ </animation>
+ <animation direction="up" >
+ <frame index="14" />
+ </animation>
+ <animation direction="right" >
+ <frame index="21" />
+ </animation>
+ </action>
+ <action imageset="base" name="walk" >
+ <animation direction="down" >
+ <sequence end="6" delay="75" start="1" />
+ </animation>
+ <animation direction="left" >
+ <sequence end="13" delay="75" start="8" />
+ </animation>
+ <animation direction="up" >
+ <sequence end="20" delay="75" start="15" />
+ </animation>
+ <animation direction="right" >
+ <sequence end="27" delay="75" start="22" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npc-treasurebox.png b/graphics/sprites/npc-treasurebox.png
new file mode 100644
index 00000000..09e602a8
--- /dev/null
+++ b/graphics/sprites/npc-treasurebox.png
Binary files differ
diff --git a/graphics/sprites/npc-treasurebox.xml b/graphics/sprites/npc-treasurebox.xml
new file mode 100644
index 00000000..e54d825a
--- /dev/null
+++ b/graphics/sprites/npc-treasurebox.xml
@@ -0,0 +1,9 @@
+<?xml version = '1.0'?>
+<sprite action="stand" name="open-treasure-npc" >
+ <imageset width="64" height="64" name="base" src="graphics/sprites/npc-treasurebox.png" />
+ <action imageset="base" name="stand" >
+ <animation stand="default" >
+ <sequence end="6" delay="75" start="0" />
+ </animation>
+ </action>
+</sprite>
diff --git a/items.xml b/items.xml
index b6603ebc..dc0ad40e 100644
--- a/items.xml
+++ b/items.xml
@@ -7,44 +7,47 @@
Note that the 'attacktype' attribute isn't used anymore since version
0.0.24, but it is kept until we stop supporting 0.0.23.
+
+ The 'weapon_type' attribute is kept for 0.0 client compatibility. Not to be
+ confused with 'weapon-type'.
-->
<items>
<!-- Pseudo-item hairstyles. Using negative IDs is just a temporary
solution. I would like to use the lower ID numbers when they aren't
required for eAthena compatiblity anymore.
-->
- <item id="-1">
+ <item id="-1" type="hairsprite">
<sprite gender="male">hairstyle1-male.xml</sprite>
<sprite gender="female">hairstyle1-female.xml</sprite>
</item>
- <item id="-2">
+ <item id="-2" type="hairsprite">
<sprite gender="male">hairstyle2-male.xml</sprite>
<sprite gender="female">hairstyle2-female.xml</sprite>
</item>
- <item id="-3">
+ <item id="-3" type="hairsprite">
<sprite gender="male">hairstyle3-male.xml</sprite>
<sprite gender="female">hairstyle3-female.xml</sprite><!-- to be replaced with the animated one -->
</item>
- <item id="-4">
+ <item id="-4" type="hairsprite">
<sprite gender="male">hairstyle4-male.xml</sprite>
<sprite gender="female">hairstyle4-female.xml</sprite>
</item>
- <item id="-5">
+ <item id="-5" type="hairsprite">
<sprite gender="male">hairstyle5-male.xml</sprite>
<sprite gender="female">hairstyle5-female.xml</sprite>
</item>
- <item id="-6">
+ <item id="-6" type="hairsprite">
<sprite gender="male">hairstyle6-male.xml</sprite>
<sprite gender="female">hairstyle6-female.xml</sprite>
</item>
- <item id="-7">
+ <item id="-7" type="hairsprite">
<sprite gender="male">hairstyle7-male.xml</sprite>
<sprite gender="female">hairstyle7-male.xml</sprite><!-- haven't got one yet -->
</item>
<!-- treating the base sprite as equipment too will be useful when we
implement other playable races -->
- <item id="-100">
+ <item id="-100" type="racesprite">
<sprite gender="male">player_male_base.xml</sprite>
<sprite gender="female">player_female_base.xml</sprite>
</item>
@@ -151,16 +154,22 @@
</item>
<!-- Temporary low weapon IDs (< 256) -->
- <item id="30" weapon_type="1" attacktype="stab">
+ <item id="30"
+ weapon_type="1"
+ attacktype="stab">
<sprite>weapon-dagger.xml</sprite>
<sound event="strike">short-sword-miss1.ogg</sound>
<sound event="hit">short-sword-hit1.ogg</sound>
</item>
- <item id="31" weapon_type="10" attacktype="bow">
+ <item id="31"
+ weapon_type="10"
+ attacktype="bow">
<sprite>weapon-bow.xml</sprite>
<sound event="swing">bow_shoot_1.ogg</sound>
</item>
- <item id="32" weapon_type="11" attacktype="swing">
+ <item id="32"
+ weapon_type="11"
+ attacktype="swing">
<sprite>weapon-scythe.xml</sprite>
</item>
@@ -168,7 +177,7 @@
<sprite>head-tophat.xml</sprite>
</item>
<item id="34">
- <sprite>head-funkywinter.xml</sprite>
+ <sprite>head-funkywinter.xml</sprite>
</item>
<item id="35">
<sprite>head-mask.xml</sprite>
@@ -183,305 +192,1626 @@
<sprite>head-shroom.xml</sprite>
</item>
<item id="39">
- <sprite>head-warlordhelm.xml</sprite>
+ <sprite>head-warlordhelm.xml</sprite>
</item>
- <item id="40">
- <sprite>head-knighthelm.xml</sprite>
+ <item id="40">
+ <sprite>head-knighthelm.xml</sprite>
</item>
<item id="41">
- <sprite>head-infantryhelm.xml</sprite>
+ <sprite>head-infantryhelm.xml</sprite>
</item>
<item id="42">
- <sprite>head-crusadehelm.xml</sprite>
+ <sprite>head-crusadehelm.xml</sprite>
</item>
<item id="43">
- <sprite>head-cowboywhite.xml</sprite>
+ <sprite>head-cowboywhite.xml</sprite>
</item>
<item id="44">
- <sprite>head-cowboyblack.xml</sprite>
+ <sprite>head-cowboyblack.xml</sprite>
</item>
<item id="45">
<sprite gender="male">chest-lightplatemailgold-male.xml</sprite>
<sprite gender="female">chest-lightplatemailgold-female.xml</sprite>
</item>
<item id="46">
- <sprite>head-crown.xml</sprite>
+ <sprite>head-crown.xml</sprite>
</item>
<item id="47">
- <sprite>head-devcap.xml</sprite>
+ <sprite>head-devcap.xml</sprite>
</item>
-
- <item id="501" image="use-potion-cactusdrink.png" name="Cactus drink" description="A fresh drink." effect="+15 HP" type="0" weight="25"/>
- <item id="502" image="use-potion-cactuspotion.png" name="Cactus potion" description="A fresh potion." effect="+25 HP/+10 MP" type="0" weight="40"/>
- <item id="503" image="generic-casinocoins.png" name="Casino coins" description="Just some casino coins." effect="" type="0" weight="10"/>
- <item id="504" image="use-food-decorcandy.png" name="Decor candy" description="A leftover decor candy from last Christmas." effect="" type="0" weight="20"/>
- <item id="505" image="generic-maggotslime.png" name="Maggot slime" description="Slimy maggot slime." effect="" type="0" weight="10"/>
- <item id="506" image="use-food-candycane.png" name="Candy cane" description="Tasty candy cane." effect="+10 HP" type="0" weight="10"/>
- <item id="507" image="generic-scorpionstinger.png" name="Scorpion stinger" description="A poisoned scorpion stinger." effect="" type="0" weight="12"/>
- <item id="508" image="use-food-xmascake.png" name="Xmas cake" description="A sweet xmas cake." effect="+10 HP" type="0" weight="20"/>
- <item id="509" image="use-food-chocolatebar.png" name="Chocolate bar" description="A chocolate bar made of finest chocolate." effect="+20 HP" type="0" weight="25"/>
- <item id="510" image="use-food-candy.png" name="Candy" description="A sugar-free candy." effect="+ 5 HP" type="0" weight="10"/>
- <item id="511" image="armor-head-santahat.png" name="Santa hat" description="Ask Santa about this hat." effect="Defense: +2" type="0" weight="15">
+ <item id="501"
+ image="use-potion-cactusdrink.png"
+ name="Cactus drink"
+ description="A fresh drink."
+ effect="+15 HP"
+ type="usable"
+ hp="15"
+ weight="25"
+ max-per-slot="10"/>
+ <item id="502"
+ image="use-potion-cactuspotion.png"
+ name="Cactus potion"
+ description="A fresh potion."
+ effect="+25 HP/+10 MP"
+ type="usable"
+ hp="25"
+ weight="40"
+ max-per-slot="10"/>
+ <item id="503"
+ image="generic-casinocoins.png"
+ name="Casino coins"
+ description="Just some casino coins."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="504"
+ image="use-food-decorcandy.png"
+ name="Decor candy"
+ description="A leftover decor candy from last Christmas."
+ effect=""
+ type="generic"
+ weight="20"
+ max-per-slot="10"/>
+ <item id="505"
+ image="generic-maggotslime.png"
+ name="Maggot slime"
+ description="Slimy maggot slime."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="506"
+ image="use-food-candycane.png"
+ name="Candy cane"
+ description="Tasty candy cane."
+ effect="+10 HP"
+ type="usable"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="507"
+ image="generic-scorpionstinger.png"
+ name="Scorpion stinger"
+ description="A poisoned scorpion stinger."
+ effect=""
+ type="generic"
+ weight="12"
+ max-per-slot="10"/>
+ <item id="508"
+ image="use-food-xmascake.png"
+ name="Xmas cake"
+ description="A sweet xmas cake."
+ effect="+10 HP"
+ type="usable"
+ hp="10"
+ weight="20"
+ max-per-slot="10"/>
+ <item id="509"
+ image="use-food-chocolatebar.png"
+ name="Chocolate bar"
+ description="A chocolate bar made of finest chocolate."
+ effect="+20 HP"
+ type="usable"
+ hp="20"
+ weight="25"
+ max-per-slot="10"/>
+ <item id="510"
+ image="use-food-candy.png"
+ name="Candy"
+ description="A sugar-free candy."
+ effect="+ 5 HP"
+ type="usable"
+ hp="5"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="511"
+ image="armor-head-santahat.png"
+ name="Santa hat"
+ description="Ask Santa about this hat."
