#include "char.hpp"
#include <arpa/inet.h>
#include <sys/socket.h>
#include <sys/wait.h>
#include <netdb.h>
#include <unistd.h>
#include <cassert>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <bitset>
#include <fstream>
#include <set>
#include "../strings/mstring.hpp"
#include "../strings/fstring.hpp"
#include "../strings/tstring.hpp"
#include "../strings/sstring.hpp"
#include "../strings/zstring.hpp"
#include "../strings/xstring.hpp"
#include "../common/core.hpp"
#include "../common/cxxstdio.hpp"
#include "../common/db.hpp"
#include "../common/extract.hpp"
#include "../common/human_time_diff.hpp"
#include "../common/io.hpp"
#include "../common/lock.hpp"
#include "../common/socket.hpp"
#include "../common/timer.hpp"
#include "../common/version.hpp"
#include "inter.hpp"
#include "int_party.hpp"
#include "int_storage.hpp"
#include "../poison.hpp"
static
struct mmo_map_server server[MAX_MAP_SERVERS];
static
int server_fd[MAX_MAP_SERVERS];
static
int server_freezeflag[MAX_MAP_SERVERS]; // Map-server anti-freeze system. Counter. 5 ok, 4...0 freezed
static
int anti_freeze_enable = 0;
static
std::chrono::seconds anti_freeze_interval = std::chrono::seconds(6);
constexpr
std::chrono::milliseconds DEFAULT_AUTOSAVE_INTERVAL =
std::chrono::minutes(5);
// TODO replace all string forms of IP addresses with class instances
static
int login_fd, char_fd;
static
AccountName userid;
static
AccountPass passwd;
static
ServerName server_name;
static
CharName wisp_server_name = stringish<CharName>("Server");
static
IP4Address login_ip;
static
int login_port = 6900;
static
IP4Address char_ip;
static
int char_port = 6121;
static
FString char_txt;
static
CharName unknown_char_name = stringish<CharName>("Unknown");
static
FString char_log_filename = "log/char.log";
//Added for lan support
static
IP4Address lan_map_ip;
static
IP4Mask lan_subnet;
static
int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
static
std::bitset<256> char_name_letters; // list of letters/symbols authorised (or not) in a character name. by [Yor]
struct char_session_data : SessionData
{
int account_id, login_id1, login_id2, sex;
unsigned short packet_tmw_version;
AccountEmail email;
TimeT connect_until_time;
};
void SessionDeleter::operator()(SessionData *sd)
{
really_delete1 static_cast<char_session_data *>(sd);
}
struct AuthFifoEntry
{
int account_id;
int char_id;
int login_id1, login_id2;
IP4Address ip;
int delflag;
int sex;
unsigned short packet_tmw_version;
TimeT connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
};
static
std::array<AuthFifoEntry, 256> auth_fifo;
static
auto auth_fifo_iter = auth_fifo.begin();
static
int check_ip_flag = 1; // It's to check IP of a player between char-server and other servers (part of anti-hacking system)
static
int char_id_count = 150000;
static
std::vector<mmo_charstatus> char_data;
static
int max_connect_user = 0;
static
std::chrono::milliseconds autosave_time = DEFAULT_AUTOSAVE_INTERVAL;
// Initial position (it's possible to set it in conf file)
static
struct point start_point = { {"001-1.gat"}, 273, 354 };
static
std::vector<GM_Account> gm_accounts;
// online players by [Yor]
static
FString online_txt_filename = "online.txt";
static
FString online_html_filename = "online.html";
static
int online_sorting_option = 0; // sorting option to display online players in online files
static
int online_refresh_html = 20; // refresh time (in sec) of the html file in the explorer
static
int online_gm_display_min_level = 20; // minimum GM level to display 'GM' when we want to display it
static
std::vector<int> online_chars; // same size of char_data, and id value of current server (or -1)
static
TimeT update_online; // to update online files when we receiving information from a server (not less than 8 seconds)
static
pid_t pid = 0; // For forked DB writes
//------------------------------
// Writing function of logs file
//------------------------------
void char_log(XString line)
{
FILE *logfp = fopen(char_log_filename.c_str(), "a");
if (!logfp)
return;
log_with_timestamp(logfp, line);
fclose(logfp);
}
//----------------------------------------------------------------------
// Determine if an account (id) is a GM account
// and returns its level (or 0 if it isn't a GM account or if not found)
//----------------------------------------------------------------------
static
int isGM(int account_id)
{
for (GM_Account& gma : gm_accounts)
if (gma.account_id == account_id)
return gma.level;
return 0;
}
//----------------------------------------------
// Search an character id
// (return character pointer or nullptr (if not found))
// If exact character name is not found,
// the function checks without case sensitive
// and returns index if only 1 character is found
// and similar to the searched name.
//----------------------------------------------
const mmo_charstatus *search_character(CharName character_name)
{
for (const mmo_charstatus& cd : char_data)
{
{
// Strict comparison (if found, we finish the function immediatly with correct value)
if (cd.name == character_name)
return &cd;
}
}
// Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
return nullptr;
}
//-------------------------------------------------
// Function to create the character line (for save)
//-------------------------------------------------
static
FString mmo_char_tostr(struct mmo_charstatus *p)
{
// on multi-map server, sometimes it's posssible that last_point become void. (reason???) We check that to not lost character at restart.
if (!p->last_point.map_)
{
p->last_point = start_point;
}
MString str_p;
str_p += STRPRINTF(
"%d\t"
"%d,%d\t"
"%s\t"
"%d,%d,%d\t"
"%d,%d,%d\t"
"%d,%d,%d,%d\t"
"%d,%d,%d,%d,%d,%d\t"
"%d,%d\t"
"%d,%d,%d\t"
"%d,%d,%d\t"
"%d,%d,%d\t"
"%d,%d,%d,%d,%d\t"
"%s,%d,%d\t"
"%s,%d,%d,%d\t",
p->char_id,
p->account_id, p->char_num,
p->name,
p->species, p->base_level, p->job_level,
p->base_exp, p->job_exp, p->zeny,
p->hp, p->max_hp, p->sp, p->max_sp,
p->attrs[ATTR::STR], p->attrs[ATTR::AGI], p->attrs[ATTR::VIT], p->attrs[ATTR::INT], p->attrs[ATTR::DEX], p->attrs[ATTR::LUK],
p->status_point, p->skill_point,
p->option, p->karma, p->manner,
p->party_id, 0/*guild_id*/, 0/*pet_id*/,
p->hair, p->hair_color, p->clothes_color,
p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom,
p->last_point.map_, p->last_point.x, p->last_point.y,
p->save_point.map_, p->save_point.x, p->save_point.y, p->partner_id);
for (int i = 0; i < 10; i++)
if (p->memo_point[i].map_)
{
str_p += STRPRINTF("%s,%d,%d ",
p->memo_point[i].map_, p->memo_point[i].x, p->memo_point[i].y);
}
str_p += '\t';
for (int i = 0; i < MAX_INVENTORY; i++)
if (p->inventory[i].nameid)
{
str_p += STRPRINTF("%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d ",
p->inventory[i].id,
