#include "clif.hpp"
#include <arpa/inet.h>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include "../strings/fstring.hpp"
#include "../strings/zstring.hpp"
#include "../strings/xstring.hpp"
#include "../io/cxxstdio.hpp"
#include "../io/write.hpp"
#include "../common/md5calc.hpp"
#include "../common/random.hpp"
#include "../common/nullpo.hpp"
#include "../common/socket.hpp"
#include "../common/timer.hpp"
#include "../common/version.hpp"
#include "atcommand.hpp"
#include "battle.hpp"
#include "chrif.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "magic.hpp"
#include "map.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "skill.hpp"
#include "storage.hpp"
#include "tmw.hpp"
#include "trade.hpp"
#include "../poison.hpp"
#define DUMP_UNKNOWN_PACKET 1
constexpr int EMOTE_IGNORED = 0x0e;
// functions list. Rate is how many milliseconds are required between
// calls. Packets exceeding this rate will be dropped. flood_rates in
// map.h must be the same length as this table. rate 0 is default
// rate -1 is unlimited
typedef void (*clif_func)(int fd, dumb_ptr<map_session_data> sd);
struct func_table
{
interval_t rate;
int len;
clif_func func;
// ctor exists because interval_t must be explicit
func_table(int r, int l, clif_func f)
: rate(r), len(l), func(f)
{}
};
constexpr int VAR = -1;
extern // not really - defined below
func_table clif_parse_func_table[0x0220];
// local define
enum class SendWho
{
ALL_CLIENT,
ALL_SAMEMAP,
AREA,
AREA_WOS,
AREA_CHAT_WOC,
PARTY,
PARTY_WOS,
PARTY_SAMEMAP,
PARTY_SAMEMAP_WOS,
PARTY_AREA,
PARTY_AREA_WOS,
SELF,
};
inline
void WBUFPOS(uint8_t *p, size_t pos, uint16_t x, uint16_t y)
{
p += pos;
p[0] = x >> 2;
p[1] = (x << 6) | ((y >> 4) & 0x3f);
p[2] = y << 4;
}
inline
void WBUFPOS2(uint8_t *p, size_t pos, uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
{
p += pos;
p[0] = x0 >> 2;
p[1] = (x0 << 6) | ((y0 >> 4) & 0x3f);
p[2] = (y0 << 4) | ((x1 >> 6) & 0x0f);
p[3] = (x1 << 2) | ((y1 >> 8) & 0x03);
p[4] = y1;
}
inline
void WFIFOPOS(int fd, size_t pos, uint16_t x, uint16_t y)
{
WBUFPOS(static_cast<uint8_t *>(WFIFOP(fd, pos)), 0, x, y);
}
inline
void WFIFOPOS2(int fd, size_t pos, uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
{
WBUFPOS2(static_cast<uint8_t *>(WFIFOP(fd, pos)), 0, x0, y0, x1, y1);
}
static
IP4Address map_ip;
static
int map_port = 5121;
static
int clif_changelook_towards(dumb_ptr<block_list> bl, LOOK type, int val,
dumb_ptr<map_session_data> dstsd);
/*==========================================
* map鯖のip設定
*------------------------------------------
*/
void clif_setip(IP4Address ip)
{
map_ip = ip;
}
/*==========================================
* map鯖のport設定
*------------------------------------------
*/
void clif_setport(int port)
{
map_port = port;
}
/*==========================================
* map鯖のip読み出し
*------------------------------------------
*/
IP4Address clif_getip(void)
{
return map_ip;
}
/*==========================================
* map鯖のport読み出し
*------------------------------------------
*/
int clif_getport(void)
{
return map_port;
}
/*==========================================
*
*------------------------------------------
*/
int clif_countusers(void)
{
int users = 0;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (sd && sd->state.auth && !(battle_config.hide_GM_session && pc_isGM(sd)))
users++;
}
return users;
}
/*==========================================
* 全てのclientに対してfunc()実行
*------------------------------------------
*/
int clif_foreachclient(std::function<void (dumb_ptr<map_session_data>)> func)
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (sd && sd->state.auth)
func(sd);
}
return 0;
}
static
int is_deaf(dumb_ptr<block_list> bl)
{
if (!bl || bl->bl_type != BL::PC)
return 0;
dumb_ptr<map_session_data> sd = bl->is_player();
return sd->special_state.deaf;
}
static
void clif_emotion_towards(dumb_ptr<block_list> bl,
dumb_ptr<block_list> target, int type);
enum class ChatType
{
Party,
Whisper,
Global,
};
static
FString clif_validate_chat(dumb_ptr<map_session_data> sd, ChatType type);
/*==========================================
* clif_sendでSendWho::AREA*指定時用
*------------------------------------------
*/
static
void clif_send_sub(dumb_ptr<block_list> bl, const unsigned char *buf, int len,
dumb_ptr<block_list> src_bl, SendWho type)
{
nullpo_retv(bl);
dumb_ptr<map_session_data> sd = bl->is_player();
switch (type)
{
case SendWho::AREA_WOS:
if (bl && bl == src_bl)
return;
break;
case SendWho::AREA_CHAT_WOC:
if (is_deaf(bl)
&& !(bl->bl_type == BL::PC
&& pc_isGM(src_bl->is_player())))
{
clif_emotion_towards(src_bl, bl, EMOTE_IGNORED);
return;
}
if (bl && bl == src_bl)
return;
break;
}
if (session[sd->fd] != NULL)
{
{
if (clif_parse_func_table[RBUFW(buf, 0)].len)
{
// packet must exist
WFIFO_BUF_CLONE(sd->fd, buf, len);
WFIFOSET(sd->fd, len);
}
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_send(const uint8_t *buf, int len, dumb_ptr<block_list> bl, SendWho type)
{
struct party *p = NULL;
int x0 = 0, x1 = 0, y0 = 0, y1 = 0;
if (type != SendWho::ALL_CLIENT)
{
nullpo_ret(bl);
if (bl->bl_type == BL::PC)
{
dumb_ptr<map_session_data> sd2 = bl->is_player();
if (bool(sd2->status.option & Option::INVISIBILITY))
{
// Obscure hidden GMs
switch (type)
{
case SendWho::AREA:
type = SendWho::SELF;
break;
case SendWho::AREA_WOS:
return 1;
default:
break;
}
}
}
}
switch (type)
{
case SendWho::ALL_CLIENT: // 全クライアントに送信
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (sd && sd->state.auth)
{
if (clif_parse_func_table[RBUFW(buf, 0)].len)
{
// packet must exist
WFIFO_BUF_CLONE(i, buf, len);
WFIFOSET(i, len);
}
}
}
break;
case SendWho::ALL_SAMEMAP: // 同じマップの全クライアントに送信
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (sd && sd->state.auth && sd->bl_m == bl->bl_m)
{
if (clif_parse_func_table[RBUFW(buf, 0)].len)
{
// packet must exist
WFIFO_BUF_CLONE(i, buf, len);
WFIFOSET(i, len);
}
}
}
break;
case SendWho::AREA:
case SendWho::AREA_WOS:
map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, len, bl, type),
bl->bl_m,
bl->bl_x - AREA_SIZE, bl->bl_y - AREA_SIZE,
bl->bl_x + AREA_SIZE, bl->bl_y + AREA_SIZE,
BL::PC);
break;
case SendWho::AREA_CHAT_WOC:
map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, len, bl, SendWho::AREA_CHAT_WOC),
bl->bl_m,
bl->bl_x - (AREA_SIZE), bl->bl_y - (AREA_SIZE),
bl->bl_x + (AREA_SIZE), bl->bl_y + (AREA_SIZE),
BL::PC);
break;
case SendWho::PARTY_AREA: // 同じ画面内の全パーティーメンバに送信
case SendWho::PARTY_AREA_WOS: // 自分以外の同じ画面内の全パーティーメンバに送信
x0 = bl->bl_x - AREA_SIZE;
y0 = bl->bl_y - AREA_SIZE;
x1 = bl->bl_x + AREA_SIZE;
y1 = bl->bl_y + AREA_SIZE;
FALLTHROUGH;
case SendWho::PARTY: // 全パーティーメンバに送信
case SendWho::PARTY_WOS: // 自分以外の全パーティーメンバに送信
case SendWho::PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信
case SendWho::PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信
if (bl->bl_type == BL::PC)
{
dumb_ptr<map_session_data> sd = bl->is_player();
if (sd->partyspy > 0)
{
p = party_search(sd->partyspy);
}
else
{
if (sd->status.party_id > 0)
p = party_search(sd->status.party_id);
}
}
if (p)
{
for (int i = 0; i < MAX_PARTY; i++)
{
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(p->member[i].sd);
if (sd)
{
if (sd->bl_id == bl->bl_id && (type == SendWho::PARTY_WOS ||
type == SendWho::PARTY_SAMEMAP_WOS
|| type == SendWho::PARTY_AREA_WOS))
continue;
if (type != SendWho::PARTY && type != SendWho::PARTY_WOS && bl->bl_m != sd->bl_m) // マップチェック
continue;
if ((type == SendWho::PARTY_AREA || type == SendWho::PARTY_AREA_WOS) &&
(sd->bl_x < x0 || sd->bl_y < y0 ||
sd->bl_x > x1 || sd->bl_y > y1))
continue;
if (clif_parse_func_table[RBUFW(buf, 0)].len)
{
// packet must exist
WFIFO_BUF_CLONE(sd->fd, buf, len);
WFIFOSET(sd->fd, len);
}
}
}
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (sd && sd->state.auth)
{
if (sd->partyspy == p->party_id)
{
if (clif_parse_func_table[RBUFW(buf, 0)].len)
{
// packet must exist
WFIFO_BUF_CLONE(sd->fd, buf, len);
WFIFOSET(sd->fd, len);
}
}
}
}
}
break;
case SendWho::SELF:
{
dumb_ptr<map_session_data> sd = bl->is_player();
if (clif_parse_func_table[RBUFW(buf, 0)].len)
{
// packet must exist
WFIFO_BUF_CLONE(sd->fd, buf, len);
WFIFOSET(sd->fd, len);
}
}
break;
default:
if (battle_config.error_log)
PRINTF("clif_send まだ作ってないよー\n");
return -1;
}
return 0;
}
//
// パケット作って送信
//
/*==========================================
*
*------------------------------------------
*/
int clif_authok(dumb_ptr<map_session_data> sd)
{
int fd;
nullpo_ret(sd);
if (!sd)
return 0;
if (!sd->fd)
return 0;
fd = sd->fd;
WFIFOW(fd, 0) = 0x73;
WFIFOL(fd, 2) = gettick().time_since_epoch().count();
WFIFOPOS(fd, 6, sd->bl_x, sd->bl_y);
WFIFOB(fd, 9) = 5;
WFIFOB(fd, 10) = 5;
WFIFOSET(fd, clif_parse_func_table[0x73].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_authfail_fd(int fd, int type)
{
if (!fd || !session[fd])
return 0;
WFIFOW(fd, 0) = 0x81;
WFIFOL(fd, 2) = type;
WFIFOSET(fd, clif_parse_func_table[0x81].len);
clif_setwaitclose(fd);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_charselectok(int id)
{
dumb_ptr<map_session_data> sd;
int fd;
if ((sd = map_id2sd(id)) == NULL)
return 1;
if (!sd->fd)
return 1;
fd = sd->fd;
WFIFOW(fd, 0) = 0xb3;
WFIFOB(fd, 2) = 1;
WFIFOSET(fd, clif_parse_func_table[0xb3].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_set009e(dumb_ptr<flooritem_data> fitem, uint8_t *buf)
{
nullpo_ret(fitem);
//009e <ID>.l <name ID>.w <identify flag>.B <X>.w <Y>.w <subX>.B <subY>.B <amount>.w
WBUFW(buf, 0) = 0x9e;
WBUFL(buf, 2) = fitem->bl_id;
WBUFW(buf, 6) = fitem->item_data.nameid;
WBUFB(buf, 8) = fitem->item_data.identify;
WBUFW(buf, 9) = fitem->bl_x;
WBUFW(buf, 11) = fitem->bl_y;
WBUFB(buf, 13) = fitem->subx;
WBUFB(buf, 14) = fitem->suby;
WBUFW(buf, 15) = fitem->item_data.amount;
return clif_parse_func_table[0x9e].len;
}
/*==========================================
*
*------------------------------------------
*/
int clif_dropflooritem(dumb_ptr<flooritem_data> fitem)
{
uint8_t buf[64];
nullpo_ret(fitem);
if (fitem->item_data.nameid <= 0)
return 0;
clif_set009e(fitem, buf);
clif_send(buf, clif_parse_func_table[0x9e].len, fitem, SendWho::AREA);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_clearflooritem(dumb_ptr<flooritem_data> fitem, int fd)
{
unsigned char buf[16];
nullpo_ret(fitem);
WBUFW(buf, 0) = 0xa1;
WBUFL(buf, 2) = fitem->bl_id;
if (fd == 0)
{
clif_send(buf, clif_parse_func_table[0xa1].len, fitem, SendWho::AREA);
}
else
{
WFIFO_BUF_CLONE(fd, buf, 6);
WFIFOSET(fd, clif_parse_func_table[0xa1].len);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_clearchar(dumb_ptr<block_list> bl, BeingRemoveWhy type)
{
unsigned char buf[16];
nullpo_ret(bl);
WBUFW(buf, 0) = 0x80;
WBUFL(buf, 2) = bl->bl_id;
if (type == BeingRemoveWhy::DISGUISE)
{
WBUFB(buf, 6) = static_cast<uint8_t>(BeingRemoveWhy::GONE);
clif_send(buf, clif_parse_func_table[0x80].len, bl, SendWho::AREA);
}
else
{
WBUFB(buf, 6) = static_cast<uint8_t>(type);
clif_send(buf, clif_parse_func_table[0x80].len, bl,
type == BeingRemoveWhy::DEAD ? SendWho::AREA : SendWho::AREA_WOS);
}
return 0;
}
static
void clif_clearchar_delay_sub(TimerData *, tick_t,
dumb_ptr<block_list> bl, BeingRemoveWhy type)
{
clif_clearchar(bl, type);
MapBlockLock::freeblock(bl);
}
int clif_clearchar_delay(tick_t tick,
dumb_ptr<block_list> bl, BeingRemoveWhy type)
{
dumb_ptr<block_list> tmpbl;
tmpbl.new_();
// yikes!
