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<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
<imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/>
<action name="default" imageset="dagger"/>
<action name="stand" imageset="dagger">
<animation direction="down">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="left">
<frame index="18" offsetY="32"/>
</animation>
<animation direction="up">
<frame index="36" offsetY="32"/>
</animation>
<animation direction="right">
<frame index="54" offsetY="32"/>
</animation>
</action>
<action name="sit" imageset="dagger">
<animation direction="down">
<frame index="7" offsetY="32"/>
</animation>
<animation direction="left">
<frame index="25" offsetY="32"/>
</animation>
<animation direction="up">
<frame index="43" offsetY="32"/>
</animation>
<animation direction="right">
<frame index="61" offsetY="32"/>
</animation>
</action>
<action name="walk" imageset="dagger">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
<end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
<end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
<end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
<end/>
</animation>
</action>
<action name="attack" imageset="dagger">
<animation direction="down">
<sequence offsetY="32" start="9" end="12" delay="75"/>
<end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="27" end="30" delay="75"/>
<end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="45" end="48" delay="75"/>
<end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="63" end="66" delay="75"/>
<end/>
</animation>
</action>
<action name="attack_chop" imageset="dagger">
<animation direction="down">
<sequence offsetY="32" start="90" end="93" delay="140"/>
<end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="94" end="97" delay="140"/>
<end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="99" end="102" delay="140"/>
<end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="103" end="106" delay="140"/>
<end/>
</animation>
</action>
</sprite>
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