p->inventory[i].nameid,
p->inventory[i].amount,
p->inventory[i].equip,
p->inventory[i].identify,
p->inventory[i].refine,
p->inventory[i].attribute,
p->inventory[i].card[0],
p->inventory[i].card[1],
p->inventory[i].card[2],
p->inventory[i].card[3],
p->inventory[i].broken);
}
str_p += '\t';
for (int i = 0; i < MAX_CART; i++)
if (p->cart[i].nameid)
{
str_p += STRPRINTF("%d,%d,%d,%hhu,%d,%hd,%hhu,%d,%d,%d,%d,%d ",
p->cart[i].id,
p->cart[i].nameid,
p->cart[i].amount,
p->cart[i].equip,
p->cart[i].identify,
p->cart[i].refine,
p->cart[i].attribute,
p->cart[i].card[0],
p->cart[i].card[1],
p->cart[i].card[2],
p->cart[i].card[3],
p->cart[i].broken);
}
str_p += '\t';
for (SkillID i : erange(SkillID(), MAX_SKILL))
if (p->skill[i].lv)
{
str_p += STRPRINTF("%d,%d ",
i,
p->skill[i].lv | (uint16_t(p->skill[i].flags) << 16));
}
str_p += '\t';
for (int i = 0; i < p->global_reg_num; i++)
if (p->global_reg[i].str)
str_p += STRPRINTF("%s,%d ",
p->global_reg[i].str,
p->global_reg[i].value);
str_p += '\t';
return FString(str_p);
}
static
bool extract(XString str, struct point *p)
{
return extract(str, record<','>(&p->map_, &p->x, &p->y));
}
struct skill_loader
{
SkillID id;
uint16_t level;
SkillFlags flags;
};
static
bool extract(XString str, struct skill_loader *s)
{
uint32_t flags_and_level;
if (!extract(str,
record<','>(&s->id, &flags_and_level)))
return false;
s->level = flags_and_level & 0xffff;
s->flags = SkillFlags(flags_and_level >> 16);
return true;
}
//-------------------------------------------------------------------------
// Function to set the character from the line (at read of characters file)
//-------------------------------------------------------------------------
static
bool extract(XString str, struct mmo_charstatus *p)
{
// initilialise character
*p = mmo_charstatus{};
uint32_t unused_guild_id, unused_pet_id;
std::vector<struct point> memos;
std::vector<struct item> inventory, cart;
std::vector<struct skill_loader> skills;
std::vector<struct global_reg> vars;
if (!extract(str,
record<'\t'>(
&p->char_id,
record<','>(&p->account_id, &p->char_num),
&p->name,
record<','>(&p->species, &p->base_level, &p->job_level),
record<','>(&p->base_exp, &p->job_exp, &p->zeny),
record<','>(&p->hp, &p->max_hp, &p->sp, &p->max_sp),
record<','>(&p->attrs[ATTR::STR], &p->attrs[ATTR::AGI], &p->attrs[ATTR::VIT], &p->attrs[ATTR::INT], &p->attrs[ATTR::DEX], &p->attrs[ATTR::LUK]),
record<','>(&p->status_point, &p->skill_point),
record<','>(&p->option, &p->karma, &p->manner),
record<','>(&p->party_id, &unused_guild_id, &unused_pet_id),
record<','>(&p->hair, &p->hair_color, &p->clothes_color),
record<','>(&p->weapon, &p->shield, &p->head_top, &p->head_mid, &p->head_bottom),
&p->last_point,
// somebody was silly and stuck partner id as a field
// of this, instead of adding a new \t
// or putting it elsewhere, like by pet/guild
record<','>(&p->save_point.map_, &p->save_point.x, &p->save_point.y, &p->partner_id),
vrec<' '>(&memos),
vrec<' '>(&inventory),
vrec<' '>(&cart),
vrec<' '>(&skills),
vrec<' '>(&vars))))
return false;
if (wisp_server_name == p->name)
return false;
// TODO replace *every* lookup with a map lookup
static std::set<int> seen_ids;
static std::set<CharName> seen_names;
// we don't have to worry about deleted characters,
// this is only called during startup
auto _seen_id = seen_ids.insert(p->char_id);
if (!_seen_id.second)
return false;
auto _seen_name = seen_names.insert(p->name);
if (!_seen_name.second)
{
seen_ids.erase(_seen_id.first);
return false;
}
if (memos.size() > 10)
return false;
std::copy(memos.begin(), memos.end(), p->memo_point);
// number of memo points is not saved - it just detects map name '\0'
if (inventory.size() > MAX_INVENTORY)
return false;
std::copy(inventory.begin(), inventory.end(), p->inventory);
// number of inventory items is not saved - it just detects nameid 0
if (cart.size() > MAX_CART)
return false;
std::copy(cart.begin(), cart.end(), p->cart);
// number of cart items is not saved - it just detects nameid 0
for (struct skill_loader& sk : skills)
{
if (sk.id > MAX_SKILL)
return false;
p->skill[sk.id].lv = sk.level;
p->skill[sk.id].flags = sk.flags;
}
if (vars.size() > GLOBAL_REG_NUM)
return false;
std::copy(vars.begin(), vars.end(), p->global_reg);
p->global_reg_num = vars.size();
return true;
}
//---------------------------------
// Function to read characters file
//---------------------------------
static
int mmo_char_init(void)
{
char_data.clear();
online_chars.clear();
std::ifstream in(char_txt.c_str());
if (!in.is_open())
{
PRINTF("Characters file not found: %s.\n", char_txt);
CHAR_LOG("Characters file not found: %s.\n", char_txt);
CHAR_LOG("Id for the next created character: %d.\n",
char_id_count);
return 0;
}
int line_count = 0;
FString line;
while (io::getline(in, line))
{
line_count++;
if (line.startswith("//"))
continue;
{
int i, j = 0;
if (SSCANF(line, "%d\t%%newid%%%n", &i, &j) == 1 && j > 0)
{
if (char_id_count < i)
char_id_count = i;
continue;
}
}
mmo_charstatus cd {};
if (!extract(line, &cd))
{
CHAR_LOG("Char skipped\n%s", line);
continue;
}
if (cd.char_id >= char_id_count)
char_id_count = cd.char_id + 1;
char_data.push_back(std::move(cd));
online_chars.push_back(-1);
}
PRINTF("mmo_char_init: %zu characters read in %s.\n",
char_data.size(), char_txt);
CHAR_LOG("mmo_char_init: %zu characters read in %s.\n",
char_data.size(), char_txt);
CHAR_LOG("Id for the next created character: %d.\n",
char_id_count);
return 0;
}
//---------------------------------------------------------
// Function to save characters in files (speed up by [Yor])
//---------------------------------------------------------
static
void mmo_char_sync(void)
{
int lock;
FILE *fp = lock_fopen(char_txt, &lock);
if (fp == NULL)
{
PRINTF("WARNING: Server can't not save characters.\n");
CHAR_LOG("WARNING: Server can't not save characters.\n");
return;
}
{
// yes, we need a mutable reference to do the saves ...
for (mmo_charstatus& cd : char_data)
{
FString line = mmo_char_tostr(&cd);
fwrite(line.data(), 1, line.size(), fp);
fputc('\n', fp);
}
FPRINTF(fp, "%d\t%%newid%%\n", char_id_count);
lock_fclose(fp, char_txt, &lock);
}
}
//----------------------------------------------------
// Function to save (in a periodic way) datas in files
//----------------------------------------------------
static
void mmo_char_sync_timer(TimerData *, tick_t)
{
if (pid != 0)
{
int status;
pid_t temp = waitpid(pid, &status, WNOHANG);
// Need to check status too?
if (temp == 0)
{
return;
}
}
// This can take a lot of time. Fork a child to handle the work and return at once
// If we're unable to fork just continue running the function normally
if ((pid = fork()) > 0)
return;
mmo_char_sync();
inter_save();
// If we're a child we should suicide now.