+ effect="Defense: +2"
+ type="equip-head"
+ weight="15"
+ defense="2"
+ max-per-slot="1"
+ >
<sprite>item010.xml</sprite>
</item>
- <item id="512" image="use-food-gingerbreadman.png" name="Ginger bread man" description="A tasty ginger bread man." effect="+25 HP" type="0" weight="30"/>
- <item id="513" image="use-food-cake.png" name="Cake" description="A slice of cake." effect="+15 HP" type="0" weight="25"/>
- <item id="514" image="use-food-xmascandycane.png" name="Xmas candy cane" description="A special xmas candy cane." effect="+10 HP" type="0" weight="15"/>
- <item id="515" image="generic-purplepresentbox.png" name="Purple present box" description="Something mysterious inside." effect="" type="0" weight="20"/>
- <item id="516" image="generic-bluepresentbox.png" name="Blue present box" description="Something mysterious inside." effect="" type="0" weight="20"/>
- <item id="517" image="generic-redscorpionstinger.png" name="Red scorpion stinger" description="A highly poisoned red scorpion stinger." effect="" type="0" weight="35"/>
- <item id="518" image="generic-bugleg.png" name="Bug leg" description="A bug's leg. Mostly used for alchemy." effect="" type="0" weight="15"/>
- <item id="519" image="use-food-cherrycake.png" name="Cherry cake" description="A nice cherry cake." effect="+35 HP" type="0" weight="50"/>
- <item id="520" image="use-food-easteregg.png" name="Easter egg" description="A surprise." effect="+100 HP" type="0" weight="180"/>
- <item id="521" image="weapon-dagger-dagger.png" name="Dagger" description="A simple Dagger." effect="Damage: +15 / Range: 1" type="0" weapon_type="1" weight="60" attacktype="stab">
+ <item id="512"
+ image="use-food-gingerbreadman.png"
+ name="Ginger bread man"
+ description="A tasty ginger bread man."
+ effect="+25 HP"
+ type="usable"
+ weight="30"/>
+ <item id="513"
+ image="use-food-cake.png"
+ name="Cake"
+ description="A slice of cake."
+ effect="+15 HP"
+ type="usable"
+ weight="25"/>
+ <item id="514"
+ image="use-food-xmascandycane.png"
+ name="Xmas candy cane"
+ description="A special xmas candy cane."
+ effect="+10 HP"
+ type="usable"
+ weight="15"/>
+ <item id="515"
+ image="generic-purplepresentbox.png"
+ name="Purple present box"
+ description="Something mysterious inside."
+ effect=""
+ type="generic"
+ weight="20"/>
+ <item id="516"
+ image="generic-bluepresentbox.png"
+ name="Blue present box"
+ description="Something mysterious inside."
+ effect=""
+ type="generic"
+ weight="20"/>
+ <item id="517"
+ image="generic-redscorpionstinger.png"
+ name="Red scorpion stinger"
+ description="A highly poisoned red scorpion stinger."
+ effect=""
+ type="generic"
+ weight="35"/>
+ <item id="518"
+ image="generic-bugleg.png"
+ name="Bug leg"
+ description="A bug's leg. Mostly used for alchemy."
+ effect=""
+ type="generic"
+ weight="15"/>
+ <item id="519"
+ image="use-food-cherrycake.png"
+ name="Cherry cake"
+ description="A nice cherry cake."
+ effect="+35 HP"
+ type="usable"
+ weight="50"/>
+ <item id="520"
+ image="use-food-easteregg.png"
+ name="Easter egg"
+ description="A surprise."
+ effect="+100 HP"
+ type="usable"
+ weight="180"/>
+ <item id="521"
+ image="weapon-dagger-dagger.png"
+ name="Dagger"
+ description="A simple Dagger."
+ effect="Damage: +15 / Range: 1"
+ type="equip-1hand"
+ weapon_type="1"
+ attacktype="stab"
+ weight="60"
+ weapon-type="knife"
+ attack-min="5"
+ attack-delta="10"
+ max-per-slot="1">
<sprite>weapon-dagger.xml</sprite>
<sound event="strike">short-sword-miss1.ogg</sound>
<sound event="hit">short-sword-hit1.ogg</sound>
</item>
- <item id="522" image="weapon-dagger-sharpknife.png" name="Sharp knife" description="A really sharp knife Don't hurt yourself!" effect="Damage: +10 / Range: 1" type="0" weapon_type="1" weight="45" attacktype="stab" view="521"/>
- <item id="523" image="armor-chest-leathershirt.png" name="Leather shirt" description="A shirt made of harded leather." effect="Defense: +4" type="0" weight="30">
+ <item id="522"
+ image="weapon-dagger-sharpknife.png"
+ name="Sharp knife"
+ description="A really sharp knife Don't hurt yourself!"
+ effect="Damage: +10 / Range: 1"
+ type="equip-1hand"
+ weapon_type="1"
+ attacktype="stab"
+ weight="45"
+ max-per-slot="1"
+ weapon-type="knife"
+ attack-min="8"
+ attack-delta="2"
+ view="521"/>
+ <item id="523"
+ image="armor-chest-leathershirt.png"
+ name="Leather shirt"
+ description="A shirt made of harded leather."
+ effect="Defense: +4"
+ type="equip-torso"
+ weight="30"
+ defense="4"
+ max-per-slot="1">
<sprite gender="male">chest-leather-male.xml</sprite>
<sprite gender="female">chest-leather-female.xml</sprite>
</item>
- <item id="524" image="armor-head-fancyhat.png" name="Fancy hat" description="A fancy hat." effect="Defense: +5" type="0" weight="25">
+ <item id="524"
+ image="armor-head-fancyhat.png"
+ name="Fancy hat"
+ description="A fancy hat."
+ effect="Defense: +5"
+ type="equip-head"
+ weight="25"
+ defense="5"
+ max-per-slot="1"
+ >
<sprite>item008.xml</sprite>
</item>
- <item id="525" image="armor-head-minershat.png" name="Miners hat" description="A hat used by miners." effect="Defense: +4" type="0" weight="25">
+ <item id="525"
+ image="armor-head-minershat.png"
+ name="Miners hat"
+ description="A hat used by miners."
+ effect="Defense: +4"
+ type="equip-head"
+ weight="25"
+ defense="4"
+ max-per-slot="1">
<sprite>item009.xml</sprite>
</item>
- <item id="526" image="generic-coinbag.png" name="Coin bag" description="A bag used to transport coins in it. If you own it you can take more coins with you." effect="" type="0" weight="20"/>
- <item id="527" image="use-food-milk.png" name="Milk" description="A fresh litre of ice cold milk. Note: Cool people drink milk!" effect="+150 HP" type="0" weight="300"/>
- <item id="528" image="armor-feet-boots.png" name="Boots" description="Some robust boots, ideal for traveling." effect="Defense: +2" type="0" weight="15"/>
- <item id="529" image="weapon-arrow-iron.png" name="Iron arrow" description="A hard arrow made of iron." effect="Damage: +50" type="0" weight="12"/>
- <item id="530" image="weapon-bow-shortbow.png" name="Short bow" description="A bow for short distances." effect="Damage: +50 / Range: 5" type="0" weapon_type="10" weight="210" attacktype="bow" view="1200"/>
- <item id="531" image="armor-hands-minergloves.png" name="Miner gloves" description="Gloves used by miners; very useful." effect="Defense: +2" type="0" weight="10"/>
- <item id="532" image="armor-hands-leathergloves.png" name="Leather gloves" description="Gloves made of harded leather." effect="Defense: +3" type="0" weight="25"/>
- <item id="533" image="use-food-roastedmaggot.png" name="Roasted maggot" description="Maggot roasted on fire." effect="+150 HP" type="0" weight="290"/>
- <item id="534" image="use-food-orangecupcake.png" name="Orange cupcake" description="A very soft orange cupcake." effect="+100 HP / +10 MP" type="0" weight="185"/>
- <item id="535" image="use-food-apple.png" name="Apple" description="A healthy apple." effect="+50 HP" type="0" weight="70"/>
- <item id="536" image="weapon-dagger-shortsword.png" name="Short sword" description="A small but sharp sword." effect="Damage: +100 / Range: 1" type="0" weapon_type="2" weight="1025" slot ="0" attacktype="stab" view="521"/>
- <item id="537" image="generic-treasurekey.png" name="Treasure key" description="A rusty key." effect="Opens Chests" type="0" weight="35"/>
- <item id="538" image="generic-greenpresentbox.png" name="Green present box" description="Something mysterious inside." effect="" type="0" weight="25"/>
- <item id="539" image="use-food-beer.png" name="Beer" description="A fresh beer." effect="+200 HP" type="0" weight="400"/>
- <item id="540" image="generic-emptybottle.png" name="Empty bottle" description="An empty bottle." effect="" type="0" weight="20"/>
- <item id="541" image="use-food-bottleofwater.png" name="Bottle of water" description="A bottle of water." effect="+250 HP" type="0" weight="495"/>
- <item id="542" image="generic-bottleofsand.png" name="Bottle of sand" description="A bottle with sand in it." effect="" type="0" weight="365"/>
- <item id="543" image="armor-head-standardheadband.png" name="Standard headband" description="Just a standard headband." effect="Defense: +3" type="0" weight="45">
+ <item id="526"
+ image="generic-coinbag.png"
+ name="Coin bag"
+ description="A bag used to transport coins in it. If you own it you can take more coins with you."
+ effect=""
+ type="generic"
+ weight="20"
+ max-per-slot="1"/>
+ <item id="527"
+ image="use-food-milk.png"
+ name="Milk"
+ description="A fresh litre of ice cold milk. Note: Cool people drink milk!"
+ effect="+150 HP"
+ type="usable"
+ hp="150"
+ weight="300"
+ max-per-slot="10"/>
+ <item id="528"
+ image="armor-feet-boots.png"
+ name="Boots"
+ description="Some robust boots, ideal for traveling."
+ effect="Defense: +2"
+ type="equip-feet"
+ weight="15"
+ defense="2"
+ max-per-slot="1"/>
+ <item id="529"
+ image="weapon-arrow-iron.png"
+ name="Iron arrow"
+ description="A hard arrow made of iron."
+ effect="Damage: +50"
+ type="equip-ammo"
+ weight="12"
+ max-per-slot="100"/>
+ <item id="530"
+ image="weapon-bow-shortbow.png"
+ name="Short bow"
+ description="A bow for short distances."
+ effect="Damage: +50 / Range: 5"
+ type="equip-2hand"
+ weapon_type="10"
+ weapon-type="bow"
+ weight="210"
+ max-per-slot="1"
+ attacktype="bow"
+ damage-min="50"
+ damage-delta="0"
+ view="1200"/>
+ <item id="531"
+ image="armor-hands-minergloves.png"
+ name="Miner gloves"
+ description="Gloves used by miners; very useful."
+ effect="Defense: +2"
+ type="equip-arms"
+ weight="10"
+ defense="2"
+ max-per-slot="1"/>
+ <item id="532"
+ image="armor-hands-leathergloves.png"
+ name="Leather gloves"
+ description="Gloves made of harded leather."
+ effect="Defense: +3"
+ type="equip-arms"
+ weight="25"
+ defense="3"
+ max-per-slot="1"/>
+ <item id="533"
+ image="use-food-roastedmaggot.png"
+ name="Roasted maggot"
+ description="Maggot roasted on fire."
+ effect="+150 HP"
+ type="usable"
+ hp="150"
+ weight="290"
+ max-per-slot="10"/>
+ <item id="534"
+ image="use-food-orangecupcake.png"
+ name="Orange cupcake"
+ description="A very soft orange cupcake."
+ effect="+100 HP / +10 MP"
+ type="usable"
+ hp="150"
+ weight="185"
+ max-per-slot="10"/>
+ <item id="535"
+ image="use-food-apple.png"
+ name="Apple"
+ description="A healthy apple."
+ effect="+50 HP"
+ type="usable"
+ hp="50"
+ weight="70"
+ max-per-slot="10"/>
+ <item id="536"
+ image="weapon-dagger-shortsword.png"
+ name="Short sword"
+ description="A small but sharp sword."
