diff options
author | Wombat <hpwombat@yahoo.com> | 2011-02-07 04:20:36 -0500 |
---|---|---|
committer | Wombat <hpwombat@yahoo.com> | 2011-02-07 04:22:35 -0500 |
commit | afd624943edd74073d02a7e7e1566be88d6f47d1 (patch) | |
tree | b00fe2ecb1b20e140f6fd63e55c657cf83c292c5 | |
parent | 0ee3b0ea13f0b81f72e5a1099af05e07e26b0179 (diff) | |
download | clientdata-afd624943edd74073d02a7e7e1566be88d6f47d1.tar.gz clientdata-afd624943edd74073d02a7e7e1566be88d6f47d1.tar.bz2 clientdata-afd624943edd74073d02a7e7e1566be88d6f47d1.tar.xz clientdata-afd624943edd74073d02a7e7e1566be88d6f47d1.zip |
brass equipment, sorcerer robe, graphics, new equipment folders
26 files changed, 1179 insertions, 6 deletions
diff --git a/graphics/items/equipment/chest/brassplate.png b/graphics/items/equipment/chest/brassplate.png Binary files differnew file mode 100644 index 00000000..b521d2a5 --- /dev/null +++ b/graphics/items/equipment/chest/brassplate.png diff --git a/graphics/items/equipment/chest/sorcerer-robe.png b/graphics/items/equipment/chest/sorcerer-robe.png Binary files differnew file mode 100644 index 00000000..5df982e7 --- /dev/null +++ b/graphics/items/equipment/chest/sorcerer-robe.png diff --git a/graphics/items/equipment/feet/brassboots.png b/graphics/items/equipment/feet/brassboots.png Binary files differnew file mode 100644 index 00000000..20748fb0 --- /dev/null +++ b/graphics/items/equipment/feet/brassboots.png diff --git a/graphics/items/equipment/hands/brassgloves.png b/graphics/items/equipment/hands/brassgloves.png Binary files differnew file mode 100644 index 00000000..d47cc57c --- /dev/null +++ b/graphics/items/equipment/hands/brassgloves.png diff --git a/graphics/items/equipment/head/brasshelmet.png b/graphics/items/equipment/head/brasshelmet.png Binary files differnew file mode 100644 index 00000000..0b8514df --- /dev/null +++ b/graphics/items/equipment/head/brasshelmet.png diff --git a/graphics/items/equipment/leg/brasspants.png b/graphics/items/equipment/leg/brasspants.png Binary files differnew file mode 100644 index 00000000..9d552bd2 --- /dev/null +++ b/graphics/items/equipment/leg/brasspants.png diff --git a/graphics/items/equipment/shield/brassshield.png b/graphics/items/equipment/shield/brassshield.png Binary files differnew file mode 100644 index 00000000..5753148a --- /dev/null +++ b/graphics/items/equipment/shield/brassshield.png diff --git a/graphics/sprites/equipment/chest/brassplate-female.png b/graphics/sprites/equipment/chest/brassplate-female.png Binary files differnew file mode 100644 index 00000000..7035c735 --- /dev/null +++ b/graphics/sprites/equipment/chest/brassplate-female.png diff --git a/graphics/sprites/equipment/chest/brassplate-female.xml b/graphics/sprites/equipment/chest/brassplate-female.xml new file mode 100644 index 00000000..da984634 --- /dev/null +++ b/graphics/sprites/equipment/chest/brassplate-female.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/chest/brassplate-female.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/chest/brassplate-male.png b/graphics/sprites/equipment/chest/brassplate-male.png Binary files differnew file mode 100644 index 00000000..49394f2e --- /dev/null +++ b/graphics/sprites/equipment/chest/brassplate-male.png diff --git a/graphics/sprites/equipment/chest/brassplate-male.xml b/graphics/sprites/equipment/chest/brassplate-male.xml new file mode 100644 index 00000000..d4400a4f --- /dev/null +++ b/graphics/sprites/equipment/chest/brassplate-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/chest/brassplate-male.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/feet/brassboots-female.png b/graphics/sprites/equipment/feet/brassboots-female.png Binary files differnew file mode 100644 index 00000000..6e084914 --- /dev/null +++ b/graphics/sprites/equipment/feet/brassboots-female.png diff --git a/graphics/sprites/equipment/feet/brassboots-female.xml b/graphics/sprites/equipment/feet/brassboots-female.xml new file mode 100644 index 00000000..eee14b80 --- /dev/null +++ b/graphics/sprites/equipment/feet/brassboots-female.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/feet/brassboots-female.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/feet/brassboots-male.png b/graphics/sprites/equipment/feet/brassboots-male.png Binary files differnew file mode 100644 index 00000000..7086470d --- /dev/null +++ b/graphics/sprites/equipment/feet/brassboots-male.png diff --git a/graphics/sprites/equipment/feet/brassboots-male.xml b/graphics/sprites/equipment/feet/brassboots-male.xml new file mode 100644 index 00000000..ada5bedf --- /dev/null +++ b/graphics/sprites/equipment/feet/brassboots-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/feet/brassboots-male.