if (pid == 0)
_exit(0);
}
//-----------------------------------
// Function to create a new character
//-----------------------------------
static
mmo_charstatus *make_new_char(int fd, CharName name, const uint8_t (&stats)[6], uint8_t slot, uint16_t hair_color, uint16_t hair_style)
{
// ugh
char_session_data *sd = static_cast<char_session_data *>(session[fd]->session_data.get());
// remove control characters from the name
if (!name.to__actual().is_print())
{
CHAR_LOG("Make new char error (control char received in the name): (connection #%d, account: %d).\n",
fd, sd->account_id);
return nullptr;
}
// Eliminate whitespace
if (name.to__actual() != name.to__actual().strip())
{
CHAR_LOG("Make new char error (leading/trailing whitespace): (connection #%d, account: %d, name: '%s'.\n",
fd, sd->account_id, name);
return nullptr;
}
// check lenght of character name
if (name.to__actual().size() < 4)
{
CHAR_LOG("Make new char error (character name too small): (connection #%d, account: %d, name: '%s').\n",
fd, sd->account_id, name);
return nullptr;
}
// Check Authorised letters/symbols in the name of the character
if (char_name_option == 1)
{
// only letters/symbols in char_name_letters are authorised
for (uint8_t c : name.to__actual())
if (!char_name_letters[c])
{
CHAR_LOG("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c.\n",
fd, sd->account_id, name, c);
return nullptr;
}
}
else if (char_name_option == 2)
{
// letters/symbols in char_name_letters are forbidden
for (uint8_t c : name.to__actual())
if (char_name_letters[c])
{
CHAR_LOG("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c.\n",
fd, sd->account_id, name, c);
return nullptr;
}
} // else, all letters/symbols are authorised (except control char removed before)
// this is why it needs to be unsigned
if (stats[0] + stats[1] + stats[2] + stats[3] + stats[4] + stats[5] != 5 * 6 || // stats
slot >= 9 ||
hair_style >= 20 ||
hair_color >= 12)
{
CHAR_LOG("Make new char error (invalid values): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d\n",
fd, sd->account_id, slot, name,
stats[0], stats[1], stats[2], stats[3], stats[4], stats[5],
stats[0] + stats[1] + stats[2] + stats[3] + stats[4] + stats[5],
hair_style, hair_color);
return nullptr;
}
// check individual stat value
for (int i = 0; i < 6; i++)
{
if (stats[i] < 1 || stats[i] > 9)
{
CHAR_LOG("Make new char error (invalid stat value: not between 1 to 9): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d\n",
fd, sd->account_id, slot, name,
stats[0], stats[1], stats[2], stats[3], stats[4], stats[5],
stats[0] + stats[1] + stats[2] + stats[3] + stats[4] + stats[5],
hair_style, hair_color);
return nullptr;
}
}
for (const mmo_charstatus& cd : char_data)
{
if (cd.name == name)
{
CHAR_LOG("Make new char error (name already exists): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %s), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d.\n",
fd, sd->account_id, slot, name, cd.name,
stats[0], stats[1], stats[2], stats[3], stats[4], stats[5],
stats[0] + stats[1] + stats[2] + stats[3] + stats[4] + stats[5],
hair_style, hair_color);
return nullptr;
}
if (cd.account_id == sd->account_id
&& cd.char_num == slot)
{
CHAR_LOG("Make new char error (slot already used): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %s), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d.\n",
fd, sd->account_id, slot, name, cd.name,
stats[0], stats[1], stats[2], stats[3], stats[4], stats[5],
stats[0] + stats[1] + stats[2] + stats[3] + stats[4] + stats[5],
hair_style, hair_color);
return nullptr;
}
}
if (wisp_server_name == name)
{
CHAR_LOG("Make new char error (name used is wisp name for server): (connection #%d, account: %d) slot %d, name: %s (actual name whisper server: %s), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d.\n",
fd, sd->account_id, slot, name, wisp_server_name,
stats[0], stats[1], stats[2], stats[3], stats[4], stats[5],
stats[0] + stats[1] + stats[2] + stats[3] + stats[4] + stats[5],
hair_style, hair_color);
return nullptr;
}
IP4Address ip = session[fd]->client_ip;
CHAR_LOG("Creation of New Character: (connection #%d, account: %d) slot %d, character Name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d. [%s]\n",
fd, sd->account_id, slot, name,
stats[0], stats[1], stats[2], stats[3], stats[4], stats[5],
stats[0] + stats[1] + stats[2] + stats[3] + stats[4] + stats[5],
hair_style, hair_color, ip);
mmo_charstatus cd {};
cd.char_id = char_id_count++;
cd.account_id = sd->account_id;
cd.char_num = slot;
cd.name = name;
cd.species = 0;
cd.base_level = 1;
cd.job_level = 1;
cd.base_exp = 0;
cd.job_exp = 0;
cd.zeny = 0;
cd.attrs[ATTR::STR] = stats[0];
cd.attrs[ATTR::AGI] = stats[1];
cd.attrs[ATTR::VIT] = stats[2];
cd.attrs[ATTR::INT] = stats[3];
cd.attrs[ATTR::DEX] = stats[4];
cd.attrs[ATTR::LUK] = stats[5];
cd.max_hp = 40 * (100 + cd.attrs[ATTR::VIT]) / 100;
cd.max_sp = 11 * (100 + cd.attrs[ATTR::INT]) / 100;
cd.hp = cd.max_hp;
cd.sp = cd.max_sp;
cd.status_point = 0;
cd.skill_point = 0;
cd.option = static_cast<Option>(0x0000); // Option is only declared
cd.karma = 0;
cd.manner = 0;
cd.party_id = 0;
//cd.guild_id = 0;
cd.hair = hair_style;
cd.hair_color = hair_color;
cd.clothes_color = 0;
// removed initial armor/weapon - unused and problematic
cd.weapon = ItemLook::NONE;
cd.shield = 0;
cd.head_top = 0;
cd.head_mid = 0;
cd.head_bottom = 0;
cd.last_point = start_point;
cd.save_point = start_point;
char_data.push_back(std::move(cd));
online_chars.push_back(-1);
return &char_data.back();
}
//-------------------------------------------------------------
// Function to create the online files (txt and html). by [Yor]
//-------------------------------------------------------------
static
void create_online_files(void)
{
// write files
FILE *fp = fopen(online_txt_filename.c_str(), "w");
if (fp != NULL)
{
FILE *fp2 = fopen(online_html_filename.c_str(), "w");
if (fp2 != NULL)
{
// get time
#warning "Need to convert/check the PHP code"
timestamp_seconds_buffer timetemp;
stamp_time(timetemp);
// write heading
FPRINTF(fp2, "<HTML>\n");
FPRINTF(fp2, " <META http-equiv=\"Refresh\" content=\"%d\">\n", online_refresh_html); // update on client explorer every x seconds
FPRINTF(fp2, " <HEAD>\n");
FPRINTF(fp2, " <TITLE>Online Players on %s</TITLE>\n",
server_name);
FPRINTF(fp2, " </HEAD>\n");
FPRINTF(fp2, " <BODY>\n");
FPRINTF(fp2, " <H3>Online Players on %s (%s):</H3>\n",
server_name, timetemp);
FPRINTF(fp, "Online Players on %s (%s):\n", server_name, timetemp);
FPRINTF(fp, "\n");
int players = 0;
// This used to be conditional on having any players,
// but this simplifies the logic.
