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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-16 17:31:35 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-16 17:31:35 +0000 |
commit | 94d5f752a3fbda4fe0b6d684804ec26d5f461a3e (patch) | |
tree | 116615b027ab538c25817d1402c5262a36a52851 | |
parent | f895e397e64c468aaf27abe0f892c511fca1d616 (diff) | |
download | clientdata-94d5f752a3fbda4fe0b6d684804ec26d5f461a3e.tar.gz clientdata-94d5f752a3fbda4fe0b6d684804ec26d5f461a3e.tar.bz2 clientdata-94d5f752a3fbda4fe0b6d684804ec26d5f461a3e.tar.xz clientdata-94d5f752a3fbda4fe0b6d684804ec26d5f461a3e.zip |
Merged in the differences with the client trunk data, in preparation of client
trunk data removal (please don't modify stuff there anymore, do it here).
-rw-r--r-- | graphics/items/armor-ring-agility-rough.png | bin | 0 -> 495 bytes | |||
-rw-r--r-- | graphics/items/armor-ring-dexterity-rough.png | bin | 0 -> 496 bytes | |||
-rw-r--r-- | graphics/items/armor-ring-intelligence-rough.png | bin | 0 -> 496 bytes | |||
-rw-r--r-- | graphics/items/armor-ring-strength-rough.png | bin | 0 -> 522 bytes | |||
-rw-r--r-- | graphics/items/armor-ring-vitality-rough.png | bin | 0 -> 496 bytes | |||
-rw-r--r-- | graphics/items/armor-ring-willpower-rough.png | bin | 0 -> 496 bytes | |||
-rw-r--r-- | graphics/sprites/npc-test.png | bin | 0 -> 27664 bytes | |||
-rw-r--r-- | graphics/sprites/npc-test.xml | 32 | ||||
-rw-r--r-- | graphics/sprites/npc-treasurebox.png | bin | 0 -> 5096 bytes | |||
-rw-r--r-- | graphics/sprites/npc-treasurebox.xml | 9 | ||||
-rw-r--r-- | items.xml | 1704 | ||||
-rw-r--r-- | maps/new_10-1.tmx | 14 | ||||
-rw-r--r-- | maps/new_11-1.tmx | 14 | ||||
-rw-r--r-- | monsters.xml | 233 | ||||
-rw-r--r-- | npcs.xml | 80 |
15 files changed, 1898 insertions, 188 deletions
diff --git a/graphics/items/armor-ring-agility-rough.png b/graphics/items/armor-ring-agility-rough.png Binary files differnew file mode 100644 index 00000000..ce3a3b14 --- /dev/null +++ b/graphics/items/armor-ring-agility-rough.png diff --git a/graphics/items/armor-ring-dexterity-rough.png b/graphics/items/armor-ring-dexterity-rough.png Binary files differnew file mode 100644 index 00000000..2ae35f49 --- /dev/null +++ b/graphics/items/armor-ring-dexterity-rough.png diff --git a/graphics/items/armor-ring-intelligence-rough.png b/graphics/items/armor-ring-intelligence-rough.png Binary files differnew file mode 100644 index 00000000..eabaf93e --- /dev/null +++ b/graphics/items/armor-ring-intelligence-rough.png diff --git a/graphics/items/armor-ring-strength-rough.png b/graphics/items/armor-ring-strength-rough.png Binary files differnew file mode 100644 index 00000000..b860d6e3 --- /dev/null +++ b/graphics/items/armor-ring-strength-rough.png diff --git a/graphics/items/armor-ring-vitality-rough.png b/graphics/items/armor-ring-vitality-rough.png Binary files differnew file mode 100644 index 00000000..8577e2ff --- /dev/null +++ b/graphics/items/armor-ring-vitality-rough.png diff --git a/graphics/items/armor-ring-willpower-rough.png b/graphics/items/armor-ring-willpower-rough.png Binary files differnew file mode 100644 index 00000000..1fd2b566 --- /dev/null +++ b/graphics/items/armor-ring-willpower-rough.png diff --git a/graphics/sprites/npc-test.png b/graphics/sprites/npc-test.png Binary files differnew file mode 100644 index 00000000..eb8f2f22 --- /dev/null +++ b/graphics/sprites/npc-test.png diff --git a/graphics/sprites/npc-test.xml b/graphics/sprites/npc-test.xml new file mode 100644 index 00000000..a221dbe6 --- /dev/null +++ b/graphics/sprites/npc-test.xml @@ -0,0 +1,32 @@ +<?xml version = '1.0'?> +<sprite action="stand" name="npc" > + <imageset width="64" height="64" name="base" src="graphics/sprites/npc-test.png" /> + <action imageset="base" name="stand" > + <animation direction="down" > + <frame index="0" /> + </animation> + <animation direction="left" > + <frame index="7" /> + </animation> + <animation direction="up" > + <frame index="14" /> + </animation> + <animation direction="right" > + <frame index="21" /> + </animation> + </action> + <action imageset="base" name="walk" > + <animation direction="down" > + <sequence end="6" delay="75" start="1" /> + </animation> + <animation direction="left" > + <sequence end="13" delay="75" start="8" /> + </animation> + <animation direction="up" > + <sequence end="20" delay="75" start="15" /> + </animation> + <animation direction="right" > + <sequence end="27" delay="75" start="22" /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npc-treasurebox.png b/graphics/sprites/npc-treasurebox.png Binary files differnew file mode 100644 index 00000000..09e602a8 --- /dev/null +++ b/graphics/sprites/npc-treasurebox.png diff --git a/graphics/sprites/npc-treasurebox.xml b/graphics/sprites/npc-treasurebox.xml new file mode 100644 index 00000000..e54d825a --- /dev/null +++ b/graphics/sprites/npc-treasurebox.xml @@ -0,0 +1,9 @@ +<?xml version = '1.0'?> +<sprite action="stand" name="open-treasure-npc" > + <imageset width="64" height="64" name="base" src="graphics/sprites/npc-treasurebox.png" /> + <action imageset="base" name="stand" > + <animation stand="default" > + <sequence end="6" delay="75" start="0" /> + </animation> + </action> +</sprite> @@ -7,44 +7,47 @@ Note that the 'attacktype' attribute isn't used anymore since version 0.0.24, but it is kept until we stop supporting 0.0.23. + + The 'weapon_type' attribute is kept for 0.0 client compatibility. Not to be + confused with 'weapon-type'. --> <items> <!-- Pseudo-item hairstyles. Using negative IDs is just a temporary solution. I would like to use the lower ID numbers when they aren't required for eAthena compatiblity anymore. --> - <item id="-1"> + <item id="-1" type="hairsprite"> <sprite gender="male">hairstyle1-male.xml</sprite> <sprite gender="female">hairstyle1-female.xml</sprite> </item> - <item id="-2"> + <item id="-2" type="hairsprite"> <sprite gender="male">hairstyle2-male.xml</sprite> <sprite gender="female">hairstyle2-female.xml</sprite> </item> - <item id="-3"> + <item id="-3" type="hairsprite"> <sprite gender="male">hairstyle3-male.xml</sprite> <sprite gender="female">hairstyle3-female.xml</sprite><!-- to be replaced with the animated one --> </item> - <item id="-4"> + <item id="-4" type="hairsprite"> <sprite gender="male">hairstyle4-male.xml</sprite> <sprite gender="female">hairstyle4-female.xml</sprite> </item> - <item id="-5"> + <item id="-5" type="hairsprite"> <sprite gender="male">hairstyle5-male.xml</sprite> <sprite gender="female">hairstyle5-female.xml</sprite> </item> - <item id="-6"> + <item id="-6" type="hairsprite"> <sprite gender="male">hairstyle6-male.xml</sprite> <sprite gender="female">hairstyle6-female.xml</sprite> </item> - <item id="-7"> + <item id="-7" type="hairsprite"> <sprite gender="male">hairstyle7-male.xml</sprite> <sprite gender="female">hairstyle7-male.xml</sprite><!-- haven't got one yet --> </item> <!-- treating the base sprite as equipment too will be useful when we implement other playable races --> - <item id="-100"> + <item id="-100" type="racesprite"> <sprite gender="male">player_male_base.xml</sprite> <sprite gender="female">player_female_base.xml</sprite> </item> @@ -151,16 +154,22 @@ </item> <!-- Temporary low weapon IDs (< 256) --> - <item id="30" weapon_type="1" attacktype="stab"> + <item id="30" + weapon_type="1" + attacktype="stab"> <sprite>weapon-dagger.xml</sprite> <sound event="strike">short-sword-miss1.ogg</sound> <sound event="hit">short-sword-hit1.ogg</sound> </item> - <item id="31" weapon_type="10" attacktype="bow"> + <item id="31" + weapon_type="10" + attacktype="bow"> <sprite>weapon-bow.xml</sprite> <sound event="swing">bow_shoot_1.ogg</sound> </item> - <item id="32" weapon_type="11" attacktype="swing"> + <item id="32" + weapon_type="11" + attacktype="swing"> <sprite>weapon-scythe.xml</sprite> </item> @@ -168,7 +177,7 @@ <sprite>head-tophat.xml</sprite> </item> <item id="34"> - <sprite>head-funkywinter.xml</sprite> + <sprite>head-funkywinter.xml</sprite> </item> <item id="35"> <sprite>head-mask.xml</sprite> @@ -183,305 +192,1626 @@ <sprite>head-shroom.xml</sprite> </item> <item id="39"> - <sprite>head-warlordhelm.xml</sprite> + <sprite>head-warlordhelm.xml</sprite> </item> - <item id="40"> - <sprite>head-knighthelm.xml</sprite> + <item id="40"> + <sprite>head-knighthelm.xml</sprite> </item> <item id="41"> - <sprite>head-infantryhelm.xml</sprite> + <sprite>head-infantryhelm.xml</sprite> </item> <item id="42"> - <sprite>head-crusadehelm.xml</sprite> + <sprite>head-crusadehelm.xml</sprite> </item> <item id="43"> - <sprite>head-cowboywhite.xml</sprite> + <sprite>head-cowboywhite.xml</sprite> </item> <item id="44"> - <sprite>head-cowboyblack.xml</sprite> + <sprite>head-cowboyblack.xml</sprite> </item> <item id="45"> <sprite gender="male">chest-lightplatemailgold-male.xml</sprite> <sprite gender="female">chest-lightplatemailgold-female.xml</sprite> </item> <item id="46"> - <sprite>head-crown.xml</sprite> + <sprite>head-crown.xml</sprite> </item> <item id="47"> - <sprite>head-devcap.xml</sprite> + <sprite>head-devcap.xml</sprite> </item> - - <item id="501" image="use-potion-cactusdrink.png" name="Cactus drink" description="A fresh drink." effect="+15 HP" type="0" weight="25"/> - <item id="502" image="use-potion-cactuspotion.png" name="Cactus potion" description="A fresh potion." effect="+25 HP/+10 MP" type="0" weight="40"/> - <item id="503" image="generic-casinocoins.png" name="Casino coins" description="Just some casino coins." effect="" type="0" weight="10"/> - <item id="504" image="use-food-decorcandy.png" name="Decor candy" description="A leftover decor candy from last Christmas." effect="" type="0" weight="20"/> - <item id="505" image="generic-maggotslime.png" name="Maggot slime" description="Slimy maggot slime." effect="" type="0" weight="10"/> - <item id="506" image="use-food-candycane.png" name="Candy cane" description="Tasty candy cane." effect="+10 HP" type="0" weight="10"/> - <item id="507" image="generic-scorpionstinger.png" name="Scorpion stinger" description="A poisoned scorpion stinger." effect="" type="0" weight="12"/> - <item id="508" image="use-food-xmascake.png" name="Xmas cake" description="A sweet xmas cake." effect="+10 HP" type="0" weight="20"/> - <item id="509" image="use-food-chocolatebar.png" name="Chocolate bar" description="A chocolate bar made of finest chocolate." effect="+20 HP" type="0" weight="25"/> - <item id="510" image="use-food-candy.png" name="Candy" description="A sugar-free candy." effect="+ 5 HP" type="0" weight="10"/> - <item id="511" image="armor-head-santahat.png" name="Santa hat" description="Ask Santa about this hat." effect="Defense: +2" type="0" weight="15"> + <item id="501" + image="use-potion-cactusdrink.png" + name="Cactus drink" + description="A fresh drink." + effect="+15 HP" + type="usable" + hp="15" + weight="25" + max-per-slot="10"/> + <item id="502" + image="use-potion-cactuspotion.png" + name="Cactus potion" + description="A fresh potion." + effect="+25 HP/+10 MP" + type="usable" + hp="25" + weight="40" + max-per-slot="10"/> + <item id="503" + image="generic-casinocoins.png" + name="Casino coins" + description="Just some casino coins." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="504" + image="use-food-decorcandy.png" + name="Decor candy" + description="A leftover decor candy from last Christmas." + effect="" + type="generic" + weight="20" + max-per-slot="10"/> + <item id="505" + image="generic-maggotslime.png" + name="Maggot slime" + description="Slimy maggot slime." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="506" + image="use-food-candycane.png" + name="Candy cane" + description="Tasty candy cane." + effect="+10 HP" + type="usable" + weight="10" + max-per-slot="10"/> + <item id="507" + image="generic-scorpionstinger.png" + name="Scorpion stinger" + description="A poisoned scorpion stinger." + effect="" + type="generic" + weight="12" + max-per-slot="10"/> + <item id="508" + image="use-food-xmascake.png" + name="Xmas cake" + description="A sweet xmas cake." + effect="+10 HP" + type="usable" + hp="10" + weight="20" + max-per-slot="10"/> + <item id="509" + image="use-food-chocolatebar.png" + name="Chocolate bar" + description="A chocolate bar made of finest chocolate." + effect="+20 HP" + type="usable" + hp="20" + weight="25" + max-per-slot="10"/> + <item id="510" + image="use-food-candy.png" + name="Candy" + description="A sugar-free candy." + effect="+ 5 HP" + type="usable" + hp="5" + weight="10" + max-per-slot="10"/> + <item id="511" + image="armor-head-santahat.png" + name="Santa hat" + description="Ask Santa about this hat." + effect="Defense: +2" + type="equip-head" + weight="15" + defense="2" + max-per-slot="1" + > <sprite>item010.xml</sprite> </item> - <item id="512" image="use-food-gingerbreadman.png" name="Ginger bread man" description="A tasty ginger bread man." effect="+25 HP" type="0" weight="30"/> - <item id="513" image="use-food-cake.png" name="Cake" description="A slice of cake." effect="+15 HP" type="0" weight="25"/> - <item id="514" image="use-food-xmascandycane.png" name="Xmas candy cane" description="A special xmas candy cane." effect="+10 HP" type="0" weight="15"/> - <item id="515" image="generic-purplepresentbox.png" name="Purple present box" description="Something mysterious inside." effect="" type="0" weight="20"/> - <item id="516" image="generic-bluepresentbox.png" name="Blue present box" description="Something mysterious inside." effect="" type="0" weight="20"/> - <item id="517" image="generic-redscorpionstinger.png" name="Red scorpion stinger" description="A highly poisoned red scorpion stinger." effect="" type="0" weight="35"/> - <item id="518" image="generic-bugleg.png" name="Bug leg" description="A bug's leg. Mostly used for alchemy." effect="" type="0" weight="15"/> - <item id="519" image="use-food-cherrycake.png" name="Cherry cake" description="A nice cherry cake." effect="+35 HP" type="0" weight="50"/> - <item id="520" image="use-food-easteregg.png" name="Easter egg" description="A surprise." effect="+100 HP" type="0" weight="180"/> - <item id="521" image="weapon-dagger-dagger.png" name="Dagger" description="A simple Dagger." effect="Damage: +15 / Range: 1" type="0" weapon_type="1" weight="60" attacktype="stab"> + <item id="512" + image="use-food-gingerbreadman.png" + name="Ginger bread man" + description="A tasty ginger bread man." + effect="+25 HP" + type="usable" + weight="30"/> + <item id="513" + image="use-food-cake.png" + name="Cake" + description="A slice of cake." + effect="+15 HP" + type="usable" + weight="25"/> + <item id="514" + image="use-food-xmascandycane.png" + name="Xmas candy cane" + description="A special xmas candy cane." + effect="+10 HP" + type="usable" + weight="15"/> + <item id="515" + image="generic-purplepresentbox.png" + name="Purple present box" + description="Something mysterious inside." + effect="" + type="generic" + weight="20"/> + <item id="516" + image="generic-bluepresentbox.png" + name="Blue present box" + description="Something mysterious inside." + effect="" + type="generic" + weight="20"/> + <item id="517" + image="generic-redscorpionstinger.png" + name="Red scorpion stinger" + description="A highly poisoned red scorpion stinger." + effect="" + type="generic" + weight="35"/> + <item id="518" + image="generic-bugleg.png" + name="Bug leg" + description="A bug's leg. Mostly used for alchemy." + effect="" + type="generic" + weight="15"/> + <item id="519" + image="use-food-cherrycake.png" + name="Cherry cake" + description="A nice cherry cake." + effect="+35 HP" + type="usable" + weight="50"/> + <item id="520" + image="use-food-easteregg.png" + name="Easter egg" + description="A surprise." + effect="+100 HP" + type="usable" + weight="180"/> + <item id="521" + image="weapon-dagger-dagger.png" + name="Dagger" + description="A simple Dagger." + effect="Damage: +15 / Range: 1" + type="equip-1hand" + weapon_type="1" + attacktype="stab" + weight="60" + weapon-type="knife" + attack-min="5" + attack-delta="10" + max-per-slot="1"> <sprite>weapon-dagger.xml</sprite> <sound event="strike">short-sword-miss1.ogg</sound> <sound event="hit">short-sword-hit1.ogg</sound> </item> - <item id="522" image="weapon-dagger-sharpknife.png" name="Sharp knife" description="A really sharp knife Don't hurt yourself!" effect="Damage: +10 / Range: 1" type="0" weapon_type="1" weight="45" attacktype="stab" view="521"/> - <item id="523" image="armor-chest-leathershirt.png" name="Leather shirt" description="A shirt made of harded leather." effect="Defense: +4" type="0" weight="30"> + <item id="522" + image="weapon-dagger-sharpknife.png" + name="Sharp knife" + description="A really sharp knife Don't hurt yourself!" + effect="Damage: +10 / Range: 1" + type="equip-1hand" + weapon_type="1" + attacktype="stab" + weight="45" + max-per-slot="1" + weapon-type="knife" + attack-min="8" + attack-delta="2" + view="521"/> + <item id="523" + image="armor-chest-leathershirt.png" + name="Leather shirt" + description="A shirt made of harded leather." + effect="Defense: +4" + type="equip-torso" + weight="30" + defense="4" + max-per-slot="1"> <sprite gender="male">chest-leather-male.xml</sprite> <sprite gender="female">chest-leather-female.xml</sprite> </item> - <item id="524" image="armor-head-fancyhat.png" name="Fancy hat" description="A fancy hat." effect="Defense: +5" type="0" weight="25"> + <item id="524" + image="armor-head-fancyhat.png" + name="Fancy hat" + description="A fancy hat." + effect="Defense: +5" + type="equip-head" + weight="25" + defense="5" + max-per-slot="1" + > <sprite>item008.xml</sprite> </item> - <item id="525" image="armor-head-minershat.png" name="Miners hat" description="A hat used by miners." effect="Defense: +4" type="0" weight="25"> + <item id="525" + image="armor-head-minershat.png" + name="Miners hat" + description="A hat used by miners." + effect="Defense: +4" + type="equip-head" + weight="25" + defense="4" + max-per-slot="1"> <sprite>item009.xml</sprite> </item> - <item id="526" image="generic-coinbag.png" name="Coin bag" description="A bag used to transport coins in it. If you own it you can take more coins with you." effect="" type="0" weight="20"/> - <item id="527" image="use-food-milk.png" name="Milk" description="A fresh litre of ice cold milk. Note: Cool people drink milk!" effect="+150 HP" type="0" weight="300"/> - <item id="528" image="armor-feet-boots.png" name="Boots" description="Some robust boots, ideal for traveling." effect="Defense: +2" type="0" weight="15"/> - <item id="529" image="weapon-arrow-iron.png" name="Iron arrow" description="A hard arrow made of iron." effect="Damage: +50" type="0" weight="12"/> - <item id="530" image="weapon-bow-shortbow.png" name="Short bow" description="A bow for short distances." effect="Damage: +50 / Range: 5" type="0" weapon_type="10" weight="210" attacktype="bow" view="1200"/> - <item id="531" image="armor-hands-minergloves.png" name="Miner gloves" description="Gloves used by miners; very useful." effect="Defense: +2" type="0" weight="10"/> - <item id="532" image="armor-hands-leathergloves.png" name="Leather gloves" description="Gloves made of harded leather." effect="Defense: +3" type="0" weight="25"/> - <item id="533" image="use-food-roastedmaggot.png" name="Roasted maggot" description="Maggot roasted on fire." effect="+150 HP" type="0" weight="290"/> - <item id="534" image="use-food-orangecupcake.png" name="Orange cupcake" description="A very soft orange cupcake." effect="+100 HP / +10 MP" type="0" weight="185"/> - <item id="535" image="use-food-apple.png" name="Apple" description="A healthy apple." effect="+50 HP" type="0" weight="70"/> - <item id="536" image="weapon-dagger-shortsword.png" name="Short sword" description="A small but sharp sword." effect="Damage: +100 / Range: 1" type="0" weapon_type="2" weight="1025" slot ="0" attacktype="stab" view="521"/> - <item id="537" image="generic-treasurekey.png" name="Treasure key" description="A rusty key." effect="Opens Chests" type="0" weight="35"/> - <item id="538" image="generic-greenpresentbox.png" name="Green present box" description="Something mysterious inside." effect="" type="0" weight="25"/> - <item id="539" image="use-food-beer.png" name="Beer" description="A fresh beer." effect="+200 HP" type="0" weight="400"/> - <item id="540" image="generic-emptybottle.png" name="Empty bottle" description="An empty bottle." effect="" type="0" weight="20"/> - <item id="541" image="use-food-bottleofwater.png" name="Bottle of water" description="A bottle of water." effect="+250 HP" type="0" weight="495"/> - <item id="542" image="generic-bottleofsand.png" name="Bottle of sand" description="A bottle with sand in it." effect="" type="0" weight="365"/> - <item id="543" image="armor-head-standardheadband.png" name="Standard headband" description="Just a standard headband." effect="Defense: +3" type="0" weight="45"> + <item id="526" + image="generic-coinbag.png" + name="Coin bag" + description="A bag used to transport coins in it. If you own it you can take more coins with you." + effect="" + type="generic" + weight="20" + max-per-slot="1"/> + <item id="527" + image="use-food-milk.png" + name="Milk" + description="A fresh litre of ice cold milk. Note: Cool people drink milk!" + effect="+150 HP" + type="usable" + hp="150" + weight="300" + max-per-slot="10"/> + <item id="528" + image="armor-feet-boots.png" + name="Boots" + description="Some robust boots, ideal for traveling." + effect="Defense: +2" + type="equip-feet" + weight="15" + defense="2" + max-per-slot="1"/> + <item id="529" + image="weapon-arrow-iron.png" + name="Iron arrow" + description="A hard arrow made of iron." + effect="Damage: +50" + type="equip-ammo" + weight="12" + max-per-slot="100"/> + <item id="530" + image="weapon-bow-shortbow.png" + name="Short bow" + description="A bow for short distances." + effect="Damage: +50 / Range: 5" + type="equip-2hand" + weapon_type="10" + weapon-type="bow" + weight="210" + max-per-slot="1" + attacktype="bow" + damage-min="50" + damage-delta="0" + view="1200"/> + <item id="531" + image="armor-hands-minergloves.png" + name="Miner gloves" + description="Gloves used by miners; very useful." + effect="Defense: +2" + type="equip-arms" + weight="10" + defense="2" + max-per-slot="1"/> + <item id="532" + image="armor-hands-leathergloves.png" + name="Leather gloves" + description="Gloves made of harded leather." + effect="Defense: +3" + type="equip-arms" + weight="25" + defense="3" + max-per-slot="1"/> + <item id="533" + image="use-food-roastedmaggot.png" + name="Roasted maggot" + description="Maggot roasted on fire." + effect="+150 HP" + type="usable" + hp="150" + weight="290" + max-per-slot="10"/> + <item id="534" + image="use-food-orangecupcake.png" + name="Orange cupcake" + description="A very soft orange cupcake." + effect="+100 HP / +10 MP" + type="usable" + hp="150" + weight="185" + max-per-slot="10"/> + <item id="535" + image="use-food-apple.png" + name="Apple" + description="A healthy apple." + effect="+50 HP" + type="usable" + hp="50" + weight="70" + max-per-slot="10"/> + <item id="536" + image="weapon-dagger-shortsword.png" + name="Short sword" + description="A small but sharp sword." + effect="Damage: +100 / Range: 1" + type="equip-1hand" + weapon_type="2" + weight="1025" + slot ="0" + attacktype="stab" + weapon-type="sword" + attack-min="20" + attack-delta="30" + max-per-slot="1" + view="521"/> + <item id="537" + image="generic-treasurekey.png" + name="Treasure key" + description="A rusty key." + effect="Opens Chests" + type="generic" + weight="35" + max-per-slot="10"/> + <item id="538" + image="generic-greenpresentbox.png" + name="Green present box" + description="Something mysterious inside." + effect="" + type="generic" + weight="25" + max-per-slot="10"/> + <item id="539" + image="use-food-beer.png" + name="Beer" + description="A fresh beer." + effect="+200 HP" + type="usable" + hp="200" + weight="400" + max-per-slot="10"/> + <item id="540" + image="generic-emptybottle.png" + name="Empty bottle" + description="An empty bottle." + effect="" + type="generic" + weight="20" + max-per-slot="10"/> + <item id="541" + image="use-food-bottleofwater.png" + name="Bottle of water" + description="A bottle of water." + effect="+250 HP" + type="usable" + hp="250" + weight="495" + max-per-slot="10"/> + <item id="542" + image="generic-bottleofsand.png" + name="Bottle of sand" + description="A bottle with sand in it." + effect="" + type="generic" + weight="365" + max-per-slot="10"/> + <item id="543" + image="armor-head-standardheadband.png" + name="Standard headband" + description="Just a standard headband." + effect="Defense: +3" + type="equip-head" + weight="45" + max-per-slot="1" + defense="3"> <sprite>item007.xml</sprite> </item> - <item id="544" image="armor-head-silkheadband.png" name="Silk headband" description="A cool headband made of silk." effect="Defense: +10" type="0" weight="20"> + <item id="544" + image="armor-head-silkheadband.png" + name="Silk headband" + description="A cool headband made of silk." + effect="Defense: +10" + type="equip-head" + weight="20" + defense="10" + max-per-slot="1"> <sprite>item006.xml</sprite> </item> - <item id="545" image="weapon-bow-forestbow.png" name="Forest bow" description="A bow usually used to hunt." effect="Damage: +65 / Range: 5" type="0" weapon_type="10" weight="530" attacktype="bow" view="1200"/> - <item id="546" image="armor-chest-desertshirt.png" name="Desert shirt" description="A shirt suitable for desert trips." effect="Defense: +6" type="0" weight="50"> + <item id="545" + image="weapon-bow-forestbow.png" + name="Forest bow" + description="A bow usually used to hunt." + effect="Damage: +65 / Range: 5" + type="equip-2hand" + weapon_type="10" + weight="530" + max-per-slot="1" + attacktype="bow" + weapon-type="bow" + attack-min="65" + attack-delta="0" + view="1200"/> + <item id="546" + image="armor-chest-desertshirt.png" + name="Desert shirt" + description="A shirt suitable for desert trips." + effect="Defense: +6" + type="equip-torso" + weight="50" + defense="6" + max-per-slot="1"> <sprite>item002.xml</sprite> </item> - <item id="547" image="weapon-polearm-bardiche.png" name="Bardiche" description="A Bardiche." effect="Damage +100" type="0" weight="10"/> - <item id="548" image="weapon-polearm-halberd.png" name="Halberd" description="A weapon usually carried by guards." effect="Damage +100" type="0" weight="10"/> - <item id="549" image="weapon-axe-axe.png" name="Axe" description="An axe." effect="Damage +100" type="0" weight="10"/> - <item id="550" image="weapon-axe-blacksmithsaxe.png" name="Blacksmith's axe" description="An axe usually used by blacksmiths." effect="Damage +100" type="0" weight="10"/> - <item id="551" image="generic-bluehint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/> - <item id="552" image="generic-magentahint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/> - <item id="553" image="generic-yellowhint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/> - <item id="554" image="generic-greenhint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/> - <item id="555" image="generic-tealhint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/> - <item id="556" image="generic-purplehint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/> - <item id="557" image="generic-redhint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/> - <item id="558" image="generic-otherbluehint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/> - <item id="559" image="generic-orangehint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/> - <item id="560" image="generic-greyhint.png" name="Hint" description="A hint." effect="" type="0" weight="10"/> - <item id="561" image="weapon-sword-sabre.png" name="Sabre" description="A sword with a very sharp, curved, single-edged blade." effect="" type="0" weight="10"/> - <item id="562" image="use-food-chickenleg.png" name="Chicken leg" description="A well cooked chicken leg." effect="+500 HP" type="0" weight="10"/> - <item id="563" image="armor-hands-wintergloves.png" name="Winter gloves" description="Soft and warm gloves." effect="Defense: +2" type="0" weight="15"/> - <item id="564" image="armor-chest-tnecksweater.png" name="Turtleneck sweater" description="A soft and warm sweater." effect="Defense: +6" type="0" weight="40"> + <item id="547" + image="weapon-polearm-bardiche.png" + name="Bardiche" + description="A Bardiche." + effect="Damage ???" + type="equip-2hand" + weapon-type="polearm" + weight="10" + max-per-slot="1"/> + <item id="548" + image="weapon-polearm-halberd.png" + name="Halberd" + description="A weapon usually carried by guards." + effect="Damage ???" + type="equip-2hand" + weapon-type="polearm" + weight="10" + max-per-slot="1"/> + <item id="549" + image="weapon-axe-axe.png" + name="Axe" + description="An axe." + effect="Damage ???" + type="equip-2hand" + weapon-type="axe" + weight="10" + max-per-slot="1"/> + <item id="550" + image="weapon-axe-blacksmithsaxe.png" + name="Blacksmith's axe" + description="An axe usually used by blacksmiths." + effect="Damage ???" + type="equip-2hand" + weapon-type="axe" + weight="10" + max-per-slot="1"/> + <item id="551" + image="generic-bluehint.png" + name="Hint" + description="A hint." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="552" + image="generic-magentahint.png" + name="Hint" + description="A hint." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="553" + image="generic-yellowhint.png" + name="Hint" + description="A hint." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="554" + image="generic-greenhint.png" + name="Hint" + description="A hint." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="555" + image="generic-tealhint.png" + name="Hint" + description="A hint." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="556" + image="generic-purplehint.png" + name="Hint" + description="A hint." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="557" + image="generic-redhint.png" + name="Hint" + description="A hint." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="558" + image="generic-otherbluehint.png" + name="Hint" + description="A hint." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="559" + image="generic-orangehint.png" + name="Hint" + description="A hint." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="560" + image="generic-greyhint.png" + name="Hint" + description="A hint." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="561" + image="weapon-sword-sabre.png" + name="Sabre" + description="A sword with a very sharp, curved, single-edged blade." + effect="Damage ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="562" + image="use-food-chickenleg.png" + name="Chicken leg" + description="A well cooked chicken leg." + effect="+500 HP" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="563" + image="armor-hands-wintergloves.png" + name="Winter gloves" + description="Soft and warm gloves." + effect="Defense: +2" + type="equip-arms" + weight="15" + defense="2" + max-per-slot="1"/> + <item id="564" + image="armor-chest-tnecksweater.png" + name="Turtleneck sweater" + description="A soft and warm sweater." + effect="Defense: +6" + type="equip-torso" + weight="40" + defense="6" + max-per-slot="1"> <sprite gender="male">chest-tnecksweater-male.xml</sprite> <sprite gender="female">chest-tnecksweater-female.xml</sprite> </item> - <item id="565" image="generic-petal.png" name="Petal" description="A petal from an evil flower." effect="" type="0" weight="10"/> - <item id="566" image="generic-smallmushroom.png" name="Small mushroom" description="A mushroom." effect="" type="0" weight="10"/> - <item id="567" image="use-potion-ironpotion.png" name="Iron potion" description="Increases your attack strength." effect="" type="0" weight="295"/> - <item id="568" image="use-potion-concentrationpotion.png" name="Concentration potion" description="Increases your attack speed." effect="" type="0" weight="295"/> - <item id="569" image="generic-rawlog.png" name="Raw log" description="A raw log." effect="" type="0" weight="10"/> - <item id="570" image="weapon-dagger-boneknife.png" name="Bone knife" description="A knife masterly carved out of a bone." effect="Damage: +50 " type="0" weight="10"/> - <item id="571" image="weapon-dagger-setzer.png" name="Setzer" description="A knife named after a famous gambler." effect="Damage: +50 " type="0" weight="10"/> - <item id="572" image="weapon-sword-scimitar.png" name="Scimitar" description="A sword with a heavy, curved, single-edged blade." effect="Damage: +50 " type="0" weight="10"/> - <item id="573" image="weapon-sword-falchion.png" name="Falcion" description="A heavy one-handed, single-edged sword." effect="Damage: +50 " type="0" weight="10"/> - <item id="574" image="weapon-polearm-scorpion.png" name="Scorpion" description="A well crafted glaive." effect="Damage: +50 " type="0" weight="10"/> - <item id="575" image="weapon-bow-desertbow.png" name="Desert bow" description="A tonorian short bow." effect="Damage: +50 " type="0" weight="10"/> - <item id="576" image="weapon-sword-beheader.png" name="Beheader" description="An oddly designed sword especially made for beheading enemies." effect="Damage: +50 " type="0" weight="10"/> - <item id="577" image="weapon-thrown-bonedarts.png" name="Bone darts" description="Some darts made of bones." effect="Damage: +50 " type="0" weight="10"/> - <item id="578" image="weapon-sword-sandcutter.png" name="Sand cutter" description="A sand cutter." effect="Damage: +50 " type="0" weight="10"/> - <item id="579" image="weapon-dagger-rockknive.png" name="Rock knife" description="A knife made of stone." effect="Damage: +300 " type="0" weight="10"/> - <item id="580" image="weapon-staff-staffoflife.png" name="Staff of life" description="A staff that increases healing magic." effect="Damage: +50 " type="0" weight="10"/> - <item id="581" image="weapon-staff-crescentrod.png" name="Crescent rod" description="A crescent rod." effect="Damage: +50 " type="0" weight="10"/> - <item id="582" image="weapon-staff-staffoffire.png" name="Staff of fire" description="A staff that increases fire magic." effect="Damage: +50 " type="0" weight="10"/> - <item id="583" image="weapon-staff-staffofice.png" name="Staff of ice" description="A staff that increases ice magic." effect="Damage: +50 " type="0" weight="10"/> - <item id="584" image="weapon-sword-jackal.png" name="Jackal" description="A jackal." effect="Damage: +50 " type="0" weight="10"/> - <item id="585" image="armor-hands-scarabarmlet.png" name="Scarab Armlet" description="A scarab armlet." effect="Defense: +50 " type="0" weight="10"/> - <item id="586" image="armor-legs-cottonshorts.png" name="Cotton shorts" description="Shorts made of 100% cotton." effect="Defense: +2" type="0" weight="10"> + <item id="565" + image="generic-petal.png" + name="Petal" + description="A petal from an evil flower." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="566" + image="generic-smallmushroom.png" + name="Small mushroom" + description="A mushroom." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="567" + image="use-potion-ironpotion.png" + name="Iron potion" + description="Increases your attack strength." + effect="" + type="generic" + weight="295" + max-per-slot="10"/> + <item id="568" + image="use-potion-concentrationpotion.png" + name="Concentration potion" + description="Increases your attack speed." + effect="" + type="generic" + weight="295" + max-per-slot="10"/> + <item id="569" + image="generic-rawlog.png" + name="Raw log" + description="A raw log." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="570" + image="weapon-dagger-boneknife.png" + name="Bone knife" + description="A knife masterly carved out of a bone." + effect="Damage: ???" + type="equip-1hand" + weapon-type="knife" + weight="10" + max-per-slot="1"/> + <item id="571" + image="weapon-dagger-setzer.png" + name="Setzer" + description="A knife named after a famous gambler." + effect="Damage: ???" + type="equip-1hand" + weapon-type="knife" + weight="10" + max-per-slot="1"/> + <item id="572" + image="weapon-sword-scimitar.png" + name="Scimitar" + description="A sword with a heavy, curved, single-edged blade." + effect="Damage: ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="573" + image="weapon-sword-falchion.png" + name="Falcion" + description="A heavy one-handed, single-edged sword." + effect="Damage: ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="574" + image="weapon-polearm-scorpion.png" + name="Scorpion" + description="A well crafted glaive." + effect="Damage: ???" + type="equip-2hand" + weapon-type="polearm" + weight="1" + max-per-slot="1"/> + <item id="575" + image="weapon-bow-desertbow.png" + name="Desert bow" + description="A tonorian short bow." + effect="Damage: ???" + type="equip-2hand" + weapon-type="bow" + weight="10" + max-per-slot="1"/> + <item id="576" + image="weapon-sword-beheader.png" + name="Beheader" + description="An oddly designed sword especially made for beheading enemies." + effect="Damage: ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="577" + image="weapon-thrown-bonedarts.png" + name="Bone darts" + description="Some darts made of bones." + effect="Damage: ???" + type="equip-1hand" + weapon-type="thrown" + weight="10" + max-per-slot="1"/> + <item id="578" + image="weapon-sword-sandcutter.png" + name="Sand cutter" + description="A sand cutter." + effect="Damage: ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="579" + image="weapon-dagger-rockknive.png" + name="Rock knife" + description="A knife made of stone." + effect="Damage: ???" + type="equip-1hand" + weapon-type="knife" + weight="10" + max-per-slot="1"/> + <item id="580" + image="weapon-staff-staffoflife.png" + name="Staff of life" + description="A staff that increases healing magic." + effect="Damage: ???" + type="equip-2hand" + weapon-type="staff" + weight="10" + max-per-slot="1"/> + <item id="581" + image="weapon-staff-crescentrod.png" + name="Crescent rod" + description="A crescent rod." + effect="Damage: +50 " + type="equip-2hand" + weapon-type="staff" + weight="10" + max-per-slot="1"/> + <item id="582" + image="weapon-staff-staffoffire.png" + name="Staff of fire" + description="A staff that increases fire magic." + effect="Damage: ???" + type="equip-2hand" + weapon-type="staff" + weight="10" + max-per-slot="1"/> + <item id="583" + image="weapon-staff-staffofice.png" + name="Staff of ice" + description="A staff that increases ice magic." + effect="Damage: ???" + type="equip-2hand" + weapon-type="staff" + weight="10" + max-per-slot="1"/> + <item id="584" + image="weapon-sword-jackal.png" + name="Jackal" + description="A jackal." + effect="Damage: ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="585" + image="armor-hands-scarabarmlet.png" + name="Scarab Armlet" + description="A scarab armlet." + effect="Defense: ???" + type="equip-arms" + weight="10" + max-per-slot="1"/> + <item id="586" + image="armor-legs-cottonshorts.png" + name="Cotton shorts" + description="Shorts made of 100% cotton." + effect="Defense: +2" + type="equip-legs" + weight="10" + defense="2" + max-per-slot="1"> <sprite gender="male">leg-cotton-male.xml</sprite> <sprite gender="female">leg-cotton-female.xml</sprite> </item> - <item id="587" image="weapon-sword-sword.png" name="Sword" description="A simple but reliable sword." effect="" type="0" weight="10"/> - <item id="588" image="weapon-sword-bastardsword.png" name="Bastard Sword" description="A large two handed sword." effect="" type="0" weight="10"/> - <item id="589" image="weapon-sword-broadsword.png" name="Broad Sword" description="A two handed sword with a very broad blade." effect="" type="0" weight="10"/> - <item id="590" image="weapon-sword-baselard.png" name="Baselard" description="A short and powerful sword." effect="" type="0" weight="10"/> - <item id="591" image="weapon-sword-longsword.png" name="Long Sword" description="A sword with a long and agile blade." effect="" type="0" weight="10"/> - <item id="592" image="weapon-dagger-stiletto.png" name="Stiletto" description="A dagger with a long and thin blade." effect="" type="0" weight="10"/> - <item id="593" image="weapon-sword-rapier.png" name="Rapier" description="A light sword made for duels." effect="" type="0" weight="10"/> - <item id="594" image="weapon-polearm-spear.png" name="Spear" description="A light spear with a wooden pole." effect="" type="0" weight="10"/> - <item id="595" image="weapon-polearm-heavyspear.png" name="Heavy Spear" description="A heavy spear with a wooden pole." effect="" type="0" weight="10"/> - <item id="596" image="weapon-polearm-pike.png" name="Pike" description="" effect="A light spear with an iron pole." type="0" weight="10"/> - <item id="597" image="weapon-polearm-heavypike.png" name="Heavy Pike" description="" effect="A heavy spear with an iron pole." type="0" weight="10"/> - <item id="598" image="weapon-polearm-dualspear.png" name="Dual Spear" description="A spear with two tops." effect="" type="0" weight="10"/> - <item id="599" image="weapon-sword-firesword.png" name="Fire Sword" description="A magical sword enchanted with the power of fire." effect="" type="0" weight="10"/> - <item id="600" image="armor-shield-britshield.png" name="Brit Shield" description="Legendary shield that is said to save queens and rule waves." effect="Cooking: -50" type="0" weight="10"/> - <item id="601" image="armor-shield-steelshield.png" name="Steel Shield" description="A shield made of steel." effect="" type="0" weight="10"/> - <item id="602" image="armor-shield-woodenshield.png" name="Wooden Shield" description="A shield made of wood." effect="" type="0" weight="10"/> - <item id="603" image="armor-shield-leathershield.png" name="Leather Shield" description="A shield made of leather on a wooden frame." effect="" type="0" weight="10"/> - <item id="604" image="armor-shield-knightshield.png" name="Knight Shield" description="A high quality shield used by knights." effect="" type="0" weight="10"/> - <item id="605" image="weapon-axe-meatcleaver.png" name="Meat Cleaver" description="A butchers tool that also makes a nice one handed battleaxe." effect="" type="0" weight="10"/> - <item id="606" image="weapon-axe-hatchet.png" name="Hatchet" description="A short one handed axe." effect="" type="0" weight="10"/> - <item id="607" image="weapon-polearm-trident.png" name="Trident" description="A spear with three heads." effect="" type="0" weight="10"/> - <item id="608" image="armor-shield-bladeshield.png" name="Blade-shield" description="A shield made of blades." effect="" type="0" weight="10"/> - <item id="609" image="weapon-mace-club.png" name="Club" description="A primitive wooden club." effect="" type="0" weight="10"/> - <item id="610" image="armor-legs-jeanshorts.png" name="Jeans shorts" description="Shorts made of jeans." effect="Defense: +4" type="0" weight="30"> + <item id="587" + image="weapon-sword-sword.png" + name="Sword" + description="A simple but reliable sword." + effect="Damage ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="588" + image="weapon-sword-bastardsword.png" + name="Bastard Sword" + description="A large two handed sword." + effect="Damage ???" + type="equip-2hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="589" + image="weapon-sword-broadsword.png" + name="Broad Sword" + description="A two handed sword with a very broad blade." + effect="Damage ???" + type="equip-2hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="590" + image="weapon-sword-baselard.png" + name="Baselard" + description="A short and powerful sword." + effect="Damage ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="591" + image="weapon-sword-longsword.png" + name="Long Sword" + description="A sword with a long and agile blade." + effect="Damage: ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="592" + image="weapon-dagger-stiletto.png" + name="Stiletto" + description="A dagger with a long and thin blade." + effect="Damage: ???" + type="equip-1hand" + weapon-type="knife" + weight="10" + max-per-slot="1"/> + <item id="593" + image="weapon-sword-rapier.png" + name="Rapier" + description="A light sword made for duels." + effect="Damage: ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="594" + image="weapon-polearm-spear.png" + name="Spear" + description="A light spear with a wooden pole." + effect="Damage: ???" + type="equip-2hand" + weapon-type="polearm" + weight="10" + max-per-slot="1"/> + <item id="595" + image="weapon-polearm-heavyspear.png" + name="Heavy Spear" + description="A heavy spear with a wooden pole." + effect="Damage: ???" + type="equip-2hand" + weapon-type="polearm" + weight="10" + max-per-slot="1"/> + <item id="596" + image="weapon-polearm-pike.png" + name="Pike" + description="A light spear with an iron pole." + effect="Damage: ???" + type="equip-2hand" + weapon-type="polearm" + weight="10" + max-per-slot="1"/> + <item id="597" + image="weapon-polearm-heavypike.png" + name="Heavy Pike" + description="A heavy spear with an iron pole." + effect="Damage: ???" + type="equip-2hand" + weapon-type="polearm" + weight="10" + max-per-slot="1"/> + <item id="598" + image="weapon-polearm-dualspear.png" + name="Dual Spear" + description="A spear with two tops." + effect="Damage: ???" + type="equip-2hand" + weapon-type="polearm" + weight="10" + max-per-slot="1"/> + <item id="599" + image="weapon-sword-firesword.png" + name="Fire Sword" + description="A magical sword enchanted with the power of fire." + effect="Damage: ???" + type="equip-1hand" + weapon-type="sword" + weight="10" + max-per-slot="1"/> + <item id="600" + image="armor-shield-britshield.png" + name="Brit Shield" + description="Legendary shield that is said to save queens and rule waves." + effect="Cooking: -50" + type="equip-shield" + weight="10" + max-per-slot="1"/> + <item id="601" + image="armor-shield-steelshield.png" + name="Steel Shield" + description="A shield made of steel." + effect="" + type="equip-shield" + weight="10" + max-per-slot="1"/> + <item id="602" + image="armor-shield-woodenshield.png" + name="Wooden Shield" + description="A shield made of wood." + effect="" + type="equip-shield" + weight="10" + max-per-slot="1"/> + <item id="603" + image="armor-shield-leathershield.png" + name="Leather Shield" + description="A shield made of leather on a wooden frame." + effect="" + type="equip-shield" + weight="10" + max-per-slot="1"/> + <item id="604" + image="armor-shield-knightshield.png" + name="Knight Shield" + description="A high quality shield used by knights." + effect="" + type="equip-shield" + weight="10" + max-per-slot="1"/> + <item id="605" + image="weapon-axe-meatcleaver.png" + name="Meat Cleaver" + description="A butchers tool that also makes a nice one handed battleaxe." + effect="Damage: ???" + type="equip-1hand" + weapon-type="axe" + weight="10" + max-per-slot="1"/> + <item id="606" + image="weapon-axe-hatchet.png" + name="Hatchet" + description="A short one handed axe." + effect="Damage: ???" + type="equip-1hand" + weapon-type="axe" + weight="10" + max-per-slot="1"/> + <item id="607" + image="weapon-polearm-trident.png" + name="Trident" + description="A spear with three heads." + effect="Damage: ???" + type="equip-2hand" + weapon-type="polearm" + weight="10" + max-per-slot="1"/> + <item id="608" + image="armor-shield-bladeshield.png" + name="Blade-shield" + description="A shield made of blades." + effect="" + type="equip-shield" + weight="10" + max-per-slot="1"/> + <item id="609" + image="weapon-mace-club.png" + name="Club" + description="A primitive wooden club." + effect="Damage: ???" + type="equip-1hand" + weapon-type="mace" + weight="10" + max-per-slot="1"/> + <item id="610" + image="armor-legs-jeanshorts.png" + name="Jeans shorts" + description="Shorts made of jeans." + effect="Defense: +4" + type="equip-legs" + weight="30" + defense="4" + max-per-slot="1"> <sprite gender="male">leg-jeans-male.xml</sprite> <sprite gender="female">leg-jeans-female.xml</sprite> </item> - <item id="611" image="generic-whitefur.png" name="White fur" description="A patch of white, fluffy fur." effect="" type="0" weight="10"/> - <item id="612" image="generic-cavesnakelamp.png" name="Cave snake lamp" description="Feeler of a lamp snake that glows in the dark." effect="" type="0" weight="10"/> - <item id="613" image="generic-hardspike.png" name="Hard spike" description="The hard spike of a slain monster." effect="" type="0" weight="10"/> - <item id="614" image="generic-pinkantennae.png" name="Pink antennae" description="No-one knows why violets got these antennaes." effect="" type="0" weight="10"/> - <item id="615" image="armor-head-pumpkinhelmet.png" name="Pumpkin helmet" description="A helmet made out of a pumpkin." effect="Defense: +4" type="0" weight="30"> + <item id="611" + image="generic-whitefur.png" + name="White fur" + description="A patch of white, fluffy fur." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="612" + image="generic-cavesnakelamp.png" + name="Cave snake lamp" + description="Feeler of a lamp snake that glows in the dark." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="613" + image="generic-hardspike.png" + name="Hard spike" + description="The hard spike of a slain monster." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="614" + image="generic-pinkantennae.png" + name="Pink antennae" + description="No-one knows why violets got these antennaes." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="615" + image="armor-head-pumpkinhelmet.png" + name="Pumpkin helmet" + description="A helmet made out of a pumpkin." + effect="Defense: +4" + type="equip-head" + weight="30" + defense="4" + max-per-slot="1"> <sprite>item011.xml</sprite> </item> - <item id="616" image="armor-head-axehat.png" name="Axe hat" description="A really cool joke." effect="Defense: +4" type="0" weight="20"> + <item id="616" + image="armor-head-axehat.png" + name="Axe hat" + description="A really cool joke." + effect="Defense: +4" + type="equip-head" + weight="20" + defense="4" + max-per-slot="1"> <sprite>item012.xml</sprite> </item> - <item id="617" image="armor-head-piratehat.png" name="Pirate hat" description="A pirate hat." effect="Defense: +4" type="0" weight="25"> + <item id="617" + image="armor-head-piratehat.png" + name="Pirate hat" + description="A pirate hat." + effect="Defense: +4" + type="equip-head" + weight="25" + defense="4" + max-per-slot="1"> <sprite>item013.xml</sprite> </item> - <item id="618" image="armor-head-goggles.png" name="Goggles" description="Goggles designed to take care of your eyes." effect="Defense: +2" type="0" weight="20"> + <item id="618" + image="armor-head-goggles.png" + name="Goggles" + description="Goggles designed to take care of your eyes." + effect="Defense: +2" + type="equip-head" + weight="20" + defense="2" + max-per-slot="1"> <sprite>item014.xml</sprite> </item> - <item id="619" image="armor-head-leathergoggles.png" name="Leather goggles" description="Goggles designed for desert storms." effect="Defense: +3" type="0" weight="25"> + <item id="619" + image="armor-head-leathergoggles.png" + name="Leather goggles" + description="Goggles designed for desert storms." + effect="Defense: +3" + type="equip-head" + weight="25" + defense="3" + max-per-slot="1"> <sprite>item015.xml</sprite> </item> - <item id="620" image="armor-head-circlet.png" name="Circlet" description="A nice piece of jewelry." effect="Defense: +4" type="0" weight="35"> + <item id="620" + image="armor-head-circlet.png" + name="Circlet" + description="A nice piece of jewelry." + effect="Defense: +4" + type="equip-head" + weight="35" + defense="4" + max-per-slot="1"> <sprite>item016.xml</sprite> </item> - <item id="621" image="armor-head-eyepatch.png" name="Eyepatch" description="What really makes you a pirate." effect="Defense: +3" type="0" weight="15"> + <item id="621" + image="armor-head-eyepatch.png" + name="Eyepatch" + description="What really makes you a pirate." + effect="Defense: +3" + type="equip-head" + weight="15" + defense="3" + max-per-slot="1"> <sprite>item017.xml</sprite> </item> - <item id="622" image="armor-head-bandana.png" name="Bandana" description="A striped bandana." effect="Defense: +3" type="0" weight="15"> + <item id="622" + image="armor-head-bandana.png" + name="Bandana" + description="A striped bandana." + effect="Defense: +3" + type="equip-head" + weight="15" + defense="3" + max-per-slot="1"> <sprite>item018.xml</sprite> </item> - <item id="623" image="weapon-polearm-scythe.png" name="Scythe" description="Usually used for farming but also useable as a weapon. Slow but deadly." effect="Damage: +75 / Range: 1" type="0" weapon_type="11" weight="400" attacktype="swing"> + <item id="623" + image="weapon-polearm-scythe.png" + name="Scythe" + description="Usually used for farming but also useable as a weapon. Slow but deadly." + effect="Damage: +75 / Range: 1" + type="equip-2hand" + attacktype="swing" + weapon_type="11" + weapon-type="polearm" + weight="400" + attack-min="0" + attack-delta="75" + max-per-slot="1"> <sprite>weapon-scythe.xml</sprite> </item> - <item id="624" image="armor-chest-vnecksweater.png" name="V-neck Sweater" description="A soft and warm sweater." effect="Defense: +8" type="0" weight="45"> + <item id="624" + image="armor-chest-vnecksweater.png" + name="V-neck Sweater" + description="A soft and warm sweater." + effect="Defense: +8" + type="equip-torso" + weight="45" + defense="8" + max-per-slot="1"> <sprite gender="male">chest-vnecksweater-male.xml</sprite> <sprite gender="female">chest-vnecksweater-female.xml</sprite> </item> - <item id="625" image="armor-chest-chainmail.png" name="Chainmail Shirt" description="A shirt made of chains. It weights a lot but offers excellent protection." effect="Defense: +20" type="0" weight="120"> + <item id="625" + image="armor-chest-chainmail.png" + name="Chainmail Shirt" + description="A shirt made of chains. It weights a lot but offers excellent protection." + effect="Defense: +20" + type="equip-torso" + weight="120" + defense="12" + max-per-slot="1"> <sprite gender="male">chest-chainmail-male.xml</sprite> <sprite gender="female">chest-chainmail-female.xml</sprite> </item> - <item id="626" image="armor-chest-lightplatemail.png" name="Light Platemail" description="A light cuirass with shoulder pads made of iron. A cheap and plain but efficient armor usually worn by foot soldiers." effect="Defense: +25" type="0" weight="240"> + <item id="626" + image="armor-chest-lightplatemail.png" + name="Light Platemail" + description="A light cuirass with shoulder pads made of iron. A cheap and plain but efficient armor usually worn by foot soldiers." + effect="Defense: +25" + type="equip-torso" + weight="240" + defense="14" + max-per-slot="1"> <sprite gender="male">chest-lightplatemail-male.xml</sprite> <sprite gender="female">chest-lightplatemail-female.xml</sprite> </item> - <item id="627" image="armor-head-tophat.png" name="Top hat" description="For the gentry of The Mana World." effect="Defense: +15" type="0" weight="20"> + <item id="627" + image="armor-head-tophat.png" + name="Top hat" + description="For the gentry of The Mana World." + effect="Defense: +15" + type="equip-head" + weight="20" + defense="15" + max-per-slot="1"> <sprite>head-tophat.xml</sprite> </item> - <item id="628" image="armor-head-funkyhat.png" name="Funky hat" description="Yawn..." effect="Defense: +18" type="0" weight="20"> + <item id="628" + image="armor-head-funkyhat.png" + name="Funky hat" + description="Yawn..." + effect="Defense: +18" + type="equip-head" + weight="20" + defense="15" + max-per-slot="1"> <sprite>head-funkywinter.xml</sprite> </item> - <item id="629" image="armor-head-mushroomhat.png" name="Mush hat" description="Soft and fashionable." effect="Defense: +15" type="0" weight="20"> + <item id="629" + image="armor-head-mushroomhat.png" + name="Mush hat" + description="Soft and fashionable." + effect="Defense: +15" + type="equip-head" + weight="20" + defense="15" + max-per-slot="1"> <sprite>head-mushroom.xml</sprite> </item> - <item id="630" image="armor-head-shroomhat.png" name="Shroom hat" description="Evil and fashionable." effect="Defense: +18" type="0" weight="20"> + <item id="630" + image="armor-head-shroomhat.png" + name="Shroom hat" + description="Evil and fashionable." + effect="Defense: +18" + type="equip-head" + weight="20" + defense="18" + max-per-slot="1"> <sprite>head-shroom.xml</sprite> </item> - <item id="631" image="generic-darkcrystal.png" name="Dark Crystal" description="A dark crystal that emits a demonic aura." effect="" type="0" weight="10" slot="0"/> - <item id="632" image="armor-legs-skirt.png" name="Skirt" description="A light-blue skirt made of linen cloth." effect="Defense: +4" type="0" weight="30"> + <item id="631" + image="generic-darkcrystal.png" + name="Dark Crystal" + description="A dark crystal that emits a demonic aura." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="632" + image="armor-legs-skirt.png" + name="Skirt" + description="A light-blue skirt made of linen cloth." + effect="Defense: +4" + defense="4" + type="equip-legs" + weight="30" + max-per-slot="1"> <sprite>leg-skirt.xml</sprite> </item> - <item id="633" image="armor-head-xmaself.png" name="Christmas elf hat" description="A hat worn by christmas elfs." effect="Defense: +18" type="0" weight="20"> + <item id="633" + image="armor-head-xmaself.png" + name="Christmas elf hat" + description="A hat worn by christmas elfs." + effect="Defense: +18" + defense="18" + type="equip-head" + weight="20" + max-per-slot="1"> <sprite>head-xmaself.xml</sprite> </item> - <item id="634" image="armor-head-mask.png" name="Face Mask" description="A wooden mask to conceal your face." effect="Defense: +15" type="0" weight="20"> + <item id="634" + image="armor-head-mask.png" + name="Face Mask" + description="A wooden mask to conceal your face." + effect="Defense: +15" + defense="15" + type="equip-head" + weight="20" + max-per-slot="1"> <sprite>head-mask.xml</sprite> </item> - <item id="635" image="generic-santacookie.png" name="Santa Cookie" description="This isn't for you to eat. It is for Santa Clause." effect="" type="0" weight="1" slot="0"/> - - <item id="636" image="armor-head-warlordhelm.png" name="A Warlord Helmet" description="Worn by great warriors" effect="Defense: +25" type="0" weight="40"> + <item id="635" + image="generic-santacookie.png" + name="Santa Cookie" + description="This isn't for you to eat. It is for Santa Clause." + effect="" + type="generic" + weight="1" + max-per-slot="1"/> + <item id="636" + image="armor-head-warlordhelm.png" + name="A Warlord Helmet" + description="Worn by great warriors" + effect="Defense: +25" + type="equip-head" + defense="25" + weight="40"> <sprite>head-warlordhelm.xml</sprite> </item> - <item id="637" image="armor-head-knighthelm.png" name="A Knight's Helmet" description="Helmet with two small wings on it" effect="Defense: +20" type="0" weight="35"> + <item id="637" + image="armor-head-knighthelm.png" + name="A Knight's Helmet" + description="Helmet with two small wings on it" + effect="Defense: +20" + type="equip-head" + defense="20" + weight="35"> <sprite>head-knighthelm.xml</sprite> </item> - <item id="638" image="armor-head-infantryhelm.png" name="A Infantry Helmet" description="For soldiers and guards" effect="Defense: +20" type="0" weight="35"> + <item id="638" + image="armor-head-infantryhelm.png" + name="A Infantry Helmet" + description="For soldiers and guards" + effect="Defense: +20" + type="equip-head" + defense="20" + weight="35"> <sprite>head-infantryhelm.xml</sprite> </item> - <item id="639" image="armor-head-crusadehelm.png" name="A Crusade Helmet" description="Start your own crusade" effect="Defense: +25" type="0" weight="40"> + <item id="639" + image="armor-head-crusadehelm.png" + name="A Crusade Helmet" + description="Start your own crusade" + effect="Defense: +25" + type="equip-head" + defense="25" + weight="40"> <sprite>head-crusadehelm.xml</sprite> </item> - <item id="640" image="generic-ironore.png" name="Iron Ore" description="A lump of Iron Ore." effect="" type="0" weight="40"/> - <item id="641" image="generic-snakeskin.png" name="Snake Skin" description="The skin of a slain snake." effect="" type="0" weight="20"/> - <item id="642" image="armor-legs-chaps.png" name="Jeans Chaps" description="Jeans with snake skin chaps." effect="Defense: +6" type="0" weight="40"> + <item id="640" + image="generic-ironore.png" + name="Iron Ore" + description="A lump of Iron Ore." + effect="" + type="generic" + weight="40"/> + <item id="641" + image="generic-snakeskin.png" + name="Snake Skin" + description="The skin of a slain snake." + effect="" + type="generic" + weight="20"/> + <item id="642" + image="armor-legs-chaps.png" + name="Jeans Chaps" + description="Jeans with snake skin chaps." + effect="Defense: +6" + type="equip-legs" + defense="6" + weight="40"> <sprite gender="male">leg-chaps-male.xml</sprite> <sprite gender="female">leg-chaps-female.xml</sprite> </item> - <item id="643" image="armor-head-cowboywhite.png" name="White Cowboy Hat" description="A white cowboy hat with a band." effect="Defense: +6" type="0" weight="30"> + <item id="643" + image="armor-head-cowboywhite.png" + name="White Cowboy Hat" + description="A white cowboy hat with a band." + effect="Defense: +6" + type="equip-head" + defense="6" + weight="30"> <sprite>head-cowboywhite.xml</sprite> </item> - <item id="644" image="armor-head-cowboyblack.png" name="Black Cowboy Hat" description="A black cowboy hat with shinny buckles." effect="Defense: +6" type="0" weight="30"> + <item id="644" + image="armor-head-cowboyblack.png" + name="Black Cowboy Hat" + description="A black cowboy hat with shinny buckles." + effect="Defense: +6" + type="equip-head" + defense="6" + weight="30"> <sprite>head-cowboyblack.xml</sprite> </item> - <item id="645" image="armor-chest-lightplatemailgold.png" name="Golden Platemail" description="A plate mail made from gold which can only be afforded by the richest of the richest." effect="Defense: +25" type="0" weight="240"> + <item id="645" + image="armor-chest-lightplatemailgold.png" + name="Golden Platemail" + description="A plate mail made from gold which can only be afforded by the richest of the richest." + effect="Defense: +25" + type="equip-torso" + defense="25" + weight="240"> <sprite gender="male">chest-lightplatemailgold-male.xml</sprite> <sprite gender="female">chest-lightplatemailgold-female.xml</sprite> </item> - <item id="646" image="armor-head-crown.png" name="Crown" description="A jewel embossed crown fit for any ruler." effect="Defense: +4" type="0" weight="50"> + <item id="646" + image="armor-head-crown.png" + name="Crown" + description="A jewel embossed crown fit for any ruler." + effect="Defense: +4" + type="equip-head" + defense="4" + weight="50"> <sprite>head-crown.xml</sprite> </item> - <item id="647" image="armor-head-cap.png" name="Developers Cap" description="A cap which identifies you as a developer." effect="Defense: +5" type="0" weight="20"> + <item id="647" + image="armor-head-cap.png" + name="Developers Cap" + description="A cap which identifies you as a developer." + effect="Defense: +5" + type="equip-head" + defense="5" + weight="20"> <sprite>head-devcap.xml</sprite> </item> + <item id="648" + image="armor-ring-strength-rough.png" + name="Rough strength ring" + description="A rough strength-enhancing ring that looks as if it has been made in a hurry" + effect="Strength: +5" + type="equip-ring" + weight="1" + max-per-slot="1" + strength="5" + /> + <item id="649" + image="armor-ring-agility-rough.png" + name="Rough agility ring" + description="A rough agility-enhancing ring that looks as if it has been made in a hurry" + effect="Agility: +5" + type="equip-ring" + weight="1" + max-per-slot="1" + agility="5" + /> + <item id="650" + image="armor-ring-dexterity-rough.png" + name="Rough dexterity ring" + description="A rough dexterity-enhancing ring that looks as if it has been made in a hurry" + effect="Dexterity: +5" + type="equip-ring" + weight="1" + max-per-slot="1" + dexterity="5" + /> + <item id="651" + image="armor-ring-vitality-rough.png" + name="Rough vitality ring" + description="A rough vitality-enhancing ring that looks as if it has been made in a hurry" + effect="Vitality: +5" + type="equip-ring" + weight="1" + max-per-slot="1" + vitality="5" + /> + <item id="652" + image="armor-ring-intelligence-rough.png" + name="Rough intelligence ring" + description="A rough intelligence-enhancing ring that looks as if it has been made in a hurry" + effect="Intelligence: +5" + type="equip-ring" + weight="1" + max-per-slot="1" + intelligence="5" + /> + <item id="653" + image="armor-ring-willpower-rough.png" + name="Rough willpower ring" + description="A rough willpower-enhancing ring that looks as if it has been made in a hurry" + effect="Willpower: +5" + type="equip-ring" + weight="1" + max-per-slot="1" + willpower="5" + /> - <item id="1199" image="weapon-arrow-arrow.png" name="Arrow" description="A standard arrow." effect="Damage: +25" type="0" weight="8"/> - <item id="1200" image="weapon-bow-bow.png" name="Bow" description="A distance weapon." effect="Damage: +15 / Range: 5" type="0" weapon_type="10" weight="125" attacktype="bow"> + <item id="1199" + image="weapon-arrow-arrow.png" + name="Arrow" + description="A standard arrow." + effect="Damage: +25" + type="generic" + weight="8" + max-per-slot="100"/> + <item id="1200" + image="weapon-bow-bow.png" + name="Bow" + description="A distance weapon." + effect="Damage: +15 / Range: 5" + type="equip-2hand" + weapon_type="10" + weight="125" + attack-min="15" + attack-delta="0" + weapon-type="bow" + max-per-slot="1" + attacktype="bow"> <sprite>weapon-bow.xml</sprite> <sound event="swing">bow_shoot_1.ogg</sound> </item> - <item id="1201" image="weapon-dagger-knive.png" name="Knife" description="A small knife, the perfect weapon for a beginner." effect="Damage: 5 / Range: 1" type="0" weapon_type="1" weight="20" attacktype="stab" view="521"/> - <item id="1202" image="armor-chest-cottonshirt.png" name="Cotton shirt" description="A shirt made of 100% cotton." effect="Defense: +2" type="0" weight="15"> + <item id="1201" + image="weapon-dagger-knive.png" + name="Knife" + description="A small knife, the perfect weapon for a beginner." + effect="Damage: 5 / Range: 1" + type="equip-1hand" + weapon_type="1" + attacktype="stab" + weight="20" + attack-min="0" + attack-delta="5" + max-per-slot="1" + weapon-type="knife" + view="521"/> + <item id="1202" + image="armor-chest-cottonshirt.png" + name="Cotton shirt" + description="A