tmpbl->bl_next = bl->bl_next;
tmpbl->bl_prev = bl->bl_prev;
tmpbl->bl_id = bl->bl_id;
tmpbl->bl_m = bl->bl_m;
tmpbl->bl_x = bl->bl_x;
tmpbl->bl_y = bl->bl_y;
tmpbl->bl_type = bl->bl_type;
Timer(tick,
std::bind(clif_clearchar_delay_sub, ph::_1, ph::_2,
tmpbl, type)
).detach();
return 0;
}
/*==========================================
*
*------------------------------------------
*/
void clif_clearchar_id(int id, BeingRemoveWhy type, int fd)
{
WFIFOW(fd, 0) = 0x80;
WFIFOL(fd, 2) = id;
WFIFOB(fd, 6) = static_cast<uint8_t>(type);
WFIFOSET(fd, clif_parse_func_table[0x80].len);
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_set0078(dumb_ptr<map_session_data> sd, unsigned char *buf)
{
nullpo_ret(sd);
WBUFW(buf, 0) = 0x1d8;
WBUFL(buf, 2) = sd->bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(sd->speed.count());
WBUFW(buf, 8) = static_cast<uint16_t>(sd->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(sd->opt2);
WBUFW(buf, 12) = static_cast<uint16_t>(sd->status.option);
WBUFW(buf, 14) = sd->status.species;
WBUFW(buf, 16) = sd->status.hair;
if (sd->attack_spell_override)
WBUFW(buf, 18) = sd->attack_spell_look_override;
else
{
if (sd->equip_index[EQUIP::WEAPON] >= 0
&& sd->inventory_data[sd->equip_index[EQUIP::WEAPON]])
{
WBUFW(buf, 18) = sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].nameid;
}
else
WBUFW(buf, 18) = 0;
}
if (sd->equip_index[EQUIP::SHIELD] >= 0
&& sd->equip_index[EQUIP::SHIELD] != sd->equip_index[EQUIP::WEAPON]
&& sd->inventory_data[sd->equip_index[EQUIP::SHIELD]])
{
WBUFW(buf, 20) = sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].nameid;
}
else
WBUFW(buf, 20) = 0;
WBUFW(buf, 22) = sd->status.head_bottom;
WBUFW(buf, 24) = sd->status.head_top;
WBUFW(buf, 26) = sd->status.head_mid;
WBUFW(buf, 28) = sd->status.hair_color;
WBUFW(buf, 30) = sd->status.clothes_color;
WBUFW(buf, 32) = static_cast<uint8_t>(sd->head_dir);
WBUFL(buf, 34) = 0 /*guild_id*/;
WBUFW(buf, 38) = 0 /*guild_emblem_id*/;
WBUFW(buf, 40) = sd->status.manner;
WBUFW(buf, 42) = static_cast<uint16_t>(sd->opt3);
WBUFB(buf, 44) = sd->status.karma;
WBUFB(buf, 45) = static_cast<uint8_t>(sd->sex);
WBUFPOS(buf, 46, sd->bl_x, sd->bl_y);
// work around ICE in gcc 4.6
uint8_t dir = static_cast<uint8_t>(sd->dir);
WBUFB(buf, 48) |= dir;
WBUFW(buf, 49) = (pc_isGM(sd) == 60 || pc_isGM(sd) == 99) ? 0x80 : 0;
WBUFB(buf, 51) = sd->state.dead_sit;
WBUFW(buf, 52) = 0;
return clif_parse_func_table[0x1d8].len;
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_set007b(dumb_ptr<map_session_data> sd, unsigned char *buf)
{
nullpo_ret(sd);
WBUFW(buf, 0) = 0x1da;
WBUFL(buf, 2) = sd->bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(sd->speed.count());
WBUFW(buf, 8) = static_cast<uint16_t>(sd->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(sd->opt2);
WBUFW(buf, 12) = static_cast<uint16_t>(sd->status.option);
WBUFW(buf, 14) = sd->status.species;
WBUFW(buf, 16) = sd->status.hair;
if (sd->equip_index[EQUIP::WEAPON] >= 0
&& sd->inventory_data[sd->equip_index[EQUIP::WEAPON]])
{
WBUFW(buf, 18) = sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].nameid;
}
else
WBUFW(buf, 18) = 0;
if (sd->equip_index[EQUIP::SHIELD] >= 0
&& sd->equip_index[EQUIP::SHIELD] != sd->equip_index[EQUIP::WEAPON]
&& sd->inventory_data[sd->equip_index[EQUIP::SHIELD]])
{
WBUFW(buf, 20) = sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].nameid;
}
else
WBUFW(buf, 20) = 0;
WBUFW(buf, 22) = sd->status.head_bottom;
WBUFL(buf, 24) = gettick().time_since_epoch().count();
WBUFW(buf, 28) = sd->status.head_top;
WBUFW(buf, 30) = sd->status.head_mid;
WBUFW(buf, 32) = sd->status.hair_color;
WBUFW(buf, 34) = sd->status.clothes_color;
WBUFW(buf, 36) = static_cast<uint8_t>(sd->head_dir);
WBUFL(buf, 38) = 0/*guild_id*/;
WBUFW(buf, 42) = 0/*guild_emblem_id*/;
WBUFW(buf, 44) = sd->status.manner;
WBUFW(buf, 46) = static_cast<uint16_t>(sd->opt3);
WBUFB(buf, 48) = sd->status.karma;
WBUFB(buf, 49) = static_cast<uint8_t>(sd->sex);
WBUFPOS2(buf, 50, sd->bl_x, sd->bl_y, sd->to_x, sd->to_y);
WBUFW(buf, 55) = pc_isGM(sd) == 60 ? 0x80 : 0;
WBUFB(buf, 57) = 5;
WBUFW(buf, 58) = 0;
return clif_parse_func_table[0x1da].len;
}
/*==========================================
* MOB表示1
*------------------------------------------
*/
static
int clif_mob0078(dumb_ptr<mob_data> md, unsigned char *buf)
{
really_memset0(buf, clif_parse_func_table[0x78].len);
nullpo_ret(md);
WBUFW(buf, 0) = 0x78;
WBUFL(buf, 2) = md->bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(battle_get_speed(md).count());
WBUFW(buf, 8) = static_cast<uint16_t>(md->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(md->opt2);
WBUFW(buf, 12) = static_cast<uint16_t>(md->option);
WBUFW(buf, 14) = md->mob_class;
// snip: stuff do do with disguise as a PC
WBUFPOS(buf, 46, md->bl_x, md->bl_y);
// work around ICE in gcc 4.6
uint8_t dir = static_cast<uint8_t>(md->dir);
WBUFB(buf, 48) |= dir;
WBUFB(buf, 49) = 5;
WBUFB(buf, 50) = 5;
int level = battle_get_lv(md);
WBUFW(buf, 52) = (level > battle_config.max_lv) ? battle_config.max_lv : level;
return clif_parse_func_table[0x78].len;
}
/*==========================================
* MOB表示2
*------------------------------------------
*/
static
int clif_mob007b(dumb_ptr<mob_data> md, unsigned char *buf)
{
really_memset0(buf, clif_parse_func_table[0x7b].len);
nullpo_ret(md);
WBUFW(buf, 0) = 0x7b;
WBUFL(buf, 2) = md->bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(battle_get_speed(md).count());
WBUFW(buf, 8) = static_cast<uint16_t>(md->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(md->opt2);
WBUFW(buf, 12) = static_cast<uint16_t>(md->option);
WBUFW(buf, 14) = md->mob_class;
// snip: stuff for monsters disguised as PCs
WBUFL(buf, 22) = gettick().time_since_epoch().count();
WBUFPOS2(buf, 50, md->bl_x, md->bl_y, md->to_x, md->to_y);
WBUFB(buf, 56) = 5;
WBUFB(buf, 57) = 5;
int level = battle_get_lv(md);
WBUFW(buf, 58) = (level > battle_config.max_lv) ? battle_config.max_lv : level;
return clif_parse_func_table[0x7b].len;
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_npc0078(dumb_ptr<npc_data> nd, unsigned char *buf)
{
nullpo_ret(nd);
really_memset0(buf, clif_parse_func_table[0x78].len);
WBUFW(buf, 0) = 0x78;
WBUFL(buf, 2) = nd->bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(nd->speed.count());
WBUFW(buf, 14) = nd->npc_class;
WBUFPOS(buf, 46, nd->bl_x, nd->bl_y);
// work around ICE in gcc 4.6
uint8_t dir = static_cast<uint8_t>(nd->dir);
WBUFB(buf, 48) |= dir;
WBUFB(buf, 49) = 5;
WBUFB(buf, 50) = 5;
return clif_parse_func_table[0x78].len;
}
/* These indices are derived from equip_pos in pc.c and some guesswork */
static
earray<EQUIP, LOOK, LOOK::COUNT> equip_points //=
{{
EQUIP::NONE, // base
EQUIP::NONE, // hair
EQUIP::WEAPON, // weapon
EQUIP::LEGS, // head botom -- leg armour
EQUIP::HAT, // head top -- hat
EQUIP::TORSO, // head mid -- torso armour
EQUIP::NONE, // hair colour
EQUIP::NONE, // clothes colour
EQUIP::SHIELD, // shield
EQUIP::SHOES, // shoes
EQUIP::GLOVES, // gloves
EQUIP::CAPE, // cape
EQUIP::MISC1, // misc1
EQUIP::MISC2, // misc2
}};
/*==========================================
*
*------------------------------------------
*/
int clif_spawnpc(dumb_ptr<map_session_data> sd)
{
unsigned char buf[128];
nullpo_ret(sd);
clif_set0078(sd, buf);
WBUFW(buf, 0) = 0x1d9;
WBUFW(buf, 51) = 0;
clif_send(buf, clif_parse_func_table[0x1d9].len, sd, SendWho::AREA_WOS);
if (sd->bl_m->flag.snow)
clif_specialeffect(sd, 162, 1);
if (sd->bl_m->flag.fog)
clif_specialeffect(sd, 233, 1);
if (sd->bl_m->flag.sakura)
clif_specialeffect(sd, 163, 1);
if (sd->bl_m->flag.leaves)
clif_specialeffect(sd, 333, 1);
if (sd->bl_m->flag.rain)
clif_specialeffect(sd, 161, 1);
// clif_changelook_accessories(sd, NULL);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_spawnnpc(dumb_ptr<npc_data> nd)
{
unsigned char buf[64];
int len;
nullpo_ret(nd);
if (nd->npc_class < 0 || nd->flag & 1 || nd->npc_class == INVISIBLE_CLASS)
return 0;
really_memset0(buf, clif_parse_func_table[0x7c].len);
WBUFW(buf, 0) = 0x7c;
WBUFL(buf, 2) = nd->bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(nd->speed.count());
WBUFW(buf, 20) = nd->npc_class;
WBUFPOS(buf, 36, nd->bl_x, nd->bl_y);
clif_send(buf, clif_parse_func_table[0x7c].len, nd, SendWho::AREA);
len = clif_npc0078(nd, buf);
clif_send(buf, len, nd, SendWho::AREA);
return 0;
}
int clif_spawn_fake_npc_for_player(dumb_ptr<map_session_data> sd, int fake_npc_id)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
if (!fd)
return 0;
WFIFOW(fd, 0) = 0x7c;
WFIFOL(fd, 2) = fake_npc_id;
WFIFOW(fd, 6) = 0;
WFIFOW(fd, 8) = 0;
WFIFOW(fd, 10) = 0;
WFIFOW(fd, 12) = 0;
WFIFOW(fd, 20) = 127;
WFIFOPOS(fd, 36, sd->bl_x, sd->bl_y);
WFIFOSET(fd, clif_parse_func_table[0x7c].len);
WFIFOW(fd, 0) = 0x78;
WFIFOL(fd, 2) = fake_npc_id;
WFIFOW(fd, 6) = 0;
WFIFOW(fd, 8) = 0;
WFIFOW(fd, 10) = 0;
WFIFOW(fd, 12) = 0;
WFIFOW(fd, 14) = 127; // identifies as NPC
WFIFOW(fd, 20) = 127;
WFIFOPOS(fd, 46, sd->bl_x, sd->bl_y);
WFIFOPOS(fd, 36, sd->bl_x, sd->bl_y);
WFIFOB(fd, 49) = 5;
WFIFOB(fd, 50) = 5;
WFIFOSET(fd, clif_parse_func_table[0x78].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_spawnmob(dumb_ptr<mob_data> md)
{
unsigned char buf[64];
int len;
nullpo_ret(md);
{
really_memset0(buf, clif_parse_func_table[0x7c].len);
WBUFW(buf, 0) = 0x7c;
WBUFL(buf, 2) = md->bl_id;
WBUFW(buf, 6) = md->stats[mob_stat::SPEED];
WBUFW(buf, 8) = uint16_t(md->opt1);
WBUFW(buf, 10) = uint16_t(md->opt2);
WBUFW(buf, 12) = uint16_t(md->option);
WBUFW(buf, 20) = md->mob_class;
WBUFPOS(buf, 36, md->bl_x, md->bl_y);
clif_send(buf, clif_parse_func_table[0x7c].len, md, SendWho::AREA);
}
len = clif_mob0078(md, buf);
clif_send(buf, len, md, SendWho::AREA);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_servertick(dumb_ptr<map_session_data> sd)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0x7f;
WFIFOL(fd, 2) = sd->server_tick.time_since_epoch().count();
WFIFOSET(fd, clif_parse_func_table[0x7f].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_walkok(dumb_ptr<map_session_data> sd)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0x87;
WFIFOL(fd, 2) = gettick().time_since_epoch().count();
WFIFOPOS2(fd, 6, sd->bl_x, sd->bl_y, sd->to_x, sd->to_y);
WFIFOB(fd, 11) = 0;
WFIFOSET(fd, clif_parse_func_table[0x87].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_movechar(dumb_ptr<map_session_data> sd)
{
int len;
unsigned char buf[256];
nullpo_ret(sd);
len = clif_set007b(sd, buf);
clif_send(buf, len, sd, SendWho::AREA_WOS);
if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0)
clif_changelook(sd, LOOK::CLOTHES_COLOR,
sd->status.clothes_color);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_quitsave(int, dumb_ptr<map_session_data> sd)
{
map_quit(sd);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_waitclose(TimerData *, tick_t, int id)
{
// TODO: what happens if the player disconnects
// and someone else connects?
if (session[id])
session[id]->eof = 1;
}
/*==========================================
*
*------------------------------------------
*/
void clif_setwaitclose(int fd)
{
Timer(gettick() + std::chrono::seconds(5),
std::bind(clif_waitclose, ph::_1, ph::_2,
fd)
).detach();
}
/*==========================================
*
*------------------------------------------
*/
void clif_changemap(dumb_ptr<map_session_data> sd, MapName mapname, int x, int y)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0x91;
WFIFO_STRING(fd, 2, mapname, 16);
WFIFOW(fd, 18) = x;
WFIFOW(fd, 20) = y;
WFIFOSET(fd, clif_parse_func_table[0x91].len);
}
/*==========================================
*
*------------------------------------------
*/
void clif_changemapserver(dumb_ptr<map_session_data> sd,
MapName mapname, int x, int y, IP4Address ip, int port)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0x92;
WFIFO_STRING(fd, 2, mapname, 16);
WFIFOW(fd, 18) = x;
WFIFOW(fd, 20) = y;
WFIFOIP(fd, 22) = ip;
WFIFOW(fd, 26) = port;
WFIFOSET(fd, clif_parse_func_table[0x92].len);
}
/*==========================================
*
*------------------------------------------
*/
void clif_fixpos(dumb_ptr<block_list> bl)
{
uint8_t buf[16];
nullpo_retv(bl);
WBUFW(buf, 0) = 0x88;
WBUFL(buf, 2) = bl->bl_id;
WBUFW(buf, 6) = bl->bl_x;
WBUFW(buf, 8) = bl->bl_y;
clif_send(buf, clif_parse_func_table[0x88].len, bl, SendWho::AREA);
}
/*==========================================
*
*------------------------------------------
*/
int clif_npcbuysell(dumb_ptr<map_session_data> sd, int id)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xc4;
WFIFOL(fd, 2) = id;
WFIFOSET(fd, clif_parse_func_table[0xc4].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_buylist(dumb_ptr<map_session_data> sd, dumb_ptr<npc_data_shop> nd)
{
struct item_data *id;
int fd, i, val;
nullpo_ret(sd);
nullpo_ret(nd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xc6;
for (i = 0; i < nd->shop_items.size(); i++)
{
id = itemdb_search(nd->shop_items[i].nameid);
val = nd->shop_items[i].value;
WFIFOL(fd, 4 + i * 11) = val; // base price
WFIFOL(fd, 8 + i * 11) = val; // actual price
WFIFOB(fd, 12 + i * 11) = uint8_t(id->type);
WFIFOW(fd, 13 + i * 11) = nd->shop_items[i].nameid;
}
WFIFOW(fd, 2) = i * 11 + 4;
WFIFOSET(fd, WFIFOW(fd, 2));
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_selllist(dumb_ptr<map_session_data> sd)
{
int fd, i, c = 0, val;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xc7;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i])
{
val = sd->inventory_data[i]->value_sell;
if (val < 0)
continue;
WFIFOW(fd, 4 + c * 10) = i + 2;
WFIFOL(fd, 6 + c * 10) = val; // base price
WFIFOL(fd, 10 + c * 10) = val; // actual price
c++;
}
}
WFIFOW(fd, 2) = c * 10 + 4;
WFIFOSET(fd, WFIFOW(fd, 2));
return 0;
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptmes(dumb_ptr<map_session_data> sd, int npcid, XString mes)
{
nullpo_retv(sd);
int fd = sd->fd;
size_t len = mes.size() + 1;
WFIFOW(fd, 0) = 0xb4;
WFIFOW(fd, 2) = len + 8;
WFIFOL(fd, 4) = npcid;
WFIFO_STRING(fd, 8, mes, len);
WFIFOSET(fd, WFIFOW(fd, 2));
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptnext(dumb_ptr<map_session_data> sd, int npcid)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0xb5;
WFIFOL(fd, 2) = npcid;
WFIFOSET(fd, clif_parse_func_table[0xb5].len);
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptclose(dumb_ptr<map_session_data> sd, int npcid)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0xb6;
WFIFOL(fd, 2) = npcid;
WFIFOSET(fd, clif_parse_func_table[0xb6].len);
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptmenu(dumb_ptr<map_session_data> sd, int npcid, XString mes)
{
nullpo_retv(sd);
int fd = sd->fd;
size_t len = mes.size() + 1;
WFIFOW(fd, 0) = 0xb7;
WFIFOW(fd, 2) = len + 8;
WFIFOL(fd, 4) = npcid;
WFIFO_STRING(fd, 8, mes, len);
WFIFOSET(fd, WFIFOW(fd, 2));
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptinput(dumb_ptr<map_session_data> sd, int npcid)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0x142;
WFIFOL(fd, 2) = npcid;
WFIFOSET(fd, clif_parse_func_table[0x142].len);
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptinputstr(dumb_ptr<map_session_data> sd, int npcid)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0x1d4;
WFIFOL(fd, 2) = npcid;
WFIFOSET(fd, clif_parse_func_table[0x1d4].len);
}
/*==========================================
*
*------------------------------------------
*/
void clif_viewpoint(dumb_ptr<map_session_data> sd, int npc_id, int type,
int x, int y, int id, int color)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0x144;
WFIFOL(fd, 2) = npc_id;
WFIFOL(fd, 6) = type;
WFIFOL(fd, 10) = x;
WFIFOL(fd, 14) = y;
WFIFOB(fd, 18) = id;
WFIFOL(fd, 19) = color;
WFIFOSET(fd, clif_parse_func_table[0x144].len);
}
/*==========================================
*
*------------------------------------------
*/
int clif_additem(dumb_ptr<map_session_data> sd, int n, int amount, PickupFail fail)
{
nullpo_ret(sd);
int fd = sd->fd;
if (fail != PickupFail::OKAY)
{
WFIFOW(fd, 0) = 0xa0;
WFIFOW(fd, 2) = n + 2;
WFIFOW(fd, 4) = amount;
WFIFOW(fd, 6) = 0;
WFIFOB(fd, 8) = 0;
WFIFOB(fd, 9) = 0;
WFIFOB(fd, 10) = 0;
WFIFOW(fd, 11) = 0;
WFIFOW(fd, 13) = 0;
WFIFOW(fd, 15) = 0;
WFIFOW(fd, 17) = 0;
WFIFOW(fd, 19) = 0;
WFIFOB(fd, 21) = 0;
WFIFOB(fd, 22) = uint8_t(fail);
}
else
{
if (n < 0 || n >= MAX_INVENTORY || sd->status.inventory[n].nameid <= 0
|| sd->inventory_data[n] == NULL)
return 1;
WFIFOW(fd, 0) = 0xa0;
WFIFOW(fd, 2) = n + 2;
WFIFOW(fd, 4) = amount;
WFIFOW(fd, 6) = sd->status.inventory[n].nameid;
WFIFOB(fd, 8) = sd->status.inventory[n].identify;
if (sd->status.inventory[n].broken == 1)
WFIFOB(fd, 9) = 1; // is weapon broken [Valaris]
else
WFIFOB(fd, 9) = sd->status.inventory[n].attribute;
WFIFOB(fd, 10) = sd->status.inventory[n].refine;
if (sd->status.inventory[n].card[0] == 0x00ff
|| sd->status.inventory[n].card[0] == 0x00fe
|| sd->status.inventory[n].card[0] == static_cast<short>(0xff00))
{
WFIFOW(fd, 11) = sd->status.inventory[n].card[0];
WFIFOW(fd, 13) = sd->status.inventory[n].card[1];
WFIFOW(fd, 15) = sd->status.inventory[n].card[2];
WFIFOW(fd, 17) = sd->status.inventory[n].card[3];
}
else
{
WFIFOW(fd, 11) = sd->status.inventory[n].card[0];
WFIFOW(fd, 13) = sd->status.inventory[n].card[1];
WFIFOW(fd, 15) = sd->status.inventory[n].card[2];
WFIFOW(fd, 17) = sd->status.inventory[n].card[3];
}
WFIFOW(fd, 19) = uint16_t(pc_equippoint(sd, n));
WFIFOB(fd, 21) = uint8_t(sd->inventory_data[n]->type == ItemType::_7
? ItemType::WEAPON
: sd->inventory_data[n]->type);
WFIFOB(fd, 22) = uint8_t(fail);
}
WFIFOSET(fd, clif_parse_func_table[0xa0].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
void clif_delitem(dumb_ptr<map_session_data> sd, int n, int amount)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0xaf;
WFIFOW(fd, 2) = n + 2;
WFIFOW(fd, 4) = amount;
WFIFOSET(fd, clif_parse_func_table[0xaf].len);
}
/*==========================================
*
*------------------------------------------
*/
void clif_itemlist(dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
int n = 0;
int arrow = -1;
int fd = sd->fd;
WFIFOW(fd, 0) = 0x1ee;
for (int i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid <= 0
|| sd->inventory_data[i] == NULL
|| itemdb_isequip2(sd->inventory_data[i]))
continue;
WFIFOW(fd, n * 18 + 4) = i + 2;
WFIFOW(fd, n * 18 + 6) = sd->status.inventory[i].nameid;
WFIFOB(fd, n * 18 + 8) = uint8_t(sd->inventory_data[i]->type);
WFIFOB(fd, n * 18 + 9) = sd->status.inventory[i].identify;
WFIFOW(fd, n * 18 + 10) = sd->status.inventory[i].amount;
if (sd->inventory_data[i]->equip == EPOS::ARROW)
{
WFIFOW(fd, n * 18 + 12) = uint16_t(EPOS::ARROW);
if (bool(sd->status.inventory[i].equip))
arrow = i; // ついでに矢装備チェック
}
else
WFIFOW(fd, n * 18 + 12) = uint16_t(EPOS::ZERO);
WFIFOW(fd, n * 18 + 14) = sd->status.inventory[i].card[0];
WFIFOW(fd, n * 18 + 16) = sd->status.inventory[i].card[1];
WFIFOW(fd, n * 18 + 18) = sd->status.inventory[i].card[2];
WFIFOW(fd, n * 18 + 20) = sd->status.inventory[i].card[3];
n++;
}
if (n)
{
WFIFOW(fd, 2) = 4 + n * 18;
WFIFOSET(fd, WFIFOW(fd, 2));
}
if (arrow >= 0)
clif_arrowequip(sd, arrow);
}
/*==========================================
*
*------------------------------------------
*/
void clif_equiplist(dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0xa4;
int n = 0;
for (int i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid <= 0
|| sd->inventory_data[i] == NULL
|| !itemdb_isequip2(sd->inventory_data[i]))
continue;
WFIFOW(fd, n * 20 + 4) = i + 2;
WFIFOW(fd, n * 20 + 6) = sd->status.inventory[i].nameid;
WFIFOB(fd, n * 20 + 8) = uint8_t(
sd->inventory_data[i]->type == ItemType::_7
? ItemType::WEAPON
: sd->inventory_data[i]->type);
WFIFOB(fd, n * 20 + 9) = sd->status.inventory[i].identify;
WFIFOW(fd, n * 20 + 10) = uint16_t(pc_equippoint(sd, i));
WFIFOW(fd, n * 20 + 12) = uint16_t(sd->status.inventory[i].equip);
if (sd->status.inventory[i].broken == 1)
WFIFOB(fd, n * 20 + 14) = 1; // is weapon broken [Valaris]
else
WFIFOB(fd, n * 20 + 14) = sd->status.inventory[i].attribute;
WFIFOB(fd, n * 20 + 15) = sd->status.inventory[i].refine;
if (sd->status.inventory[i].card[0] == 0x00ff
|| sd->status.inventory[i].card[0] == 0x00fe
|| sd->status.inventory[i].card[0] == static_cast<short>(0xff00))
{
WFIFOW(fd, n * 20 + 16) = sd->status.inventory[i].card[0];
WFIFOW(fd, n * 20 + 18) = sd->status.inventory[i].card[1];
WFIFOW(fd, n * 20 + 20) = sd->status.inventory[i].card[2];
WFIFOW(fd, n * 20 + 22) = sd->status.inventory[i].card[3];
}
else
{
WFIFOW(fd, n * 20 + 16) = sd->status.inventory[i].card[0];
WFIFOW(fd, n * 20 + 18) = sd->status.inventory[i].card[1];
WFIFOW(fd, n * 20 + 20) = sd->status.inventory[i].card[2];
WFIFOW(fd, n * 20 + 22) = sd->status.inventory[i].card[3];
}
n++;
}
if (n)
{
WFIFOW(fd, 2) = 4 + n * 20;
WFIFOSET(fd, WFIFOW(fd, 2));
}
}
/*==========================================
* カプラさんに預けてある消耗品&収集品リスト
*------------------------------------------
*/
int clif_storageitemlist(dumb_ptr<map_session_data> sd, struct storage *stor)
{
nullpo_ret(sd);
nullpo_ret(stor);
int fd = sd->fd;
WFIFOW(fd, 0) = 0x1f0;
int n = 0;
for (int i = 0; i < MAX_STORAGE; i++)
{
if (stor->storage_[i].nameid <= 0)
continue;
struct item_data *id;
id = itemdb_search(stor->storage_[i].nameid);
nullpo_ret(id);
if (itemdb_isequip2(id))
continue;
WFIFOW(fd, n * 18 + 4) = i + 1;
WFIFOW(fd, n * 18 + 6) = stor->storage_[i].nameid;
WFIFOB(fd, n * 18 + 8) = uint8_t(id->type);
WFIFOB(fd, n * 18 + 9) = stor->storage_[i].identify;
WFIFOW(fd, n * 18 + 10) = stor->storage_[i].amount;
WFIFOW(fd, n * 18 + 12) = 0;
WFIFOW(fd, n * 18 + 14) = stor->storage_[i].card[0];
WFIFOW(fd, n * 18 + 16) = stor->storage_[i].card[1];
WFIFOW(fd, n * 18 + 18) = stor->storage_[i].card[2];
WFIFOW(fd, n * 18 + 20) = stor->storage_[i].card[3];
n++;
}
if (n)
{
WFIFOW(fd, 2) = 4 + n * 18;
WFIFOSET(fd, WFIFOW(fd, 2));
}
return 0;
}
/*==========================================
* カプラさんに預けてある装備リスト
*------------------------------------------
*/
int clif_storageequiplist(dumb_ptr<map_session_data> sd, struct storage *stor)
{
nullpo_ret(sd);
nullpo_ret(stor);
int fd = sd->fd;
WFIFOW(fd, 0) = 0xa6;
int n = 0;
for (int i = 0; i < MAX_STORAGE; i++)
{
if (stor->storage_[i].nameid <= 0)
continue;
struct item_data *id;
id = itemdb_search(stor->storage_[i].nameid);
nullpo_ret(id);
if (!itemdb_isequip2(id))
continue;
WFIFOW(fd, n * 20 + 4) = i + 1;
WFIFOW(fd, n * 20 + 6) = stor->storage_[i].nameid;
WFIFOB(fd, n * 20 + 8) = uint8_t(id->type);
WFIFOB(fd, n * 20 + 9) = stor->storage_[i].identify;
WFIFOW(fd, n * 20 + 10) = uint16_t(id->equip);
WFIFOW(fd, n * 20 + 12) = uint16_t(stor->storage_[i].equip);
if (stor->storage_[i].broken == 1)
WFIFOB(fd, n * 20 + 14) = 1; //is weapon broken [Valaris]
else
WFIFOB(fd, n * 20 + 14) = stor->storage_[i].attribute;
WFIFOB(fd, n * 20 + 15) = stor->storage_[i].refine;
if (stor->storage_[i].card[0] == 0x00ff
|| stor->storage_[i].card[0] == 0x00fe
|| stor->storage_[i].card[0] == static_cast<short>(0xff00))
{
WFIFOW(fd, n * 20 + 16) = stor->storage_[i].card[0];
WFIFOW(fd, n * 20 + 18) = stor->storage_[i].card[1];
WFIFOW(fd, n * 20 + 20) = stor->storage_[i].card[2];
WFIFOW(fd, n * 20 + 22) = stor->storage_[i].card[3];
}
else
{
WFIFOW(fd, n * 20 + 16) = stor->storage_[i].card[0];
WFIFOW(fd, n * 20 + 18) = stor->storage_[i].card[1];
WFIFOW(fd, n * 20 + 20) = stor->storage_[i].card[2];
WFIFOW(fd, n * 20 + 22) = stor->storage_[i].card[3];
}
n++;
}
if (n)
{
WFIFOW(fd, 2) = 4 + n * 20;
WFIFOSET(fd, WFIFOW(fd, 2));
}
return 0;
}
/*==========================================
* ステータスを送りつける
* 表示専用数字はこの中で計算して送る
*------------------------------------------
*/
int clif_updatestatus(dumb_ptr<map_session_data> sd, SP type)
{
int fd, len = 8;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xb0;
WFIFOW(fd, 2) = static_cast<uint16_t>(type);
switch (type)
{
// 00b0
case SP::WEIGHT:
pc_checkweighticon(sd);
// is this because pc_checkweighticon can send other packets?