//if (players > 0)
{
int j = 0; // count the number of characters for the txt version and to set the separate line
FPRINTF(fp2, " <table border=\"1\" cellspacing=\"1\">\n");
FPRINTF(fp2, " <tr>\n");
{
FPRINTF(fp2, " <th>Name</th>\n");
{
FPRINTF(fp, "Name "); // 30
j += 30;
}
}
FPRINTF(fp2, " </tr>\n");
FPRINTF(fp, "\n");
for (int k = 0; k < j; k++)
FPRINTF(fp, "-");
FPRINTF(fp, "\n");
// display each player.
for (struct mmo_charstatus& cd : char_data)
{
if (online_chars[&cd - &char_data.front()] == -1)
continue;
players++;
FPRINTF(fp2, " <tr>\n");
// displaying the character name
{
// without/with 'GM' display
int gml = isGM(cd.account_id);
{
if (gml >= online_gm_display_min_level)
FPRINTF(fp, "%-24s (GM) ", cd.name);
else
FPRINTF(fp, "%-24s ", cd.name);
}
// name of the character in the html (no < >, because that create problem in html code)
FPRINTF(fp2, " <td>");
if (gml >= online_gm_display_min_level)
FPRINTF(fp2, "<b>");
for (char c : cd.name.to__actual())
{
switch (c)
{
case '&':
FPRINTF(fp2, "&");
break;
case '<':
FPRINTF(fp2, "<");
break;
case '>':
FPRINTF(fp2, ">");
break;
default:
FPRINTF(fp2, "%c", c);
break;
};
}
if (gml >= online_gm_display_min_level)
FPRINTF(fp2, "</b> (GM)");
FPRINTF(fp2, "</td>\n");
}
FPRINTF(fp, "\n");
FPRINTF(fp2, " </tr>\n");
}
FPRINTF(fp2, " </table>\n");
FPRINTF(fp, "\n");
}
// Displaying number of online players
if (players == 0)
{
FPRINTF(fp2, " <p>No user is online.</p>\n");
FPRINTF(fp, "No user is online.\n");
}
else if (players == 1)
{
// no display if only 1 player
}
else
{
FPRINTF(fp2, " <p>%d users are online.</p>\n", players);
FPRINTF(fp, "%d users are online.\n", players);
}
FPRINTF(fp2, " </BODY>\n");
FPRINTF(fp2, "</HTML>\n");
fclose(fp2);
}
fclose(fp);
}
return;
}
//---------------------------------------------------------------------
// This function return the number of online players in all map-servers
//---------------------------------------------------------------------
static
int count_users(void)
{
int i, users;
users = 0;
for (i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0)
users += server[i].users;
return users;
}
//----------------------------------------
// [Fate] Find inventory item based on equipment mask, return view. ID must match view ID (!).
//----------------------------------------
static
int find_equip_view(const mmo_charstatus *p, EPOS equipmask)
{
for (int i = 0; i < MAX_INVENTORY; i++)
if (p->inventory[i].nameid && p->inventory[i].amount
&& bool(p->inventory[i].equip & equipmask))
return p->inventory[i].nameid;
return 0;
}
//----------------------------------------
// Function to send characters to a player
//----------------------------------------
static
int mmo_char_send006b(int fd, struct char_session_data *sd)
{
int found_num = 0;
std::array<const mmo_charstatus *, 9> found_char;
for (const mmo_charstatus& cd : char_data)
{
if (cd.account_id == sd->account_id)
{
found_char[found_num] = &cd;
found_num++;
if (found_num == 9)
break;
}
}
const int offset = 24;
WFIFO_ZERO(fd, 0, offset + found_num * 106);
WFIFOW(fd, 0) = 0x6b;
WFIFOW(fd, 2) = offset + found_num * 106;
for (int i = 0; i < found_num; i++)
{
const mmo_charstatus *p = found_char[i];
int j = offset + (i * 106);
WFIFOL(fd, j) = p->char_id;
WFIFOL(fd, j + 4) = p->base_exp;
WFIFOL(fd, j + 8) = p->zeny;
WFIFOL(fd, j + 12) = p->job_exp;
WFIFOL(fd, j + 16) = p->job_level;
WFIFOW(fd, j + 20) = find_equip_view(p, EPOS::SHOES);
WFIFOW(fd, j + 22) = find_equip_view(p, EPOS::GLOVES);
WFIFOW(fd, j + 24) = find_equip_view(p, EPOS::CAPE);
WFIFOW(fd, j + 26) = find_equip_view(p, EPOS::MISC1);
WFIFOL(fd, j + 28) = static_cast<uint16_t>(p->option);
WFIFOL(fd, j + 32) = p->karma;
WFIFOL(fd, j + 36) = p->manner;
WFIFOW(fd, j + 40) = p->status_point;
WFIFOW(fd, j + 42) = (p->hp > 0x7fff) ? 0x7fff : p->hp;
WFIFOW(fd, j + 44) = (p->max_hp > 0x7fff) ? 0x7fff : p->max_hp;
WFIFOW(fd, j + 46) = (p->sp > 0x7fff) ? 0x7fff : p->sp;
WFIFOW(fd, j + 48) = (p->max_sp > 0x7fff) ? 0x7fff : p->max_sp;
WFIFOW(fd, j + 50) = static_cast<uint16_t>(DEFAULT_WALK_SPEED.count()); // p->speed;
WFIFOW(fd, j + 52) = p->species;
WFIFOW(fd, j + 54) = p->hair;
// WFIFOW(fd,j+56) = p->weapon; // dont send weapon since TMW does not support it
WFIFOW(fd, j + 56) = 0;
WFIFOW(fd, j + 58) = p->base_level;
WFIFOW(fd, j + 60) = p->skill_point;
WFIFOW(fd, j + 62) = p->head_bottom;
WFIFOW(fd, j + 64) = p->shield;
WFIFOW(fd, j + 66) = p->head_top;
WFIFOW(fd, j + 68) = p->head_mid;
WFIFOW(fd, j + 70) = p->hair_color;
WFIFOW(fd, j + 72) = find_equip_view(p, EPOS::MISC2);
// WFIFOW(fd,j+72) = p->clothes_color;
WFIFO_STRING(fd, j + 74, p->name.to__actual(), 24);
WFIFOB(fd, j + 98) = min(p->attrs[ATTR::STR], 255);
WFIFOB(fd, j + 99) = min(p->attrs[ATTR::AGI], 255);
WFIFOB(fd, j + 100) = min(p->attrs[ATTR::VIT], 255);
WFIFOB(fd, j + 101) = min(p->attrs[ATTR::INT], 255);
WFIFOB(fd, j + 102) = min(p->attrs[ATTR::DEX], 255);
WFIFOB(fd, j + 103) = min(p->attrs[ATTR::LUK], 255);
WFIFOB(fd, j + 104) = p->char_num;
}
WFIFOSET(fd, WFIFOW(fd, 2));
return 0;
}
static
int set_account_reg2(int acc, int num, struct global_reg *reg)
{
int c = 0;
for (mmo_charstatus& cd : char_data)
{
if (cd.account_id == acc)
{
for (int i = 0; i < num; ++i)
cd.account_reg2[i] = reg[i];
cd.account_reg2_num = num;
for (int i = num; i < ACCOUNT_REG2_NUM; ++i)
cd.account_reg2[i] = global_reg{};
c++;
}
}
return c;
}
// Divorce a character from it's partner and let the map server know
static
int char_divorce(struct mmo_charstatus *cs)
{
uint8_t buf[10];
if (cs == NULL)
return 0;
if (cs->partner_id <= 0)
{
WBUFW(buf, 0) = 0x2b12;
WBUFL(buf, 2) = cs->char_id;
WBUFL(buf, 6) = 0; // partner id 0 means failure
mapif_sendall(buf, 10);
return 0;
}
WBUFW(buf, 0) = 0x2b12;
WBUFL(buf, 2) = cs->char_id;
for (mmo_charstatus& cd : char_data)
{
if (cd.char_id == cs->partner_id
&& cd.partner_id == cs->char_id)
{
WBUFL(buf, 6) = cs->partner_id;
mapif_sendall(buf, 10);
cs->partner_id = 0;
cd.partner_id = 0;
return 0;
}
// The other char doesn't have us as their partner, so just clear our partner
// Don't worry about this, as the map server should verify itself that the other doesn't have us as a partner, and so won't mess with their marriage
else if (cd.char_id == cs->partner_id)
{
WBUFL(buf, 6) = cs->partner_id;
mapif_sendall(buf, 10);
cs->partner_id = 0;
return 0;
}
}
// Our partner wasn't found, so just clear our marriage
WBUFL(buf, 6) = cs->partner_id;
cs->partner_id = 0;
mapif_sendall(buf, 10);
return 0;
}
//----------------------------------------------------------------------
// Force disconnection of an online player (with account value) by [Yor]
//----------------------------------------------------------------------
static
int disconnect_player(int accound_id)
{
// disconnect player if online on char-server
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
struct char_session_data *sd = static_cast<char_session_data *>(session[i]->session_data.get());
if (sd)
{
if (sd->account_id == accound_id)
{
session[i]->eof = 1;
return 1;
}
}
}
return 0;
}
// キャラ削除に伴うデータ削除
static
int char_delete(struct mmo_charstatus *cs)
{
// パーティー脱退
if (cs->party_id)
inter_party_leave(cs->party_id, cs->account_id);
// 離婚
if (cs->partner_id)
char_divorce(cs);
// Force the character (and all on the same account) to leave all map servers
{
unsigned char buf[6];
WBUFW(buf, 0) = 0x2afe;
WBUFL(buf, 2) = cs->account_id;
mapif_sendall(buf, 6);
}
return 0;
}
static
void parse_tologin(int fd)
{
// only login-server can have an access to here.