shirt made of 100% cotton." + effect="Defense: +2" + type="equip-torso" + weight="15" + defense="2" + max-per-slot="1"> <sprite gender="male">chest-cotton-male.xml</sprite> <sprite gender="female">chest-cotton-female.xml</sprite> </item> - <item id="1203" image="armor-head-rangerhat.png" name="Ranger hat" description="A leather hat traditionally worn by Rangers." effect="Defense: +2" type="0" weight="55"> + <item id="1203" + image="armor-head-rangerhat.png" + name="Ranger hat" + description="A leather hat traditionally worn by Rangers." + effect="Defense: +2" + type="equip-head" + weight="55" + defense="2" + max-per-slot="1"> <sprite>head-rangerhat.xml</sprite> </item> - <item id="1204" image="armor-head-antlerhat.png" name="Antler hat" description="A hat with antlers sticking out of it." effect="Defense: +4" type="0" weight="20"> + <item id="1204" + image="armor-head-antlerhat.png" + name="Antler hat" + description="A hat with antlers sticking out of it." + effect="Defense: +4" + type="equip-head" + weight="20" + defense="4" + max-per-slot="1"> <sprite>head-antlerhat.xml</sprite> </item> - <item id="1205" image="armor-head-christmastree.png" name="Christmas tree hat" description="A hat shaped like a Christmas tree." effect="Defense: +2" type="0" weight="25"> + <item id="1205" + image="armor-head-christmastree.png" + name="Christmas tree hat" + description="A hat shaped like a Christmas tree." + effect="Defense: +2" + type="equip-head" + weight="25" + defense="2" + max-per-slot="1"> <sprite>head-christmastree.xml</sprite> </item> - <item id="1206" image="armor-head-santabeardhat.png" name="Santa beard hat" description="Now you will look just like Santa Claus!" effect="Defense: +5" type="0" weight="30"> + <item id="1206" + image="armor-head-santabeardhat.png" + name="Santa beard hat" + description="Now you will look just like Santa Claus!" + effect="Defense: +5" + type="equip-head" + weight="30" + defense="5" + max-per-slot="1"> <sprite>head-santabeardhat.xml</sprite> </item> - <item id="1207" image="generic-redstocking.png" name="Red Christmas stocking" description="Eww, it's smelly!" effect="" type="0" weight="20"/> - <item id="1208" image="generic-easteregg-red.png" name="Red Easter Egg" description="A red easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/> - <item id="1209" image="generic-easteregg-green.png" name="Green Easter Egg" description="A green easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/> - <item id="1210" image="generic-easteregg-blue.png" name="Blue Easter Egg" description="A blue easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/> - <item id="1211" image="generic-easteregg-yellow.png" name="Yellow Easter Egg" description="A yellow easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/> - <item id="1212" image="generic-easteregg-pink.png" name="Pink Easter Egg" description="A pink easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/> - <item id="1213" image="generic-easteregg-teal.png" name="Teal Easter Egg" description="A teal easter egg. Find all six different easter eggs to win a prize." effect="" type="0" weight="10"/> - <item id="1214" image="armor-head-bunnyears.png" name="Bunny Ears" description="A headband with plush bunny ears." effect="Defense: +10" type="0" weight="20"> + <item id="1207" + image="generic-redstocking.png" + name="Red Christmas stocking" + description="Eww, it's smelly!" + effect="" + type="generic" + weight="20" + max-per-slot="10"/> + <item id="1208" + image="generic-easteregg-red.png" + name="Red Easter Egg" + description="A red easter egg. Find all six different easter eggs to win a prize." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="1209" + image="generic-easteregg-green.png" + name="Green Easter Egg" + description="A green easter egg. Find all six different easter eggs to win a prize." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="1210" + image="generic-easteregg-blue.png" + name="Blue Easter Egg" + description="A blue easter egg. Find all six different easter eggs to win a prize." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="1211" + image="generic-easteregg-yellow.png" + name="Yellow Easter Egg" + description="A yellow easter egg. Find all six different easter eggs to win a prize." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="1212" + image="generic-easteregg-pink.png" + name="Pink Easter Egg" + description="A pink easter egg. Find all six different easter eggs to win a prize." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="1213" + image="generic-easteregg-teal.png" + name="Teal Easter Egg" + description="A teal easter egg. Find all six different easter eggs to win a prize." + effect="" + type="generic" + weight="10" + max-per-slot="10"/> + <item id="1214" + image="armor-head-bunnyears.png" + name="Bunny Ears" + description="A headband with plush bunny ears." + effect="Defense: +10" + type="equip-head" + defense="10" + weight="20"> <sprite>head-bunnyears.xml</sprite> </item> -</items>
\ No newline at end of file +</items> diff --git a/maps/new_10-1.tmx b/maps/new_10-1.tmx index cba0fc7e..62c353d7 100644 --- a/maps/new_10-1.tmx +++ b/maps/new_10-1.tmx @@ -52,5 +52,19 @@ </property> </properties> </object> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="592"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="592"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="624"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="624"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="624"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2096" y="624"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="656"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="656"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="656"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2096" y="656"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="1968" y="688"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="688"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="688"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="688"/> </objectgroup> </map> diff --git a/maps/new_11-1.tmx b/maps/new_11-1.tmx index 6d4bca5b..15d53d14 100644 --- a/maps/new_11-1.tmx +++ b/maps/new_11-1.tmx @@ -130,5 +130,19 @@ </property> </properties> </object> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="4016"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="4016"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="4048"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="4048"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="4048"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2096" y="4048"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="4080"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="4080"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="4080"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2096" y="4080"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="1968" y="4112"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2000" y="4112"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2032" y="4112"/> + <object name="graphics/particles/whirlpool.particle.xml" type="PARTICLE_EFFECT" x="2064" y="4112"/> </objectgroup> </map> diff --git a/monsters.xml b/monsters.xml index 4721dc57..73c53f37 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1,10 +1,51 @@ <monsters>
+
<monster id="0" name="Maggot" targetCursor="small">
<sprite>monster-maggot.xml</sprite>
<sound event="hit">maggot-hit1.ogg</sound>
<sound event="hit">maggot-hit2.ogg</sound>
<sound event="miss">maggot-miss1.ogg</sound>
<sound event="die">maggot-dying1.ogg</sound>
+ <drop item="505" percent="8"/>
+ <drop item="518" percent="4"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="502" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="64"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <exp>10</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="5"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ angle="10"
+ animation="attack"
+ />
</monster>
<monster id="1" name="Scorpion">
@@ -14,6 +55,53 @@ <sound event="hit">scorpion-hit3.ogg</sound>
<sound event="hit">scorpion-hit4.ogg</sound>
<sound event="miss">scorpion-miss1.ogg</sound>
+ <drop item="507" percent="7"/>
+ <drop item="510" percent="1"/>
+ <drop item="509" percent="0.5"/>
+ <drop item="518" percent="7"/>
+ <exp>20</exp>
+ <attributes
+ hp="20"
+ size="8"
+ speed="192"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ />
+ <!-- doesn't move much, but attacks when you are comming too close. -->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="2"
+ stroll-range="1"
+ attack-distance="64"
+ />
+ <!-- slow, strong, long-range tail attack-->
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="5"
+ aft-delay="15"
+ damage-factor="3"
+ range="64"
+ angle="1"
+ particle-effect="graphics/particles/attack.particle.xml"
+ action="special1"
+ />
+ <!-- fast, weak, short-range scissor attack -->
+ <attack id="2"
+ priority="4"
+ type="physical"
+ pre-delay="3"
+ aft-delay="3"
+ damage-factor="1"
+ range="32"
+ angle="45"
+ />
</monster>
<monster id="2" name="Red Scorpion">
@@ -23,11 +111,80 @@ <sound event="hit">scorpion-hit3.ogg</sound>
<sound event="hit">scorpion-hit4.ogg</sound>
<sound event="miss">scorpion-miss1.ogg</sound>
+ <drop item="517" percent="20"/>
+ <drop item="509" percent="1"/>
+ <drop item="518" percent="5"/>
+ <drop item="1200" percent="0.1"/>
+ <drop item="1199" percent="7.6"/>
+ <drop item="1201" percent="5.4"/>
+ <drop item="524" percent="0.1"/>
+ <exp>50</exp>
+ <attributes
+ hp="20"
+ size="8"
+ speed="192"
+ attack-min="20"
+ attack-delta="10"
+ attack-magic="0"
+ hit="30"
+ evade="30"
+ physical-defence="5"
+ magical-defence="0"
+ />
+ <!-- also quite lazy when unprovoked but much more territorial
+ than the normal one-->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="6"
+ stroll-range="1"
+ attack-distance="64"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ element="fire"
+ pre-delay="5"
+ aft-delay="10"
+ damage-factor="1"
+ range="64"
+ angle="10"
+ />
</monster>
<monster id="3" name="Green Slime">
<sprite>monster-slime.xml|#72982c,ffffff</sprite>
<sound event="hit">slime-hit1.ogg</sound>
+ <drop item="502" percent="2"/>
+ <drop item="513" percent="1"/>
+ <drop item="501" percent="1"/>
+ <drop item="521" percent="1"/>
+ <drop item="522" percent="1.9"/>
+ <drop item="526" percent="0.1"/>
+ <drop item="503" percent="5"/>
+ <drop item="535" percent="7.5"/>
+ <exp>60</exp>
+ <attributes
+ hp="200"
+ size="4"
+ speed="32"
+ attack-min="2"
+ attack-delta="10"
+ attack-magic="0"
+ hit="100"
+ evade="10"
+ physical-defence="0"
+ magical-defence="0"
+ />
+ <!-- Is fulfilling some unknown purpose that requires it to move around
+ a lot and leaves no time for pursing attackers -->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="4"
+ stroll-range="24"
+ attack-distance="32"
+ />
</monster>
<monster id="4" name="Giant Maggot" targetCursor="large">
@@ -36,16 +193,36 @@ <sound event="hit">maggot-hit2.ogg</sound>
<sound event="miss">maggot-miss1.ogg</sound>
<sound event="die">maggot-dying1.ogg</sound>