WFIFOW(fd, 0) = 0xb0;
WFIFOW(fd, 2) = static_cast<uint16_t>(type);
WFIFOL(fd, 4) = sd->weight;
break;
case SP::MAXWEIGHT:
WFIFOL(fd, 4) = sd->max_weight;
break;
case SP::SPEED:
// ...
WFIFOL(fd, 4) = static_cast<uint16_t>(sd->speed.count());
break;
case SP::BASELEVEL:
WFIFOL(fd, 4) = sd->status.base_level;
break;
case SP::JOBLEVEL:
WFIFOL(fd, 4) = 0;
break;
case SP::STATUSPOINT:
WFIFOL(fd, 4) = sd->status.status_point;
break;
case SP::SKILLPOINT:
WFIFOL(fd, 4) = sd->status.skill_point;
break;
case SP::HIT:
WFIFOL(fd, 4) = sd->hit;
break;
case SP::FLEE1:
WFIFOL(fd, 4) = sd->flee;
break;
case SP::FLEE2:
WFIFOL(fd, 4) = sd->flee2 / 10;
break;
case SP::MAXHP:
WFIFOL(fd, 4) = sd->status.max_hp;
break;
case SP::MAXSP:
WFIFOL(fd, 4) = sd->status.max_sp;
break;
case SP::HP:
WFIFOL(fd, 4) = sd->status.hp;
break;
case SP::SP:
WFIFOL(fd, 4) = sd->status.sp;
break;
case SP::ASPD:
WFIFOL(fd, 4) = static_cast<uint16_t>(sd->aspd.count());
break;
case SP::ATK1:
WFIFOL(fd, 4) = sd->base_atk + sd->watk;
break;
case SP::DEF1:
WFIFOL(fd, 4) = sd->def;
break;
case SP::MDEF1:
WFIFOL(fd, 4) = sd->mdef;
break;
case SP::ATK2:
WFIFOL(fd, 4) = sd->watk2;
break;
case SP::DEF2:
WFIFOL(fd, 4) = sd->def2;
break;
case SP::MDEF2:
WFIFOL(fd, 4) = sd->mdef2;
break;
case SP::CRITICAL:
WFIFOL(fd, 4) = sd->critical / 10;
break;
case SP::MATK1:
WFIFOL(fd, 4) = sd->matk1;
break;
case SP::MATK2:
WFIFOL(fd, 4) = sd->matk2;
break;
case SP::ZENY:
trade_verifyzeny(sd);
WFIFOW(fd, 0) = 0xb1;
if (sd->status.zeny < 0)
sd->status.zeny = 0;
WFIFOL(fd, 4) = sd->status.zeny;
break;
case SP::BASEEXP:
WFIFOW(fd, 0) = 0xb1;
WFIFOL(fd, 4) = sd->status.base_exp;
break;
case SP::JOBEXP:
WFIFOW(fd, 0) = 0xb1;
WFIFOL(fd, 4) = sd->status.job_exp;
break;
case SP::NEXTBASEEXP:
WFIFOW(fd, 0) = 0xb1;
WFIFOL(fd, 4) = pc_nextbaseexp(sd);
break;
case SP::NEXTJOBEXP:
WFIFOW(fd, 0) = 0xb1;
WFIFOL(fd, 4) = pc_nextjobexp(sd);
break;
// 00be 終了
case SP::USTR:
case SP::UAGI:
case SP::UVIT:
case SP::UINT:
case SP::UDEX:
case SP::ULUK:
WFIFOW(fd, 0) = 0xbe;
WFIFOB(fd, 4) = pc_need_status_point(sd, usp_to_sp(type));
len = 5;
break;
// 013a 終了
case SP::ATTACKRANGE:
WFIFOW(fd, 0) = 0x13a;
WFIFOW(fd, 2) = (sd->attack_spell_override)
? sd->attack_spell_range : sd->attackrange;
len = 4;
break;
// 0141 終了
case SP::STR:
case SP::AGI:
case SP::VIT:
case SP::INT:
case SP::DEX:
case SP::LUK:
{
ATTR attr = sp_to_attr(type);
WFIFOW(fd, 0) = 0x141;
WFIFOL(fd, 2) = uint16_t(type);
WFIFOL(fd, 6) = sd->status.attrs[attr];
WFIFOL(fd, 10) = sd->paramb[attr] + sd->parame[attr];
len = 14;
}
break;
case SP::GM:
WFIFOL(fd, 4) = pc_isGM(sd);
break;
default:
if (battle_config.error_log)
PRINTF("clif_updatestatus : make %d routine\n",
type);
return 1;
}
WFIFOSET(fd, len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_changelook(dumb_ptr<block_list> bl, LOOK type, int val)
{
return clif_changelook_towards(bl, type, val, NULL);
}
int clif_changelook_towards(dumb_ptr<block_list> bl, LOOK type, int val,
dumb_ptr<map_session_data> dstsd)
{
unsigned char buf[32];
dumb_ptr<map_session_data> sd = NULL;
nullpo_ret(bl);
if (bl->bl_type == BL::PC)
sd = bl->is_player();
if (sd && bool(sd->status.option & Option::INVISIBILITY))
return 0;
if (sd
&& (type == LOOK::WEAPON || type == LOOK::SHIELD || type >= LOOK::SHOES))
{
WBUFW(buf, 0) = 0x1d7;
WBUFL(buf, 2) = bl->bl_id;
if (type >= LOOK::SHOES)
{
EQUIP equip_point = equip_points[type];
WBUFB(buf, 6) = uint16_t(type);
if (sd->equip_index[equip_point] >= 0
&& sd->inventory_data[sd->equip_index[equip_point]])
{
WBUFW(buf, 7) = sd->status.inventory[sd->equip_index[equip_point]].nameid;
}
else
WBUFW(buf, 7) = 0;
WBUFW(buf, 9) = 0;
}
else
{
WBUFB(buf, 6) = 2;
if (sd->attack_spell_override)
WBUFW(buf, 7) = sd->attack_spell_look_override;
else
{
if (sd->equip_index[EQUIP::WEAPON] >= 0
&& sd->inventory_data[sd->equip_index[EQUIP::WEAPON]])
{
WBUFW(buf, 7) = sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].nameid;
}
else
WBUFW(buf, 7) = 0;
}
if (sd->equip_index[EQUIP::SHIELD] >= 0
&& sd->equip_index[EQUIP::SHIELD] != sd->equip_index[EQUIP::WEAPON]
&& sd->inventory_data[sd->equip_index[EQUIP::SHIELD]])
{
WBUFW(buf, 9) = sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].nameid;
}
else
WBUFW(buf, 9) = 0;
}
if (dstsd)
clif_send(buf, clif_parse_func_table[0x1d7].len, dstsd, SendWho::SELF);
else
clif_send(buf, clif_parse_func_table[0x1d7].len, bl, SendWho::AREA);
}
else
{
WBUFW(buf, 0) = 0x1d7;
WBUFL(buf, 2) = bl->bl_id;
WBUFB(buf, 6) = uint8_t(type);
WBUFW(buf, 7) = val;
WBUFW(buf, 9) = 0;
if (dstsd)
clif_send(buf, clif_parse_func_table[0x1d7].len, dstsd, SendWho::SELF);
else
clif_send(buf, clif_parse_func_table[0x1d7].len, bl, SendWho::AREA);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_initialstatus(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0xbd;
WFIFOW(fd, 2) = sd->status.status_point;
WFIFOB(fd, 4) = min(sd->status.attrs[ATTR::STR], 255);
WFIFOB(fd, 5) = pc_need_status_point(sd, SP::STR);
WFIFOB(fd, 6) = min(sd->status.attrs[ATTR::AGI], 255);
WFIFOB(fd, 7) = pc_need_status_point(sd, SP::AGI);
WFIFOB(fd, 8) = min(sd->status.attrs[ATTR::VIT], 255);
WFIFOB(fd, 9) = pc_need_status_point(sd, SP::VIT);
WFIFOB(fd, 10) = min(sd->status.attrs[ATTR::INT], 255);
WFIFOB(fd, 11) = pc_need_status_point(sd, SP::INT);
WFIFOB(fd, 12) = min(sd->status.attrs[ATTR::DEX], 255);
WFIFOB(fd, 13) = pc_need_status_point(sd, SP::DEX);
WFIFOB(fd, 14) = min(sd->status.attrs[ATTR::LUK], 255);
WFIFOB(fd, 15) = pc_need_status_point(sd, SP::LUK);
WFIFOW(fd, 16) = sd->base_atk + sd->watk;
WFIFOW(fd, 18) = sd->watk2; //atk bonus
WFIFOW(fd, 20) = sd->matk1;
WFIFOW(fd, 22) = sd->matk2;
WFIFOW(fd, 24) = sd->def; // def
WFIFOW(fd, 26) = sd->def2;
WFIFOW(fd, 28) = sd->mdef; // mdef
WFIFOW(fd, 30) = sd->mdef2;
WFIFOW(fd, 32) = sd->hit;
WFIFOW(fd, 34) = sd->flee;
WFIFOW(fd, 36) = sd->flee2 / 10;
WFIFOW(fd, 38) = sd->critical / 10;
WFIFOW(fd, 40) = sd->status.karma;
WFIFOW(fd, 42) = sd->status.manner;
WFIFOSET(fd, clif_parse_func_table[0xbd].len);
clif_updatestatus(sd, SP::STR);
clif_updatestatus(sd, SP::AGI);
clif_updatestatus(sd, SP::VIT);
clif_updatestatus(sd, SP::INT);
clif_updatestatus(sd, SP::DEX);
clif_updatestatus(sd, SP::LUK);
clif_updatestatus(sd, SP::ATTACKRANGE);
clif_updatestatus(sd, SP::ASPD);
return 0;
}
/*==========================================
*矢装備
*------------------------------------------
*/
int clif_arrowequip(dumb_ptr<map_session_data> sd, int val)
{
int fd;
nullpo_ret(sd);
if (sd->attacktarget && sd->attacktarget > 0) // [Valaris]
sd->attacktarget = 0;
fd = sd->fd;
WFIFOW(fd, 0) = 0x013c;
WFIFOW(fd, 2) = val + 2; //矢のアイテムID
WFIFOSET(fd, clif_parse_func_table[0x013c].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_arrow_fail(dumb_ptr<map_session_data> sd, int type)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0x013b;
WFIFOW(fd, 2) = type;
WFIFOSET(fd, clif_parse_func_table[0x013b].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_statusupack(dumb_ptr<map_session_data> sd, SP type, int ok, int val)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xbc;
WFIFOW(fd, 2) = uint16_t(type);
WFIFOB(fd, 4) = ok;
WFIFOB(fd, 5) = val;
WFIFOSET(fd, clif_parse_func_table[0xbc].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_equipitemack(dumb_ptr<map_session_data> sd, int n, EPOS pos, int ok)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xaa;
WFIFOW(fd, 2) = n + 2;
WFIFOW(fd, 4) = uint16_t(pos);
WFIFOB(fd, 6) = ok;
WFIFOSET(fd, clif_parse_func_table[0xaa].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_unequipitemack(dumb_ptr<map_session_data> sd, int n, EPOS pos, int ok)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xac;
WFIFOW(fd, 2) = n + 2;
WFIFOW(fd, 4) = uint16_t(pos);
WFIFOB(fd, 6) = ok;
WFIFOSET(fd, clif_parse_func_table[0xac].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_misceffect(dumb_ptr<block_list> bl, int type)
{
uint8_t buf[32];
nullpo_ret(bl);
WBUFW(buf, 0) = 0x19b;
WBUFL(buf, 2) = bl->bl_id;
WBUFL(buf, 6) = type;
clif_send(buf, clif_parse_func_table[0x19b].len, bl, SendWho::AREA);
return 0;
}
/*==========================================
* 表示オプション変更
*------------------------------------------
*/
int clif_changeoption(dumb_ptr<block_list> bl)
{
uint8_t buf[32];
eptr<struct status_change, StatusChange> sc_data;
nullpo_ret(bl);
Option option = *battle_get_option(bl);
sc_data = battle_get_sc_data(bl);
WBUFW(buf, 0) = 0x119;
WBUFL(buf, 2) = bl->bl_id;
WBUFW(buf, 6) = uint16_t(*battle_get_opt1(bl));
WBUFW(buf, 8) = uint16_t(*battle_get_opt2(bl));
WBUFW(buf, 10) = uint16_t(option);
WBUFB(buf, 12) = 0; // ??