// so, if it isn't the login-server, we disconnect the session (fd != login_fd).
if (fd != login_fd || session[fd]->eof)
{
if (fd == login_fd)
{
PRINTF("Char-server can't connect to login-server (connection #%d).\n",
fd);
login_fd = -1;
}
delete_session(fd);
return;
}
char_session_data *sd = static_cast<char_session_data *>(session[fd]->session_data.get());
while (RFIFOREST(fd) >= 2)
{
// PRINTF("parse_tologin: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd));
switch (RFIFOW(fd, 0))
{
case 0x2711:
if (RFIFOREST(fd) < 3)
return;
if (RFIFOB(fd, 2))
{
// PRINTF("connect login server error : %d\n", RFIFOB(fd,2));
PRINTF("Can not connect to login-server.\n");
PRINTF("The server communication passwords (default s1/p1) is probably invalid.\n");
PRINTF("Also, please make sure your accounts file (default: accounts.txt) has those values present.\n");
PRINTF("If you changed the communication passwords, change them back at map_athena.conf and char_athena.conf\n");
exit(1);
}
else
{
PRINTF("Connected to login-server (connection #%d).\n",
fd);
// if no map-server already connected, display a message...
int i;
for (i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0 && server[i].maps[0]) // if map-server online and at least 1 map
break;
if (i == MAX_MAP_SERVERS)
PRINTF("Awaiting maps from map-server.\n");
}
RFIFOSKIP(fd, 3);
break;
case 0x2713:
if (RFIFOREST(fd) < 51)
return;
// PRINTF("parse_tologin 2713 : %d\n", RFIFOB(fd,6));
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
sd = static_cast<char_session_data *>(session[i]->session_data.get());
if (sd && sd->account_id == RFIFOL(fd, 2))
{
if (RFIFOB(fd, 6) != 0)
{
WFIFOW(i, 0) = 0x6c;
WFIFOB(i, 2) = 0x42;
WFIFOSET(i, 3);
}
else if (max_connect_user == 0
|| count_users() < max_connect_user)
{
// if (max_connect_user == 0)
// PRINTF("max_connect_user (unlimited) -> accepted.\n");
// else
// PRINTF("count_users(): %d < max_connect_user (%d) -> accepted.\n", count_users(), max_connect_user);
sd->email = stringish<AccountEmail>(RFIFO_STRING<40>(fd, 7));
if (!e_mail_check(sd->email))
sd->email = DEFAULT_EMAIL;
sd->connect_until_time = static_cast<time_t>(RFIFOL(fd, 47));
// send characters to player
mmo_char_send006b(i, sd);
}
else
{
// refuse connection: too much online players
// PRINTF("count_users(): %d < max_connect_use (%d) -> fail...\n", count_users(), max_connect_user);
WFIFOW(i, 0) = 0x6c;
WFIFOB(i, 2) = 0;
WFIFOSET(i, 3);
}
break;
}
}
RFIFOSKIP(fd, 51);
break;
// Receiving of an e-mail/time limit from the login-server (answer of a request because a player comes back from map-server to char-server) by [Yor]
case 0x2717:
if (RFIFOREST(fd) < 50)
return;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
sd = static_cast<char_session_data *>(session[i]->session_data.get());
if (sd)
{
if (sd->account_id == RFIFOL(fd, 2))
{
sd->email = stringish<AccountEmail>(RFIFO_STRING<40>(fd, 6));
if (!e_mail_check(sd->email))
sd->email = DEFAULT_EMAIL;
sd->connect_until_time = static_cast<time_t>(RFIFOL(fd, 46));
break;
}
}
}
RFIFOSKIP(fd, 50);
break;
case 0x2721: // gm reply
if (RFIFOREST(fd) < 10)
return;
{
unsigned char buf[10];
WBUFW(buf, 0) = 0x2b0b;
WBUFL(buf, 2) = RFIFOL(fd, 2); // account
WBUFL(buf, 6) = RFIFOL(fd, 6); // GM level
mapif_sendall(buf, 10);
// PRINTF("parse_tologin: To become GM answer: char -> map.\n");
}
RFIFOSKIP(fd, 10);
break;
case 0x2723: // changesex reply (modified by [Yor])
if (RFIFOREST(fd) < 7)
return;
{
unsigned char buf[7];
int acc = RFIFOL(fd, 2);
int sex = RFIFOB(fd, 6);
RFIFOSKIP(fd, 7);
if (acc > 0)
{
for (struct mmo_charstatus& cd : char_data)
{
if (cd.account_id == acc)
{
cd.sex = sex;
// auth_fifo[i].sex = sex;
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for (int j = 0; j < MAX_INVENTORY; j++)
{
if (cd.inventory[j].nameid
&& bool(cd.inventory[j].equip))
cd.inventory[j].equip = EPOS::ZERO;
}
cd.weapon = ItemLook::NONE;
cd.shield = 0;
cd.head_top = 0;
cd.head_mid = 0;
cd.head_bottom = 0;
}
}
// disconnect player if online on char-server
disconnect_player(acc);
}
WBUFW(buf, 0) = 0x2b0d;
WBUFL(buf, 2) = acc;
WBUFB(buf, 6) = sex;
mapif_sendall(buf, 7);
}
break;
case 0x2726: // Request to send a broadcast message (no answer)
if (RFIFOREST(fd) < 8
|| RFIFOREST(fd) < (8 + RFIFOL(fd, 4)))
return;
if (RFIFOL(fd, 4) < 1)
CHAR_LOG("Receiving a message for broadcast, but message is void.\n");
else
{
int i;
// at least 1 map-server
for (i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0)
break;
if (i == MAX_MAP_SERVERS)
CHAR_LOG("'ladmin': Receiving a message for broadcast, but no map-server is online.\n");
else
{
size_t len = RFIFOL(fd, 4);
FString message = RFIFO_STRING(fd, 8, len).to_print().lstrip();
// if message is only composed of spaces
if (!message)
CHAR_LOG("Receiving a message for broadcast, but message is only a lot of spaces.\n");
// else send message to all map-servers
else
{
CHAR_LOG("'ladmin': Receiving a message for broadcast (message (in yellow): %s)\n",
message);
// send broadcast to all map-servers
uint8_t buf[4 + len];
WBUFW(buf, 0) = 0x3800;
WBUFW(buf, 2) = 4 + len;
WBUF_STRING(buf, 4, message, len);
mapif_sendall(buf, WBUFW(buf, 2));
}
}
}
RFIFOSKIP(fd, 8 + RFIFOL(fd, 4));
break;