+ effect="Damage: +100 / Range: 1"
+ type="equip-1hand"
+ weapon_type="2"
+ weight="1025"
+ slot ="0"
+ attacktype="stab"
+ weapon-type="sword"
+ attack-min="20"
+ attack-delta="30"
+ max-per-slot="1"
+ view="521"/>
+ <item id="537"
+ image="generic-treasurekey.png"
+ name="Treasure key"
+ description="A rusty key."
+ effect="Opens Chests"
+ type="generic"
+ weight="35"
+ max-per-slot="10"/>
+ <item id="538"
+ image="generic-greenpresentbox.png"
+ name="Green present box"
+ description="Something mysterious inside."
+ effect=""
+ type="generic"
+ weight="25"
+ max-per-slot="10"/>
+ <item id="539"
+ image="use-food-beer.png"
+ name="Beer"
+ description="A fresh beer."
+ effect="+200 HP"
+ type="usable"
+ hp="200"
+ weight="400"
+ max-per-slot="10"/>
+ <item id="540"
+ image="generic-emptybottle.png"
+ name="Empty bottle"
+ description="An empty bottle."
+ effect=""
+ type="generic"
+ weight="20"
+ max-per-slot="10"/>
+ <item id="541"
+ image="use-food-bottleofwater.png"
+ name="Bottle of water"
+ description="A bottle of water."
+ effect="+250 HP"
+ type="usable"
+ hp="250"
+ weight="495"
+ max-per-slot="10"/>
+ <item id="542"
+ image="generic-bottleofsand.png"
+ name="Bottle of sand"
+ description="A bottle with sand in it."
+ effect=""
+ type="generic"
+ weight="365"
+ max-per-slot="10"/>
+ <item id="543"
+ image="armor-head-standardheadband.png"
+ name="Standard headband"
+ description="Just a standard headband."
+ effect="Defense: +3"
+ type="equip-head"
+ weight="45"
+ max-per-slot="1"
+ defense="3">
<sprite>item007.xml</sprite>
</item>
- <item id="544" image="armor-head-silkheadband.png" name="Silk headband" description="A cool headband made of silk." effect="Defense: +10" type="0" weight="20">
+ <item id="544"
+ image="armor-head-silkheadband.png"
+ name="Silk headband"
+ description="A cool headband made of silk."
+ effect="Defense: +10"
+ type="equip-head"
+ weight="20"
+ defense="10"
+ max-per-slot="1">
<sprite>item006.xml</sprite>
</item>
- <item id="545" image="weapon-bow-forestbow.png" name="Forest bow" description="A bow usually used to hunt." effect="Damage: +65 / Range: 5" type="0" weapon_type="10" weight="530" attacktype="bow" view="1200"/>
- <item id="546" image="armor-chest-desertshirt.png" name="Desert shirt" description="A shirt suitable for desert trips." effect="Defense: +6" type="0" weight="50">
+ <item id="545"
+ image="weapon-bow-forestbow.png"
+ name="Forest bow"
+ description="A bow usually used to hunt."
+ effect="Damage: +65 / Range: 5"
+ type="equip-2hand"
+ weapon_type="10"
+ weight="530"
+ max-per-slot="1"
+ attacktype="bow"
+ weapon-type="bow"
+ attack-min="65"
+ attack-delta="0"
+ view="1200"/>
+ <item id="546"
+ image="armor-chest-desertshirt.png"
+ name="Desert shirt"
+ description="A shirt suitable for desert trips."
+ effect="Defense: +6"
+ type="equip-torso"
+ weight="50"
+ defense="6"
+ max-per-slot="1">
<sprite>item002.xml</sprite>
</item>
- <item id="547" image="weapon-polearm-bardiche.png" name="Bardiche" description="A Bardiche." effect="Damage +100" type="0" weight="10"/>
- <item id="548" image="weapon-polearm-halberd.png" name="Halberd" description="A weapon usually carried by guards." effect="Damage +100" type="0" weight="10"/>
- <item id="549" image="weapon-axe-axe.png" name="Axe" description="An axe." effect="Damage +100" type="0" weight="10"/>
- <item id="550" image="weapon-axe-blacksmithsaxe.png" name="Blacksmith's axe" description="An axe usually used by blacksmiths." effect="Damage +100" type="0" weight="10"/>
- <item id="551" image="generic-bluehint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/>
- <item id="552" image="generic-magentahint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/>
- <item id="553" image="generic-yellowhint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/>
- <item id="554" image="generic-greenhint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/>
- <item id="555" image="generic-tealhint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/>
- <item id="556" image="generic-purplehint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/>
- <item id="557" image="generic-redhint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/>
- <item id="558" image="generic-otherbluehint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/>
- <item id="559" image="generic-orangehint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/>
- <item id="560" image="generic-greyhint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/>
- <item id="561" image="weapon-sword-sabre.png" name="Sabre" description="A sword with a very sharp, curved, single-edged blade." effect="" type="0" weight="10"/>
- <item id="562" image="use-food-chickenleg.png" name="Chicken leg" description="A well cooked chicken leg." effect="+500 HP" type="0" weight="10"/>
- <item id="563" image="armor-hands-wintergloves.png" name="Winter gloves" description="Soft and warm gloves." effect="Defense: +2" type="0" weight="15"/>
- <item id="564" image="armor-chest-tnecksweater.png" name="Turtleneck sweater" description="A soft and warm sweater." effect="Defense: +6" type="0" weight="40">
+ <item id="547"
+ image="weapon-polearm-bardiche.png"
+ name="Bardiche"
+ description="A Bardiche."
+ effect="Damage ???"
+ type="equip-2hand"
+ weapon-type="polearm"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="548"
+ image="weapon-polearm-halberd.png"
+ name="Halberd"
+ description="A weapon usually carried by guards."
+ effect="Damage ???"
+ type="equip-2hand"
+ weapon-type="polearm"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="549"
+ image="weapon-axe-axe.png"
+ name="Axe"
+ description="An axe."
+ effect="Damage ???"
+ type="equip-2hand"
+ weapon-type="axe"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="550"
+ image="weapon-axe-blacksmithsaxe.png"
+ name="Blacksmith's axe"
+ description="An axe usually used by blacksmiths."
+ effect="Damage ???"
+ type="equip-2hand"
+ weapon-type="axe"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="551"
+ image="generic-bluehint.png"
+ name="Hint"
+ description="A hint."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="552"
+ image="generic-magentahint.png"
+ name="Hint"
+ description="A hint."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="553"
+ image="generic-yellowhint.png"
+ name="Hint"
+ description="A hint."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="554"
+ image="generic-greenhint.png"
+ name="Hint"
+ description="A hint."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="555"
+ image="generic-tealhint.png"
+ name="Hint"
+ description="A hint."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="556"
+ image="generic-purplehint.png"
+ name="Hint"
+ description="A hint."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="557"
+ image="generic-redhint.png"
+ name="Hint"
+ description="A hint."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="558"
+ image="generic-otherbluehint.png"
+ name="Hint"
+ description="A hint."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="559"
+ image="generic-orangehint.png"
+ name="Hint"
+ description="A hint."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="560"
+ image="generic-greyhint.png"
+ name="Hint"
+ description="A hint."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="561"
+ image="weapon-sword-sabre.png"
+ name="Sabre"
+ description="A sword with a very sharp, curved, single-edged blade."
+ effect="Damage ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="562"
+ image="use-food-chickenleg.png"
+ name="Chicken leg"
+ description="A well cooked chicken leg."
+ effect="+500 HP"
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="563"
+ image="armor-hands-wintergloves.png"
+ name="Winter gloves"
+ description="Soft and warm gloves."
+ effect="Defense: +2"
+ type="equip-arms"
+ weight="15"
+ defense="2"
+ max-per-slot="1"/>
+ <item id="564"
+ image="armor-chest-tnecksweater.png"
+ name="Turtleneck sweater"
+ description="A soft and warm sweater."
+ effect="Defense: +6"
+ type="equip-torso"
+ weight="40"
+ defense="6"
+ max-per-slot="1">
<sprite gender="male">chest-tnecksweater-male.xml</sprite>
<sprite gender="female">chest-tnecksweater-female.xml</sprite>
</item>
- <item id="565" image="generic-petal.png" name="Petal" description="A petal from an evil flower." effect="" type="0" weight="10"/>
- <item id="566" image="generic-smallmushroom.png" name="Small mushroom" description="A mushroom." effect="" type="0" weight="10"/>
- <item id="567" image="use-potion-ironpotion.png" name="Iron potion" description="Increases your attack strength." effect="" type="0" weight="295"/>
- <item id="568" image="use-potion-concentrationpotion.png" name="Concentration potion" description="Increases your attack speed." effect="" type="0" weight="295"/>
- <item id="569" image="generic-rawlog.png" name="Raw log" description="A raw log." effect="" type="0" weight="10"/>
- <item id="570" image="weapon-dagger-boneknife.png" name="Bone knife" description="A knife masterly carved out of a bone." effect="Damage: +50 " type="0" weight="10"/>
- <item id="571" image="weapon-dagger-setzer.png" name="Setzer" description="A knife named after a famous gambler." effect="Damage: +50 " type="0" weight="10"/>
- <item id="572" image="weapon-sword-scimitar.png" name="Scimitar" description="A sword with a heavy, curved, single-edged blade." effect="Damage: +50 " type="0" weight="10"/>
- <item id="573" image="weapon-sword-falchion.png" name="Falcion" description="A heavy one-handed, single-edged sword." effect="Damage: +50 " type="0" weight="10"/>
- <item id="574" image="weapon-polearm-scorpion.png" name="Scorpion" description="A well crafted glaive." effect="Damage: +50 " type="0" weight="10"/>
- <item id="575" image="weapon-bow-desertbow.png" name="Desert bow" description="A tonorian short bow." effect="Damage: +50 " type="0" weight="10"/>
- <item id="576" image="weapon-sword-beheader.png" name="Beheader" description="An oddly designed sword especially made for beheading enemies." effect="Damage: +50 " type="0" weight="10"/>
- <item id="577" image="weapon-thrown-bonedarts.png" name="Bone darts" description="Some darts made of bones." effect="Damage: +50 " type="0" weight="10"/>
- <item id="578" image="weapon-sword-sandcutter.png" name="Sand cutter" description="A sand cutter." effect="Damage: +50 " type="0" weight="10"/>
- <item id="579" image="weapon-dagger-rockknive.png" name="Rock knife" description="A knife made of stone." effect="Damage: +300 " type="0" weight="10"/>
- <item id="580" image="weapon-staff-staffoflife.png" name="Staff of life" description="A staff that increases healing magic." effect="Damage: +50 " type="0" weight="10"/>
- <item id="581" image="weapon-staff-crescentrod.png" name="Crescent rod" description="A crescent rod." effect="Damage: +50 " type="0" weight="10"/>
- <item id="582" image="weapon-staff-staffoffire.png" name="Staff of fire" description="A staff that increases fire magic." effect="Damage: +50 " type="0" weight="10"/>
- <item id="583" image="weapon-staff-staffofice.png" name="Staff of ice" description="A staff that increases ice magic." effect="Damage: +50 " type="0" weight="10"/>
- <item id="584" image="weapon-sword-jackal.png" name="Jackal" description="A jackal." effect="Damage: +50 " type="0" weight="10"/>
- <item id="585" image="armor-hands-scarabarmlet.png" name="Scarab Armlet" description="A scarab armlet." effect="Defense: +50 " type="0" weight="10"/>
- <item id="586" image="armor-legs-cottonshorts.png" name="Cotton shorts" description="Shorts made of 100% cotton." effect="Defense: +2" type="0" weight="10">
+ <item id="565"
+ image="generic-petal.png"
+ name="Petal"
+ description="A petal from an evil flower."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="566"
+ image="generic-smallmushroom.png"
+ name="Small mushroom"
+ description="A mushroom."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="567"
+ image="use-potion-ironpotion.png"
+ name="Iron potion"
+ description="Increases your attack strength."