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/hands/brassgloves-female.png b/graphics/sprites/equipment/hands/brassgloves-female.png Binary files differnew file mode 100644 index 00000000..ef4e19d5 --- /dev/null +++ b/graphics/sprites/equipment/hands/brassgloves-female.png diff --git a/graphics/sprites/equipment/hands/brassgloves-female.xml b/graphics/sprites/equipment/hands/brassgloves-female.xml new file mode 100644 index 00000000..b4f3551c --- /dev/null +++ b/graphics/sprites/equipment/hands/brassgloves-female.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/hands/brassgloves-female.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/hands/brassgloves-male.png b/graphics/sprites/equipment/hands/brassgloves-male.png Binary files differnew file mode 100644 index 00000000..b5379063 --- /dev/null +++ b/graphics/sprites/equipment/hands/brassgloves-male.png diff --git a/graphics/sprites/equipment/hands/brassgloves-male.xml b/graphics/sprites/equipment/hands/brassgloves-male.xml new file mode 100644 index 00000000..958e5191 --- /dev/null +++ b/graphics/sprites/equipment/hands/brassgloves-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/hands/brassgloves-male.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/head/brasshelmet.png b/graphics/sprites/equipment/head/brasshelmet.png Binary files differnew file mode 100644 index 00000000..c5d35cee --- /dev/null +++ b/graphics/sprites/equipment/head/brasshelmet.png diff --git a/graphics/sprites/equipment/head/brasshelmet.xml b/graphics/sprites/equipment/head/brasshelmet.xml new file mode 100644 index 00000000..30f77c39 --- /dev/null +++ b/graphics/sprites/equipment/head/brasshelmet.xml @@ -0,0 +1,142 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/brasshelmet.png" width="27" height="19" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY ="-42" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY ="-42"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY ="-42"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY ="-42"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY ="-41" delay="75"/> + <frame index="0" offsetX="-1" offsetY ="-42" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-42" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-41" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-42" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-42" delay="75" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY ="-42" delay="75"/> + <frame index="1" offsetX="4" offsetY ="-41" delay="75"/> + <frame index="1" offsetX="4" offsetY ="-42" delay="75"/> + <frame index="1" offsetX="4" offsetY ="-42" delay="75"/> + <frame index="1" offsetX="4" offsetY ="-41" delay="75"/> + <frame index="1" offsetX="4" offsetY ="-42" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY ="-42" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-42" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY ="-42" delay="75"/> + <frame index="3" offsetX="2" offsetY ="-41" delay="75"/> + <frame index="3" offsetX="2" offsetY ="-42" delay="75"/> + <frame index="3" offsetX="2" offsetY ="-42" delay="75"/> + <frame index="3" offsetX="2" offsetY ="-41" delay="75"/> + <frame index="3" offsetX="2" offsetY ="-42" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY ="-40" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-41" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-38" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-37" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="7" offsetY ="-43" delay="75" /> + <frame index="1" offsetX="7" offsetY ="-44" delay="75" /> + <frame index="1" offsetX="3" offsetY ="-41" delay="75" /> + <frame index="1" offsetX="2" offsetY ="-40" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-39" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-2" offsetY ="-43" delay="75"/> + <frame index="3" offsetX="-2" offsetY ="-44" delay="75"/> + <frame index="3" offsetX="1" offsetY ="-41" delay="75"/> + <frame index="3" offsetX="2" offsetY ="-40" delay="75"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY ="-41" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-41" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-41" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-40" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-41" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY ="-42" delay="75" /> + <frame index="1" offsetX="6" offsetY ="-42" delay="75" /> + <frame index="1" offsetX="6" offsetY ="-42" delay="75" /> + <frame index="1" offsetX="8" offsetY ="-43" delay="75" /> + <frame index="1" offsetX="8" offsetY ="-43" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY ="-42" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-42" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-41" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/> + <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/> + <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-43" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-43" delay="75"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY ="-30" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="7" offsetY ="-33"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY ="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY ="-33"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="31" offsetY="-8"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/leg/brasspants-female.png b/graphics/sprites/equipment/leg/brasspants-female.png Binary files differnew file mode 100644 index 00000000..e100059f --- /dev/null +++ b/graphics/sprites/equipment/leg/brasspants-female.png diff --git a/graphics/sprites/equipment/leg/brasspants-female.xml b/graphics/sprites/equipment/leg/brasspants-female.xml new file mode 100644 index 00000000..9567b7a6 --- /dev/null +++ b/graphics/sprites/equipment/leg/brasspants-female.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/leg/brasspants-female.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/leg/brasspants-male.png b/graphics/sprites/equipment/leg/brasspants-male.png Binary files differnew file mode 100644 index 00000000..ee682d84 --- /dev/null +++ b/graphics/sprites/equipment/leg/brasspants-male.png diff --git a/graphics/sprites/equipment/leg/brasspants-male.xml b/graphics/sprites/equipment/leg/brasspants-male.xml new file mode 100644 index 00000000..b7ea46b7 --- /dev/null +++ b/graphics/sprites/equipment/leg/brasspants-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/leg/brasspants-male.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> @@ -61,9 +61,9 @@ <sprite>hairstyle16.xml</sprite> </item> <item id="-17" type="hairsprite" name="Tousled layers"> - <sprite>hairstyle17.xml</sprite> + <sprite>hairstyle17.xml</sprite> </item> - + <!-- Treating the base sprite as equipment too will be useful when we implement other playable races --> <item id="-100" type="racesprite" name="Human"> @@ -758,7 +758,7 @@ name="Iron Potion" description="Increases your attack strength." effect="Attack strength increase (temporary)" - type="generic" + type="usable" weight="10" max-per-slot="10"/> <item id="568" @@ -766,7 +766,7 @@ name="Concentration Potion" description="Increases your attack speed." effect="Attack speed increase (temporary)" - type="generic" + type="usable" weight="10" max-per-slot="10"/> <item id="569" @@ -2414,7 +2414,7 @@ name="Diluted Concentration Potion" description="A bottle of diluted concentration potion." effect="Attack speed increase (temporary)" - type="generic" + type="usable" weight="10" max-per-slot="10"/> <item id="745" @@ -2422,7 +2422,7 @@ name="Dark Concentration Potion" description="This potion smells like burnt sugar." effect="Attack speed increase (temporary)" - type="generic" + type="usable" weight="10" max-per-slot="10"/> <item id="746" @@ -2871,6 +2871,84 @@ <sprite gender="male">chest-leather-male.xml|#573a26,c9866b,d3b79e,ffffff;#b96b3d,fbf5f1</sprite> <sprite gender="female">chest-leather-female.xml|#412300,c9866b,8d4900;#ffff00</sprite> </item> + <item id="792" + image="equipment/feet/brassboots.png" + name="Brass Mail Boots" + description="A pair of brass plate boots" + effect="" + type="equip-feet" + defense="1" + weight="30"> + <sprite gender="male">equipment/feet/brassboots-male.xml</sprite> + <sprite gender="female">equipment/feet/brassboots-female.xml</sprite> + </item> + <item id="793" + image="equipment/chest/brassplate.png" + name="Brass Plate Chest" + description="brass plate chest armor" + effect="" + type="equip-torso" + weight="2000" + defense="25" + max-per-slot="1"> + <sprite gender="male">equipment/chest/brassplate-male.xml|#FBF5E9</sprite> + <sprite gender="female">equipment/chest/brassplate-female.xml|#FBF5E9</sprite> + </item> + <item id="794" + image="equipment/hands/brassgloves.png" + name="Brass Plate Gloves" + description="A pair of brass plate gloves" + effect="" + type="equip-arms" + weight="40" + defense="4" + max-per-slot="1"> + <sprite gender="male">equipment/hands/brassgloves-male.xml</sprite> + <sprite gender="female">equipment/hands/brassgloves-female.xml</sprite> + </item> + <item id="795" + image="equipment/head/brasshelmet.png" + name="Brass Plate Helmet" + description="brass plate helmet" + effect="" + type="equip-head" + defense="15" + weight="400" + max-per-slot="1"> + <sprite>equipment/head/brasshelmet.xml</sprite> + </item> + <item id="796" + image="equipment/leg/brasspants.png" + name="Brass Plate Legs" + description="brass plate leg armor" + effect="" + type="equip-legs" + weight="150" + defense="" + max-per-slot="1"> + <sprite gender="male">equipment/leg/brasspants-male.xml</sprite> + <sprite gender="female">equipment/leg/brasspants-female.xml</sprite> + </item> + <item id="797" + image="equipment/shield/brassshield.png" + name="Steel Shield" + description="A shield made of brass." + effect="+20% Defense" + type="equip-shield" + weight="2500" + max-per-slot="1"/> + <item id="798" + image="equipment/items/chest/sorcerer-robe.png" + name="Silk Robe" + description="A light and shimmering silk robe." + effect="+5% Defense" + type="equip-torso" + weight="5" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#ffffff</sprite> + <sprite gender="female">equipmet/chest/sorcerer-robe-female.xml|#ffffff</sprite> + </item> <!