// account_reg2変更通知
case 0x2729:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd, 2))
return;
{
struct global_reg reg[ACCOUNT_REG2_NUM];
int j, p, acc;
acc = RFIFOL(fd, 4);
for (p = 8, j = 0;
p < RFIFOW(fd, 2) && j < ACCOUNT_REG2_NUM;
p += 36, j++)
{
reg[j].str = stringish<VarName>(RFIFO_STRING<32>(fd, p));
reg[j].value = RFIFOL(fd, p + 32);
}
set_account_reg2(acc, j, reg);
size_t len = RFIFOW(fd, 2);
uint8_t buf[len];
RFIFO_BUF_CLONE(fd, buf, len);
WBUFW(buf, 0) = 0x2b11;
mapif_sendall(buf, len);
// PRINTF("char: save_account_reg_reply\n");
}
RFIFOSKIP(fd, RFIFOW(fd, 2));
break;
case 0x7924:
{ // [Fate] Itemfrob package: forwarded from login-server
if (RFIFOREST(fd) < 10)
return;
int source_id = RFIFOL(fd, 2);
int dest_id = RFIFOL(fd, 6);
unsigned char buf[10];
WBUFW(buf, 0) = 0x2afa;
WBUFL(buf, 2) = source_id;
WBUFL(buf, 6) = dest_id;
mapif_sendall(buf, 10); // forward package to map servers
for (struct mmo_charstatus& cd : char_data)
{
struct mmo_charstatus *c = &cd;
struct storage *s = account2storage(c->account_id);
int changes = 0;
int j;
#define FIX(v) if (v == source_id) {v = dest_id; ++changes; }
for (j = 0; j < MAX_INVENTORY; j++)
FIX(c->inventory[j].nameid);
for (j = 0; j < MAX_CART; j++)
FIX(c->cart[j].nameid);
// FIX(c->weapon);
FIX(c->shield);
FIX(c->head_top);
FIX(c->head_mid);
FIX(c->head_bottom);
if (s)
for (j = 0; j < s->storage_amount; j++)
FIX(s->storage_[j].nameid);
#undef FIX
if (changes)
CHAR_LOG("itemfrob(%d -> %d): `%s'(%d, account %d): changed %d times\n",
source_id, dest_id, c->name, c->char_id,
c->account_id, changes);
}
mmo_char_sync();
inter_storage_save();
RFIFOSKIP(fd, 10);
break;
}
// Account deletion notification (from login-server)
case 0x2730:
if (RFIFOREST(fd) < 6)
return;
// Deletion of all characters of the account
#warning "This comment is a lie, but it's still true."
// needs to use index because they may move during resize
for (int idx = 0; idx < char_data.size(); idx++)
{
mmo_charstatus& cd = char_data[idx];
if (cd.account_id == RFIFOL(fd, 2))
{
char_delete(&cd);
if (&cd != &char_data.back())
{
std::swap(cd, char_data.back());
// if moved character owns to deleted account, check again it's character
if (cd.account_id == RFIFOL(fd, 2))
{
idx--;
// Correct moved character reference in the character's owner by [Yor]
}
}
char_data.pop_back();
}
}
// Deletion of the storage
inter_storage_delete(RFIFOL(fd, 2));
// send to all map-servers to disconnect the player
{
unsigned char buf[6];
WBUFW(buf, 0) = 0x2b13;
WBUFL(buf, 2) = RFIFOL(fd, 2);
mapif_sendall(buf, 6);
}
// disconnect player if online on char-server
disconnect_player(RFIFOL(fd, 2));
RFIFOSKIP(fd, 6);
break;
// State change of account/ban notification (from login-server) by [Yor]
case 0x2731:
if (RFIFOREST(fd) < 11)
return;
// send to all map-servers to disconnect the player
{
unsigned char buf[11];
WBUFW(buf, 0) = 0x2b14;
WBUFL(buf, 2) = RFIFOL(fd, 2);
WBUFB(buf, 6) = RFIFOB(fd, 6); // 0: change of statut, 1: ban
WBUFL(buf, 7) = RFIFOL(fd, 7); // status or final date of a banishment
mapif_sendall(buf, 11);
}
// disconnect player if online on char-server
disconnect_player(RFIFOL(fd, 2));
RFIFOSKIP(fd, 11);
break;
// Receiving GM acounts info from login-server (by [Yor])
case 0x2732:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd, 2))
return;
{
size_t len = RFIFOW(fd, 2);
uint8_t buf[len];
gm_accounts.clear();
gm_accounts.reserve((len - 4) / 5);
for (int i = 4; i < len; i += 5)
{
gm_accounts.push_back({static_cast<int>(RFIFOL(fd, i)), RFIFOB(fd, i + 4)});
}
PRINTF("From login-server: receiving of %zu GM accounts information.\n",
gm_accounts.size());
CHAR_LOG("From login-server: receiving of %zu GM accounts information.\n",
gm_accounts.size());
create_online_files(); // update online players files (perhaps some online players change of GM level)
// send new gm acccounts level to map-servers
RFIFO_BUF_CLONE(fd, buf, len);
WBUFW(buf, 0) = 0x2b15;
mapif_sendall(buf, len);
}
RFIFOSKIP(fd, RFIFOW(fd, 2));
break;
case 0x2741: // change password reply
if (RFIFOREST(fd) < 7)
return;
{
int acc, status, i;
acc = RFIFOL(fd, 2);
status = RFIFOB(fd, 6);
for (i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
sd = static_cast<char_session_data *>(session[i]->session_data.get());
if (sd)
{
if (sd->account_id == acc)
{
WFIFOW(i, 0) = 0x62;
WFIFOB(i, 2) = status;
WFIFOSET(i, 3);
break;
}
}
}
}
RFIFOSKIP(fd, 7);
break;
default:
session[fd]->eof = 1;
return;
}
}
}
//--------------------------------
// Map-server anti-freeze system
//--------------------------------
static
void map_anti_freeze_system(TimerData *, tick_t)
{
int i;
//PRINTF("Entering in map_anti_freeze_system function to check freeze of servers.\n");
for (i = 0; i < MAX_MAP_SERVERS; i++)
{
if (server_fd[i] >= 0)
{ // if map-server is online
//PRINTF("map_anti_freeze_system: server #%d, flag: %d.\n", i, server_freezeflag[i]);
if (server_freezeflag[i]-- < 1)
{ // Map-server anti-freeze system. Counter. 5 ok, 4...0 freezed
PRINTF("Map-server anti-freeze system: char-server #%d is freezed -> disconnection.\n",
i);
CHAR_LOG("Map-server anti-freeze system: char-server #%d is freezed -> disconnection.\n",
i);
session[server_fd[i]]->eof = 1;
}
}
}