+ effect=""
+ type="generic"
+ weight="295"
+ max-per-slot="10"/>
+ <item id="568"
+ image="use-potion-concentrationpotion.png"
+ name="Concentration potion"
+ description="Increases your attack speed."
+ effect=""
+ type="generic"
+ weight="295"
+ max-per-slot="10"/>
+ <item id="569"
+ image="generic-rawlog.png"
+ name="Raw log"
+ description="A raw log."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="570"
+ image="weapon-dagger-boneknife.png"
+ name="Bone knife"
+ description="A knife masterly carved out of a bone."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="knife"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="571"
+ image="weapon-dagger-setzer.png"
+ name="Setzer"
+ description="A knife named after a famous gambler."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="knife"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="572"
+ image="weapon-sword-scimitar.png"
+ name="Scimitar"
+ description="A sword with a heavy, curved, single-edged blade."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="573"
+ image="weapon-sword-falchion.png"
+ name="Falcion"
+ description="A heavy one-handed, single-edged sword."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="574"
+ image="weapon-polearm-scorpion.png"
+ name="Scorpion"
+ description="A well crafted glaive."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="polearm"
+ weight="1"
+ max-per-slot="1"/>
+ <item id="575"
+ image="weapon-bow-desertbow.png"
+ name="Desert bow"
+ description="A tonorian short bow."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="bow"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="576"
+ image="weapon-sword-beheader.png"
+ name="Beheader"
+ description="An oddly designed sword especially made for beheading enemies."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="577"
+ image="weapon-thrown-bonedarts.png"
+ name="Bone darts"
+ description="Some darts made of bones."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="thrown"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="578"
+ image="weapon-sword-sandcutter.png"
+ name="Sand cutter"
+ description="A sand cutter."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="579"
+ image="weapon-dagger-rockknive.png"
+ name="Rock knife"
+ description="A knife made of stone."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="knife"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="580"
+ image="weapon-staff-staffoflife.png"
+ name="Staff of life"
+ description="A staff that increases healing magic."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="staff"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="581"
+ image="weapon-staff-crescentrod.png"
+ name="Crescent rod"
+ description="A crescent rod."
+ effect="Damage: +50 "
+ type="equip-2hand"
+ weapon-type="staff"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="582"
+ image="weapon-staff-staffoffire.png"
+ name="Staff of fire"
+ description="A staff that increases fire magic."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="staff"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="583"
+ image="weapon-staff-staffofice.png"
+ name="Staff of ice"
+ description="A staff that increases ice magic."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="staff"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="584"
+ image="weapon-sword-jackal.png"
+ name="Jackal"
+ description="A jackal."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="585"
+ image="armor-hands-scarabarmlet.png"
+ name="Scarab Armlet"
+ description="A scarab armlet."
+ effect="Defense: ???"
+ type="equip-arms"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="586"
+ image="armor-legs-cottonshorts.png"
+ name="Cotton shorts"
+ description="Shorts made of 100% cotton."
+ effect="Defense: +2"
+ type="equip-legs"
+ weight="10"
+ defense="2"
+ max-per-slot="1">
<sprite gender="male">leg-cotton-male.xml</sprite>
<sprite gender="female">leg-cotton-female.xml</sprite>
</item>
- <item id="587" image="weapon-sword-sword.png" name="Sword" description="A simple but reliable sword." effect="" type="0" weight="10"/>
- <item id="588" image="weapon-sword-bastardsword.png" name="Bastard Sword" description="A large two handed sword." effect="" type="0" weight="10"/>
- <item id="589" image="weapon-sword-broadsword.png" name="Broad Sword" description="A two handed sword with a very broad blade." effect="" type="0" weight="10"/>
- <item id="590" image="weapon-sword-baselard.png" name="Baselard" description="A short and powerful sword." effect="" type="0" weight="10"/>
- <item id="591" image="weapon-sword-longsword.png" name="Long Sword" description="A sword with a long and agile blade." effect="" type="0" weight="10"/>
- <item id="592" image="weapon-dagger-stiletto.png" name="Stiletto" description="A dagger with a long and thin blade." effect="" type="0" weight="10"/>
- <item id="593" image="weapon-sword-rapier.png" name="Rapier" description="A light sword made for duels." effect="" type="0" weight="10"/>
- <item id="594" image="weapon-polearm-spear.png" name="Spear" description="A light spear with a wooden pole." effect="" type="0" weight="10"/>
- <item id="595" image="weapon-polearm-heavyspear.png" name="Heavy Spear" description="A heavy spear with a wooden pole." effect="" type="0" weight="10"/>
- <item id="596" image="weapon-polearm-pike.png" name="Pike" description="" effect="A light spear with an iron pole." type="0" weight="10"/>
- <item id="597" image="weapon-polearm-heavypike.png" name="Heavy Pike" description="" effect="A heavy spear with an iron pole." type="0" weight="10"/>
- <item id="598" image="weapon-polearm-dualspear.png" name="Dual Spear" description="A spear with two tops." effect="" type="0" weight="10"/>
- <item id="599" image="weapon-sword-firesword.png" name="Fire Sword" description="A magical sword enchanted with the power of fire." effect="" type="0" weight="10"/>
- <item id="600" image="armor-shield-britshield.png" name="Brit Shield" description="Legendary shield that is said to save queens and rule waves." effect="Cooking: -50" type="0" weight="10"/>
- <item id="601" image="armor-shield-steelshield.png" name="Steel Shield" description="A shield made of steel." effect="" type="0" weight="10"/>
- <item id="602" image="armor-shield-woodenshield.png" name="Wooden Shield" description="A shield made of wood." effect="" type="0" weight="10"/>
- <item id="603" image="armor-shield-leathershield.png" name="Leather Shield" description="A shield made of leather on a wooden frame." effect="" type="0" weight="10"/>
- <item id="604" image="armor-shield-knightshield.png" name="Knight Shield" description="A high quality shield used by knights." effect="" type="0" weight="10"/>
- <item id="605" image="weapon-axe-meatcleaver.png" name="Meat Cleaver" description="A butchers tool that also makes a nice one handed battleaxe." effect="" type="0" weight="10"/>
- <item id="606" image="weapon-axe-hatchet.png" name="Hatchet" description="A short one handed axe." effect="" type="0" weight="10"/>
- <item id="607" image="weapon-polearm-trident.png" name="Trident" description="A spear with three heads." effect="" type="0" weight="10"/>
- <item id="608" image="armor-shield-bladeshield.png" name="Blade-shield" description="A shield made of blades." effect="" type="0" weight="10"/>
- <item id="609" image="weapon-mace-club.png" name="Club" description="A primitive wooden club." effect="" type="0" weight="10"/>
- <item id="610" image="armor-legs-jeanshorts.png" name="Jeans shorts" description="Shorts made of jeans." effect="Defense: +4" type="0" weight="30">
+ <item id="587"
+ image="weapon-sword-sword.png"
+ name="Sword"
+ description="A simple but reliable sword."
+ effect="Damage ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="588"
+ image="weapon-sword-bastardsword.png"
+ name="Bastard Sword"
+ description="A large two handed sword."
+ effect="Damage ???"
+ type="equip-2hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="589"
+ image="weapon-sword-broadsword.png"
+ name="Broad Sword"
+ description="A two handed sword with a very broad blade."
+ effect="Damage ???"
+ type="equip-2hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="590"
+ image="weapon-sword-baselard.png"
+ name="Baselard"
+ description="A short and powerful sword."
+ effect="Damage ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="591"
+ image="weapon-sword-longsword.png"
+ name="Long Sword"
+ description="A sword with a long and agile blade."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="592"
+ image="weapon-dagger-stiletto.png"
+ name="Stiletto"
+ description="A dagger with a long and thin blade."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="knife"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="593"
+ image="weapon-sword-rapier.png"
+ name="Rapier"
+ description="A light sword made for duels."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="594"
+ image="weapon-polearm-spear.png"
+ name="Spear"
+ description="A light spear with a wooden pole."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="polearm"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="595"
+ image="weapon-polearm-heavyspear.png"
+ name="Heavy Spear"
+ description="A heavy spear with a wooden pole."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="polearm"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="596"
+ image="weapon-polearm-pike.png"
+ name="Pike"
+ description="A light spear with an iron pole."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="polearm"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="597"
+ image="weapon-polearm-heavypike.png"
+ name="Heavy Pike"
+ description="A heavy spear with an iron pole."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="polearm"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="598"
+ image="weapon-polearm-dualspear.png"
+ name="Dual Spear"
+ description="A spear with two tops."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="polearm"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="599"
+ image="weapon-sword-firesword.png"
+ name="Fire Sword"
+ description="A magical sword enchanted with the power of fire."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="sword"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="600"
+ image="armor-shield-britshield.png"
+ name="Brit Shield"
+ description="Legendary shield that is said to save queens and rule waves."
+ effect="Cooking: -50"
+ type="equip-shield"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="601"
+ image="armor-shield-steelshield.png"
+ name="Steel Shield"
+ description="A shield made of steel."
+ effect=""
+ type="equip-shield"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="602"
+ image="armor-shield-woodenshield.png"
+ name="Wooden Shield"
+ description="A shield made of wood."
+ effect=""
+ type="equip-shield"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="603"
+ image="armor-shield-leathershield.png"
+ name="Leather Shield"
+ description="A shield made of leather on a wooden frame."
+ effect=""
+ type="equip-shield"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="604"
+ image="armor-shield-knightshield.png"
+ name="Knight Shield"
+ description="A high quality shield used by knights."
+ effect=""
+ type="equip-shield"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="605"
+ image="weapon-axe-meatcleaver.png"
+ name="Meat Cleaver"
+ description="A butchers tool that also makes a nice one handed battleaxe."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="axe"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="606"
+ image="weapon-axe-hatchet.png"
+ name="Hatchet"
+ description="A short one handed axe."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="axe"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="607"
+ image="weapon-polearm-trident.png"
+ name="Trident"
+ description="A spear with three heads."
+ effect="Damage: ???"
+ type="equip-2hand"
+ weapon-type="polearm"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="608"
+ image="armor-shield-bladeshield.png"
+ name="Blade-shield"
+ description="A shield made of blades."
+ effect=""
+ type="equip-shield"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="609"
+ image="weapon-mace-club.png"
+ name="Club"
+ description="A primitive wooden club."
+ effect="Damage: ???"