clif_send(buf, clif_parse_func_table[0x119].len, bl, SendWho::AREA);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_useitemack(dumb_ptr<map_session_data> sd, int index, int amount,
int ok)
{
nullpo_ret(sd);
if (!ok)
{
int fd = sd->fd;
WFIFOW(fd, 0) = 0xa8;
WFIFOW(fd, 2) = index + 2;
WFIFOW(fd, 4) = amount;
WFIFOB(fd, 6) = ok;
WFIFOSET(fd, clif_parse_func_table[0xa8].len);
}
else
{
uint8_t buf[32];
WBUFW(buf, 0) = 0x1c8;
WBUFW(buf, 2) = index + 2;
WBUFW(buf, 4) = sd->status.inventory[index].nameid;
WBUFL(buf, 6) = sd->bl_id;
WBUFW(buf, 10) = amount;
WBUFB(buf, 12) = ok;
clif_send(buf, clif_parse_func_table[0x1c8].len, sd, SendWho::SELF);
}
return 0;
}
/*==========================================
* 取り引き要請受け
*------------------------------------------
*/
void clif_traderequest(dumb_ptr<map_session_data> sd, CharName name)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0xe5;
WFIFO_STRING(fd, 2, name.to__actual(), 24);
WFIFOSET(fd, clif_parse_func_table[0xe5].len);
}
/*==========================================
* 取り引き要求応答
*------------------------------------------
*/
void clif_tradestart(dumb_ptr<map_session_data> sd, int type)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0xe7;
WFIFOB(fd, 2) = type;
WFIFOSET(fd, clif_parse_func_table[0xe7].len);
}
/*==========================================
* 相手方からのアイテム追加
*------------------------------------------
*/
void clif_tradeadditem(dumb_ptr<map_session_data> sd,
dumb_ptr<map_session_data> tsd, int index, int amount)
{
nullpo_retv(sd);
nullpo_retv(tsd);
int fd = tsd->fd;
WFIFOW(fd, 0) = 0xe9;
WFIFOL(fd, 2) = amount;
if (index == 0)
{
WFIFOW(fd, 6) = 0; // type id
WFIFOB(fd, 8) = 0; //identify flag
WFIFOB(fd, 9) = 0; // attribute
WFIFOB(fd, 10) = 0; //refine
WFIFOW(fd, 11) = 0; //card (4w)
WFIFOW(fd, 13) = 0; //card (4w)
WFIFOW(fd, 15) = 0; //card (4w)
WFIFOW(fd, 17) = 0; //card (4w)
}
else
{
index -= 2;
WFIFOW(fd, 6) = sd->status.inventory[index].nameid; // type id
WFIFOB(fd, 8) = sd->status.inventory[index].identify; //identify flag
if (sd->status.inventory[index].broken == 1)
WFIFOB(fd, 9) = 1; // is broke weapon [Valaris]
else
WFIFOB(fd, 9) = sd->status.inventory[index].attribute; // attribute
WFIFOB(fd, 10) = sd->status.inventory[index].refine; //refine
if (sd->status.inventory[index].card[0] == 0x00ff
|| sd->status.inventory[index].card[0] == 0x00fe
|| sd->status.inventory[index].card[0] == static_cast<short>(0xff00))
{
WFIFOW(fd, 11) = sd->status.inventory[index].card[0]; //card (4w)
WFIFOW(fd, 13) = sd->status.inventory[index].card[1]; //card (4w)
WFIFOW(fd, 15) = sd->status.inventory[index].card[2]; //card (4w)
WFIFOW(fd, 17) = sd->status.inventory[index].card[3]; //card (4w)
}
else
{
WFIFOW(fd, 11) = sd->status.inventory[index].card[0];
WFIFOW(fd, 13) = sd->status.inventory[index].card[1];
WFIFOW(fd, 15) = sd->status.inventory[index].card[2];
WFIFOW(fd, 17) = sd->status.inventory[index].card[3];
}
}
WFIFOSET(fd, clif_parse_func_table[0xe9].len);
}
/*==========================================
* アイテム追加成功/失敗
*------------------------------------------
*/
int clif_tradeitemok(dumb_ptr<map_session_data> sd, int index, int amount,
int fail)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0x1b1;
WFIFOW(fd, 2) = index;
WFIFOW(fd, 4) = amount;
WFIFOB(fd, 6) = fail;
WFIFOSET(fd, clif_parse_func_table[0x1b1].len);
return 0;
}
/*==========================================
* 取り引きok押し
*------------------------------------------
*/
int clif_tradedeal_lock(dumb_ptr<map_session_data> sd, int fail)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xec;
WFIFOB(fd, 2) = fail; // 0=you 1=the other person
WFIFOSET(fd, clif_parse_func_table[0xec].len);
return 0;
}
/*==========================================
* 取り引きがキャンセルされました
*------------------------------------------
*/
int clif_tradecancelled(dumb_ptr<map_session_data> sd)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xee;
WFIFOSET(fd, clif_parse_func_table[0xee].len);
return 0;
}
/*==========================================
* 取り引き完了
*------------------------------------------
*/
int clif_tradecompleted(dumb_ptr<map_session_data> sd, int fail)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xf0;
WFIFOB(fd, 2) = fail;
WFIFOSET(fd, clif_parse_func_table[0xf0].len);
return 0;
}
/*==========================================
* カプラ倉庫のアイテム数を更新
*------------------------------------------
*/
int clif_updatestorageamount(dumb_ptr<map_session_data> sd,
struct storage *stor)
{
int fd;
nullpo_ret(sd);
nullpo_ret(stor);
fd = sd->fd;
WFIFOW(fd, 0) = 0xf2; // update storage amount
WFIFOW(fd, 2) = stor->storage_amount; //items
WFIFOW(fd, 4) = MAX_STORAGE; //items max
WFIFOSET(fd, clif_parse_func_table[0xf2].len);
return 0;
}
/*==========================================
* カプラ倉庫にアイテムを追加する
*------------------------------------------
*/
int clif_storageitemadded(dumb_ptr<map_session_data> sd, struct storage *stor,
int index, int amount)
{
nullpo_ret(sd);
nullpo_ret(stor);
int fd = sd->fd;
WFIFOW(fd, 0) = 0xf4; // Storage item added
WFIFOW(fd, 2) = index + 1; // index
WFIFOL(fd, 4) = amount; // amount
/* if ((view = itemdb_viewid(stor->storage_[index].nameid)) > 0)
WFIFOW(fd,8) =view;
else*/
WFIFOW(fd, 8) = stor->storage_[index].nameid;
WFIFOB(fd, 10) = stor->storage_[index].identify; //identify flag
if (stor->storage_[index].broken == 1)
WFIFOB(fd, 11) = 1; // is weapon broken [Valaris]
else
WFIFOB(fd, 11) = stor->storage_[index].attribute; // attribute
WFIFOB(fd, 12) = stor->storage_[index].refine; //refine
if (stor->storage_[index].card[0] == 0x00ff
|| stor->storage_[index].card[0] == 0x00fe
|| stor->storage_[index].card[0] == static_cast<short>(0xff00))
{
WFIFOW(fd, 13) = stor->storage_[index].card[0]; //card (4w)
WFIFOW(fd, 15) = stor->storage_[index].card[1]; //card (4w)
WFIFOW(fd, 17) = stor->storage_[index].card[2]; //card (4w)
WFIFOW(fd, 19) = stor->storage_[index].card[3]; //card (4w)
}
else
{
WFIFOW(fd, 13) = stor->storage_[index].card[0];
WFIFOW(fd, 15) = stor->storage_[index].card[1];
WFIFOW(fd, 17) = stor->storage_[index].card[2];
WFIFOW(fd, 19) = stor->storage_[index].card[3];
}
WFIFOSET(fd, clif_parse_func_table[0xf4].len);
return 0;
}
/*==========================================
* カプラ倉庫からアイテムを取り去る
*------------------------------------------
*/
int clif_storageitemremoved(dumb_ptr<map_session_data> sd, int index,
int amount)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xf6; // Storage item removed
WFIFOW(fd, 2) = index + 1;
WFIFOL(fd, 4) = amount;
WFIFOSET(fd, clif_parse_func_table[0xf6].len);
return 0;
}
/*==========================================
* カプラ倉庫を閉じる
*------------------------------------------
*/
int clif_storageclose(dumb_ptr<map_session_data> sd)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xf8; // Storage Closed
WFIFOSET(fd, clif_parse_func_table[0xf8].len);
return 0;
}
void clif_changelook_accessories(dumb_ptr<block_list> bl,
dumb_ptr<map_session_data> dest)
{
for (LOOK i = LOOK::SHOES; i < LOOK::COUNT; i = LOOK(uint8_t(i) + 1))
clif_changelook_towards(bl, i, 0, dest);
}
//
// callback系 ?
//
/*==========================================
* PC表示
*------------------------------------------
*/
static
void clif_getareachar_pc(dumb_ptr<map_session_data> sd,
dumb_ptr<map_session_data> dstsd)
{
int len;
if (bool(dstsd->status.option & Option::INVISIBILITY))
return;
nullpo_retv(sd);
nullpo_retv(dstsd);
uint8_t buf[256];
if (dstsd->walktimer)
{
len = clif_set007b(dstsd, buf);
}
else
{
len = clif_set0078(dstsd, buf);
}
WFIFO_BUF_CLONE(sd->fd, buf, len);
WFIFOSET(sd->fd, len);
if (battle_config.save_clothcolor == 1 && dstsd->status.clothes_color > 0)
clif_changelook(dstsd, LOOK::CLOTHES_COLOR,
dstsd->status.clothes_color);
clif_changelook_accessories(sd, dstsd);
clif_changelook_accessories(dstsd, sd);
}
/*==========================================
* NPC表示
*------------------------------------------
*/
static
void clif_getareachar_npc(dumb_ptr<map_session_data> sd, dumb_ptr<npc_data> nd)
{
int len;
nullpo_retv(sd);
nullpo_retv(nd);
if (nd->npc_class < 0 || nd->flag & 1 || nd->npc_class == INVISIBLE_CLASS)
return;
len = clif_npc0078(nd, static_cast<uint8_t *>(WFIFOP(sd->fd, 0)));
WFIFOSET(sd->fd, len);
}
/*==========================================
* 移動停止
*------------------------------------------
*/
int clif_movemob(dumb_ptr<mob_data> md)
{
unsigned char buf[256];
int len;
nullpo_ret(md);
len = clif_mob007b(md, buf);
clif_send(buf, len, md, SendWho::AREA);
return 0;
}
/*==========================================
* モンスターの位置修正
*------------------------------------------
*/
int clif_fixmobpos(dumb_ptr<mob_data> md)
{
unsigned char buf[256];
int len;
nullpo_ret(md);
if (md->state.state == MS::WALK)
{
len = clif_mob007b(md, buf);
clif_send(buf, len, md, SendWho::AREA);
}
else
{
len = clif_mob0078(md, buf);
clif_send(buf, len, md, SendWho::AREA);
}
return 0;
}
/*==========================================
* PCの位置修正
*------------------------------------------
*/
int clif_fixpcpos(dumb_ptr<map_session_data> sd)
{
unsigned char buf[256];
int len;
nullpo_ret(sd);
if (sd->walktimer)
{
len = clif_set007b(sd, buf);
clif_send(buf, len, sd, SendWho::AREA);
}
else
{
len = clif_set0078(sd, buf);
clif_send(buf, len, sd, SendWho::AREA);
}
clif_changelook_accessories(sd, NULL);
return 0;
}
/*==========================================
* 通常攻撃エフェクト&ダメージ
*------------------------------------------
*/
int clif_damage(dumb_ptr<block_list> src, dumb_ptr<block_list> dst,
tick_t tick, interval_t sdelay, interval_t ddelay, int damage,
int div, DamageType type, int damage2)
{
unsigned char buf[256];
eptr<struct status_change, StatusChange> sc_data;
nullpo_ret(src);
nullpo_ret(dst);
sc_data = battle_get_sc_data(dst);
WBUFW(buf, 0) = 0x8a;
WBUFL(buf, 2) = src->bl_id;
WBUFL(buf, 6) = dst->bl_id;
WBUFL(buf, 10) = tick.time_since_epoch().count();
WBUFL(buf, 14) = sdelay.count();
WBUFL(buf, 18) = ddelay.count();
WBUFW(buf, 22) = (damage > 0x7fff) ? 0x7fff : damage;
WBUFW(buf, 24) = div;
WBUFB(buf, 26) = static_cast<uint8_t>(type);
WBUFW(buf, 27) = damage2;
clif_send(buf, clif_parse_func_table[0x8a].len, src, SendWho::AREA);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_getareachar_mob(dumb_ptr<map_session_data> sd, dumb_ptr<mob_data> md)
{
int len;
nullpo_retv(sd);
nullpo_retv(md);
if (md->state.state == MS::WALK)
{
len = clif_mob007b(md, static_cast<uint8_t *>(WFIFOP(sd->fd, 0)));
WFIFOSET(sd->fd, len);
}
else
{
len = clif_mob0078(md, static_cast<uint8_t *>(WFIFOP(sd->fd, 0)));
WFIFOSET(sd->fd, len);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_getareachar_item(dumb_ptr<map_session_data> sd,
dumb_ptr<flooritem_data> fitem)
{
nullpo_retv(sd);
nullpo_retv(fitem);
int fd = sd->fd;
//009d <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <amount>.w <subX>.B <subY>.B
WFIFOW(fd, 0) = 0x9d;
WFIFOL(fd, 2) = fitem->bl_id;
WFIFOW(fd, 6) = fitem->item_data.nameid;
WFIFOB(fd, 8) = fitem->item_data.identify;
WFIFOW(fd, 9) = fitem->bl_x;
WFIFOW(fd, 11) = fitem->bl_y;
WFIFOW(fd, 13) = fitem->item_data.amount;
WFIFOB(fd, 15) = fitem->subx;
WFIFOB(fd, 16) = fitem->suby;
WFIFOSET(fd, clif_parse_func_table[0x9d].len);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_getareachar(dumb_ptr<block_list> bl, dumb_ptr<map_session_data> sd)
{
nullpo_retv(bl);
switch (bl->bl_type)
{
case BL::PC:
if (sd == bl->is_player())
break;
clif_getareachar_pc(sd, bl->is_player());
break;
case BL::NPC:
clif_getareachar_npc(sd, bl->is_npc());
break;
case BL::MOB:
clif_getareachar_mob(sd, bl->is_mob());
break;
case BL::ITEM:
clif_getareachar_item(sd, bl->is_item());
break;
case BL::SPELL:
// spell objects are not visible
// (at least, I *think* that's what this code is for)
// in any case, this is not a behavior change, just silencing
// the below warning
break;
default:
if (battle_config.error_log)
PRINTF("get area char ??? %d\n",
bl->bl_type);
break;
}
}
/*==========================================
*
*------------------------------------------
*/
void clif_pcoutsight(dumb_ptr<block_list> bl, dumb_ptr<map_session_data> sd)
{
dumb_ptr<map_session_data> dstsd;
nullpo_retv(bl);
nullpo_retv(sd);
switch (bl->bl_type)
{
case BL::PC:
dstsd = bl->is_player();
if (sd != dstsd)
{
clif_clearchar_id(dstsd->bl_id, BeingRemoveWhy::GONE, sd->fd);
clif_clearchar_id(sd->bl_id, BeingRemoveWhy::GONE, dstsd->fd);
}
break;
case BL::NPC:
if (bl->is_npc()->npc_class != INVISIBLE_CLASS)
clif_clearchar_id(bl->bl_id, BeingRemoveWhy::GONE, sd->fd);
break;
case BL::MOB:
clif_clearchar_id(bl->bl_id, BeingRemoveWhy::GONE, sd->fd);
break;
case BL::ITEM:
clif_clearflooritem(bl->is_item(), sd->fd);
break;
}
}
/*==========================================
*
*------------------------------------------
*/
void clif_pcinsight(dumb_ptr<block_list> bl, dumb_ptr<map_session_data> sd)
{
dumb_ptr<map_session_data> dstsd;
nullpo_retv(bl);
nullpo_retv(sd);
switch (bl->bl_type)
{
case BL::PC:
dstsd = bl->is_player();
if (sd != dstsd)
{
clif_getareachar_pc(sd, dstsd);
clif_getareachar_pc(dstsd, sd);
}
break;
case BL::NPC:
clif_getareachar_npc(sd, bl->is_npc());
break;
case BL::MOB:
clif_getareachar_mob(sd, bl->is_mob());
break;
case BL::ITEM:
clif_getareachar_item(sd, bl->is_item());
break;
}
}
/*==========================================
*
*------------------------------------------
*/
void clif_moboutsight(dumb_ptr<block_list> bl, dumb_ptr<mob_data> md)
{
dumb_ptr<map_session_data> sd;
nullpo_retv(bl);
nullpo_retv(md);
if (bl->bl_type == BL::PC)
{
sd = bl->is_player();
clif_clearchar_id(md->bl_id, BeingRemoveWhy::GONE, sd->fd);
}
}
/*==========================================
*
*------------------------------------------
*/
void clif_mobinsight(dumb_ptr<block_list> bl, dumb_ptr<mob_data> md)
{
dumb_ptr<map_session_data> sd;
nullpo_retv(bl);
nullpo_retv(md);
if (bl->bl_type == BL::PC)
{
sd = bl->is_player();
clif_getareachar_mob(sd, md);
}
}
/*==========================================
*
*------------------------------------------
*/
int clif_skillinfo(dumb_ptr<map_session_data> sd, SkillID skillid, int type,
int range)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
if (!sd->status.skill[skillid].lv)
return 0;
WFIFOW(fd, 0) = 0x147;
WFIFOW(fd, 2) = static_cast<uint16_t>(skillid);
if (type < 0)
WFIFOW(fd, 4) = skill_get_inf(skillid);
else
WFIFOW(fd, 4) = type;
WFIFOW(fd, 6) = 0;
WFIFOW(fd, 8) = sd->status.skill[skillid].lv;
WFIFOW(fd, 10) = skill_get_sp(skillid, sd->status.skill[skillid].lv);
if (range < 0)
{
range = skill_get_range(skillid, sd->status.skill[skillid].lv);
if (range < 0)
range = battle_get_range(sd) - (range + 1);
WFIFOW(fd, 12) = range;
}
else
WFIFOW(fd, 12) = range;
WFIFO_ZERO(fd, 14, 24);
WFIFOB(fd, 38) = sd->status.skill[skillid].lv < skill_get_max_raise(skillid);
WFIFOSET(fd, clif_parse_func_table[0x147].len);
return 0;
}
/*==========================================
* スキルリストを送信する
*------------------------------------------
*/
void clif_skillinfoblock(dumb_ptr<map_session_data> sd)
{
int fd;
int len = 4, range;
nullpo_retv(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0x10f;
for (SkillID i : erange(SkillID(), MAX_SKILL))
{
if (sd->status.skill[i].lv && sd->tmw_version >= 1)
{
// [Fate] Version 1 and later don't crash because of bad skill IDs anymore
WFIFOW(fd, len) = static_cast<uint16_t>(i);
WFIFOW(fd, len + 2) = skill_get_inf(i);
WFIFOW(fd, len + 4) = static_cast<uint16_t>(
skill_db[i].poolflags
| (sd->status.skill[i].flags & SkillFlags::POOL_ACTIVATED));
WFIFOW(fd, len + 6) = sd->status.skill[i].lv;
WFIFOW(fd, len + 8) = skill_get_sp(i, sd->status.skill[i].lv);
range = skill_get_range(i, sd->status.skill[i].lv);
if (range < 0)
range = battle_get_range(sd) - (range + 1);
WFIFOW(fd, len + 10) = range;
WFIFO_ZERO(fd, len + 12, 24);
WFIFOB(fd, len + 36) = sd->status.skill[i].lv < skill_get_max_raise(i);
len += 37;
}
}
WFIFOW(fd, 2) = len;
WFIFOSET(fd, len);
}
/*==========================================
* スキル割り振り通知
*------------------------------------------
*/
int clif_skillup(dumb_ptr<map_session_data> sd, SkillID skill_num)
{
int range, fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0x10e;
WFIFOW(fd, 2) = uint16_t(skill_num);
WFIFOW(fd, 4) = sd->status.skill[skill_num].lv;
WFIFOW(fd, 6) = skill_get_sp(skill_num, sd->status.skill[skill_num].lv);
range = skill_get_range(skill_num, sd->status.skill[skill_num].lv);
if (range < 0)
range = battle_get_range(sd) - (range + 1);
WFIFOW(fd, 8) = range;
WFIFOB(fd, 10) = sd->status.skill[skill_num].lv < skill_get_max_raise(skill_num);
WFIFOSET(fd, clif_parse_func_table[0x10e].len);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_skillcastcancel(dumb_ptr<block_list> bl)
{
unsigned char buf[16];
nullpo_ret(bl);
WBUFW(buf, 0) = 0x1b9;
WBUFL(buf, 2) = bl->bl_id;
clif_send(buf, clif_parse_func_table[0x1b9].len, bl, SendWho::AREA);
return 0;
}
/*==========================================
* スキル詠唱失敗
*------------------------------------------
*/
int clif_skill_fail(dumb_ptr<map_session_data> sd, SkillID skill_id, int type,
int btype)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
if (type == 0x4 && battle_config.display_delay_skill_fail == 0)
{
return 0;
}
WFIFOW(fd, 0) = 0x110;
WFIFOW(fd, 2) = uint16_t(skill_id);
WFIFOW(fd, 4) = btype;
WFIFOW(fd, 6) = 0;
WFIFOB(fd, 8) = 0;
WFIFOB(fd, 9) = type;
WFIFOSET(fd, clif_parse_func_table[0x110].len);
return 0;
}
/*==========================================
* スキル攻撃エフェクト&ダメージ
*------------------------------------------
*/
int clif_skill_damage(dumb_ptr<block_list> src, dumb_ptr<block_list> dst,
tick_t tick, interval_t sdelay, interval_t ddelay, int damage,
int div, SkillID skill_id, int skill_lv, int type)
{
unsigned char buf[64];
eptr<struct status_change, StatusChange> sc_data;
nullpo_ret(src);
nullpo_ret(dst);
sc_data = battle_get_sc_data(dst);
WBUFW(buf, 0) = 0x1de;
WBUFW(buf, 2) = uint16_t(skill_id);
WBUFL(buf, 4) = src->bl_id;
WBUFL(buf, 8) = dst->bl_id;
WBUFL(buf, 12) = static_cast<uint32_t>(tick.time_since_epoch().count());
WBUFL(buf, 16) = static_cast<uint32_t>(sdelay.count());
WBUFL(buf, 20) = static_cast<uint32_t>(ddelay.count());
WBUFL(buf, 24) = damage;
WBUFW(buf, 28) = skill_lv;
WBUFW(buf, 30) = div;
WBUFB(buf, 32) = (type > 0) ? type : skill_get_hit(skill_id);
clif_send(buf, clif_parse_func_table[0x1de].len, src, SendWho::AREA);
return 0;
}
/*==========================================
* 状態異常アイコン/メッセージ表示
*------------------------------------------
*/
int clif_status_change(dumb_ptr<block_list> bl, StatusChange type, int flag)
{
unsigned char buf[16];
nullpo_ret(bl);
WBUFW(buf, 0) = 0x0196;
WBUFW(buf, 2) = uint16_t(type);
WBUFL(buf, 4) = bl->bl_id;
WBUFB(buf, 8) = flag;
clif_send(buf, clif_parse_func_table[0x196].len, bl, SendWho::AREA);
return 0;
}
/*==========================================
* Send message (modified by [Yor])
*------------------------------------------
*/
void clif_displaymessage(int fd, XString mes)
{
if (mes)
{
// don't send a void message (it's not displaying on the client chat). @help can send void line.