}
static
void parse_frommap(int fd)
{
int id;
for (id = 0; id < MAX_MAP_SERVERS; id++)
if (server_fd[id] == fd)
break;
if (id == MAX_MAP_SERVERS || session[fd]->eof)
{
if (id < MAX_MAP_SERVERS)
{
PRINTF("Map-server %d (session #%d) has disconnected.\n", id,
fd);
server[id] = mmo_map_server{};
server_fd[id] = -1;
for (int& oci : online_chars)
if (oci == fd)
oci = -1;
create_online_files(); // update online players files (to remove all online players of this server)
}
delete_session(fd);
return;
}
while (RFIFOREST(fd) >= 2)
{
// PRINTF("parse_frommap: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd));
switch (RFIFOW(fd, 0))
{
// request from map-server to reload GM accounts. Transmission to login-server (by Yor)
case 0x2af7:
if (login_fd > 0)
{ // don't send request if no login-server
WFIFOW(login_fd, 0) = 0x2709;
WFIFOSET(login_fd, 2);
}
RFIFOSKIP(fd, 2);
break;
// Receiving map names list from the map-server
case 0x2afa:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd, 2))
return;
{
for (MapName &foo : server[id].maps)
foo = MapName();
int j = 0;
for (int i = 4; i < RFIFOW(fd, 2); i += 16)
{
server[id].maps[j] = RFIFO_STRING<16>(fd, i);
j++;
}
{
PRINTF("Map-Server %d connected: %d maps, from IP %s port %d.\n",
id, j, server[id].ip, server[id].port);
PRINTF("Map-server %d loading complete.\n", id);
CHAR_LOG("Map-Server %d connected: %d maps, from IP %s port %d. Map-server %d loading complete.\n",
id, j, server[id].ip,
server[id].port, id);
}
WFIFOW(fd, 0) = 0x2afb;
WFIFOB(fd, 2) = 0;
WFIFO_STRING(fd, 3, wisp_server_name.to__actual(), 24);
WFIFOSET(fd, 27);
{
unsigned char buf[16384];
if (j == 0)
{
PRINTF("WARNING: Map-Server %d have NO map.\n", id);
CHAR_LOG("WARNING: Map-Server %d have NO map.\n",
id);
// Transmitting maps information to the other map-servers
}
else
{
WBUFW(buf, 0) = 0x2b04;
WBUFW(buf, 2) = j * 16 + 10;
WBUFIP(buf, 4) = server[id].ip;
WBUFW(buf, 8) = server[id].port;
// server[id].maps[i] = RFIFO_STRING(fd, 4 + i * 16)
for (int i = 0; i < j; ++i)
WBUF_STRING(buf, 10, server[id].maps[i], 16);
mapif_sendallwos(fd, buf, WBUFW(buf, 2));
}
// Transmitting the maps of the other map-servers to the new map-server
for (int x = 0; x < MAX_MAP_SERVERS; x++)
{
if (server_fd[x] >= 0 && x != id)
{
WFIFOW(fd, 0) = 0x2b04;
WFIFOIP(fd, 4) = server[x].ip;
WFIFOW(fd, 8) = server[x].port;
j = 0;
for (int i = 0; i < MAX_MAP_PER_SERVER; i++)
if (server[x].maps[i])
WFIFO_STRING(fd, 10 + (j++) * 16, server[x].maps[i], 16);
if (j > 0)
{
WFIFOW(fd, 2) = j * 16 + 10;
WFIFOSET(fd, WFIFOW(fd, 2));
}
}
}
}
}
RFIFOSKIP(fd, RFIFOW(fd, 2));
break;
// 認証要求
case 0x2afc:
if (RFIFOREST(fd) < 22)
return;
//PRINTF("auth_fifo search: account: %d, char: %d, secure: %08x-%08x\n", RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14));
for (AuthFifoEntry& afi : auth_fifo)
{
if (afi.account_id == RFIFOL(fd, 2) &&
afi.char_id == RFIFOL(fd, 6) &&
afi.login_id1 == RFIFOL(fd, 10) &&
// here, it's the only area where it's possible that we doesn't know login_id2 (map-server asks just after 0x72 packet, that doesn't given the value)
(afi.login_id2 == RFIFOL(fd, 14) || RFIFOL(fd, 14) == 0) && // relate to the versions higher than 18
(!check_ip_flag || afi.ip == RFIFOIP(fd, 18))
&& !afi.delflag)
{
mmo_charstatus *cd = nullptr;
for (mmo_charstatus& cdi : char_data)
{
if (cdi.char_id == afi.char_id)
{
cd = &cdi;
break;
}
}
assert (cd && "uh-oh - deleted while in queue?");
afi.delflag = 1;
WFIFOW(fd, 0) = 0x2afd;
WFIFOW(fd, 2) = 18 + sizeof(*cd);
WFIFOL(fd, 4) = RFIFOL(fd, 2);
WFIFOL(fd, 8) = afi.login_id2;
WFIFOL(fd, 12) = static_cast<time_t>(afi.connect_until_time);
cd->sex = afi.sex;
WFIFOW(fd, 16) = afi.packet_tmw_version;
FPRINTF(stderr,
"From queue index %zd: recalling packet version %d\n",
(&afi - &auth_fifo.front()), afi.packet_tmw_version);
WFIFO_STRUCT(fd, 18, *cd);
WFIFOSET(fd, WFIFOW(fd, 2));
//PRINTF("auth_fifo search success (auth #%d, account %d, character: %d).\n", i, RFIFOL(fd,2), RFIFOL(fd,6));
goto x2afc_out;
}
}
{
WFIFOW(fd, 0) = 0x2afe;
WFIFOL(fd, 2) = RFIFOL(fd, 2);
WFIFOSET(fd, 6);
PRINTF("auth_fifo search error! account %d not authentified.\n",
RFIFOL(fd, 2));
}
x2afc_out:
RFIFOSKIP(fd, 22);
break;
// MAPサーバー上のユーザー数受信
case 0x2aff:
if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd, 2))
return;
server[id].users = RFIFOW(fd, 4);
if (anti_freeze_enable)
server_freezeflag[id] = 5; // Map anti-freeze system. Counter. 5 ok, 4...0 freezed
// remove all previously online players of the server
for (int& oci : online_chars)
if (oci == id)
oci = -1;
// add online players in the list by [Yor]
for (int i = 0; i < server[id].users; i++)
{
int char_id = RFIFOL(fd, 6 + i * 4);
for (const mmo_charstatus& cd : char_data)
if (cd.char_id == char_id)
{
online_chars[&cd - &char_data.front()] = id;
break;
}
}
if (update_online < TimeT::now())
{
// Time is done
update_online = static_cast<time_t>(TimeT::now()) + 8;
create_online_files();
// only every 8 sec. (normally, 1 server send users every 5 sec.) Don't update every time, because that takes time, but only every 2 connection.
// it set to 8 sec because is more than 5 (sec) and if we have more than 1 map-server, informations can be received in shifted.
