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#ifndef MAGIC_HPP
#define MAGIC_HPP
#include "clif.hpp"
#include "intif.hpp"
#define MAGIC_CONFIG_FILE "conf/magic.conf"
typedef struct map_session_data character_t;
typedef struct block_list entity_t;
struct invocation; /* Spell invocation */
/**
* Try to cast magic.
*
* As an intended side effect, the magic message may be distorted (text only).
*
* \param caster Player attempting to cast magic
* \param spell The prospective incantation
* \param spell_len Number of characters in the incantation
* \return 1 or -1 if the input message was magic and was handled by this function, 0 otherwise. -1 is returned when the
* message should not be repeated.
*/
int magic_message (character_t * caster, char *spell, size_t spell_len);
/**
* Removes the shroud from a character
*
* \param character The character to remove the shroud from
*/
void magic_unshroud (character_t * character);
/**
* Notifies a running spell that a status_change timer triggered by the spell has expired
*
* \param invocation The invocation to notify
* \param bl_id ID of the PC for whom this happened
* \param type sc_id ID of the status change entry that finished
* \param supplanted Whether the status_change finished normally (0) or was supplanted by a new status_change (1)
*/
void
spell_effect_report_termination (int invocation, int bl_id, int sc_id,
int supplanted);
/**
* Initialise all spells, read config data
*/
void do_init_magic (void);
/**
* Identifies the invocation used to trigger a spell
*
* Returns NULL if not found
*/
const char *magic_find_invocation (const char *spellame);
/**
* Identifies the invocation used to denote a teleport location
*
* Returns NULL if not found
*/
const char *magic_find_anchor_invocation (const char *teleport_location);
/**
* Execute a spell invocation and sets up timers to finish
*/
void spell_execute (struct invocation *invocation);
/**
* Continue an NPC script embedded in a spell
*/
void spell_execute_script (struct invocation *invocation);
/**
* Stops all magic bound to the specified character
*
*/
void magic_stop_completely (character_t * c);
/**
* Attacks with a magical spell charged to the character
*
* Returns 0 if there is no charged spell or the spell is depleted.
*/
int spell_attack (int caster, int target);
void spell_free_invocation (struct invocation *invocation);
#endif /* !defined(MAGIC_H_) */
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