WFIFOW(fd, 0) = 0x8e;
size_t str_len = mes.size() + 1; // NUL (might not be NUL yet)
WFIFOW(fd, 2) = 4 + str_len;
WFIFO_STRING(fd, 4, mes, str_len);
WFIFOSET(fd, 4 + str_len);
}
}
/*==========================================
* 天の声を送信する
*------------------------------------------
*/
void clif_GMmessage(dumb_ptr<block_list> bl, XString mes, int flag)
{
size_t str_len = mes.size() + 1;
unsigned char buf[str_len + 4];
WBUFW(buf, 0) = 0x9a;
WBUFW(buf, 2) = str_len + 4;
WBUF_STRING(buf, 4, mes, str_len);
flag &= 0x07;
clif_send(buf, WBUFW(buf, 2), bl,
(flag == 1) ? SendWho::ALL_SAMEMAP :
(flag == 2) ? SendWho::AREA :
(flag == 3) ? SendWho::SELF :
SendWho::ALL_CLIENT);
}
/*==========================================
* 復活する
*------------------------------------------
*/
void clif_resurrection(dumb_ptr<block_list> bl, int type)
{
uint8_t buf[16];
nullpo_retv(bl);
WBUFW(buf, 0) = 0x148;
WBUFL(buf, 2) = bl->bl_id;
WBUFW(buf, 6) = type;
clif_send(buf, clif_parse_func_table[0x148].len, bl,
type == 1 ? SendWho::AREA : SendWho::AREA_WOS);
}
/*==========================================
* Wisp/page is transmitted to the destination player
*------------------------------------------
*/
void clif_wis_message(int fd, CharName nick, XString mes) // R 0097 <len>.w <nick>.24B <message>.?B
{
size_t mes_len = mes.size() + 1;
WFIFOW(fd, 0) = 0x97;
WFIFOW(fd, 2) = mes_len + 24 + 4;
WFIFO_STRING(fd, 4, nick.to__actual(), 24);
WFIFO_STRING(fd, 28, mes, mes_len);
WFIFOSET(fd, WFIFOW(fd, 2));
}
/*==========================================
* The transmission result of Wisp/page is transmitted to the source player
*------------------------------------------
*/
void clif_wis_end(int fd, int flag) // R 0098 <type>.B: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target
{
WFIFOW(fd, 0) = 0x98;
WFIFOW(fd, 2) = flag;
WFIFOSET(fd, clif_parse_func_table[0x98].len);
}
/*==========================================
* パーティ作成完了
* Relay the result of party creation.
*
* (R 00fa <flag>.B)
*
* flag:
* 0 The party was created.
* 1 The party name is invalid/taken.
* 2 The character is already in a party.
*------------------------------------------
*/
int clif_party_created(dumb_ptr<map_session_data> sd, int flag)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xfa;
WFIFOB(fd, 2) = flag;
WFIFOSET(fd, clif_parse_func_table[0xfa].len);
return 0;
}
/*==========================================
* パーティ情報送信
*------------------------------------------
*/
int clif_party_info(struct party *p, int fd)
{
unsigned char buf[1024];
int i, c;
dumb_ptr<map_session_data> sd = NULL;
nullpo_ret(p);
WBUFW(buf, 0) = 0xfb;
WBUF_STRING(buf, 4, p->name, 24);
for (i = c = 0; i < MAX_PARTY; i++)
{
struct party_member *m = &p->member[i];
if (m->account_id > 0)
{
if (sd == NULL)
sd = dumb_ptr<map_session_data>(m->sd);
WBUFL(buf, 28 + c * 46) = m->account_id;
WBUF_STRING(buf, 28 + c * 46 + 4, m->name.to__actual(), 24);
WBUF_STRING(buf, 28 + c * 46 + 28, m->map, 16);
WBUFB(buf, 28 + c * 46 + 44) = (m->leader) ? 0 : 1;
WBUFB(buf, 28 + c * 46 + 45) = (m->online) ? 0 : 1;
c++;
}
}
size_t len = 28 + c * 46;
WBUFW(buf, 2) = len;
if (fd >= 0)
{
// If set, send only to fd.
WFIFO_BUF_CLONE(fd, buf, len);
WFIFOSET(fd, len);
return 9;
}
// else, send it to all the party, if they exist.
if (sd != NULL)
clif_send(buf, len, sd, SendWho::PARTY);
return 0;
}
/*==========================================
* パーティ勧誘
* Relay a party invitation.
*
* (R 00fe <sender_ID>.l <party_name>.24B)
*------------------------------------------
*/
void clif_party_invite(dumb_ptr<map_session_data> sd,
dumb_ptr<map_session_data> tsd)
{
int fd;
struct party *p;
nullpo_retv(sd);
nullpo_retv(tsd);
fd = tsd->fd;
if (!(p = party_search(sd->status.party_id)))
return;
WFIFOW(fd, 0) = 0xfe;
WFIFOL(fd, 2) = sd->status.account_id;
WFIFO_STRING(fd, 6, p->name, 24);
WFIFOSET(fd, clif_parse_func_table[0xfe].len);
}
/*==========================================
* パーティ勧誘結果
* Relay the response to a party invitation.
*
* (R 00fd <name>.24B <flag>.B)
*
* flag:
* 0 The character is already in a party.
* 1 The invitation was rejected.
* 2 The invitation was accepted.
* 3 The party is full.
* 4 The character is in the same party.
*------------------------------------------
*/
void clif_party_inviteack(dumb_ptr<map_session_data> sd, CharName nick, int flag)
{
nullpo_retv(sd);
int fd = sd->fd;
WFIFOW(fd, 0) = 0xfd;
WFIFO_STRING(fd, 2, nick.to__actual(), 24);
WFIFOB(fd, 26) = flag;
WFIFOSET(fd, clif_parse_func_table[0xfd].len);
}
/*==========================================
* パーティ設定送信
* flag & 0x001=exp変更ミス
* 0x010=item変更ミス
* 0x100=一人にのみ送信
*------------------------------------------
*/
void clif_party_option(struct party *p, dumb_ptr<map_session_data> sd, int flag)
{
unsigned char buf[16];
nullpo_retv(p);
// if(battle_config.etc_log)
// PRINTF("clif_party_option: %d %d %d\n",p->exp,p->item,flag);
if (sd == NULL && flag == 0)
{
int i;
for (i = 0; i < MAX_PARTY; i++)
if ((sd = map_id2sd(p->member[i].account_id)) != NULL)
break;
}
if (sd == NULL)
return;
WBUFW(buf, 0) = 0x101;
WBUFW(buf, 2) = ((flag & 0x01) ? 2 : p->exp);
WBUFW(buf, 4) = ((flag & 0x10) ? 2 : p->item);
if (flag == 0)
clif_send(buf, clif_parse_func_table[0x101].len, sd, SendWho::PARTY);
else
{
WFIFO_BUF_CLONE(sd->fd, buf, clif_parse_func_table[0x101].len);
WFIFOSET(sd->fd, clif_parse_func_table[0x101].len);
}
}
/*==========================================
* パーティ脱退(脱退前に呼ぶこと)
*------------------------------------------
*/
void clif_party_leaved(struct party *p, dumb_ptr<map_session_data> sd,
int account_id, CharName name, int flag)
{
unsigned char buf[64];
int i;
nullpo_retv(p);
WBUFW(buf, 0) = 0x105;
WBUFL(buf, 2) = account_id;
WBUF_STRING(buf, 6, name.to__actual(), 24);
WBUFB(buf, 30) = flag & 0x0f;
if ((flag & 0xf0) == 0)
{
if (sd == NULL)
for (i = 0; i < MAX_PARTY; i++)
{
sd = dumb_ptr<map_session_data>(p->member[i].sd);
if (sd != NULL)
break;
}
if (sd != NULL)
clif_send(buf, clif_parse_func_table[0x105].len, sd, SendWho::PARTY);
}
else if (sd != NULL)
{
WFIFO_BUF_CLONE(sd->fd, buf, clif_parse_func_table[0x105].len);
WFIFOSET(sd->fd, clif_parse_func_table[0x105].len);
}
}
/*==========================================
* パーティメッセージ送信
*------------------------------------------
*/
void clif_party_message(struct party *p, int account_id, XString mes)
{
// always set, but clang is not smart enough
dumb_ptr<map_session_data> sd = nullptr;
int i;
nullpo_retv(p);
for (i = 0; i < MAX_PARTY; i++)
{
sd = dumb_ptr<map_session_data>(p->member[i].sd);
if (sd != NULL)
break;
}
if (sd != NULL)
{
size_t len = mes.size() + 1;
unsigned char buf[len + 8];
WBUFW(buf, 0) = 0x109;
WBUFW(buf, 2) = len + 8;
WBUFL(buf, 4) = account_id;
WBUF_STRING(buf, 8, mes, len);
clif_send(buf, len + 8, sd, SendWho::PARTY);
}
}
/*==========================================
* パーティ座標通知
*------------------------------------------
*/
int clif_party_xy(struct party *, dumb_ptr<map_session_data> sd)
{
unsigned char buf[16];
nullpo_ret(sd);
WBUFW(buf, 0) = 0x107;
WBUFL(buf, 2) = sd->status.account_id;
WBUFW(buf, 6) = sd->bl_x;
WBUFW(buf, 8) = sd->bl_y;
clif_send(buf, clif_parse_func_table[0x107].len, sd, SendWho::PARTY_SAMEMAP_WOS);
// if(battle_config.etc_log)
// PRINTF("clif_party_xy %d\n",sd->status.account_id);
return 0;
}
/*==========================================
* パーティHP通知
*------------------------------------------
*/
int clif_party_hp(struct party *, dumb_ptr<map_session_data> sd)
{
unsigned char buf[16];
nullpo_ret(sd);
WBUFW(buf, 0) = 0x106;
WBUFL(buf, 2) = sd->status.account_id;
WBUFW(buf, 6) = (sd->status.hp > 0x7fff) ? 0x7fff : sd->status.hp;
WBUFW(buf, 8) =
(sd->status.max_hp > 0x7fff) ? 0x7fff : sd->status.max_hp;
clif_send(buf, clif_parse_func_table[0x106].len, sd, SendWho::PARTY_AREA_WOS);
// if(battle_config.etc_log)
// PRINTF("clif_party_hp %d\n",sd->status.account_id);
return 0;
}
/*==========================================
* 攻撃するために移動が必要
*------------------------------------------
*/
int clif_movetoattack(dumb_ptr<map_session_data> sd, dumb_ptr<block_list> bl)
{
int fd;
nullpo_ret(sd);
nullpo_ret(bl);
fd = sd->fd;
WFIFOW(fd, 0) = 0x139;
WFIFOL(fd, 2) = bl->bl_id;
WFIFOW(fd, 6) = bl->bl_x;
WFIFOW(fd, 8) = bl->bl_y;
WFIFOW(fd, 10) = sd->bl_x;
WFIFOW(fd, 12) = sd->bl_y;
WFIFOW(fd, 14) = sd->attackrange;
WFIFOSET(fd, clif_parse_func_table[0x139].len);
return 0;
}
/*==========================================
* MVPエフェクト
*------------------------------------------
*/
int clif_mvp_effect(dumb_ptr<map_session_data> sd)
{
unsigned char buf[16];
nullpo_ret(sd);
WBUFW(buf, 0) = 0x10c;
WBUFL(buf, 2) = sd->bl_id;
clif_send(buf, clif_parse_func_table[0x10c].len, sd, SendWho::AREA);
return 0;
}
/*==========================================
* エモーション
*------------------------------------------
*/
void clif_emotion(dumb_ptr<block_list> bl, int type)
{
unsigned char buf[8];
nullpo_retv(bl);
WBUFW(buf, 0) = 0xc0;
WBUFL(buf, 2) = bl->bl_id;
WBUFB(buf, 6) = type;
clif_send(buf, clif_parse_func_table[0xc0].len, bl, SendWho::AREA);
}
static
void clif_emotion_towards(dumb_ptr<block_list> bl,
dumb_ptr<block_list> target, int type)
{
unsigned char buf[8];
int len = clif_parse_func_table[0xc0].len;
dumb_ptr<map_session_data> sd = target->is_player();
nullpo_retv(bl);
nullpo_retv(target);
if (target->bl_type != BL::PC)
return;
WBUFW(buf, 0) = 0xc0;
WBUFL(buf, 2) = bl->bl_id;
WBUFB(buf, 6) = type;
WFIFO_BUF_CLONE(sd->fd, buf, len);
WFIFOSET(sd->fd, len);
}
/*==========================================
* 座る
*------------------------------------------
*/
void clif_sitting(int, dumb_ptr<map_session_data> sd)
{
unsigned char buf[64];
nullpo_retv(sd);
WBUFW(buf, 0) = 0x8a;
WBUFL(buf, 2) = sd->bl_id;
WBUFB(buf, 26) = 2;
clif_send(buf, clif_parse_func_table[0x8a].len, sd, SendWho::AREA);
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_GM_kickack(dumb_ptr<map_session_data> sd, int id)
{
int fd;
nullpo_ret(sd);
fd = sd->fd;
WFIFOW(fd, 0) = 0xcd;
WFIFOL(fd, 2) = id;
WFIFOSET(fd, clif_parse_func_table[0xcd].len);
return 0;
}
static
void clif_parse_QuitGame(int fd, dumb_ptr<map_session_data> sd);
int clif_GM_kick(dumb_ptr<map_session_data> sd, dumb_ptr<map_session_data> tsd,
int type)
{
nullpo_ret(tsd);
if (type)
clif_GM_kickack(sd, tsd->status.account_id);
tsd->opt1 = Opt1::ZERO;
tsd->opt2 = Opt2::ZERO;
clif_parse_QuitGame(tsd->fd, tsd);
return 0;
}
// displaying special effects (npcs, weather, etc) [Valaris]
int clif_specialeffect(dumb_ptr<block_list> bl, int type, int flag)
{
unsigned char buf[24];
nullpo_ret(bl);
WBUF_ZERO(buf, 0, clif_parse_func_table[0x19b].len);
WBUFW(buf, 0) = 0x19b;
WBUFL(buf, 2) = bl->bl_id;
WBUFL(buf, 6) = type;
if (flag == 2)
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (sd && sd->state.auth && sd->bl_m == bl->bl_m)
clif_specialeffect(sd, type, 1);
}
}
else if (flag == 1)
clif_send(buf, clif_parse_func_table[0x19b].len, bl, SendWho::SELF);
else if (!flag)
clif_send(buf, clif_parse_func_table[0x19b].len, bl, SendWho::AREA);
return 0;
}
// ------------
// clif_parse_*
// ------------
// パケット読み取って色々操作
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_WantToConnection(int fd, dumb_ptr<map_session_data> sd)
{
int account_id; // account_id in the packet
if (sd)
{
if (battle_config.error_log)
PRINTF("clif_parse_WantToConnection : invalid request?\n");
return;
}
if (RFIFOW(fd, 0) == 0x72)
{
account_id = RFIFOL(fd, 2);
}
else
return; // Not the auth packet
WFIFOL(fd, 0) = account_id;
WFIFOSET(fd, 4);
// if same account already connected, we disconnect the 2 sessions
dumb_ptr<map_session_data> old_sd = map_id2sd(account_id);
if (old_sd)
{
clif_authfail_fd(fd, 2); // same id
clif_authfail_fd(old_sd->fd, 2); // same id
PRINTF("clif_parse_WantToConnection: Double connection for account %d (sessions: #%d (new) and #%d (old)).\n",
account_id, fd, old_sd->fd);
}
else
{
sd.new_();
session[fd]->session_data.reset(sd.operator->());
sd->fd = fd;
pc_setnewpc(sd, account_id, RFIFOL(fd, 6), RFIFOL(fd, 10),
tick_t(static_cast<interval_t>(RFIFOL(fd, 14))),
static_cast<SEX>(RFIFOB(fd, 18)));
map_addiddb(sd);
chrif_authreq(sd);
}
return;
}
/*==========================================
* 007d クライアント側マップ読み込み完了
* map侵入時に必要なデータを全て送りつける
*------------------------------------------
*/
static
void clif_parse_LoadEndAck(int, dumb_ptr<map_session_data> sd)
{
// struct item_data* item;
int i;
nullpo_retv(sd);
if (sd->bl_prev != NULL)
return;
// 接続ok時
//clif_authok();
if (sd->npc_id)
npc_event_dequeue(sd);
clif_skillinfoblock(sd);
pc_checkitem(sd);
//guild_info();
// loadendack時
// next exp
clif_updatestatus(sd, SP::NEXTBASEEXP);
clif_updatestatus(sd, SP::NEXTJOBEXP);
// skill point
clif_updatestatus(sd, SP::SKILLPOINT);
// item
clif_itemlist(sd);
clif_equiplist(sd);
// param all
clif_initialstatus(sd);
// party
party_send_movemap(sd);
// 119
// 78
if (battle_config.player_invincible_time > 0)
{
pc_setinvincibletimer(sd, static_cast<interval_t>(battle_config.player_invincible_time));
}
map_addblock(sd); // ブロック登録
clif_spawnpc(sd); // spawn
// weight max , now
clif_updatestatus(sd, SP::MAXWEIGHT);
clif_updatestatus(sd, SP::WEIGHT);
// pvp
if (!battle_config.pk_mode)
sd->pvp_timer.cancel();
if (sd->bl_m->flag.pvp)
{
if (!battle_config.pk_mode)
{
// remove pvp stuff for pk_mode [Valaris]
sd->pvp_timer = Timer(gettick() + std::chrono::milliseconds(200),
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
sd->bl_id));
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
}
}
else
{
// sd->pvp_timer = nullptr;
}
sd->state.connect_new = 0;
// view equipment item
clif_changelook(sd, LOOK::WEAPON, static_cast<uint16_t>(ItemLook::NONE));
if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0)
clif_changelook(sd, LOOK::CLOTHES_COLOR,
sd->status.clothes_color);
// option
clif_changeoption(sd);
for (i = 0; i < MAX_INVENTORY; i++)
{
if (bool(sd->status.inventory[i].equip)
&& bool(sd->status.inventory[i].equip & EPOS::WEAPON)
&& sd->status.inventory[i].broken == 1)
skill_status_change_start(sd, StatusChange::SC_BROKNWEAPON, 0, interval_t::zero());
if (bool(sd->status.inventory[i].equip)
&& bool(sd->status.inventory[i].equip & EPOS::MISC1)
&& sd->status.inventory[i].broken == 1)
skill_status_change_start(sd, StatusChange::SC_BROKNARMOR, 0, interval_t::zero());
}
// clif_changelook_accessories(sd, NULL);
map_foreachinarea(std::bind(clif_getareachar, ph::_1, sd),
sd->bl_m,
sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE,
sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE,
BL::NUL);
if (!sd->state.seen_motd)
pc_show_motd(sd);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_TickSend(int fd, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
sd->client_tick = tick_t(static_cast<interval_t>(RFIFOL(fd, 2)));
sd->server_tick = gettick();
clif_servertick(sd);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_WalkToXY(int fd, dumb_ptr<map_session_data> sd)
{
int x, y;
nullpo_retv(sd);
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
if (sd->npc_id != 0 || sd->state.storage_open)
return;
if (sd->canmove_tick > gettick())
return;
// ステータス異常やハイディング中(トンネルドライブ無)で動けない
if (bool(sd->opt1) && sd->opt1 != (Opt1::_stone6))
return;
if (sd->invincible_timer)
pc_delinvincibletimer(sd);
pc_stopattack(sd);
x = RFIFOB(fd, 2) * 4 + (RFIFOB(fd, 3) >> 6);
y = ((RFIFOB(fd, 3) & 0x3f) << 4) + (RFIFOB(fd, 4) >> 4);
pc_walktoxy(sd, x, y);
}
/*==========================================
*
*------------------------------------------
*/
void clif_parse_QuitGame(int fd, dumb_ptr<map_session_data> sd)
{
tick_t tick = gettick();
nullpo_retv(sd);
WFIFOW(fd, 0) = 0x18b;
if ((!pc_isdead(sd) && (sd->opt1 != Opt1::ZERO || sd->opt2 != Opt2::ZERO))
|| (tick < sd->canact_tick))
{
WFIFOW(fd, 2) = 1;
WFIFOSET(fd, clif_parse_func_table[0x18b].len);
return;
}
/* Rovert's prevent logout option fixed [Valaris] */
if (!battle_config.prevent_logout
|| tick >= sd->canlog_tick + std::chrono::seconds(10))
{
clif_setwaitclose(fd);
WFIFOW(fd, 2) = 0;
}
else
{
WFIFOW(fd, 2) = 1;
}
WFIFOSET(fd, clif_parse_func_table[0x18b].len);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_GetCharNameRequest(int fd, dumb_ptr<map_session_data> sd)
{
dumb_ptr<block_list> bl;
int account_id;
account_id = RFIFOL(fd, 2);
bl = map_id2bl(account_id);
if (bl == NULL)
return;
WFIFOW(fd, 0) = 0x95;
WFIFOL(fd, 2) = account_id;
switch (bl->bl_type)
{
case BL::PC:
{
dumb_ptr<map_session_data> ssd = bl->is_player();
nullpo_retv(ssd);
if (ssd->state.shroud_active)
WFIFO_STRING(fd, 6, "", 24);
else
WFIFO_STRING(fd, 6, ssd->status.name.to__actual(), 24);
WFIFOSET(fd, clif_parse_func_table[0x95].len);
struct party *p = NULL;
PartyName party_name;
int send = 0;
if (ssd->status.party_id > 0 && (p = party_search(ssd->status.party_id)) != NULL)
{
party_name = p->name;
send = 1;
}
if (send)
{
WFIFOW(fd, 0) = 0x195;
WFIFOL(fd, 2) = account_id;
WFIFO_STRING(fd, 6, party_name, 24);
WFIFO_STRING(fd, 30, "", 24);
WFIFO_STRING(fd, 54, "", 24);
WFIFO_STRING(fd, 78, "", 24); // We send this value twice because the client expects it
WFIFOSET(fd, clif_parse_func_table[0x195].len);
}
if (pc_isGM(sd) >= battle_config.hack_info_GM_level)
{
IP4Address ip = ssd->get_ip();
WFIFOW(fd, 0) = 0x20C;
// Mask the IP using the char-server password
if (battle_config.mask_ip_gms)
ip = MD5_ip(ip);
WFIFOL(fd, 2) = account_id;
WFIFOIP(fd, 6) = ip;
WFIFOSET(fd, clif_parse_func_table[0x20C].len);
}
}
break;
case BL::NPC:
{
NpcName name = bl->is_npc()->name;
// [fate] elim hashed out/invisible names for the client
auto it = std::find(name.begin(), name.end(), '#');
WFIFO_STRING(fd, 6, name.xislice_h(it), 24);
WFIFOSET(fd, clif_parse_func_table[0x95].len);
}
break;
case BL::MOB:
{
dumb_ptr<mob_data> md = bl->is_mob();
nullpo_retv(md);
WFIFO_STRING(fd, 6, md->name, 24);
WFIFOSET(fd, clif_parse_func_table[0x95].len);
}
break;
default:
if (battle_config.error_log)
PRINTF("clif_parse_GetCharNameRequest : bad type %d (%d)\n",
bl->bl_type, account_id);
break;
}
}
/*==========================================
* Validate and process transmission of a
* global/public message.