+ type="equip-1hand"
+ weapon-type="mace"
+ weight="10"
+ max-per-slot="1"/>
+ <item id="610"
+ image="armor-legs-jeanshorts.png"
+ name="Jeans shorts"
+ description="Shorts made of jeans."
+ effect="Defense: +4"
+ type="equip-legs"
+ weight="30"
+ defense="4"
+ max-per-slot="1">
<sprite gender="male">leg-jeans-male.xml</sprite>
<sprite gender="female">leg-jeans-female.xml</sprite>
</item>
- <item id="611" image="generic-whitefur.png" name="White fur" description="A patch of white, fluffy fur." effect="" type="0" weight="10"/>
- <item id="612" image="generic-cavesnakelamp.png" name="Cave snake lamp" description="Feeler of a lamp snake that glows in the dark." effect="" type="0" weight="10"/>
- <item id="613" image="generic-hardspike.png" name="Hard spike" description="The hard spike of a slain monster." effect="" type="0" weight="10"/>
- <item id="614" image="generic-pinkantennae.png" name="Pink antennae" description="No-one knows why violets got these antennaes." effect="" type="0" weight="10"/>
- <item id="615" image="armor-head-pumpkinhelmet.png" name="Pumpkin helmet" description="A helmet made out of a pumpkin." effect="Defense: +4" type="0" weight="30">
+ <item id="611"
+ image="generic-whitefur.png"
+ name="White fur"
+ description="A patch of white, fluffy fur."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="612"
+ image="generic-cavesnakelamp.png"
+ name="Cave snake lamp"
+ description="Feeler of a lamp snake that glows in the dark."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="613"
+ image="generic-hardspike.png"
+ name="Hard spike"
+ description="The hard spike of a slain monster."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="614"
+ image="generic-pinkantennae.png"
+ name="Pink antennae"
+ description="No-one knows why violets got these antennaes."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="615"
+ image="armor-head-pumpkinhelmet.png"
+ name="Pumpkin helmet"
+ description="A helmet made out of a pumpkin."
+ effect="Defense: +4"
+ type="equip-head"
+ weight="30"
+ defense="4"
+ max-per-slot="1">
<sprite>item011.xml</sprite>
</item>
- <item id="616" image="armor-head-axehat.png" name="Axe hat" description="A really cool joke." effect="Defense: +4" type="0" weight="20">
+ <item id="616"
+ image="armor-head-axehat.png"
+ name="Axe hat"
+ description="A really cool joke."
+ effect="Defense: +4"
+ type="equip-head"
+ weight="20"
+ defense="4"
+ max-per-slot="1">
<sprite>item012.xml</sprite>
</item>
- <item id="617" image="armor-head-piratehat.png" name="Pirate hat" description="A pirate hat." effect="Defense: +4" type="0" weight="25">
+ <item id="617"
+ image="armor-head-piratehat.png"
+ name="Pirate hat"
+ description="A pirate hat."
+ effect="Defense: +4"
+ type="equip-head"
+ weight="25"
+ defense="4"
+ max-per-slot="1">
<sprite>item013.xml</sprite>
</item>
- <item id="618" image="armor-head-goggles.png" name="Goggles" description="Goggles designed to take care of your eyes." effect="Defense: +2" type="0" weight="20">
+ <item id="618"
+ image="armor-head-goggles.png"
+ name="Goggles"
+ description="Goggles designed to take care of your eyes."
+ effect="Defense: +2"
+ type="equip-head"
+ weight="20"
+ defense="2"
+ max-per-slot="1">
<sprite>item014.xml</sprite>
</item>
- <item id="619" image="armor-head-leathergoggles.png" name="Leather goggles" description="Goggles designed for desert storms." effect="Defense: +3" type="0" weight="25">
+ <item id="619"
+ image="armor-head-leathergoggles.png"
+ name="Leather goggles"
+ description="Goggles designed for desert storms."
+ effect="Defense: +3"
+ type="equip-head"
+ weight="25"
+ defense="3"
+ max-per-slot="1">
<sprite>item015.xml</sprite>
</item>
- <item id="620" image="armor-head-circlet.png" name="Circlet" description="A nice piece of jewelry." effect="Defense: +4" type="0" weight="35">
+ <item id="620"
+ image="armor-head-circlet.png"
+ name="Circlet"
+ description="A nice piece of jewelry."
+ effect="Defense: +4"
+ type="equip-head"
+ weight="35"
+ defense="4"
+ max-per-slot="1">
<sprite>item016.xml</sprite>
</item>
- <item id="621" image="armor-head-eyepatch.png" name="Eyepatch" description="What really makes you a pirate." effect="Defense: +3" type="0" weight="15">
+ <item id="621"
+ image="armor-head-eyepatch.png"
+ name="Eyepatch"
+ description="What really makes you a pirate."
+ effect="Defense: +3"
+ type="equip-head"
+ weight="15"
+ defense="3"
+ max-per-slot="1">
<sprite>item017.xml</sprite>
</item>
- <item id="622" image="armor-head-bandana.png" name="Bandana" description="A striped bandana." effect="Defense: +3" type="0" weight="15">
+ <item id="622"
+ image="armor-head-bandana.png"
+ name="Bandana"
+ description="A striped bandana."
+ effect="Defense: +3"
+ type="equip-head"
+ weight="15"
+ defense="3"
+ max-per-slot="1">
<sprite>item018.xml</sprite>
</item>
- <item id="623" image="weapon-polearm-scythe.png" name="Scythe" description="Usually used for farming but also useable as a weapon. Slow but deadly." effect="Damage: +75 / Range: 1" type="0" weapon_type="11" weight="400" attacktype="swing">
+ <item id="623"
+ image="weapon-polearm-scythe.png"
+ name="Scythe"
+ description="Usually used for farming but also useable as a weapon. Slow but deadly."
+ effect="Damage: +75 / Range: 1"
+ type="equip-2hand"
+ attacktype="swing"
+ weapon_type="11"
+ weapon-type="polearm"
+ weight="400"
+ attack-min="0"
+ attack-delta="75"
+ max-per-slot="1">
<sprite>weapon-scythe.xml</sprite>
</item>
- <item id="624" image="armor-chest-vnecksweater.png" name="V-neck Sweater" description="A soft and warm sweater." effect="Defense: +8" type="0" weight="45">
+ <item id="624"
+ image="armor-chest-vnecksweater.png"
+ name="V-neck Sweater"
+ description="A soft and warm sweater."
+ effect="Defense: +8"
+ type="equip-torso"
+ weight="45"
+ defense="8"
+ max-per-slot="1">
<sprite gender="male">chest-vnecksweater-male.xml</sprite>
<sprite gender="female">chest-vnecksweater-female.xml</sprite>
</item>
- <item id="625" image="armor-chest-chainmail.png" name="Chainmail Shirt" description="A shirt made of chains. It weights a lot but offers excellent protection." effect="Defense: +20" type="0" weight="120">
+ <item id="625"
+ image="armor-chest-chainmail.png"
+ name="Chainmail Shirt"
+ description="A shirt made of chains. It weights a lot but offers excellent protection."
+ effect="Defense: +20"
+ type="equip-torso"
+ weight="120"
+ defense="12"
+ max-per-slot="1">
<sprite gender="male">chest-chainmail-male.xml</sprite>
<sprite gender="female">chest-chainmail-female.xml</sprite>
</item>
- <item id="626" image="armor-chest-lightplatemail.png" name="Light Platemail" description="A light cuirass with shoulder pads made of iron. A cheap and plain but efficient armor usually worn by foot soldiers." effect="Defense: +25" type="0" weight="240">
+ <item id="626"
+ image="armor-chest-lightplatemail.png"
+ name="Light Platemail"
+ description="A light cuirass with shoulder pads made of iron. A cheap and plain but efficient armor usually worn by foot soldiers."
+ effect="Defense: +25"
+ type="equip-torso"
+ weight="240"
+ defense="14"
+ max-per-slot="1">
<sprite gender="male">chest-lightplatemail-male.xml</sprite>
<sprite gender="female">chest-lightplatemail-female.xml</sprite>
</item>
- <item id="627" image="armor-head-tophat.png" name="Top hat" description="For the gentry of The Mana World." effect="Defense: +15" type="0" weight="20">
+ <item id="627"
+ image="armor-head-tophat.png"
+ name="Top hat"
+ description="For the gentry of The Mana World."
+ effect="Defense: +15"
+ type="equip-head"
+ weight="20"
+ defense="15"
+ max-per-slot="1">
<sprite>head-tophat.xml</sprite>
</item>
- <item id="628" image="armor-head-funkyhat.png" name="Funky hat" description="Yawn..." effect="Defense: +18" type="0" weight="20">
+ <item id="628"
+ image="armor-head-funkyhat.png"
+ name="Funky hat"
+ description="Yawn..."
+ effect="Defense: +18"
+ type="equip-head"
+ weight="20"
+ defense="15"
+ max-per-slot="1">
<sprite>head-funkywinter.xml</sprite>
</item>
- <item id="629" image="armor-head-mushroomhat.png" name="Mush hat" description="Soft and fashionable." effect="Defense: +15" type="0" weight="20">
+ <item id="629"
+ image="armor-head-mushroomhat.png"
+ name="Mush hat"
+ description="Soft and fashionable."
+ effect="Defense: +15"
+ type="equip-head"
+ weight="20"
+ defense="15"
+ max-per-slot="1">
<sprite>head-mushroom.xml</sprite>
</item>
- <item id="630" image="armor-head-shroomhat.png" name="Shroom hat" description="Evil and fashionable." effect="Defense: +18" type="0" weight="20">
+ <item id="630"
+ image="armor-head-shroomhat.png"
+ name="Shroom hat"
+ description="Evil and fashionable."
+ effect="Defense: +18"
+ type="equip-head"
+ weight="20"
+ defense="18"
+ max-per-slot="1">
<sprite>head-shroom.xml</sprite>
</item>
- <item id="631" image="generic-darkcrystal.png" name="Dark Crystal" description="A dark crystal that emits a demonic aura." effect="" type="0" weight="10" slot="0"/>
- <item id="632" image="armor-legs-skirt.png" name="Skirt" description="A light-blue skirt made of linen cloth." effect="Defense: +4" type="0" weight="30">
+ <item id="631"
+ image="generic-darkcrystal.png"
+ name="Dark Crystal"
+ description="A dark crystal that emits a demonic aura."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="632"
+ image="armor-legs-skirt.png"
+ name="Skirt"
+ description="A light-blue skirt made of linen cloth."
+ effect="Defense: +4"
+ defense="4"
+ type="equip-legs"
+ weight="30"
+ max-per-slot="1">
<sprite>leg-skirt.xml</sprite>
</item>
- <item id="633" image="armor-head-xmaself.png" name="Christmas elf hat" description="A hat worn by christmas elfs." effect="Defense: +18" type="0" weight="20">
+ <item id="633"
+ image="armor-head-xmaself.png"
+ name="Christmas elf hat"
+ description="A hat worn by christmas elfs."
+ effect="Defense: +18"
+ defense="18"
+ type="equip-head"
+ weight="20"
+ max-per-slot="1">
<sprite>head-xmaself.xml</sprite>
</item>
- <item id="634" image="armor-head-mask.png" name="Face Mask" description="A wooden mask to conceal your face." effect="Defense: +15" type="0" weight="20">
+ <item id="634"
+ image="armor-head-mask.png"
+ name="Face Mask"
+ description="A wooden mask to conceal your face."
