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<properties>
<property name="minimap" value="graphics/minimaps/011-3.png"/>
<property name="music" value="finalman_and_yakslem-cavesong.ogg"/>
<property name="name" value="Hermit's cave"/>
<property name="overlay0image" value="graphics/images/ambient/spotlight.png"/>
<property name="overlay0keepratio" value="true"/>
<property name="overlay0parallax" value="0.0"/>
</properties>
<tileset firstgid="1" name="Cave" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/cave.png" trans="ff00ff" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="Collision" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/collision.png" trans="ff00ff" width="64" height="32"/>
</tileset>
<tileset firstgid="131" name="Cave x2" tilewidth="32" tileheight="64">
<image source="../graphics/tiles/cave_x2.png" width="512" height="64"/>
</tileset>
<layer name="Ground" width="60" height="60">
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<layer name="Fringe" width="60" height="60">
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</layer>
<layer name="Over" width="60" height="60">
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<layer name="Collision" width="60" height="60">
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</layer>
<objectgroup name="Object Group 1" width="60" height="60">
<object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="928" y="736" width="32" height="32"/>
<object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="992" y="736" width="32" height="32"/>
<object name="Arkim the Hermit" type="NPC" x="976" y="752">
<properties>
<property name="NPC_ID" value="116"/>
<property name="SCRIPT">
function npc_handler(npc, ch)
do_message(npc, ch, "Do you want to go back outside?")
local v = do_choice(npc, ch, "Yes please", "Not yet")
if v == 1 then
tmw.chr_warp(ch, 9, 60 * 32 + 16, 95 * 32 + 16)
end
end
</property>
</properties>
</object>
<object name="ToLakeCave" type="warp" x="992" y="448" width="32" height="32">
<properties>
<property name="dest_map" value="011-4"/>
<property name="dest_x" value="2320"/>
<property name="dest_y" value="368"/>
</properties>
</object>
</objectgroup>
</map>
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