*
* (S 008c <len>.w <message>.?B)
*------------------------------------------
*/
static
void clif_parse_GlobalMessage(int fd, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
FString mbuf = clif_validate_chat(sd, ChatType::Global);
if (!mbuf)
{
clif_displaymessage(fd, "Your message could not be sent.");
return;
}
if (is_atcommand(fd, sd, mbuf, 0))
return;
if (!magic_message(sd, mbuf))
{
/* Don't send chat that results in an automatic ban. */
if (tmw_CheckChatSpam(sd, mbuf))
{
clif_displaymessage(fd, "Your message could not be sent.");
return;
}
/* It's not a spell/magic message, so send the message to others. */
size_t mbuf_size = mbuf.size() + 1;
uint8_t sendbuf[mbuf_size + 8];
WBUFW(sendbuf, 0) = 0x8d;
WBUFW(sendbuf, 2) = mbuf_size + 8; /* Header(2) + length(2) + ID(4). */
WBUFL(sendbuf, 4) = sd->bl_id;
WBUF_STRING(sendbuf, 8, mbuf, mbuf_size);
clif_send(sendbuf, mbuf_size + 8, sd, SendWho::AREA_CHAT_WOC);
}
/* Send the message back to the speaker. */
size_t len = RFIFOW(fd, 2);
RFIFO_WFIFO_CLONE(fd, fd, len);
WFIFOW(fd, 0) = 0x8e;
WFIFOSET(fd, len);
}
void clif_message(dumb_ptr<block_list> bl, XString msg)
{
size_t msg_len = msg.size() + 1;
uint8_t buf[512];
if (msg_len + 16 > 512)
return;
nullpo_retv(bl);
WBUFW(buf, 0) = 0x8d;
WBUFW(buf, 2) = msg_len + 8;
WBUFL(buf, 4) = bl->bl_id;
WBUF_STRING(buf, 8, msg, msg_len);
clif_send(buf, WBUFW(buf, 2), bl, SendWho::AREA);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_ChangeDir(int fd, dumb_ptr<map_session_data> sd)
{
unsigned char buf[64];
nullpo_retv(sd);
// RFIFOW(fd, 2) and WBUFW(buf, 6) are always 0
// TODO perhaps we could use that to remove this hack?
DIR dir;
uint8_t client_dir = RFIFOB(fd, 4);
// the client uses a diffenent direction enum ... ugh
switch (client_dir)
{
case 1 | 0: dir = DIR::S; break; // down
case 1 | 2: dir = DIR::SW; break;
case 0 | 2: dir = DIR::W; break; // left
case 4 | 2: dir = DIR::NW; break;
case 4 | 0: dir = DIR::N; break; // up
case 4 | 8: dir = DIR::NE; break;
case 0 | 8: dir = DIR::E; break; // right
case 1 | 8: dir = DIR::SE; break;
default:
return;
}
if (dir == sd->dir)
return;
pc_setdir(sd, dir);
WBUFW(buf, 0) = 0x9c;
WBUFL(buf, 2) = sd->bl_id;
WBUFW(buf, 6) = 0;
WBUFB(buf, 8) = client_dir;
clif_send(buf, clif_parse_func_table[0x9c].len, sd, SendWho::AREA_WOS);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_Emotion(int fd, dumb_ptr<map_session_data> sd)
{
unsigned char buf[64];
nullpo_retv(sd);
if (battle_config.basic_skill_check == 0
|| pc_checkskill(sd, SkillID::NV_EMOTE) >= 1)
{
uint8_t emote = RFIFOB(fd, 2);
WBUFW(buf, 0) = 0xc0;
WBUFL(buf, 2) = sd->bl_id;
WBUFB(buf, 6) = emote;
clif_send(buf, clif_parse_func_table[0xc0].len, sd, SendWho::AREA);
}
else
clif_skill_fail(sd, SkillID::ONE, 0, 1);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_HowManyConnections(int fd, dumb_ptr<map_session_data>)
{
WFIFOW(fd, 0) = 0xc2;
WFIFOL(fd, 2) = map_getusers();
WFIFOSET(fd, clif_parse_func_table[0xc2].len);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_ActionRequest(int fd, dumb_ptr<map_session_data> sd)
{
unsigned char buf[64];
int action_type, target_id;
nullpo_retv(sd);
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
if (sd->npc_id != 0
|| bool(sd->opt1)
|| sd->state.storage_open)
return;
tick_t tick = gettick();
pc_stop_walking(sd, 0);
pc_stopattack(sd);
target_id = RFIFOL(fd, 2);
action_type = RFIFOB(fd, 6);
switch (action_type)
{
case 0x00: // once attack
case 0x07: // continuous attack
if (bool(sd->status.option & Option::HIDE))
return;
if (!battle_config.skill_delay_attack_enable)
{
if (tick < sd->canact_tick)
{
clif_skill_fail(sd, SkillID::ONE, 4, 0);
return;
}
}
if (sd->invincible_timer)
pc_delinvincibletimer(sd);
if (sd->attacktarget > 0) // [Valaris]
sd->attacktarget = 0;
pc_attack(sd, target_id, action_type != 0);
break;
case 0x02: // sitdown
pc_stop_walking(sd, 1);
pc_setsit(sd);
clif_sitting(fd, sd);
break;
case 0x03: // standup
pc_setstand(sd);
WBUFW(buf, 0) = 0x8a;
WBUFL(buf, 2) = sd->bl_id;
WBUFB(buf, 26) = 3;
clif_send(buf, clif_parse_func_table[0x8a].len, sd, SendWho::AREA);
break;
}
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_Restart(int fd, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
switch (RFIFOB(fd, 2))
{
case 0x00:
if (pc_isdead(sd))
{
pc_setstand(sd);
pc_setrestartvalue(sd, 3);
pc_setpos(sd, sd->status.save_point.map_,
sd->status.save_point.x, sd->status.save_point.y,
BeingRemoveWhy::QUIT);
}
break;
case 0x01:
/* Rovert's Prevent logout option - Fixed [Valaris] */
if (!battle_config.prevent_logout
|| gettick() >= sd->canlog_tick + std::chrono::seconds(10))
{
chrif_charselectreq(sd);
}
else
{
WFIFOW(fd, 0) = 0x18b;
WFIFOW(fd, 2) = 1;
WFIFOSET(fd, clif_parse_func_table[0x018b].len);
}
break;
}
}
/*==========================================
* Validate and process transmission of a
* whisper/private message.
*
* (S 0096 <len>.w <nick>.24B <message>.?B)
*
* rewritten by [Yor], then partially by
* [remoitnane]
*------------------------------------------
*/
static
void clif_parse_Wis(int fd, dumb_ptr<map_session_data> sd)
{
dumb_ptr<map_session_data> dstsd = NULL;
nullpo_retv(sd);
FString mbuf = clif_validate_chat(sd, ChatType::Whisper);
if (!mbuf)
{
clif_displaymessage(fd, "Your message could not be sent.");
return;
}
if (is_atcommand(fd, sd, mbuf, 0))
{
return;
}
/* Don't send chat that results in an automatic ban. */
if (tmw_CheckChatSpam(sd, mbuf))
{
clif_displaymessage(fd, "Your message could not be sent.");
return;
}
/*
* The player is not on this server. Only send the whisper if the name is
* exactly the same, because if there are multiple map-servers and a name
* conflict (for instance, "Test" versus "test"), the char-server must
* settle the discrepancy.
*/
CharName tname = stringish<CharName>(RFIFO_STRING<24>(fd, 4));
if (!(dstsd = map_nick2sd(tname))
|| dstsd->status.name != tname)
intif_wis_message(sd, tname, mbuf);
else
{
/* Refuse messages addressed to self. */
if (dstsd->fd == fd)
{
ZString mes = "You cannot page yourself.";
clif_wis_message(fd, wisp_server_name, mes);
}
else
{
{
/* The player is not being ignored. */
{
clif_wis_message(dstsd->fd, sd->status.name, mbuf);
/* The whisper was sent successfully. */
clif_wis_end(fd, 0);
}
}
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_TakeItem(int fd, dumb_ptr<map_session_data> sd)
{
dumb_ptr<flooritem_data> fitem;
int map_object_id;
nullpo_retv(sd);
map_object_id = RFIFOL(fd, 2);
fitem = map_id_is_item(map_object_id);
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
if (sd->npc_id != 0
|| sd->opt1 != Opt1::ZERO) //会話禁止
return;
if (fitem == NULL || fitem->bl_m != sd->bl_m)
return;
if (abs(sd->bl_x - fitem->bl_x) >= 2
|| abs(sd->bl_y - fitem->bl_y) >= 2)
return; // too far away to pick up
if (sd->state.shroud_active && sd->state.shroud_disappears_on_pickup)
magic_unshroud(sd);
pc_takeitem(sd, fitem);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_DropItem(int fd, dumb_ptr<map_session_data> sd)
{
int item_index, item_amount;
nullpo_retv(sd);
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
if (sd->bl_m->flag.no_player_drops)
{
clif_displaymessage(sd->fd, "Can't drop items here.");
return;
}
if (sd->npc_id != 0
|| sd->opt1 != Opt1::ZERO)
{
clif_displaymessage(sd->fd, "Can't drop items right now.");
return;
}
item_index = RFIFOW(fd, 2) - 2;
item_amount = RFIFOW(fd, 4);
pc_dropitem(sd, item_index, item_amount);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_UseItem(int fd, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
if (sd->npc_id != 0
|| sd->opt1 != Opt1::ZERO) //会話禁止
return;
if (sd->invincible_timer)
pc_delinvincibletimer(sd);
pc_useitem(sd, RFIFOW(fd, 2) - 2);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_EquipItem(int fd, dumb_ptr<map_session_data> sd)
{
int index;
nullpo_retv(sd);
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
index = RFIFOW(fd, 2) - 2;
if (sd->npc_id != 0)
return;
if (sd->status.inventory[index].identify != 1)
{ // 未鑑定
// Bjorn: Auto-identify items when equipping them as there
// is no nice way to do this in the client yet.
sd->status.inventory[index].identify = 1;
//clif_equipitemack(sd,index,0,0); // fail
//return;
}
//ペット用装備であるかないか
if (sd->inventory_data[index])
{
EPOS epos = EPOS(RFIFOW(fd, 4));
if (sd->inventory_data[index]->type == ItemType::ARROW)
// 矢を無理やり装備できるように(−−;
epos = EPOS::ARROW;
// Note: the EPOS argument to pc_equipitem is actually ignored
pc_equipitem(sd, index, epos);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_UnequipItem(int fd, dumb_ptr<map_session_data> sd)
{
int index;
nullpo_retv(sd);
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
index = RFIFOW(fd, 2) - 2;
if (sd->status.inventory[index].broken == 1 && sd->sc_data[StatusChange::SC_BROKNWEAPON].timer)
skill_status_change_end(sd, StatusChange::SC_BROKNWEAPON, nullptr);
if (sd->status.inventory[index].broken == 1 && sd->sc_data[StatusChange::SC_BROKNARMOR].timer)
skill_status_change_end(sd, StatusChange::SC_BROKNARMOR, nullptr);
if (sd->npc_id != 0
|| sd->opt1 != Opt1::ZERO)
return;
pc_unequipitem(sd, index, CalcStatus::NOW);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_NpcClicked(int fd, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
if (sd->npc_id != 0)
return;
npc_click(sd, RFIFOL(fd, 2));
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_NpcBuySellSelected(int fd, dumb_ptr<map_session_data> sd)
{
npc_buysellsel(sd, RFIFOL(fd, 2), RFIFOB(fd, 6));
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_NpcBuyListSend(int fd, dumb_ptr<map_session_data> sd)
{
int n = (RFIFOW(fd, 2) - 4) / 4;
// really an array of pairs of uint16_t
const uint16_t *item_list = static_cast<const uint16_t *>(RFIFOP(fd, 4));
int fail = npc_buylist(sd, n, item_list);
WFIFOW(fd, 0) = 0xca;
WFIFOB(fd, 2) = fail;
WFIFOSET(fd, clif_parse_func_table[0xca].len);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_NpcSellListSend(int fd, dumb_ptr<map_session_data> sd)
{
int n = (RFIFOW(fd, 2) - 4) / 4;
// really an array of pairs of uint16_t
const uint16_t *item_list = static_cast<const uint16_t *>(RFIFOP(fd, 4));
int fail = npc_selllist(sd, n, item_list);
WFIFOW(fd, 0) = 0xcb;
WFIFOB(fd, 2) = fail;
WFIFOSET(fd, clif_parse_func_table[0xcb].len);
}
/*==========================================
* 取引要請を相手に送る
*------------------------------------------
*/
static
void clif_parse_TradeRequest(int, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
if (battle_config.basic_skill_check == 0
|| pc_checkskill(sd, SkillID::NV_TRADE) >= 1)
{
trade_traderequest(sd, RFIFOL(sd->fd, 2));
}
else
clif_skill_fail(sd, SkillID::ONE, 0, 0);
}
/*==========================================
* 取引要請
*------------------------------------------
*/
static
void clif_parse_TradeAck(int, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
trade_tradeack(sd, RFIFOB(sd->fd, 2));
}
/*==========================================
* アイテム追加
*------------------------------------------
*/
static
void clif_parse_TradeAddItem(int, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
trade_tradeadditem(sd, RFIFOW(sd->fd, 2), RFIFOL(sd->fd, 4));
}
/*==========================================
* アイテム追加完了(ok押し)
*------------------------------------------
*/
static
void clif_parse_TradeOk(int, dumb_ptr<map_session_data> sd)
{
trade_tradeok(sd);
}
/*==========================================
* 取引キャンセル
*------------------------------------------
*/
static
void clif_parse_TradeCansel(int, dumb_ptr<map_session_data> sd)
{
trade_tradecancel(sd);
}
/*==========================================
* 取引許諾(trade押し)
*------------------------------------------
*/
static
void clif_parse_TradeCommit(int, dumb_ptr<map_session_data> sd)
{
trade_tradecommit(sd);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_StopAttack(int, dumb_ptr<map_session_data> sd)
{
pc_stopattack(sd);
}
/*==========================================
* ステータスアップ
*------------------------------------------
*/
static
void clif_parse_StatusUp(int fd, dumb_ptr<map_session_data> sd)
{
pc_statusup(sd, SP(RFIFOW(fd, 2)));
}
/*==========================================
* スキルレベルアップ
*------------------------------------------
*/
static
void clif_parse_SkillUp(int fd, dumb_ptr<map_session_data> sd)
{
pc_skillup(sd, SkillID(RFIFOW(fd, 2)));
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_NpcSelectMenu(int fd, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
sd->npc_menu = RFIFOB(fd, 6);
map_scriptcont(sd, RFIFOL(fd, 2));
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_NpcNextClicked(int fd, dumb_ptr<map_session_data> sd)
{
map_scriptcont(sd, RFIFOL(fd, 2));
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_NpcAmountInput(int fd, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
sd->npc_amount = RFIFOL(fd, 6);
map_scriptcont(sd, RFIFOL(fd, 2));
}
/*==========================================
* Process string-based input for an NPC.
*
* (S 01d5 <len>.w <npc_ID>.l <message>.?B)
*------------------------------------------
*/
static
void clif_parse_NpcStringInput(int fd, dumb_ptr<map_session_data> sd)
{
int len;
nullpo_retv(sd);
len = RFIFOW(fd, 2) - 8;
/*
* If we check for equal to 0, too, we'll freeze clients that send (or
* claim to have sent) an "empty" message.
*/
if (len < 0)
return;
sd->npc_str = RFIFO_STRING(fd, 8, len);
map_scriptcont(sd, RFIFOL(fd, 4));
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_parse_NpcCloseClicked(int fd, dumb_ptr<map_session_data> sd)
{
map_scriptcont(sd, RFIFOL(fd, 2));
}
/*==========================================
* カプラ倉庫へ入れる
*------------------------------------------
*/
static
void clif_parse_MoveToKafra(int fd, dumb_ptr<map_session_data> sd)
{
int item_index, item_amount;
nullpo_retv(sd);
item_index = RFIFOW(fd, 2) - 2;
item_amount = RFIFOL(fd, 4);
if ((sd->npc_id != 0 && !sd->npc_flags.storage) || sd->trade_partner != 0
|| !sd->state.storage_open)
return;
if (sd->state.storage_open)
storage_storageadd(sd, item_index, item_amount);
}
/*==========================================
* カプラ倉庫から出す
*------------------------------------------
*/
static
void clif_parse_MoveFromKafra(int fd, dumb_ptr<map_session_data> sd)
{
int item_index, item_amount;
nullpo_retv(sd);
item_index = RFIFOW(fd, 2) - 1;
item_amount = RFIFOL(fd, 4);
if ((sd->npc_id != 0 && !sd->npc_flags.storage) || sd->trade_partner != 0
|| !sd->state.storage_open)
return;
if (sd->state.storage_open)
storage_storageget(sd, item_index, item_amount);
}
/*==========================================
* カプラ倉庫を閉じる
*------------------------------------------
*/
static
void clif_parse_CloseKafra(int, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
if (sd->state.storage_open)
storage_storageclose(sd);
}
/*==========================================
* パーティを作る
* Process request to create a party.
