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path: root/equipment.xml
blob: fa82171e63afd172337d4c8f3cb5af2d67c48b58 (plain) (tree)
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<?xml version="1.0"?>
<!--
    This file maps the server sided visible equipment ID numbers to the
    animation files.
-->
<equipments>
    <equipment id="1" slot="0">
        <sprite gender="male">chest-cotton-male.xml</sprite>
        <sprite gender="female">chest-cotton-female.xml</sprite>
    </equipment>
    <equipment id="2" slot="0">
        <sprite>item002.xml</sprite>
    </equipment>
    <equipment id="3" slot="0">
        <sprite gender="male">chest-leather-male.xml</sprite>
        <sprite gender="female">chest-leather-female.xml</sprite>
    </equipment>
    <equipment id="4" slot="0">
        <sprite gender="male">leg-cotton-male.xml</sprite>
        <sprite gender="female">leg-cotton-female.xml</sprite>
    </equipment>
    <equipment id="5" slot="0">
        <sprite gender="male">leg-jeans-male.xml</sprite>
        <sprite gender="female">leg-jeans-female.xml</sprite>
    </equipment>
    <equipment id="6" slot="0">
        <sprite>item006.xml</sprite>
    </equipment>
    <equipment id="7" slot="0">
        <sprite>item007.xml</sprite>
    </equipment>
    <equipment id="8" slot="0">
        <sprite>item008.xml</sprite>
    </equipment>
    <equipment id="9" slot="0">
        <sprite>item009.xml</sprite>
    </equipment>
    <equipment id="10" slot="0">
        <sprite>item010.xml</sprite>
    </equipment>
    <equipment id="11" slot="0">
        <sprite>item011.xml</sprite>
    </equipment>
    <equipment id="12" slot="0">
        <sprite>item012.xml</sprite>
    </equipment>
    <equipment id="13" slot="0">
        <sprite>item013.xml</sprite>
    </equipment>
    <equipment id="14" slot="0">
        <sprite>item014.xml</sprite>
    </equipment>
    <equipment id="15" slot="0">
        <sprite>item015.xml</sprite>
    </equipment>
    <equipment id="16" slot="0">
        <sprite>item016.xml</sprite>
    </equipment>
    <equipment id="17" slot="0">
        <sprite>item017.xml</sprite>
    </equipment>
    <equipment id="18" slot="0">
        <sprite>item018.xml</sprite>
    </equipment>
    <equipment id="19" slot="0">
        <sprite gender="male">chest-vnecksweater-male.xml</sprite>
        <sprite gender="female">chest-vnecksweater-female.xml</sprite>
    </equipment>
    <equipment id="20" slot="0">
        <sprite gender="male">chest-tnecksweater-male.xml</sprite>
        <sprite gender="female">chest-tnecksweater-female.xml</sprite>
    </equipment>
    <equipment id="21" slot="0">
        <sprite>head-rangerhat.xml</sprite>
    </equipment>
    <equipment id="22" slot="0">
        <sprite>head-antlerhat.xml</sprite>
    </equipment>
    <equipment id="23" slot="0">
        <sprite>head-christmastree.xml</sprite>
    </equipment>
    <equipment id="24" slot="0">
        <sprite>head-santabeardhat.xml</sprite>
    </equipment>
    <equipment id="25" slot="0">
        <sprite gender="male">chest-chainmail-male.xml</sprite>
        <sprite gender="female">chest-chainmail-female.xml</sprite>
    </equipment>
    <equipment id="26" slot="0">
        <sprite gender="male">chest-lightplatemail-male.xml</sprite>
        <sprite gender="female">chest-lightplatemail-female.xml</sprite>
    </equipment>
    <equipment id="27">
        <sprite>leg-skirt.xml</sprite>
    </equipment>

    <!-- Temporary low weapon IDs (< 256) -->
    <equipment id="30" slot="0" attacktype="stab">
        <sprite>weapon-dagger.xml</sprite>
        <sound event="strike">short-sword-miss1.ogg</sound>
        <sound event="hit">short-sword-hit1.ogg</sound>
    </equipment>
    <equipment id="31" slot="0" attacktype="bow">
        <sprite>weapon-bow.xml</sprite>
        <sound event="swing">bow_shoot_1.ogg</sound>
    </equipment>
    <equipment id="32" slot="0" attacktype="swing">
        <sprite>weapon-scythe.xml</sprite>
    </equipment>

    <equipment id="33">
        <sprite>head-tophat.xml</sprite>
    </equipment>
    <equipment id="34">
        <sprite>head-funkywinter.xml</sprite>
    </equipment>
    <equipment id="35">
        <sprite>head-mask.xml</sprite>
    </equipment>
    <equipment id="36">
        <sprite>head-xmaself.xml</sprite>
    </equipment>
    <equipment id="37">
        <sprite>head-mushroom.xml</sprite>
    </equipment>
    <equipment id="38">
        <sprite>head-shroom.xml</sprite>
    </equipment>

    <!--
    eAthenas equipment IDs for the local characters weapons
    (same as their item IDs)
    -->
    <equipment id="623" slot="0" attacktype="swing">
        <sprite>weapon-scythe.xml</sprite>
    </equipment>

    <equipment id="1200" slot="0" attacktype="bow">
        <sprite>weapon-bow.xml</sprite>
        <sound event="swing">bow_shoot_1.ogg</sound>
    </equipment>
    <equipment id="530" slot="0" attacktype="bow">
        <sprite>weapon-bow.xml</sprite>
        <sound event="swing">bow_shoot_1.ogg</sound>
    </equipment>
    <equipment id="545" slot="0" attacktype="bow">
        <sprite>weapon-bow.xml</sprite>
        <sound event="swing">bow_shoot_1.ogg</sound>
    </equipment>

    <equipment id="521" slot="0" attacktype="stab">
        <sprite>weapon-dagger.xml</sprite>
        <sound event="strike">short-sword-miss1.ogg</sound>
        <sound event="hit">short-sword-hit1.ogg</sound>
    </equipment>
    <equipment id="522" slot="0" attacktype="stab">
        <sprite>weapon-dagger.xml</sprite>
        <sound event="strike">short-sword-miss1.ogg</sound>
        <sound event="hit">short-sword-hit1.ogg</sound>
    </equipment>
    <equipment id="536" slot="0" attacktype="stab">
        <sprite>weapon-dagger.xml</sprite>
        <sound event="strike">short-sword-miss1.ogg</sound>
        <sound event="hit">short-sword-hit1.ogg</sound>
    </equipment>
    <equipment id="1201" slot="0" attacktype="stab">
        <sprite>weapon-dagger.xml</sprite>
        <sound event="strike">short-sword-miss1.ogg</sound>
        <sound event="hit">short-sword-hit1.ogg</sound>
    </equipment>

    <!--
    eAthenas equipment IDs for remote characters weapons
    All numbers are * 10.000 to avoid collisions with the lower ID
    equipment pieces
    -->
    <equipment id="10000" slot="0" attacktype="stab">
        <sprite>weapon-dagger.xml</sprite>
    </equipment>
    <equipment id="20000" slot="0" attacktype="bow">
        <sprite>weapon-bow.xml</sprite>
    </equipment>
    <equipment id="30000" slot="0" attacktype="swing">
        <sprite>weapon-scythe.xml</sprite>
    </equipment>

</equipments>