+ effect="Defense: +15"
+ defense="15"
+ type="equip-head"
+ weight="20"
+ max-per-slot="1">
<sprite>head-mask.xml</sprite>
</item>
- <item id="635" image="generic-santacookie.png" name="Santa Cookie" description="This isn't for you to eat. It is for Santa Clause." effect="" type="0" weight="1" slot="0"/>
-
- <item id="636" image="armor-head-warlordhelm.png" name="A Warlord Helmet" description="Worn by great warriors" effect="Defense: +25" type="0" weight="40">
+ <item id="635"
+ image="generic-santacookie.png"
+ name="Santa Cookie"
+ description="This isn't for you to eat. It is for Santa Clause."
+ effect=""
+ type="generic"
+ weight="1"
+ max-per-slot="1"/>
+ <item id="636"
+ image="armor-head-warlordhelm.png"
+ name="A Warlord Helmet"
+ description="Worn by great warriors"
+ effect="Defense: +25"
+ type="equip-head"
+ defense="25"
+ weight="40">
<sprite>head-warlordhelm.xml</sprite>
</item>
- <item id="637" image="armor-head-knighthelm.png" name="A Knight's Helmet" description="Helmet with two small wings on it" effect="Defense: +20" type="0" weight="35">
+ <item id="637"
+ image="armor-head-knighthelm.png"
+ name="A Knight's Helmet"
+ description="Helmet with two small wings on it"
+ effect="Defense: +20"
+ type="equip-head"
+ defense="20"
+ weight="35">
<sprite>head-knighthelm.xml</sprite>
</item>
- <item id="638" image="armor-head-infantryhelm.png" name="A Infantry Helmet" description="For soldiers and guards" effect="Defense: +20" type="0" weight="35">
+ <item id="638"
+ image="armor-head-infantryhelm.png"
+ name="A Infantry Helmet"
+ description="For soldiers and guards"
+ effect="Defense: +20"
+ type="equip-head"
+ defense="20"
+ weight="35">
<sprite>head-infantryhelm.xml</sprite>
</item>
- <item id="639" image="armor-head-crusadehelm.png" name="A Crusade Helmet" description="Start your own crusade" effect="Defense: +25" type="0" weight="40">
+ <item id="639"
+ image="armor-head-crusadehelm.png"
+ name="A Crusade Helmet"
+ description="Start your own crusade"
+ effect="Defense: +25"
+ type="equip-head"
+ defense="25"
+ weight="40">
<sprite>head-crusadehelm.xml</sprite>
</item>
- <item id="640" image="generic-ironore.png" name="Iron Ore" description="A lump of Iron Ore." effect="" type="0" weight="40"/>
- <item id="641" image="generic-snakeskin.png" name="Snake Skin" description="The skin of a slain snake." effect="" type="0" weight="20"/>
- <item id="642" image="armor-legs-chaps.png" name="Jeans Chaps" description="Jeans with snake skin chaps." effect="Defense: +6" type="0" weight="40">
+ <item id="640"
+ image="generic-ironore.png"
+ name="Iron Ore"
+ description="A lump of Iron Ore."
+ effect=""
+ type="generic"
+ weight="40"/>
+ <item id="641"
+ image="generic-snakeskin.png"
+ name="Snake Skin"
+ description="The skin of a slain snake."
+ effect=""
+ type="generic"
+ weight="20"/>
+ <item id="642"
+ image="armor-legs-chaps.png"
+ name="Jeans Chaps"
+ description="Jeans with snake skin chaps."
+ effect="Defense: +6"
+ type="equip-legs"
+ defense="6"
+ weight="40">
<sprite gender="male">leg-chaps-male.xml</sprite>
<sprite gender="female">leg-chaps-female.xml</sprite>
</item>
- <item id="643" image="armor-head-cowboywhite.png" name="White Cowboy Hat" description="A white cowboy hat with a band." effect="Defense: +6" type="0" weight="30">
+ <item id="643"
+ image="armor-head-cowboywhite.png"
+ name="White Cowboy Hat"
+ description="A white cowboy hat with a band."
+ effect="Defense: +6"
+ type="equip-head"
+ defense="6"
+ weight="30">
<sprite>head-cowboywhite.xml</sprite>
</item>
- <item id="644" image="armor-head-cowboyblack.png" name="Black Cowboy Hat" description="A black cowboy hat with shinny buckles." effect="Defense: +6" type="0" weight="30">
+ <item id="644"
+ image="armor-head-cowboyblack.png"
+ name="Black Cowboy Hat"
+ description="A black cowboy hat with shinny buckles."
+ effect="Defense: +6"
+ type="equip-head"
+ defense="6"
+ weight="30">
<sprite>head-cowboyblack.xml</sprite>
</item>
- <item id="645" image="armor-chest-lightplatemailgold.png" name="Golden Platemail" description="A plate mail made from gold which can only be afforded by the richest of the richest." effect="Defense: +25" type="0" weight="240">
+ <item id="645"
+ image="armor-chest-lightplatemailgold.png"
+ name="Golden Platemail"
+ description="A plate mail made from gold which can only be afforded by the richest of the richest."
+ effect="Defense: +25"
+ type="equip-torso"
+ defense="25"
+ weight="240">
<sprite gender="male">chest-lightplatemailgold-male.xml</sprite>
<sprite gender="female">chest-lightplatemailgold-female.xml</sprite>
</item>
- <item id="646" image="armor-head-crown.png" name="Crown" description="A jewel embossed crown fit for any ruler." effect="Defense: +4" type="0" weight="50">
+ <item id="646"
+ image="armor-head-crown.png"
+ name="Crown"
+ description="A jewel embossed crown fit for any ruler."
+ effect="Defense: +4"
+ type="equip-head"
+ defense="4"
+ weight="50">
<sprite>head-crown.xml</sprite>
</item>
- <item id="647" image="armor-head-cap.png" name="Developers Cap" description="A cap which identifies you as a developer." effect="Defense: +5" type="0" weight="20">
+ <item id="647"
+ image="armor-head-cap.png"
+ name="Developers Cap"
+ description="A cap which identifies you as a developer."
+ effect="Defense: +5"
+ type="equip-head"
+ defense="5"
+ weight="20">
<sprite>head-devcap.xml</sprite>
</item>
+ <item id="648"
+ image="armor-ring-strength-rough.png"
+ name="Rough strength ring"
+ description="A rough strength-enhancing ring that looks as if it has been made in a hurry"
+ effect="Strength: +5"
+ type="equip-ring"
+ weight="1"
+ max-per-slot="1"
+ strength="5"
+ />
+ <item id="649"
+ image="armor-ring-agility-rough.png"
+ name="Rough agility ring"
+ description="A rough agility-enhancing ring that looks as if it has been made in a hurry"
+ effect="Agility: +5"
+ type="equip-ring"
+ weight="1"
+ max-per-slot="1"
+ agility="5"
+ />
+ <item id="650"
+ image="armor-ring-dexterity-rough.png"
+ name="Rough dexterity ring"
+ description="A rough dexterity-enhancing ring that looks as if it has been made in a hurry"
+ effect="Dexterity: +5"
+ type="equip-ring"
+ weight="1"
+ max-per-slot="1"
+ dexterity="5"
+ />
+ <item id="651"
+ image="armor-ring-vitality-rough.png"
+ name="Rough vitality ring"
+ description="A rough vitality-enhancing ring that looks as if it has been made in a hurry"
+ effect="Vitality: +5"
+ type="equip-ring"
+ weight="1"
+ max-per-slot="1"
+ vitality="5"
+ />
+ <item id="652"
+ image="armor-ring-intelligence-rough.png"
+ name="Rough intelligence ring"
+ description="A rough intelligence-enhancing ring that looks as if it has been made in a hurry"
+ effect="Intelligence: +5"
+ type="equip-ring"
+ weight="1"
+ max-per-slot="1"
+ intelligence="5"
+ />
+ <item id="653"
+ image="armor-ring-willpower-rough.png"
+ name="Rough willpower ring"
+ description="A rough willpower-enhancing ring that looks as if it has been made in a hurry"
+ effect="Willpower: +5"
+ type="equip-ring"
+ weight="1"
+ max-per-slot="1"
+ willpower="5"
+ />
- <item id="1199" image="weapon-arrow-arrow.png" name="Arrow" description="A standard arrow." effect="Damage: +25" type="0" weight="8"/>
- <item id="1200" image="weapon-bow-bow.png" name="Bow" description="A distance weapon." effect="Damage: +15 / Range: 5" type="0" weapon_type="10" weight="125" attacktype="bow">
+ <item id="1199"
+ image="weapon-arrow-arrow.png"
+ name="Arrow"
+ description="A standard arrow."
+ effect="Damage: +25"
+ type="generic"
+ weight="8"
+ max-per-slot="100"/>
+ <item id="1200"
+ image="weapon-bow-bow.png"
+ name="Bow"
+ description="A distance weapon."
+ effect="Damage: +15 / Range: 5"
+ type="equip-2hand"
+ weapon_type="10"
+ weight="125"
+ attack-min="15"
+ attack-delta="0"
+ weapon-type="bow"
+ max-per-slot="1"
+ attacktype="bow">
<sprite>weapon-bow.xml</sprite>
<sound event="swing">bow_shoot_1.ogg</sound>
</item>
- <item id="1201" image="weapon-dagger-knive.png" name="Knife" description="A small knife, the perfect weapon for a beginner." effect="Damage: 5 / Range: 1" type="0" weapon_type="1" weight="20" attacktype="stab" view="521"/>
- <item id="1202" image="armor-chest-cottonshirt.png" name="Cotton shirt" description="A shirt made of 100% cotton." effect="Defense: +2" type="0" weight="15">
+ <item id="1201"
+ image="weapon-dagger-knive.png"
+ name="Knife"
+ description="A small knife, the perfect weapon for a beginner."
+ effect="Damage: 5 / Range: 1"
+ type="equip-1hand"
+ weapon_type="1"
+ attacktype="stab"
+ weight="20"
+ attack-min="0"
+ attack-delta="5"
+ max-per-slot="1"
+ weapon-type="knife"
+ view="521"/>
+ <item id="1202"
+ image="armor-chest-cottonshirt.png"
+ name="Cotton shirt"
+ description="A shirt made of 100% cotton."
+ effect="Defense: +2"
+ type="equip-torso"
+ weight="15"
+ defense="2"
+ max-per-slot="1">
<sprite gender="male">chest-cotton-male.xml</sprite>
<sprite gender="female">chest-cotton-female.xml</sprite>
</item>
- <item id="1203" image="armor-head-rangerhat.png" name="Ranger hat" description="A leather hat traditionally worn by Rangers." effect="Defense: +2" type="0" weight="55">
+ <item id="1203"
+ image="armor-head-rangerhat.png"
+ name="Ranger hat"
+ description="A leather hat traditionally worn by Rangers."