*
* (S 00f9 <party_name>.24B)
*------------------------------------------
*/
static
void clif_parse_CreateParty(int fd, dumb_ptr<map_session_data> sd)
{
if (battle_config.basic_skill_check == 0
|| pc_checkskill(sd, SkillID::NV_PARTY) >= 2)
{
PartyName name = stringish<PartyName>(RFIFO_STRING<24>(fd, 2));
party_create(sd, name);
}
else
clif_skill_fail(sd, SkillID::ONE, 0, 4);
}
/*==========================================
* パーティに勧誘
* Process invitation to join a party.
*
* (S 00fc <account_ID>.l)
*------------------------------------------
*/
static
void clif_parse_PartyInvite(int fd, dumb_ptr<map_session_data> sd)
{
party_invite(sd, RFIFOL(fd, 2));
}
/*==========================================
* パーティ勧誘返答
* Process reply to party invitation.
*
* (S 00ff <account_ID>.l <flag>.l)
*------------------------------------------
*/
static
void clif_parse_ReplyPartyInvite(int fd, dumb_ptr<map_session_data> sd)
{
if (battle_config.basic_skill_check == 0
|| pc_checkskill(sd, SkillID::NV_PARTY) >= 1)
{
party_reply_invite(sd, RFIFOL(fd, 2), RFIFOL(fd, 6));
}
else
{
party_reply_invite(sd, RFIFOL(fd, 2), 0);
clif_skill_fail(sd, SkillID::ONE, 0, 4);
}
}
/*==========================================
* パーティ脱退要求
*------------------------------------------
*/
static
void clif_parse_LeaveParty(int, dumb_ptr<map_session_data> sd)
{
party_leave(sd);
}
/*==========================================
* パーティ除名要求
*------------------------------------------
*/
static
void clif_parse_RemovePartyMember(int fd, dumb_ptr<map_session_data> sd)
{
int account_id = RFIFOL(fd, 2);
// unused RFIFO_STRING<24>(fd, 6);
party_removemember(sd, account_id);
}
/*==========================================
* パーティ設定変更要求
*------------------------------------------
*/
static
void clif_parse_PartyChangeOption(int fd, dumb_ptr<map_session_data> sd)
{
party_changeoption(sd, RFIFOW(fd, 2), RFIFOW(fd, 4));
}
/*==========================================
* パーティメッセージ送信要求
* Validate and process transmission of a
* party message.
*
* (S 0108 <len>.w <message>.?B)
*------------------------------------------
*/
static
void clif_parse_PartyMessage(int fd, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
FString mbuf = clif_validate_chat(sd, ChatType::Party);
if (!mbuf)
{
clif_displaymessage(fd, "Your message could not be sent.");
return;
}
if (is_atcommand(fd, sd, mbuf, 0))
return;
/* Don't send chat that results in an automatic ban. */
if (tmw_CheckChatSpam(sd, mbuf))
{
clif_displaymessage(fd, "Your message could not be sent.");
return;
}
party_send_message(sd, mbuf);
}
func_table clif_parse_func_table[0x0220] =
{
{0, 10, NULL, }, // 0x0000
{0, 0, NULL, }, // 0x0001
{0, 0, NULL, }, // 0x0002
{0, 0, NULL, }, // 0x0003
{0, 0, NULL, }, // 0x0004
{0, 0, NULL, }, // 0x0005
{0, 0, NULL, }, // 0x0006
{0, 0, NULL, }, // 0x0007
{0, 0, NULL, }, // 0x0008
{0, 0, NULL, }, // 0x0009
{0, 0, NULL, }, // 0x000a
{0, 0, NULL, }, // 0x000b
{0, 0, NULL, }, // 0x000c
{0, 0, NULL, }, // 0x000d
{0, 0, NULL, }, // 0x000e
{0, 0, NULL, }, // 0x000f
{0, 0, NULL, }, // 0x0010
{0, 0, NULL, }, // 0x0011
{0, 0, NULL, }, // 0x0012
{0, 0, NULL, }, // 0x0013
{0, 0, NULL, }, // 0x0014
{0, 0, NULL, }, // 0x0015
{0, 0, NULL, }, // 0x0016
{0, 0, NULL, }, // 0x0017
{0, 0, NULL, }, // 0x0018
{0, 0, NULL, }, // 0x0019
{0, 0, NULL, }, // 0x001a
{0, 0, NULL, }, // 0x001b
{0, 0, NULL, }, // 0x001c
{0, 0, NULL, }, // 0x001d
{0, 0, NULL, }, // 0x001e
{0, 0, NULL, }, // 0x001f
{0, 0, NULL, }, // 0x0020
{0, 0, NULL, }, // 0x0021
{0, 0, NULL, }, // 0x0022
{0, 0, NULL, }, // 0x0023
{0, 0, NULL, }, // 0x0024
{0, 0, NULL, }, // 0x0025
{0, 0, NULL, }, // 0x0026
{0, 0, NULL, }, // 0x0027
{0, 0, NULL, }, // 0x0028
{0, 0, NULL, }, // 0x0029
{0, 0, NULL, }, // 0x002a
{0, 0, NULL, }, // 0x002b
{0, 0, NULL, }, // 0x002c
{0, 0, NULL, }, // 0x002d
{0, 0, NULL, }, // 0x002e
{0, 0, NULL, }, // 0x002f
{0, 0, NULL, }, // 0x0030
{0, 0, NULL, }, // 0x0031
{0, 0, NULL, }, // 0x0032
{0, 0, NULL, }, // 0x0033
{0, 0, NULL, }, // 0x0034
{0, 0, NULL, }, // 0x0035
{0, 0, NULL, }, // 0x0036
{0, 0, NULL, }, // 0x0037
{0, 0, NULL, }, // 0x0038
{0, 0, NULL, }, // 0x0039
{0, 0, NULL, }, // 0x003a
{0, 0, NULL, }, // 0x003b
{0, 0, NULL, }, // 0x003c
{0, 0, NULL, }, // 0x003d
{0, 0, NULL, }, // 0x003e
{0, 0, NULL, }, // 0x003f
{0, 0, NULL, }, // 0x0040
{0, 0, NULL, }, // 0x0041
{0, 0, NULL, }, // 0x0042
{0, 0, NULL, }, // 0x0043
{0, 0, NULL, }, // 0x0044
{0, 0, NULL, }, // 0x0045
{0, 0, NULL, }, // 0x0046
{0, 0, NULL, }, // 0x0047
{0, 0, NULL, }, // 0x0048
{0, 0, NULL, }, // 0x0049
{0, 0, NULL, }, // 0x004a
{0, 0, NULL, }, // 0x004b
{0, 0, NULL, }, // 0x004c
{0, 0, NULL, }, // 0x004d
{0, 0, NULL, }, // 0x004e
{0, 0, NULL, }, // 0x004f
{0, 0, NULL, }, // 0x0050
{0, 0, NULL, }, // 0x0051
{0, 0, NULL, }, // 0x0052
{0, 0, NULL, }, // 0x0053
{0, 0, NULL, }, // 0x0054
{0, 0, NULL, }, // 0x0055
{0, 0, NULL, }, // 0x0056
{0, 0, NULL, }, // 0x0057
{0, 0, NULL, }, // 0x0058
{0, 0, NULL, }, // 0x0059
{0, 0, NULL, }, // 0x005a
{0, 0, NULL, }, // 0x005b
{0, 0, NULL, }, // 0x005c
{0, 0, NULL, }, // 0x005d
{0, 0, NULL, }, // 0x005e
{0, 0, NULL, }, // 0x005f
{0, 0, NULL, }, // 0x0060
{0, 0, NULL, }, // 0x0061
{0, 0, NULL, }, // 0x0062
{0, VAR,NULL, }, // 0x0063
{0, 55, NULL, }, // 0x0064
{0, 17, NULL, }, // 0x0065
{0, 3, NULL, }, // 0x0066
{0, 37, NULL, }, // 0x0067
{0, 46, NULL, }, // 0x0068
{0, VAR,NULL, }, // 0x0069
{0, 23, NULL, }, // 0x006a
{0, VAR,NULL, }, // 0x006b
{0, 3, NULL, }, // 0x006c
{0, 108,NULL, }, // 0x006d
{0, 3, NULL, }, // 0x006e
{0, 2, NULL, }, // 0x006f
{0, 3, NULL, }, // 0x0070
{0, 28, NULL, }, // 0x0071
{0, 19, clif_parse_WantToConnection, }, // 0x0072
{0, 11, NULL, }, // 0x0073
{0, 3, NULL, }, // 0x0074
{0, VAR,NULL, }, // 0x0075
{0, 9, NULL, }, // 0x0076
{0, 5, NULL, }, // 0x0077
{0, 54, NULL, }, // 0x0078
{0, 53, NULL, }, // 0x0079
{0, 58, NULL, }, // 0x007a
{0, 60, NULL, }, // 0x007b
{0, 41, NULL, }, // 0x007c
{-1, 2, clif_parse_LoadEndAck, }, // 0x007d
{0, 6, clif_parse_TickSend, }, // 0x007e
{0, 6, NULL, }, // 0x007f
{0, 7, NULL, }, // 0x0080
{0, 3, NULL, }, // 0x0081
{0, 2, NULL, }, // 0x0082
{0, 2, NULL, }, // 0x0083
{0, 2, NULL, }, // 0x0084
{-1, 5, clif_parse_WalkToXY, }, // 0x0085 Walk code limits this on it's own
{0, 16, NULL, }, // 0x0086
{0, 12, NULL, }, // 0x0087
{0, 10, NULL, }, // 0x0088
{1000, 7, clif_parse_ActionRequest, }, // 0x0089 Special case - see below
{0, 29, NULL, }, // 0x008a
{0, 23, NULL, }, // 0x008b unknown... size 2 or 23?
{300, VAR,clif_parse_GlobalMessage, }, // 0x008c
{0, VAR,NULL, }, // 0x008d
{0, VAR,NULL, }, // 0x008e
{0, 0, NULL, }, // 0x008f
{500, 7, clif_parse_NpcClicked, }, // 0x0090
{0, 22, NULL, }, // 0x0091
{0, 28, NULL, }, // 0x0092
{0, 2, NULL, }, // 0x0093
{-1, 6, clif_parse_GetCharNameRequest, }, // 0x0094
{0, 30, NULL, }, // 0x0095
{300, VAR,clif_parse_Wis, }, // 0x0096
{0, VAR,NULL, }, // 0x0097
{0, 3, NULL, }, // 0x0098
{300, VAR,NULL, }, // 0x0099
{0, VAR,NULL, }, // 0x009a
{-1, 5, clif_parse_ChangeDir, }, // 0x009b
{0, 9, NULL, }, // 0x009c
{0, 17, NULL, }, // 0x009d
{0, 17, NULL, }, // 0x009e
{400, 6, clif_parse_TakeItem, }, // 0x009f
{0, 23, NULL, }, // 0x00a0
{0, 6, NULL, }, // 0x00a1
{50, 6, clif_parse_DropItem, }, // 0x00a2
{0, VAR,NULL, }, // 0x00a3
{0, VAR,NULL, }, // 0x00a4
{0, VAR,NULL, }, // 0x00a5
{0, VAR,NULL, }, // 0x00a6
{0, 8, clif_parse_UseItem, }, // 0x00a7
{0, 7, NULL, }, // 0x00a8
{-1, 6, clif_parse_EquipItem, }, // 0x00a9 Special case - outfit window (not implemented yet - needs to allow bursts)
{0, 7, NULL, }, // 0x00aa
{-1, 4, clif_parse_UnequipItem, }, // 0x00ab Special case - outfit window (not implemented yet - needs to allow bursts)
{0, 7, NULL, }, // 0x00ac
{0, 0, NULL, }, // 0x00ad
{0, VAR,NULL, }, // 0x00ae
{0, 6, NULL, }, // 0x00af
{0, 8, NULL, }, // 0x00b0
{0, 8, NULL, }, // 0x00b1
{0, 3, clif_parse_Restart, }, // 0x00b2
{0, 3, NULL, }, // 0x00b3
{0, VAR,NULL, }, // 0x00b4
{0, 6, NULL, }, // 0x00b5
{0, 6, NULL, }, // 0x00b6
{0, VAR,NULL, }, // 0x00b7
{0, 7, clif_parse_NpcSelectMenu, }, // 0x00b8
{-1, 6, clif_parse_NpcNextClicked, }, // 0x00b9
{0, 2, NULL, }, // 0x00ba
{-1, 5, clif_parse_StatusUp, }, // 0x00bb People click this very quickly
{0, 6, NULL, }, // 0x00bc
{0, 44, NULL, }, // 0x00bd
{0, 5, NULL, }, // 0x00be
{1000, 3, clif_parse_Emotion, }, // 0x00bf
{0, 7, NULL, }, // 0x00c0
{0, 2, clif_parse_HowManyConnections, }, // 0x00c1
{0, 6, NULL, }, // 0x00c2
{0, 8, NULL, }, // 0x00c3
{0, 6, NULL, }, // 0x00c4
{0, 7, clif_parse_NpcBuySellSelected, }, // 0x00c5
{0, VAR,NULL, }, // 0x00c6
{0, VAR,NULL, }, // 0x00c7
{-1, VAR,clif_parse_NpcBuyListSend, }, // 0x00c8
{-1, VAR,clif_parse_NpcSellListSend, }, // 0x00c9 Selling multiple 1-slot items
{0, 3, NULL, }, // 0x00ca
{0, 3, NULL, }, // 0x00cb
{0, 6, NULL, }, // 0x00cc
{0, 6, NULL, }, // 0x00cd
{0, 2, NULL, }, // 0x00ce
{0, 27, NULL, }, // 0x00cf
{0, 3, NULL, }, // 0x00d0
{0, 4, NULL, }, // 0x00d1
{0, 4, NULL, }, // 0x00d2
{0, 2, NULL, }, // 0x00d3
{0, VAR,NULL, }, // 0x00d4
{0, VAR,NULL, }, // 0x00d5
{0, 3, NULL, }, // 0x00d6
{0, VAR,NULL, }, // 0x00d7
{0, 6, NULL, }, // 0x00d8
{0, 14, NULL, }, // 0x00d9
{0, 3, NULL, }, // 0x00da
{0, VAR,NULL, }, // 0x00db
{0, 28, NULL, }, // 0x00dc
{0, 29, NULL, }, // 0x00dd
{0, VAR,NULL, }, // 0x00de
{0, VAR,NULL, }, // 0x00df
{0, 30, NULL, }, // 0x00e0
{0, 30, NULL, }, // 0x00e1
{0, 26, NULL, }, // 0x00e2
{0, 2, NULL, }, // 0x00e3
{2000, 6, clif_parse_TradeRequest, }, // 0x00e4
{0, 26, NULL, }, // 0x00e5
{0, 3, clif_parse_TradeAck, }, // 0x00e6
{0, 3, NULL, }, // 0x00e7
{0, 8, clif_parse_TradeAddItem, }, // 0x00e8
{0, 19, NULL, }, // 0x00e9
{0, 5, NULL, }, // 0x00ea
{0, 2, clif_parse_TradeOk, }, // 0x00eb
{0, 3, NULL, }, // 0x00ec
{0, 2, clif_parse_TradeCansel, }, // 0x00ed
{0, 2, NULL, }, // 0x00ee
{0, 2, clif_parse_TradeCommit, }, // 0x00ef
{0, 3, NULL, }, // 0x00f0
{0, 2, NULL, }, // 0x00f1
{0, 6, NULL, }, // 0x00f2
{-1, 8, clif_parse_MoveToKafra, }, // 0x00f3
{0, 21, NULL, }, // 0x00f4
{-1, 8, clif_parse_MoveFromKafra, }, // 0x00f5
{0, 8, NULL, }, // 0x00f6
{0, 2, clif_parse_CloseKafra, }, // 0x00f7
{0, 2, NULL, }, // 0x00f8
{2000, 26, clif_parse_CreateParty, }, // 0x00f9
{0, 3, NULL, }, // 0x00fa
{0, VAR,NULL, }, // 0x00fb
{2000, 6, clif_parse_PartyInvite, }, // 0x00fc
{0, 27, NULL, }, // 0x00fd
{0, 30, NULL, }, // 0x00fe
{0, 10, clif_parse_ReplyPartyInvite, }, // 0x00ff
{0, 2, clif_parse_LeaveParty, }, // 0x0100
{0, 6, NULL, }, // 0x0101
{0, 6, clif_parse_PartyChangeOption, }, // 0x0102
{0, 30, clif_parse_RemovePartyMember, }, // 0x0103
{0, 79, NULL, }, // 0x0104
{0, 31, NULL, }, // 0x0105
{0, 10, NULL, }, // 0x0106
{0, 10, NULL, }, // 0x0107
{300, VAR,clif_parse_PartyMessage, }, // 0x0108
{0, VAR,NULL, }, // 0x0109
{0, 4, NULL, }, // 0x010a
{0, 6, NULL, }, // 0x010b
{0, 6, NULL, }, // 0x010c
{0, 2, NULL, }, // 0x010d
{0, 11, NULL, }, // 0x010e
{0, VAR,NULL, }, // 0x010f
{0, 10, NULL, }, // 0x0110
{0, 39, NULL, }, // 0x0111
{-1, 4, clif_parse_SkillUp, }, // 0x0112
{0, 10, NULL, }, // 0x0113
{0, 31, NULL, }, // 0x0114
{0, 35, NULL, }, // 0x0115
{0, 10, NULL, }, // 0x0116
{0, 18, NULL, }, // 0x0117
{0, 2, clif_parse_StopAttack, }, // 0x0118
{0, 13, NULL, }, // 0x0119
{0, 15, NULL, }, // 0x011a
{0, 20, NULL, }, // 0x011b
{0, 68, NULL, }, // 0x011c
{0, 2, NULL, }, // 0x011d
{0, 3, NULL, }, // 0x011e
{0, 16, NULL, }, // 0x011f
{0, 6, NULL, }, // 0x0120
{0, 14, NULL, }, // 0x0121
{0, VAR,NULL, }, // 0x0122
{0, VAR,NULL, }, // 0x0123
{0, 21, NULL, }, // 0x0124
{0, 8, NULL, }, // 0x0125
{0, 8, NULL, }, // 0x0126
{0, 8, NULL, }, // 0x0127
{0, 8, NULL, }, // 0x0128
{0, 8, NULL, }, // 0x0129
{0, 2, NULL, }, // 0x012a
{0, 2, NULL, }, // 0x012b
{0, 3, NULL, }, // 0x012c
{0, 4, NULL, }, // 0x012d
{0, 2, NULL, }, // 0x012e
{0, VAR,NULL, }, // 0x012f
{0, 6, NULL, }, // 0x0130
{0, 86, NULL, }, // 0x0131
{0, 6, NULL, }, // 0x0132
{0, VAR,NULL, }, // 0x0133
{0, VAR,NULL, }, // 0x0134
{0, 7, NULL, }, // 0x0135
{0, VAR,NULL, }, // 0x0136
{0, 6, NULL, }, // 0x0137
{0, 3, NULL, }, // 0x0138
{0, 16, NULL, }, // 0x0139
{0, 4, NULL, }, // 0x013a
{0, 4, NULL, }, // 0x013b
{0, 4, NULL, }, // 0x013c
{0, 6, NULL, }, // 0x013d
{0, 24, NULL, }, // 0x013e
{0, 26, NULL, }, // 0x013f
{0, 22, NULL, }, // 0x0140
{0, 14, NULL, }, // 0x0141
{0, 6, NULL, }, // 0x0142
{300, 10, clif_parse_NpcAmountInput, }, // 0x0143
{0, 23, NULL, }, // 0x0144
{0, 19, NULL, }, // 0x0145
{300, 6, clif_parse_NpcCloseClicked, }, // 0x0146
{0, 39, NULL, }, // 0x0147
{0, 8, NULL, }, // 0x0148
{0, 9, NULL, }, // 0x0149
{0, 6, NULL, }, // 0x014a
{0, 27, NULL, }, // 0x014b
{0, VAR,NULL, }, // 0x014c
{0, 2, NULL, }, // 0x014d
{0, 6, NULL, }, // 0x014e
{0, 6, NULL, }, // 0x014f
{0, 110,NULL, }, // 0x0150
{0, 6, NULL, }, // 0x0151
{0, VAR,NULL, }, // 0x0152
{0, VAR,NULL, }, // 0x0153
{0, VAR,NULL, }, // 0x0154
{0, VAR,NULL, }, // 0x0155
{0, VAR,NULL, }, // 0x0156
{0, 6, NULL, }, // 0x0157
{0, VAR,NULL, }, // 0x0158
{0, 54, NULL, }, // 0x0159
{0, 66, NULL, }, // 0x015a
{0, 54, NULL, }, // 0x015b
{0, 90, NULL, }, // 0x015c
{0, 42, NULL, }, // 0x015d
{0, 6, NULL, }, // 0x015e
{0, 42, NULL, }, // 0x015f
{0, VAR,NULL, }, // 0x0160
{0, VAR,NULL, }, // 0x0161
{0, VAR,NULL, }, // 0x0162
{0, VAR,NULL, }, // 0x0163
{0, VAR,NULL, }, // 0x0164
{0, 30, NULL, }, // 0x0165
{0, VAR,NULL, }, // 0x0166
{0, 3, NULL, }, // 0x0167
{0, 14, NULL, }, // 0x0168
{0, 3, NULL, }, // 0x0169
{0, 30, NULL, }, // 0x016a
{0, 10, NULL, }, // 0x016b
{0, 43, NULL, }, // 0x016c