-- HERE ARE SOME UNUSED ITEM IDS --> @@ -3472,6 +3550,7 @@ image="weapon-thrown-bonedarts.png" name="Bone Arrows" description="Arrows made from bone. Not much different from the normal variety, but are much lighter." + effect="+55 Damage" type="equip-ammo" weight="0"/> @@ -5213,6 +5292,126 @@ max-per-slot="1"> <sprite>equipment/head/bowler-hat.xml|#104010,208020,30c030</sprite> </item> + <item id="2220" + image="equipment/chest/sorcerer-robe.png|W:#580000,A40000,C02020,ff6060" + name="Red Sorcerer Robe (Red)" + description="A red lined red sorcerer robe." + effect="+5% Defense" + type="equip-torso" + weight="30" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#580000,A40000,C02020,ff6060</sprite> + <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#580000,A40000,C02020,ff6060</sprite> + </item> + <item id="2221" + image="equipment/chest/sorcerer-robe.png|W:#115511,22aa22,99dd99" + name="Green Sorcerer Robe (Red)" + description="A red lined green sorcerer robe." + effect="+5% Defense" + type="equip-torso" + weight="30" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#115511,22aa22,99dd99</sprite> + <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#115511,22aa22,99dd99</sprite> + </item> + <item id="2222" + image="equipment/chest/sorcerer-robe.png|W:#222255,6666ff" + name="Dark Blue Sorcerer Robe (Red)" + description="A red lined blue sorcerer robe." + effect="+5% Defense" + type="equip-torso" + weight="30" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#222255,6666ff</sprite> + <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#222255,6666ff</sprite> + </item> + <item id="2223" + image="equipment/chest/sorcerer-robe.png|W:#846211,dab333,fffb93,ffffff" + name="Yellow Sorcerer Robe (Red)" + description="A red lined yelllow sorcerer robe." + effect="+5% Defense" + type="equip-torso" + weight="30" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#846211,dab333,fffb93,ffffff</sprite> + <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#846211,dab333,fffb93,ffffff</sprite> + </item> + <item id="2224" + image="equipment/chest/sorcerer-chest-robe.png|W:#16486e,498ec5,e4f2fc" + name="Light Blue Sorcerer Robe (Red)" + description="A red lined light blue sorcerer robe." + effect="+5% Defense" + type="equip-torso" + weight="30" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#16486e,498ec5,e4f2fc</sprite> + <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#16486e,498ec5,e4f2fc</sprite> + </item> + <item id="2225" + image="equipment/chest/sorcerer-robe.png|W:#56002f,930050,fe70bd,feb7de,ffffff" + name="Pink Sorcerer Robe (Red)" + description="A red lined pink sorcerer robe." + effect="+5% Defense" + type="equip-torso" + weight="30" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#56002f,930050,fe70bd,feb7de,ffffff</sprite> + <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#56002f,930050,fe70bd,feb7de,ffffff</sprite> + </item> + <item id="2226" + image="equipment/chest/sorcerer-robe.png|W:#111111,222222,333333,444444,555555,aaaaaa" + name="Black Sorcerer Robe (Red)" + description="A light and shimmering silk robe." + effect="+5% Defense" + type="equip-torso" + weight="30" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite> + <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite> + </item> + <item id="2227" + image="equipment/chest/sorcerer-robe.png|W:#80280f,b04810,ef681f,ffb830" + name="Orange Sorcerer Robe (Red)" + description="A red lined orange sorcerer robe." + effect="+5% Defense" + type="equip-torso" + weight="30" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#80280f,b04810,ef681f,ffb830</sprite> + <sprite gender="female">cequipment/chest/sorcerer-robe-female.xml|#80280f,b04810,ef681f,ffb830</sprite> + </item> + <item id="2228" + image="equipment/chest/sorcerer-robe.png|W:#4f0a76,8010c0,d699f7" + name="Purple Sorcerer Robe (Red)" + description="A red lined purple sorcerer robe." + effect="+5% Defense" + type="equip-torso" + weight="30" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#4f0a76,8010c0,d699f7</sprite> + <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#4f0a76,8010c0,d699f7</sprite> + </item> + <item id="2229" + image="equipment/chest/sorcerer-robe.png|W:#104010,208020,30c030" + name="Dark Green Sorcerer Robe (Red)" + description="A red lined dark green sorcerer robe." + effect="+5% Defense" + type="equip-torso" + weight="30" + defense="5" + max-per-slot="1"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#104010,208020,30c030</sprite> + <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#104010,208020,30c030</sprite> + </item> <item id="3000" image="generic-jackolantern.png" name="Jack-o-Lantern" |