+ effect="Defense: +2"
+ type="equip-head"
+ weight="55"
+ defense="2"
+ max-per-slot="1">
<sprite>head-rangerhat.xml</sprite>
</item>
- <item id="1204" image="armor-head-antlerhat.png" name="Antler hat" description="A hat with antlers sticking out of it." effect="Defense: +4" type="0" weight="20">
+ <item id="1204"
+ image="armor-head-antlerhat.png"
+ name="Antler hat"
+ description="A hat with antlers sticking out of it."
+ effect="Defense: +4"
+ type="equip-head"
+ weight="20"
+ defense="4"
+ max-per-slot="1">
<sprite>head-antlerhat.xml</sprite>
</item>
- <item id="1205" image="armor-head-christmastree.png" name="Christmas tree hat" description="A hat shaped like a Christmas tree." effect="Defense: +2" type="0" weight="25">
+ <item id="1205"
+ image="armor-head-christmastree.png"
+ name="Christmas tree hat"
+ description="A hat shaped like a Christmas tree."
+ effect="Defense: +2"
+ type="equip-head"
+ weight="25"
+ defense="2"
+ max-per-slot="1">
<sprite>head-christmastree.xml</sprite>
</item>
- <item id="1206" image="armor-head-santabeardhat.png" name="Santa beard hat" description="Now you will look just like Santa Claus!" effect="Defense: +5" type="0" weight="30">
+ <item id="1206"
+ image="armor-head-santabeardhat.png"
+ name="Santa beard hat"
+ description="Now you will look just like Santa Claus!"
+ effect="Defense: +5"
+ type="equip-head"
+ weight="30"
+ defense="5"
+ max-per-slot="1">
<sprite>head-santabeardhat.xml</sprite>
</item>
- <item id="1207" image="generic-redstocking.png" name="Red Christmas stocking" description="Eww, it's smelly!" effect="" type="0" weight="20"/>
- <item id="1208" image="generic-easteregg-red.png" name="Red Easter Egg" description="A red easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/>
- <item id="1209" image="generic-easteregg-green.png" name="Green Easter Egg" description="A green easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/>
- <item id="1210" image="generic-easteregg-blue.png" name="Blue Easter Egg" description="A blue easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/>
- <item id="1211" image="generic-easteregg-yellow.png" name="Yellow Easter Egg" description="A yellow easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/>
- <item id="1212" image="generic-easteregg-pink.png" name="Pink Easter Egg" description="A pink easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/>
- <item id="1213" image="generic-easteregg-teal.png" name="Teal Easter Egg" description="A teal easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/>
- <item id="1214" image="armor-head-bunnyears.png" name="Bunny Ears" description="A headband with plush bunny ears." effect="Defense: +10" type="0" weight="20">
+ <item id="1207"
+ image="generic-redstocking.png"
+ name="Red Christmas stocking"
+ description="Eww, it's smelly!"
+ effect=""
+ type="generic"
+ weight="20"
+ max-per-slot="10"/>
+ <item id="1208"
+ image="generic-easteregg-red.png"
+ name="Red Easter Egg"
+ description="A red easter egg. Find all six different easter eggs to win a prize."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="1209"
+ image="generic-easteregg-green.png"
+ name="Green Easter Egg"
+ description="A green easter egg. Find all six different easter eggs to win a prize."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="1210"
+ image="generic-easteregg-blue.png"
+ name="Blue Easter Egg"
+ description="A blue easter egg. Find all six different easter eggs to win a prize."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="1211"
+ image="generic-easteregg-yellow.png"
+ name="Yellow Easter Egg"
+ description="A yellow easter egg. Find all six different easter eggs to win a prize."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="1212"
+ image="generic-easteregg-pink.png"
+ name="Pink Easter Egg"
+ description="A pink easter egg. Find all six different easter eggs to win a prize."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="1213"
+ image="generic-easteregg-teal.png"
+ name="Teal Easter Egg"
+ description="A teal easter egg. Find all six different easter eggs to win a prize."
+ effect=""
+ type="generic"
+ weight="10"
+ max-per-slot="10"/>
+ <item id="1214"
+ image="armor-head-bunnyears.png"
+ name="Bunny Ears"
+ description="A headband with plush bunny ears."
+ effect="Defense: +10"
+ type="equip-head"
+ defense="10"
+ weight="20">
<sprite>head-bunnyears.xml</sprite>
</item>
-</items> \ No newline at end of file
+</items>
diff --git a/maps/new_10-1.tmx b/maps/new_10-1.tmx
index cba0fc7e..62c353d7 100644
--- a/maps/new_10-1.tmx
+++ b/maps/new_10-1.tmx
@@ -52,5 +52,19 @@
</property>
</properties>
</object>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="592"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="592"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="624"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="624"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="624"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2096" y="624"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="656"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="656"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="656"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2096" y="656"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="1968" y="688"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="688"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="688"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="688"/>
</objectgroup>
</map>
diff --git a/maps/new_11-1.tmx b/maps/new_11-1.tmx
index 6d4bca5b..15d53d14 100644
--- a/maps/new_11-1.tmx
+++ b/maps/new_11-1.tmx
@@ -130,5 +130,19 @@
</property>
</properties>
</object>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="4016"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="4016"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="4048"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="4048"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="4048"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2096" y="4048"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="4080"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="4080"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="4080"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2096" y="4080"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="1968" y="4112"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="4112"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="4112"/>
+ <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="4112"/>
</objectgroup>
</map>
diff --git a/monsters.xml b/monsters.xml
index 4721dc57..73c53f37 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1,10 +1,51 @@
<monsters>
+
<monster id="0" name="Maggot" targetCursor="small">
<sprite>monster-maggot.xml</sprite>
<sound event="hit">maggot-hit1.ogg</sound>
<sound event="hit">maggot-hit2.ogg</sound>
<sound event="miss">maggot-miss1.ogg</sound>
<sound event="die">maggot-dying1.ogg</sound>
+ <drop item="505" percent="8"/>
+ <drop item="518" percent="4"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="502" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="64"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <exp>10</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="5"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ angle="10"
+ animation="attack"
+ />
</monster>
<monster id="1" name="Scorpion">
@@ -14,6 +55,53 @@
<sound event="hit">scorpion-hit3.ogg</sound>
<sound event="hit">scorpion-hit4.ogg</sound>
<sound event="miss">scorpion-miss1.ogg</sound>
+ <drop item="507" percent="7"/>
+ <drop item="510" percent="1"/>
+ <drop item="509" percent="0.5"/>
+ <drop item="518" percent="7"/>
+ <exp>20</exp>
+ <attributes
+ hp="20"
+ size="8"
+ speed="192"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ />
+ <!-- doesn't move much, but attacks when you are comming too close. -->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="2"
+ stroll-range="1"
+ attack-distance="64"
+ />
+ <!-- slow, strong, long-range tail attack-->
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="5"
+ aft-delay="15"
+ damage-factor="3"
+ range="64"
+ angle="1"
+ particle-effect="graphics/particles/attack.particle.xml"
+ action="special1"
+ />
+ <!-- fast, weak, short-range scissor attack -->
+ <attack id="2"
+ priority="4"
+ type="physical"
+ pre-delay="3"
+ aft-delay="3"
+ damage-factor="1"
+ range="32"
+ angle="45"
+ />
</monster>
<monster id="2" name="Red Scorpion">
@@ -23,11 +111,80 @@
<sound event="hit">scorpion-hit3.ogg</sound>
<sound event="hit">scorpion-hit4.ogg</sound>
<sound event="miss">scorpion-miss1.ogg</sound>
+ <drop item="517" percent="20"/>
+ <drop item="509" percent="1"/>
+ <drop item="518" percent="5"/>
+ <drop item="1200" percent="0.1"/>
+ <drop item="1199" percent="7.6"/>
+ <drop item="1201" percent="5.4"/>
+ <drop item="524" percent="0.1"/>
+ <exp>50</exp>
+ <attributes
+ hp="20"
+ size="8"
+ speed="192"
+ attack-min="20"
+ attack-delta="10"
+ attack-magic="0"
+ hit="30"
+ evade="30"
+ physical-defence="5"
+ magical-defence="0"
+ />
+ <!-- also quite lazy when unprovoked but much more territorial
+ than the normal one-->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="6"
+ stroll-range="1"
+ attack-distance="64"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ element="fire"
+ pre-delay="5"
+ aft-delay="10"
+ damage-factor="1"
+ range="64"
+ angle="10"
+ />
</monster>
<monster id="3" name="Green Slime">
<sprite>monster-slime.xml|#72982c,ffffff</sprite>
<sound event="hit">slime-hit1.ogg</sound>
+ <drop item="502" percent="2"/>
+ <drop item="513" percent="1"/>
+ <drop item="501" percent="1"/>
+ <drop item="521" percent="1"/>
+ <drop item="522" percent="1.9"/>
+ <drop item="526" percent="0.1"/>
+ <drop item="503" percent="5"/>
+ <drop item="535" percent="7.5"/>
+ <exp>60</exp>
+ <attributes
+ hp="200"
+ size="4"
+ speed="32"
+ attack-min="2"
+ attack-delta="10"
+ attack-magic="0"
+ hit="100"
+ evade="10"
+ physical-defence="0"
+ magical-defence="0"
+ />
+ <!-- Is fulfilling some unknown purpose that requires it to move around
+ a lot and leaves no time for pursing attackers -->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="4"
+ stroll-range="24"
+ attack-distance="32"
+ />
</monster>
<monster id="4" name="Giant Maggot" targetCursor="large">
@@ -36,16 +193,36 @@
<sound event="hit">maggot-hit2.ogg</sound>
<sound event="miss">maggot-miss1.ogg</sound>
<sound event="die">maggot-dying1.ogg</sound>
+ <drop item="1199" percent="9"/>
+ <drop item="519" percent="1"/>
+ <drop item="518" percent="7.5"/>
+ <drop item="501" percent="50"/>
+ <drop item="502" percent="30"/>
+ <drop item="503" percent="0.1"/>
+ <drop item="526" percent="0.1"/>
</monster>
<monster id="5" name="Yellow Slime">