{0, 14, NULL, }, // 0x016d
{0, 186,NULL, }, // 0x016e
{0, 182,NULL, }, // 0x016f
{0, 14, NULL, }, // 0x0170
{0, 30, NULL, }, // 0x0171
{0, 10, NULL, }, // 0x0172
{0, 3, NULL, }, // 0x0173
{0, VAR,NULL, }, // 0x0174
{0, 6, NULL, }, // 0x0175
{0, 106,NULL, }, // 0x0176
{0, VAR,NULL, }, // 0x0177
{0, 4, NULL, }, // 0x0178
{0, 5, NULL, }, // 0x0179
{0, 4, NULL, }, // 0x017a
{0, VAR,NULL, }, // 0x017b
{0, 6, NULL, }, // 0x017c
{0, 7, NULL, }, // 0x017d
{0, VAR,NULL, }, // 0x017e
{0, VAR,NULL, }, // 0x017f
{0, 6, NULL, }, // 0x0180
{0, 3, NULL, }, // 0x0181
{0, 106,NULL, }, // 0x0182
{0, 10, NULL, }, // 0x0183
{0, 10, NULL, }, // 0x0184
{0, 34, NULL, }, // 0x0185
{0, 0, NULL, }, // 0x0186
{0, 6, NULL, }, // 0x0187
{0, 8, NULL, }, // 0x0188
{0, 4, NULL, }, // 0x0189
{0, 4, clif_parse_QuitGame, }, // 0x018a
{0, 4, NULL, }, // 0x018b
{0, 29, NULL, }, // 0x018c
{0, VAR,NULL, }, // 0x018d
{0, 10, NULL, }, // 0x018e
{0, 6, NULL, }, // 0x018f
{0, 90, NULL, }, // 0x0190
{0, 86, NULL, }, // 0x0191
{0, 24, NULL, }, // 0x0192
{0, 6, NULL, }, // 0x0193
{0, 30, NULL, }, // 0x0194
{0, 102,NULL, }, // 0x0195
{0, 9, NULL, }, // 0x0196
{0, 4, NULL, }, // 0x0197
{0, 8, NULL, }, // 0x0198
{0, 4, NULL, }, // 0x0199
{0, 14, NULL, }, // 0x019a
{0, 10, NULL, }, // 0x019b
{0, VAR,NULL, }, // 0x019c
{300, 6, NULL, }, // 0x019d
{0, 2, NULL, }, // 0x019e
{0, 6, NULL, }, // 0x019f
{0, 3, NULL, }, // 0x01a0
{0, 3, NULL, }, // 0x01a1
{0, 35, NULL, }, // 0x01a2
{0, 5, NULL, }, // 0x01a3
{0, 11, NULL, }, // 0x01a4
{0, 26, NULL, }, // 0x01a5
{0, VAR,NULL, }, // 0x01a6
{0, 4, NULL, }, // 0x01a7
{0, 4, NULL, }, // 0x01a8
{0, 6, NULL, }, // 0x01a9
{0, 10, NULL, }, // 0x01aa
{0, 12, NULL, }, // 0x01ab
{0, 6, NULL, }, // 0x01ac
{0, VAR,NULL, }, // 0x01ad
{0, 4, NULL, }, // 0x01ae
{0, 4, NULL, }, // 0x01af
{0, 11, NULL, }, // 0x01b0
{0, 7, NULL, }, // 0x01b1
{0, VAR,NULL, }, // 0x01b2
{0, 67, NULL, }, // 0x01b3
{0, 12, NULL, }, // 0x01b4
{0, 18, NULL, }, // 0x01b5
{0, 114,NULL, }, // 0x01b6
{0, 6, NULL, }, // 0x01b7
{0, 3, NULL, }, // 0x01b8
{0, 6, NULL, }, // 0x01b9
{0, 26, NULL, }, // 0x01ba
{0, 26, NULL, }, // 0x01bb
{0, 26, NULL, }, // 0x01bc
{0, 26, NULL, }, // 0x01bd
{0, 2, NULL, }, // 0x01be
{0, 3, NULL, }, // 0x01bf
{0, 2, NULL, }, // 0x01c0
{0, 14, NULL, }, // 0x01c1
{0, 10, NULL, }, // 0x01c2
{0, VAR,NULL, }, // 0x01c3
{0, 22, NULL, }, // 0x01c4
{0, 22, NULL, }, // 0x01c5
{0, 4, NULL, }, // 0x01c6
{0, 2, NULL, }, // 0x01c7
{0, 13, NULL, }, // 0x01c8
{0, 97, NULL, }, // 0x01c9
{0, 0, NULL, }, // 0x01ca
{0, 9, NULL, }, // 0x01cb
{0, 9, NULL, }, // 0x01cc
{0, 30, NULL, }, // 0x01cd
{0, 6, NULL, }, // 0x01ce
{0, 28, NULL, }, // 0x01cf
{0, 8, NULL, }, // 0x01d0
{0, 14, NULL, }, // 0x01d1
{0, 10, NULL, }, // 0x01d2
{0, 35, NULL, }, // 0x01d3
{0, 6, NULL, }, // 0x01d4
{300, VAR,clif_parse_NpcStringInput, }, // 0x01d5 - set to -1
{0, 4, NULL, }, // 0x01d6
{0, 11, NULL, }, // 0x01d7
{0, 54, NULL, }, // 0x01d8
{0, 53, NULL, }, // 0x01d9
{0, 60, NULL, }, // 0x01da
{0, 2, NULL, }, // 0x01db
{0, VAR,NULL, }, // 0x01dc
{0, 47, NULL, }, // 0x01dd
{0, 33, NULL, }, // 0x01de
{0, 6, NULL, }, // 0x01df
{0, 30, NULL, }, // 0x01e0
{0, 8, NULL, }, // 0x01e1
{0, 34, NULL, }, // 0x01e2
{0, 14, NULL, }, // 0x01e3
{0, 2, NULL, }, // 0x01e4
{0, 6, NULL, }, // 0x01e5
{0, 26, NULL, }, // 0x01e6
{0, 2, NULL, }, // 0x01e7
{0, 28, NULL, }, // 0x01e8
{0, 81, NULL, }, // 0x01e9
{0, 6, NULL, }, // 0x01ea
{0, 10, NULL, }, // 0x01eb
{0, 26, NULL, }, // 0x01ec
{0, 2, NULL, }, // 0x01ed
{0, VAR,NULL, }, // 0x01ee
{0, VAR,NULL, }, // 0x01ef
{0, VAR,NULL, }, // 0x01f0
{0, VAR,NULL, }, // 0x01f1
{0, 20, NULL, }, // 0x01f2
{0, 10, NULL, }, // 0x01f3
{0, 32, NULL, }, // 0x01f4
{0, 9, NULL, }, // 0x01f5
{0, 34, NULL, }, // 0x01f6
{0, 14, NULL, }, // 0x01f7
{0, 2, NULL, }, // 0x01f8
{0, 6, NULL, }, // 0x01f9
{0, 48, NULL, }, // 0x01fa
{0, 56, NULL, }, // 0x01fb
{0, VAR,NULL, }, // 0x01fc
{0, 4, NULL, }, // 0x01fd
{0, 5, NULL, }, // 0x01fe
{0, 10, NULL, }, // 0x01ff
{0, 26, NULL, }, // 0x0200
{0, VAR,NULL, }, // 0x0201
{0, 26, NULL, }, // 0x0202
{0, 10, NULL, }, // 0x0203
{0, 18, NULL, }, // 0x0204
{0, 26, NULL, }, // 0x0205
{0, 11, NULL, }, // 0x0206
{0, 34, NULL, }, // 0x0207
{0, 14, NULL, }, // 0x0208
{0, 36, NULL, }, // 0x0209
{0, 10, NULL, }, // 0x020a
{0, 19, NULL, }, // 0x020b
{0, 10, NULL, }, // 0x020c
{0, VAR,NULL, }, // 0x020d
{0, 24, NULL, }, // 0x020e
{0, 0, NULL, }, // 0x020f
{0, 0, NULL, }, // 0x0210
{0, 0, NULL, }, // 0x0211
{0, 0, NULL, }, // 0x0212
{0, 0, NULL, }, // 0x0213
{0, 0, NULL, }, // 0x0214
{0, 0, NULL, }, // 0x0215
{0, 0, NULL, }, // 0x0216
{0, 0, NULL, }, // 0x0217
{0, 0, NULL, }, // 0x0218
{0, 0, NULL, }, // 0x0219
{0, 0, NULL, }, // 0x021a
{0, 0, NULL, }, // 0x021b
{0, 0, NULL, }, // 0x021c
{0, 0, NULL, }, // 0x021d
{0, 0, NULL, }, // 0x021e
{0, 0, NULL, }, // 0x021f
};
// Checks for packet flooding
static
int clif_check_packet_flood(int fd, int cmd)
{
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[fd]->session_data.get()));
tick_t tick = gettick();
// sd will not be set if the client hasn't requested
// WantToConnection yet. Do not apply flood logic to GMs
// as approved bots (GMlvl1) should not have to work around
// flood logic.
if (!sd || pc_isGM(sd) || clif_parse_func_table[cmd].rate == static_cast<interval_t>(-1))
return 0;
// Timer has wrapped
if (tick < sd->flood_rates[cmd])
{
sd->flood_rates[cmd] = tick;
return 0;
}
// Default rate is 100ms
interval_t rate = clif_parse_func_table[cmd].rate;
if (rate == interval_t::zero())
rate = std::chrono::milliseconds(100);
// ActionRequest - attacks are allowed a faster rate than sit/stand
if (cmd == 0x89)
{
int action_type = RFIFOB(fd, 6);
if (action_type == 0x00 || action_type == 0x07)
rate = std::chrono::milliseconds(20);
else
rate = std::chrono::seconds(1);
}
// Restore this code when mana1.0 is released
#if 0
// ChangeDir - only apply limit if not walking
if (cmd == 0x9b)
{
// .29 clients spam this packet when walking into a blocked tile
if (RFIFOB(fd, 4) == sd->dir || sd->walktimer != -1)
return 0;
rate = 500;
}
#endif
// They are flooding
if (tick < sd->flood_rates[cmd] + rate)
{
TimeT now = TimeT::now();
// If it's a nasty flood we log and possibly kick
if (now > sd->packet_flood_reset_due)
{
sd->packet_flood_reset_due = static_cast<time_t>(now) + battle_config.packet_spam_threshold;
sd->packet_flood_in = 0;
}
sd->packet_flood_in++;
if (sd->packet_flood_in >= battle_config.packet_spam_flood)
{
PRINTF("packet flood detected from %s [0x%x]\n", sd->status.name, cmd);
if (battle_config.packet_spam_kick)
{
session[fd]->eof = 1; // Kick
return 1;
}
sd->packet_flood_in = 0;
}
return 1;
}
sd->flood_rates[cmd] = tick;
return 0;
}
inline
void WARN_MALFORMED_MSG(dumb_ptr<map_session_data> sd, const char *msg)
{
PRINTF("clif_validate_chat(): %s (ID %d) sent a malformed message: %s.\n",
sd->status.name, sd->status.account_id, msg);
}
/**
* Validate message integrity (inspired by upstream source (eAthena)).
*
* @param sd active session data
* @param type message type:
* 0 for when the sender's name is not included (party chat)
* 1 for when the target's name is included (whisper chat)
* 2 for when the sender's name is given ("sender : text", public/guild chat)
* @return a dynamically allocated copy of the message, or empty string upon failure
*/
static
FString clif_validate_chat(dumb_ptr<map_session_data> sd, ChatType type)
{
nullpo_retr(FString(), sd);
/*
* Don't send chat in the period between the ban and the connection's
* closure.
*/
if (sd->auto_ban_info.in_progress)
return FString();
int fd = sd->fd;
size_t msg_len = RFIFOW(fd, 2) - 4;
size_t name_len = sd->status.name.to__actual().size();
/*
* At least one character is required in all instances.
* Notes for length checks:
*
* For all types, header (2) + length (2) is considered empty.
* For type 1, the message must be longer than the maximum name length (24)
* to be valid.
* For type 2, the message must be longer than the sender's name length
* plus the length of the separator (" : ").
*/
size_t min_len =
(type == ChatType::Whisper) ? 24
: (type == ChatType::Global) ? name_len + 3
: 0;
/* The player just sent the header (2) and length (2) words. */
if (!msg_len)
{
WARN_MALFORMED_MSG(sd, "no message sent");
return FString();
}
/* The client sent (or claims to have sent) an empty message. */
if (msg_len == min_len)
{
WARN_MALFORMED_MSG(sd, "empty message");
return FString();
}
/* The protocol specifies that the target must be 24 bytes long. */
if (type == ChatType::Whisper && msg_len < min_len)
{
/* Disallow malformed messages. */
clif_setwaitclose(fd);
WARN_MALFORMED_MSG(sd, "illegal target name");
return FString();
}
size_t pstart = 4;
size_t buf_len = msg_len;
if (type == ChatType::Whisper)
{
pstart += 24;
buf_len -= 24;
}
FString pbuf = RFIFO_STRING(fd, pstart, buf_len);
/*
* The client attempted to exceed the maximum message length.
*
* The conf suggests up to chat_maxline characters, after which the message
* is truncated. But the previous behavior was to drop the message, so
* we'll do that, too.
*/
if (buf_len >= battle_config.chat_maxline)
{
WARN_MALFORMED_MSG(sd, "exceeded maximum message length");
return FString();
}
if (type == ChatType::Global)
{
XString p = pbuf;
if (!(p.startswith(sd->status.name.to__actual()) && p.xslice_t(name_len).startswith(" : ")))
{
/* Disallow malformed/spoofed messages. */
clif_setwaitclose(fd);
WARN_MALFORMED_MSG(sd, "spoofed name/invalid format");
return FString();
}
/* Step beyond the separator. */
XString xs = p.xslice_t(name_len + 3);
return xs;
}
return pbuf;
}
/*==========================================
* クライアントからのパケット解析
* socket.cのdo_parsepacketから呼び出される
*------------------------------------------
*/
static
void clif_parse(int fd)
{
int packet_len = 0, cmd = 0;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[fd]->session_data.get()));
if (!sd || (sd && !sd->state.auth))
{
if (RFIFOREST(fd) < 2)
{ // too small a packet disconnect
session[fd]->eof = 1;
}
if (RFIFOW(fd, 0) != 0x72 && RFIFOW(fd, 0) != 0x7530)
{
// first packet must be auth or finger
session[fd]->eof = 1;
}
}
// 接続が切れてるので後始末
if (!chrif_isconnect() || session[fd]->eof)
{ // char鯖に繋がってない間は接続禁止 (!chrif_isconnect())
if (sd && sd->state.auth)
{
pc_logout(sd);
clif_quitsave(fd, sd);
PRINTF("Player [%s] has logged off your server.\n", sd->status.name); // Player logout display [Valaris]
}
else if (sd)
{ // not authentified! (refused by char-server or disconnect before to be authentified)
PRINTF("Player with account [%d] has logged off your server (not auth account).\n", sd->bl_id); // Player logout display [Yor]
map_deliddb(sd); // account_id has been included in the DB before auth answer
}
if (fd)
delete_session(fd);
return;
}
if (RFIFOREST(fd) < 2)
return; // Too small (no packet number)
cmd = RFIFOW(fd, 0);
// 管理用パケット処理
if (cmd >= 30000)
{
switch (cmd)
{
case 0x7530: // Athena情報所得
WFIFOW(fd, 0) = 0x7531;
WFIFO_STRUCT(fd, 2, CURRENT_MAP_SERVER_VERSION);
WFIFOSET(fd, 10);
RFIFOSKIP(fd, 2);
break;
case 0x7532: // 接続の切断
session[fd]->eof = 1;
break;
}
return;
}
else if (cmd >= 0x200)
return;
// パケット長を計算
packet_len = clif_parse_func_table[cmd].len;
if (packet_len == VAR)
{
if (RFIFOREST(fd) < 4)
{
return; // Runt packet (variable length without a length sent)
}
packet_len = RFIFOW(fd, 2);
if (packet_len < 4 || packet_len > 32768)
{
session[fd]->eof = 1;
return; // Runt packet (variable out of bounds)
}
}
if (RFIFOREST(fd) < packet_len)
{
return; // Runt packet (sent legnth is too small)
}
if (sd && sd->state.auth == 1 && sd->state.waitingdisconnect == 1)
{ // 切断待ちの場合パケットを処理しない
}
else if (clif_parse_func_table[cmd].func)
{
if (clif_check_packet_flood(fd, cmd))
{
// Flood triggered. Skip packet.
RFIFOSKIP(sd->fd, packet_len);
return;
}
clif_parse_func_table[cmd].func(fd, sd);
}
else
{
// 不明なパケット
if (battle_config.error_log)
{
if (fd)
PRINTF("\nclif_parse: session #%d, packet 0x%x, lenght %d\n",
fd, cmd, packet_len);
#ifdef DUMP_UNKNOWN_PACKET
{
int i;
ZString packet_txt = "save/packet.txt";
PRINTF("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F");
for (i = 0; i < packet_len; i++)
{
if ((i & 15) == 0)
PRINTF("\n%04X ", i);
PRINTF("%02X ", RFIFOB(fd, i));
}
if (sd && sd->state.auth)
{
PRINTF("\nAccount ID %d, character ID %d, player name %s.\n",
sd->status.account_id, sd->status.char_id,
sd->status.name);
}
else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
PRINTF("\nAccount ID %d.\n", sd->bl_id);
io::AppendFile fp(packet_txt);
if (!fp.is_open())
{
PRINTF("clif.c: cant write [%s] !!! data is lost !!!\n",
packet_txt);
return;
}
else
{
timestamp_seconds_buffer now;
stamp_time(now);
if (sd && sd->state.auth)
{
FPRINTF(fp,
"%s\nPlayer with account ID %d (character ID %d, player name %s) sent wrong packet:\n",
now,
sd->status.account_id,
sd->status.char_id, sd->status.name);
}
else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
FPRINTF(fp,
"%s\nPlayer with account ID %d sent wrong packet:\n",
now, sd->bl_id);
FPRINTF(fp,
"\t---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F");
for (i = 0; i < packet_len; i++)
{
if ((i & 15) == 0)
FPRINTF(fp, "\n\t%04X ", i);
FPRINTF(fp, "%02X ", RFIFOB(fd, i));
}
FPRINTF(fp, "\n\n");
}
}
#endif
}
}
RFIFOSKIP(fd, packet_len);
}
/*==========================================
*
*------------------------------------------
*/
int do_init_clif (void)
{
set_defaultparse(clif_parse);
make_listen_port(map_port);
return 0;
}