+ <drop item="1199" percent="9"/>
+ <drop item="519" percent="1"/>
+ <drop item="518" percent="7.5"/>
+ <drop item="501" percent="50"/>
+ <drop item="502" percent="30"/>
+ <drop item="503" percent="0.1"/>
+ <drop item="526" percent="0.1"/>
</monster>
<monster id="5" name="Yellow Slime">
<sprite>monster-slime.xml|#b47f00,ffffff</sprite>
<sound event="hit">slime-hit1.ogg</sound>
+ <drop item="534" percent="2"/>
+ <drop item="519" percent="1"/>
+ <drop item="501" percent="3.5"/>
+ <drop item="502" percent="2.5"/>
+ <drop item="522" percent="0.1"/>
</monster>
<monster id="6" name="Red Slime">
<sprite>monster-slime.xml|#7e0000,ffffff</sprite>
<sound event="hit">slime-hit1.ogg</sound>
+ <drop item="1201" percent="3"/>
+ <drop item="509" percent="1.1"/>
+ <drop item="521" percent="2"/>
+ <drop item="523" percent="0.4"/>
+ <drop item="525" percent="0.8"/>
+ <drop item="535" percent="7.5"/>
+ <drop item="528" percent="2.5"/>
+ <drop item="531" percent="1.5"/>
</monster>
<monster id="7" name="Black Scorpion">
@@ -55,6 +232,9 @@ <sound event="hit">scorpion-hit3.ogg</sound>
<sound event="hit">scorpion-hit4.ogg</sound>
<sound event="miss">scorpion-miss1.ogg</sound>
+ <drop item="523" percent="1.5"/>
+ <drop item="509" percent="1.0"/>
+ <drop item="518" percent="8"/>
</monster>
<monster id="8" name="Snake">
@@ -66,15 +246,27 @@ <sound event="hit">fire-goblin-hit1.ogg</sound>
<sound event="hit">fire-goblin-hit2.ogg</sound>
<sound event="miss">fire-goblin-miss1.ogg</sound>
+ <drop item="505" percent="8"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="518" percent="8"/>
+ <drop item="502" percent="1.5"/>
+ <drop item="521" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
</monster>
<monster id="10" name="Spider">
<sprite>monster-spider.xml</sprite>
+ <drop item="537" percent="5"/>
+ <drop item="535" percent="1"/>
</monster>
<monster id="11" name="Evil Mushroom">
<sprite>monster-mushroom-red.xml</sprite>
<sound event="hit">shroom-hit1.ogg</sound>
+ <drop item="535" percent="5"/>
+ <drop item="540" percent="0.1"/>
+ <drop item="534" percent="1"/>
+ <drop item="566" percent="5"/>
</monster>
<monster id="12" name="Flower">
@@ -82,31 +274,60 @@ <sound event="hit">flower-hit1.ogg</sound>
<sound event="hit">flower-hit2.ogg</sound>
<sound event="miss">flower-miss1.ogg</sound>
+ <drop item="535" percent="1"/>
+ <drop item="540" percent="0.1"/>
+ <drop item="1199" percent="1"/>
+ <drop item="526" percent="4"/>
+ <drop item="565" percent="5"/>
</monster>
<monster id="13" name="Santa Slime">
<sprite>monster-slime-santa.xml</sprite>
+ <drop item="512" percent="8"/>
+ <drop item="513" percent="7"/>
+ <drop item="514" percent="6"/>
+ <drop item="519" percent="5"/>
+ <drop item="527" percent="4"/>
+ <drop item="538" percent="5"/>
</monster>
<monster id="14" name="Rudolph Slime">
<sprite>monster-slime-rudolph.xml</sprite>
+ <drop item="504" percent="8"/>
+ <drop item="506" percent="5"/>
+ <drop item="508" percent="2"/>
+ <drop item="509" percent="3"/>
+ <drop item="510" percent="6"/>
+ <drop item="515" percent="8"/>
+ <drop item="516" percent="5"/>
</monster>
<monster id="15" name="Bat">
<sprite>monster-bat.xml</sprite>
<sound event="die">bat-dying1.ogg</sound>
<sound event="hit">bat-hit1.ogg</sound>
+ <drop item="505" percent="8"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="518" percent="4"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="521" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
</monster>
<monster id="16" name="Pinkie" targetCursor="small">
<sprite>monster-pinkie.xml</sprite>
<sound event="hit">pinkie-hit1.ogg</sound>
<sound event="miss">pinkie-miss1.ogg</sound>
+ <drop item="614" percent="8"/>
</monster>
<monster id="17" name="Spiky Mushroom">
<sprite>monster-mushroom-spiky.xml</sprite>
<sound event="hit">shroom-hit1.ogg</sound>
+ <drop item="567" percent="8"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="518" percent="0.5"/>
+ <drop item="613" percent="1.5"/>
</monster>
<monster id="18" name="Fluffy">
@@ -116,10 +337,15 @@ <sound event="hit">fluffy-hit3.ogg</sound>
<sound event="miss">fluffy-miss1.ogg</sound>
<sound event="hurt">fluffy-hurt1.ogg</sound>
+ <drop item="611" percent="8"/>
+ <drop item="527" percent="1.5"/>
+ <drop item="535" percent="4"/>
</monster>
<monster id="19" name="Cave Snake">
<sprite>monster-snake-cave.xml</sprite>
+ <drop item="612" percent="8"/>
+ <drop item="610" percent="0.1"/>
</monster>
<monster id="20" name="Pumpkin Ghost">
@@ -128,10 +354,14 @@ <monster id="21" name="Fire Skull">
<sprite>monster-skull-fire.xml</sprite>
+ <drop item="621" percent="0.1"/>
+ <drop item="540" percent="1.5"/>
</monster>
<monster id="22" name="Poison Skull">
<sprite>monster-skull-poison.xml</sprite>
+ <drop item="621" percent="0.1"/>
+ <drop item="540" percent="1.5"/>
</monster>
<monster id="23" name="Log Head">
@@ -141,6 +371,7 @@ <sound event="hurt">loghead-hurt3.ogg</sound>
<sound event="hurt">loghead-hurt4.ogg</sound>
<sound event="hurt">loghead-hurt5.ogg</sound>
+ <drop item="569" percent="20"/>
</monster>
<monster id="24" name="Mountain Snake">
@@ -156,4 +387,4 @@ <sound event="hurt">fluffy-hurt1.ogg</sound>
</monster>
-</monsters>
\ No newline at end of file +</monsters>
diff --git a/npcs.xml b/npcs.xml new file mode 100644 index 00000000..72b7b2e7 --- /dev/null +++ b/npcs.xml @@ -0,0 +1,80 @@ +<!-- + This file maps the NPC appearance IDs the server is sending to the spritesheet(s). + + Note that it is possible to give an NPC multiple sprites. In this case the + sprites are drawn in order of declaration. + + IDs 101-199 should be used for unanimated NPCs (100 is added for 0.0 client compatibility) +--> +<npcs> + <npc id="101"><sprite variant="1">npc.xml</sprite></npc><!-- Fat guy with scissors --> + <npc id="102"><sprite variant="2">npc.xml</sprite></npc><!-- Oriental trader --> + <npc id="103"><sprite variant="3">npc.xml</sprite></npc><!-- Boy with white hair --> + <npc id="104"><sprite variant="4">npc.xml</sprite></npc><!-- Guy in black cloak --> + <npc id="105"><sprite variant="5">npc.xml</sprite></npc><!-- Soldier with sword --> + <npc id="106"><sprite variant="6">npc.xml</sprite></npc><!-- Santa Clause --> + <npc id="107"><sprite variant="7">npc.xml</sprite></npc><!-- Girl with pink hair and blue top --> + <npc id="108"><sprite variant="8">npc.xml</sprite></npc><!-- Scholar guy with glasses --> + <npc id="109"><sprite variant="9">npc.xml</sprite></npc><!-- Woman with green hair and pink dress --> + <npc id="110"><sprite variant="10">npc.xml</sprite></npc><!-- Miner --> + <npc id="111"><sprite variant="11">npc.xml</sprite></npc><!-- Soldier with spear --> + <npc id="112"><sprite variant="12">npc.xml</sprite></npc><!-- Treasure chest --> + <npc id="113"><sprite variant="13">npc.xml</sprite></npc><!-- Barkeeper --> + <npc id="114"><sprite variant="14">npc.xml</sprite></npc><!-- Gnome with hat --> + <npc id="115"><sprite variant="15">npc.xml</sprite></npc><!-- Little blue-haired girl --> + <npc id="116"><sprite variant="16">npc.xml</sprite></npc><!-- Guy with red hair and green cloak --> + <npc id="117"><sprite variant="17">npc.xml</sprite></npc><!-- Old geezer with rod --> + <npc id="118"><sprite variant="18">npc.xml</sprite></npc><!-- Boy with brown hair --> + <npc id="119"><sprite variant="19">npc.xml</sprite></npc><!-- Nurse without hat --> + <npc id="120"><sprite variant="20">npc.xml</sprite></npc><!-- Nurse with hat --> + <npc id="121"><sprite variant="21">npc.xml</sprite></npc><!-- Guy with brown hair in plain clothes --> + <npc id="122"><sprite variant="22">npc.xml</sprite></npc><!-- Soldier --> + <npc id="123"><sprite variant="23">npc.xml</sprite></npc><!-- Soldier with sword and shield --> + <npc id="124"><sprite variant="24">npc.xml</sprite></npc><!-- Soldier with sword, shield and helmet --> + <npc id="125"><sprite variant="25">npc.xml</sprite></npc><!-- Guy with black hair in plain clothes --> + <npc id="126"><sprite variant="26">npc.xml</sprite></npc><!-- Guy with black clothes --> + <npc id="127"><sprite variant="27">npc.xml</sprite></npc><!-- Guy with black clothes and axe --> + <npc id="128"><sprite variant="28">npc.xml</sprite></npc><!-- empty (Invisible NPC) --> + <npc id="129"><sprite variant="29">npc.xml</sprite></npc><!-- Nomad, standing --> + <npc id="130"><sprite variant="30">npc.xml</sprite></npc><!-- Snowman --> + <npc id="131"><sprite variant="31">npc.xml</sprite></npc><!-- Paperboy (wtf? how does this one fit in a fantasy game?) --> + <npc id="132"><sprite variant="32">npc.xml</sprite></npc><!-- Nomad, sitting --> + <npc id="133"><sprite variant="33">npc.xml</sprite></npc><!-- Nomad, sitting with pipe --> + <npc id="134"><sprite variant="34">npc.xml</sprite></npc><!-- Captain Kirk --> + <npc id="135"><sprite variant="35">npc.xml</sprite></npc><!-- Mr. Spock --> + <npc id="136"><sprite variant="36">npc.xml</sprite></npc><!-- Guy with sword over shoulder --> + <npc id="137"><sprite variant="37">npc.xml</sprite></npc><!-- Creepy surgeon guy --> + <npc id="138"><sprite variant="38">npc.xml</sprite></npc><!-- Metrosexual guy with pink jacket on stool --> + <npc id="139"><sprite variant="39">npc.xml</sprite></npc><!-- Zombie pirate captain--> + <npc id="140"><sprite variant="40">npc.xml</sprite></npc><!-- Girl in playboy bunny costume --> + <npc id="141"><sprite variant="41">npc.xml</sprite></npc><!-- Woman with green dress and apron --> + <npc id="142"><sprite variant="42">npc.xml</sprite></npc><!-- Lumberjack --> + <npc id="143"><sprite variant="43">npc.xml</sprite></npc><!-- Farmer --> + <npc id="144"><sprite variant="44">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="145"><sprite variant="45">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="146"><sprite variant="46">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="147"><sprite variant="47">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="148"><sprite variant="48">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="149"><sprite variant="49">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="150"><sprite variant="50">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="151"><sprite variant="51">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="152"><sprite variant="52">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="153"><sprite variant="53">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="154"><sprite variant="54">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="155"><sprite variant="55">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + <npc id="156"><sprite variant="56">npc.xml</sprite></npc><!-- empty (reserved for future NPCs) --> + + <npc id="200"> + <sprite>npc-test.xml</sprite> + </npc> + <npc id="201"> + <!-- This entry demonstrates that an NPC can be constructed from multiple preexisting + spritesets. While using the default player sprite and normal player equipment can save + time it is usually better to create a new NPC as one graphic from scratch. --> + <sprite>player_female_base.xml</sprite> + <sprite>leg-jeans-female.xml</sprite> + <sprite>hairstyle4-female.xml|#bb2222,ffee33</sprite> + </npc> + + +</npcs> |