<sprite>monster-slime.xml|#b47f00,ffffff</sprite>
<sound event="hit">slime-hit1.ogg</sound>
+ <drop item="534" percent="2"/>
+ <drop item="519" percent="1"/>
+ <drop item="501" percent="3.5"/>
+ <drop item="502" percent="2.5"/>
+ <drop item="522" percent="0.1"/>
</monster>
<monster id="6" name="Red Slime">
<sprite>monster-slime.xml|#7e0000,ffffff</sprite>
<sound event="hit">slime-hit1.ogg</sound>
+ <drop item="1201" percent="3"/>
+ <drop item="509" percent="1.1"/>
+ <drop item="521" percent="2"/>
+ <drop item="523" percent="0.4"/>
+ <drop item="525" percent="0.8"/>
+ <drop item="535" percent="7.5"/>
+ <drop item="528" percent="2.5"/>
+ <drop item="531" percent="1.5"/>
</monster>
<monster id="7" name="Black Scorpion">
@@ -55,6 +232,9 @@
<sound event="hit">scorpion-hit3.ogg</sound>
<sound event="hit">scorpion-hit4.ogg</sound>
<sound event="miss">scorpion-miss1.ogg</sound>
+ <drop item="523" percent="1.5"/>
+ <drop item="509" percent="1.0"/>
+ <drop item="518" percent="8"/>
</monster>
<monster id="8" name="Snake">
@@ -66,15 +246,27 @@
<sound event="hit">fire-goblin-hit1.ogg</sound>
<sound event="hit">fire-goblin-hit2.ogg</sound>
<sound event="miss">fire-goblin-miss1.ogg</sound>
+ <drop item="505" percent="8"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="518" percent="8"/>
+ <drop item="502" percent="1.5"/>
+ <drop item="521" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
</monster>
<monster id="10" name="Spider">
<sprite>monster-spider.xml</sprite>
+ <drop item="537" percent="5"/>
+ <drop item="535" percent="1"/>
</monster>
<monster id="11" name="Evil Mushroom">
<sprite>monster-mushroom-red.xml</sprite>
<sound event="hit">shroom-hit1.ogg</sound>
+ <drop item="535" percent="5"/>
+ <drop item="540" percent="0.1"/>
+ <drop item="534" percent="1"/>
+ <drop item="566" percent="5"/>
</monster>
<monster id="12" name="Flower">
@@ -82,31 +274,60 @@
<sound event="hit">flower-hit1.ogg</sound>
<sound event="hit">flower-hit2.ogg</sound>
<sound event="miss">flower-miss1.ogg</sound>
+ <drop item="535" percent="1"/>
+ <drop item="540" percent="0.1"/>
+ <drop item="1199" percent="1"/>
+ <drop item="526" percent="4"/>
+ <drop item="565" percent="5"/>
</monster>
<monster id="13" name="Santa Slime">
<sprite>monster-slime-santa.xml</sprite>
+ <drop item="512" percent="8"/>
+ <drop item="513" percent="7"/>
+ <drop item="514" percent="6"/>
+ <drop item="519" percent="5"/>
+ <drop item="527" percent="4"/>
+ <drop item="538" percent="5"/>
</monster>
<monster id="14" name="Rudolph Slime">
<sprite>monster-slime-rudolph.xml</sprite>
+ <drop item="504" percent="8"/>
+ <drop item="506" percent="5"/>
+ <drop item="508" percent="2"/>
+ <drop item="509" percent="3"/>
+ <drop item="510" percent="6"/>
+ <drop item="515" percent="8"/>
+ <drop item="516" percent="5"/>
</monster>
<monster id="15" name="Bat">
<sprite>monster-bat.xml</sprite>
<sound event="die">bat-dying1.ogg</sound>
<sound event="hit">bat-hit1.ogg</sound>
+ <drop item="505" percent="8"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="518" percent="4"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="521" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
</monster>
<monster id="16" name="Pinkie" targetCursor="small">
<sprite>monster-pinkie.xml</sprite>
<sound event="hit">pinkie-hit1.ogg</sound>
<sound event="miss">pinkie-miss1.ogg</sound>
+ <drop item="614" percent="8"/>
</monster>
<monster id="17" name="Spiky Mushroom">
<sprite>monster-mushroom-spiky.xml</sprite>
<sound event="hit">shroom-hit1.ogg</sound>
+ <drop item="567" percent="8"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="518" percent="0.5"/>
+ <drop item="613" percent="1.5"/>
</monster>
<monster id="18" name="Fluffy">
@@ -116,10 +337,15 @@
<sound event="hit">fluffy-hit3.ogg</sound>
<sound event="miss">fluffy-miss1.ogg</sound>
<sound event="hurt">fluffy-hurt1.ogg</sound>
+ <drop item="611" percent="8"/>
+ <drop item="527" percent="1.5"/>
+ <drop item="535" percent="4"/>
</monster>
<monster id="19" name="Cave Snake">
<sprite>monster-snake-cave.xml</sprite>
+ <drop item="612" percent="8"/>
+ <drop item="610" percent="0.1"/>
</monster>
<monster id="20" name="Pumpkin Ghost">
@@ -128,10 +354,14 @@
<monster id="21" name="Fire Skull">
<sprite>monster-skull-fire.xml</sprite>
+ <drop item="621" percent="0.1"/>
+ <drop item="540" percent="1.5"/>
</monster>
<monster id="22" name="Poison Skull">
<sprite>monster-skull-poison.xml</sprite>
+ <drop item="621" percent="0.1"/>
+ <drop item="540" percent="1.5"/>
</monster>
<monster id="23" name="Log Head">
@@ -141,6 +371,7 @@
<sound event="hurt">loghead-hurt3.ogg</sound>
<sound event="hurt">loghead-hurt4.ogg</sound>
<sound event="hurt">loghead-hurt5.ogg</sound>
+ <drop item="569" percent="20"/>
</monster>
<monster id="24" name="Mountain Snake">
@@ -156,4 +387,4 @@
<sound event="hurt">fluffy-hurt1.ogg</sound>
</monster>
-</monsters> \ No newline at end of file
+</monsters>
diff --git a/npcs.xml b/npcs.xml
new file mode 100644
index 00000000..72b7b2e7
--- /dev/null
+++ b/npcs.xml
@@ -0,0 +1,80 @@
+<!--
+ This file maps the NPC appearance IDs the server is sending to the spritesheet(s).
+
+ Note that it is possible to give an NPC multiple sprites. In this case the
+ sprites are drawn in order of declaration.
+
+ IDs 101-199 should be used for unanimated NPCs (100 is added for 0.0 client compatibility)
+-->
+<npcs>
+ <npc id="101"><sprite variant="1">npc.xml</sprite></npc><!-- Fat guy with scissors -->
+ <npc id="102"><sprite variant="2">npc.xml</sprite></npc><!-- Oriental trader -->
+ <npc id="103"><sprite variant="3">npc.xml</sprite></npc><!-- Boy with white hair -->
+ <npc id="104"><sprite variant="4">npc.xml</sprite></npc><!-- Guy in black cloak -->
+ <npc id="105"><sprite variant="5">npc.xml</sprite></npc><!-- Soldier with sword -->
+ <npc id="106"><sprite variant="6">npc.xml</sprite></npc><!-- Santa Clause -->
+ <npc id="107"><sprite variant="7">npc.xml</sprite></npc><!-- Girl with pink hair and blue top -->
+ <npc id="108"><sprite variant="8">npc.xml</sprite></npc><!-- Scholar guy with glasses -->
+ <npc id="109"><sprite variant="9">npc.xml</sprite></npc><!-- Woman with green hair and pink dress -->
+ <npc id="110"><sprite variant="10">npc.xml</sprite></npc><!-- Miner -->
+ <npc id="111"><sprite variant="11">npc.xml</sprite></npc><!-- Soldier with spear -->
+ <npc id="112"><sprite variant="12">npc.xml</sprite></npc><!-- Treasure chest -->
+ <npc id="113"><sprite variant="13">npc.xml</sprite></npc><!-- Barkeeper -->
+ <npc id="114"><sprite variant="14">npc.xml</sprite></npc><!-- Gnome with hat -->
+ <npc id="115"><sprite variant="15">npc.xml</sprite></npc><!-- Little blue-haired girl -->
+ <npc id="116"><sprite variant="16">npc.xml</sprite></npc><!-- Guy with red hair and green cloak -->
+ <npc id="117"><sprite variant="17">npc.xml</sprite></npc><!-- Old geezer with rod -->
+ <npc id="118"><sprite variant="18">npc.xml</sprite></npc><!-- Boy with brown hair -->
+ <npc id="119"><sprite variant="19">npc.xml</sprite></npc><!-- Nurse without hat -->
+ <npc id="120"><sprite variant="20">npc.xml</sprite></npc><!-- Nurse with hat -->
+ <npc id="121"><sprite variant="21">npc.xml</sprite></npc><!-- Guy with brown hair in plain clothes -->
+ <npc id="122"><sprite variant="22">npc.xml</sprite></npc><!-- Soldier -->
+ <npc id="123"><sprite variant="23">npc.xml</sprite></npc><!-- Soldier with sword and shield -->
+ <npc id="124"><sprite variant="24">npc.xml</sprite></npc><!-- Soldier with sword, shield and helmet -->
+ <npc id="125"><sprite variant="25">npc.xml</sprite></npc><!-- Guy with black hair in plain clothes -->
+ <npc id="126"><sprite variant="26">npc.xml</sprite></npc><!-- Guy with black clothes -->
+ <npc id="127"><sprite variant="27">npc.xml</sprite></npc><!-- Guy with black clothes and axe -->
+ <npc id="128"><sprite variant="28">npc.xml</sprite></npc><!-- empty (Invisible NPC) -->
+ <npc id="129"><sprite variant="29">npc.xml</sprite></npc><!-- Nomad, standing -->
+ <npc id="130"><sprite variant="30">npc.xml</sprite></npc><!-- Snowman -->
+ <npc id="131"><sprite variant="31">npc.xml</sprite></npc><!-- Paperboy (wtf? how does this one fit in a fantasy game?) -->
+ <npc id="132"><sprite variant="32">npc.xml</sprite></npc><!-- Nomad, sitting -->
+ <npc id="133"><sprite variant="33">npc.xml</sprite></npc><!-- Nomad, sitting with pipe -->
+ <npc id="134"><sprite variant="34">npc.xml</sprite></npc><!-- Captain Kirk -->
+ <npc id="135"><sprite variant="35">npc.xml</sprite></npc><!-- Mr. Spock -->
+ <npc id="136"><sprite variant="36">npc.xml</sprite></npc><!-- Guy with sword over shoulder -->
+ <npc id="137"><sprite variant="37">npc.xml</sprite></npc><!-- Creepy surgeon guy -->
+ <npc id="138"><sprite variant="38">npc.xml</sprite></npc><!-- Metrosexual guy with pink jacket on stool -->
+ <npc id="139"><sprite variant="39">npc.xml</sprite></npc><!-- Zombie pirate captain-->
+ <npc id="140"><sprite variant="40">npc.xml</sprite></npc><!-- Girl in playboy bunny costume -->
+ <npc id="141"><sprite variant="41">npc.xml</sprite></npc><!-- Woman with green dress and apron -->
+ <npc id="142"><sprite variant="42">npc.xml</sprite></npc><!-- Lumberjack -->
+ <npc id="143"><sprite variant="43">npc.xml</sprite></npc><!-- Farmer -->
+ <npc id="144"><sprite variant="44">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="145"><sprite variant="45">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="146"><sprite variant="46">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="147"><sprite variant="47">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="148"><sprite variant="48">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="149"><sprite variant="49">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="150"><sprite variant="50">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="151"><sprite variant="51">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="152"><sprite variant="52">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="153"><sprite variant="53">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="154"><sprite variant="54">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="155"><sprite variant="55">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+ <npc id="156"><sprite variant="56">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) -->
+
+ <npc id="200">
+ <sprite>npc-test.xml</sprite>
+ </npc>
+ <npc id="201">
+ <!-- This entry demonstrates that an NPC can be constructed from multiple preexisting
+ spritesets. While using the default player sprite and normal player equipment can save
+ time it is usually better to create a new NPC as one graphic from scratch. -->
+ <sprite>player_female_base.xml</sprite>
+ <sprite>leg-jeans-female.xml</sprite>
+ <sprite>hairstyle4-female.xml|#bb2222,ffee33</sprite>
+ </npc>
+
+
+</npcs>