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<?xml version="1.0"?>
<!--
This file maps the server sided visible equipment ID numbers to the
animation files.
-->
<equipments>
<equipment id="1" slot="0">
<sprite gender="male">chest-cotton-male.xml</sprite>
<sprite gender="female">chest-cotton-female.xml</sprite>
</equipment>
<equipment id="2" slot="0">
<sprite>item002.xml</sprite>
</equipment>
<equipment id="3" slot="0">
<sprite gender="male">chest-leather-male.xml</sprite>
<sprite gender="female">chest-leather-female.xml</sprite>
</equipment>
<equipment id="4" slot="0">
<sprite gender="male">leg-cotton-male.xml</sprite>
<sprite gender="female">leg-cotton-female.xml</sprite>
</equipment>
<equipment id="5" slot="0">
<sprite gender="male">leg-jeans-male.xml</sprite>
<sprite gender="female">leg-jeans-female.xml</sprite>
</equipment>
<equipment id="6" slot="0">
<sprite>item006.xml</sprite>
</equipment>
<equipment id="7" slot="0">
<sprite>item007.xml</sprite>
</equipment>
<equipment id="8" slot="0">
<sprite>item008.xml</sprite>
</equipment>
<equipment id="9" slot="0">
<sprite>item009.xml</sprite>
</equipment>
<equipment id="10" slot="0">
<sprite>item010.xml</sprite>
</equipment>
<equipment id="11" slot="0">
<sprite>item011.xml</sprite>
</equipment>
<equipment id="12" slot="0">
<sprite>item012.xml</sprite>
</equipment>
<equipment id="13" slot="0">
<sprite>item013.xml</sprite>
</equipment>
<equipment id="14" slot="0">
<sprite>item014.xml</sprite>
</equipment>
<equipment id="15" slot="0">
<sprite>item015.xml</sprite>
</equipment>
<equipment id="16" slot="0">
<sprite>item016.xml</sprite>
</equipment>
<equipment id="17" slot="0">
<sprite>item017.xml</sprite>
</equipment>
<equipment id="18" slot="0">
<sprite>item018.xml</sprite>
</equipment>
<equipment id="19" slot="0">
<sprite gender="male">chest-vnecksweater-male.xml</sprite>
<sprite gender="female">chest-vnecksweater-female.xml</sprite>
</equipment>
<equipment id="20" slot="0">
<sprite gender="male">chest-tnecksweater-male.xml</sprite>
<sprite gender="female">chest-tnecksweater-female.xml</sprite>
</equipment>
<equipment id="21" slot="0">
<sprite>head-rangerhat.xml</sprite>
</equipment>
<equipment id="22" slot="0">
<sprite>head-antlerhat.xml</sprite>
</equipment>
<equipment id="23" slot="0">
<sprite>head-christmastree.xml</sprite>
</equipment>
<equipment id="24" slot="0">
<sprite>head-santabeardhat.xml</sprite>
</equipment>
<equipment id="25" slot="0">
<sprite gender="male">chest-chainmail-male.xml</sprite>
<sprite gender="female">chest-chainmail-female.xml</sprite>
</equipment>
<equipment id="26" slot="0">
<sprite gender="male">chest-lightplatemail-male.xml</sprite>
<sprite gender="female">chest-lightplatemail-female.xml</sprite>
</equipment>
<!--
eAthenas equipment IDs for the local characters weapons
(same as their item IDs)
-->
<equipment id="623" slot="0" attacktype="swing">
<sprite>weapon-scythe.xml</sprite>
</equipment>
<equipment id="1200" slot="0" attacktype="bow">
<sprite>weapon-bow.xml</sprite>
<sound event="swing">bow_shoot_1.ogg</sound>
</equipment>
<equipment id="530" slot="0" attacktype="bow">
<sprite>weapon-bow.xml</sprite>
<sound event="swing">bow_shoot_1.ogg</sound>
</equipment>
<equipment id="545" slot="0" attacktype="bow">
<sprite>weapon-bow.xml</sprite>
<sound event="swing">bow_shoot_1.ogg</sound>
</equipment>
<equipment id="521" slot="0" attacktype="stab">
<sprite>weapon-dagger.xml</sprite>
<sound event="strike">short-sword-miss1.ogg</sound>
<sound event="hit">short-sword-hit1.ogg</sound>
</equipment>
<equipment id="522" slot="0" attacktype="stab">
<sprite>weapon-dagger.xml</sprite>
<sound event="strike">short-sword-miss1.ogg</sound>
<sound event="hit">short-sword-hit1.ogg</sound>
</equipment>
<equipment id="536" slot="0" attacktype="stab">
<sprite>weapon-dagger.xml</sprite>
<sound event="strike">short-sword-miss1.ogg</sound>
<sound event="hit">short-sword-hit1.ogg</sound>
</equipment>
<equipment id="1201" slot="0" attacktype="stab">
<sprite>weapon-dagger.xml</sprite>
<sound event="strike">short-sword-miss1.ogg</sound>
<sound event="hit">short-sword-hit1.ogg</sound>
</equipment>
<!--
eAthenas equipment IDs for remote characters weapons
All numbers are * 10.000 to avoid collisions with the lower ID
equipment pieces
-->
<equipment id="10000" slot="0" attacktype="stab">
<sprite>weapon-dagger.xml</sprite>
</equipment>
<equipment id="20000" slot="0" attacktype="bow">
<sprite>weapon-bow.xml</sprite>
</equipment>
<equipment id="30000" slot="0" attacktype="swing">
<sprite>weapon-scythe.xml</sprite>
</equipment>
</equipments>
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