}
RFIFOSKIP(fd, RFIFOW(fd, 2));
break;
// キャラデータ保存
case 0x2b01:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd, 2))
return;
for (mmo_charstatus& cd : char_data)
{
if (cd.account_id == RFIFOL(fd, 4) &&
cd.char_id == RFIFOL(fd, 8))
{
RFIFO_STRUCT(fd, 12, cd);
break;
}
}
RFIFOSKIP(fd, RFIFOW(fd, 2));
break;
// キャラセレ要求
case 0x2b02:
if (RFIFOREST(fd) < 18)
return;
if (auth_fifo_iter == auth_fifo.end())
auth_fifo_iter = auth_fifo.begin();
auth_fifo_iter->account_id = RFIFOL(fd, 2);
auth_fifo_iter->char_id = 0;
auth_fifo_iter->login_id1 = RFIFOL(fd, 6);
auth_fifo_iter->login_id2 = RFIFOL(fd, 10);
auth_fifo_iter->delflag = 2;
auth_fifo_iter->connect_until_time = TimeT(); // unlimited/unknown time by default (not display in map-server)
auth_fifo_iter->ip = RFIFOIP(fd, 14);
auth_fifo_iter++;
WFIFOW(fd, 0) = 0x2b03;
WFIFOL(fd, 2) = RFIFOL(fd, 2);
WFIFOB(fd, 6) = 0;
WFIFOSET(fd, 7);
RFIFOSKIP(fd, 18);
break;
// マップサーバー間移動要求
case 0x2b05:
if (RFIFOREST(fd) < 49)
return;
if (auth_fifo_iter == auth_fifo.end())
auth_fifo_iter = auth_fifo.begin();
RFIFO_WFIFO_CLONE(fd, fd, 44);
// overwrite
WFIFOW(fd, 0) = 0x2b06;
auth_fifo_iter->account_id = RFIFOL(fd, 2);
auth_fifo_iter->char_id = RFIFOL(fd, 14);
auth_fifo_iter->login_id1 = RFIFOL(fd, 6);
auth_fifo_iter->login_id2 = RFIFOL(fd, 10);
auth_fifo_iter->delflag = 0;
auth_fifo_iter->sex = RFIFOB(fd, 44);
auth_fifo_iter->connect_until_time = TimeT(); // unlimited/unknown time by default (not display in map-server)
auth_fifo_iter->ip = RFIFOIP(fd, 45);
// default, if not found in the loop
WFIFOW(fd, 6) = 1;
for (const mmo_charstatus& cd : char_data)
if (cd.account_id == RFIFOL(fd, 2) &&
cd.char_id == RFIFOL(fd, 14))
{
auth_fifo_iter++;
WFIFOL(fd, 6) = 0;
break;
}
WFIFOSET(fd, 44);
RFIFOSKIP(fd, 49);
break;
// it is a request to become GM
case 0x2b0a:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd, 2))
return;
if (login_fd > 0)
{ // don't send request if no login-server
size_t len = RFIFOW(fd, 2);
RFIFO_WFIFO_CLONE(fd, login_fd, len);
WFIFOW(login_fd, 0) = 0x2720;
WFIFOSET(login_fd, len);
}
else
{
WFIFOW(fd, 0) = 0x2b0b;
WFIFOL(fd, 2) = RFIFOL(fd, 4);
WFIFOL(fd, 6) = 0;
WFIFOSET(fd, 10);
}
RFIFOSKIP(fd, RFIFOW(fd, 2));
break;
// Map server send information to change an email of an account -> login-server
case 0x2b0c:
if (RFIFOREST(fd) < 86)
return;
if (login_fd > 0)
{ // don't send request if no login-server
RFIFO_WFIFO_CLONE(fd, login_fd, 86); // 0x2722 <account_id>.L <actual_e-mail>.40B <new_e-mail>.40B
WFIFOW(login_fd, 0) = 0x2722;
WFIFOSET(login_fd, 86);
}
RFIFOSKIP(fd, 86);
break;
// Map server ask char-server about a character name to do some operations (all operations are transmitted to login-server)
case 0x2b0e:
if (RFIFOREST(fd) < 44)
return;
{
int acc = RFIFOL(fd, 2); // account_id of who ask (-1 if nobody)
CharName character_name = stringish<CharName>(RFIFO_STRING<24>(fd, 6));
// prepare answer
WFIFOW(fd, 0) = 0x2b0f; // answer
WFIFOL(fd, 2) = acc; // who want do operation
WFIFOW(fd, 30) = RFIFOW(fd, 30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban, 5-changesex
// search character
const mmo_charstatus *cd = search_character(character_name);
if (cd)
{
WFIFO_STRING(fd, 6, cd->name.to__actual(), 24); // put correct name if found
WFIFOW(fd, 32) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
switch (RFIFOW(fd, 30))
{
case 1: // block
if (acc == -1
|| isGM(acc) >= isGM(cd->account_id))
{
if (login_fd > 0)
{ // don't send request if no login-server
WFIFOW(login_fd, 0) = 0x2724;
WFIFOL(login_fd, 2) = cd->account_id; // account value
WFIFOL(login_fd, 6) = 5; // status of the account
WFIFOSET(login_fd, 10);
// PRINTF("char : status -> login: account %d, status: %d \n", char_data[i].account_id, 5);
}
else
WFIFOW(fd, 32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
}
else
WFIFOW(fd, 32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 2: // ban
if (acc == -1
|| isGM(acc) >= isGM(cd->account_id))
{
if (login_fd > 0)
{ // don't send request if no login-server
WFIFOW(login_fd, 0) = 0x2725;
WFIFOL(login_fd, 2) = cd->account_id; // account value
HumanTimeDiff ban_change;
RFIFO_STRUCT(fd, 32, ban_change);
WFIFO_STRUCT(login_fd, 6, ban_change);
WFIFOSET(login_fd, 18);
// PRINTF("char : status -> login: account %d, ban: %dy %dm %dd %dh %dmn %ds\n",
// char_data[i].account_id, (short)RFIFOW(fd,32), (short)RFIFOW(fd,34), (short)RFIFOW(fd,36), (short)RFIFOW(fd,38), (short)RFIFOW(fd,40), (short)RFIFOW(fd,42));
}
else
WFIFOW(fd, 32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
}
else
WFIFOW(fd, 32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 3: // unblock
if (acc == -1
|| isGM(acc) >= isGM(cd->account_id))
{
if (login_fd > 0)
{ // don't send request if no login-server
WFIFOW(login_fd, 0) = 0x2724;
WFIFOL(login_fd, 2) = cd->account_id; // account value
WFIFOL(login_fd, 6) = 0; // status of the account
WFIFOSET(login_fd, 10);
// PRINTF("char : status -> login: account %d, status: %d \n", char_data[i].account_id, 0);
}
else
WFIFOW(fd, 32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
}
else
WFIFOW(fd, 32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 4: // unban
if (acc == -1
|| isGM(acc) >= isGM(cd->account_id))
{
if (login_fd > 0)
{ // don't send request if no login-server
WFIFOW(login_fd, 0) = 0x272a;
WFIFOL(login_fd, 2) = cd->account_id; // account value
WFIFOSET(login_fd, 6);
// PRINTF("char : status -> login: account %d, unban request\n", char_data[i].account_id);
}
else
WFIFOW(fd, 32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
}
else
WFIFOW(fd, 32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 5: // changesex
if (acc == -1
|| isGM(acc) >= isGM(cd->account_id))
{
if (login_fd > 0)
{ // don't send request if no login-server
WFIFOW(login_fd, 0) = 0x2727;
WFIFOL(login_fd, 2) = cd->account_id; // account value
WFIFOSET(login_fd, 6);
// PRINTF("char : status -> login: account %d, change sex request\n", char_data[i].account_id);
}
else
WFIFOW(fd, 32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
}
else
WFIFOW(fd, 32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
}
}
else
{
// character name not found
WFIFO_STRING(fd, 6, character_name.to__actual(), 24);
WFIFOW(fd, 32) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
}
// send answer if a player ask, not if the server ask
if (acc != -1)
{
WFIFOSET(fd, 34);
}
RFIFOSKIP(fd, 44);
break;
}
// case 0x2b0f: not more used (available for futur usage)
// account_reg保存要求
case 0x2b10:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd, 2))
return;
{
struct global_reg reg[ACCOUNT_REG2_NUM];
int p, j;
int acc = RFIFOL(fd, 4);
for (p = 8, j = 0;
p < RFIFOW(fd, 2) && j < ACCOUNT_REG2_NUM;
p += 36, j++)
{
reg[j].str = stringish<VarName>(RFIFO_STRING<32>(fd, p));
reg[j].value = RFIFOL(fd, p + 32);
}
set_account_reg2(acc, j, reg);
// loginサーバーへ送る
if (login_fd > 0)
{
// don't send request if no login-server
RFIFO_WFIFO_CLONE(fd, login_fd, RFIFOW(fd, 2));
WFIFOW(login_fd, 0) = 0x2728;
WFIFOSET(login_fd, WFIFOW(login_fd, 2));
}
RFIFOSKIP(fd, RFIFOW(fd, 2));
break;
}
// Map server is requesting a divorce
case 0x2b16:
if (RFIFOREST(fd) < 4)
return;
{
for (mmo_charstatus& cd : char_data)
if (cd.char_id == RFIFOL(fd, 2))
{
char_divorce(&cd);
break;
}
RFIFOSKIP(fd, 6);
break;
}
default:
// inter server処理に渡す
{
int r = inter_parse_frommap(fd);
if (r == 1) // 処理できた
break;
if (r == 2) // パケット長が足りない
return;
}
// inter server処理でもない場合は切断
PRINTF("char: unknown packet 0x%04x (%zu bytes to read in buffer)! (from map).\n",
RFIFOW(fd, 0), RFIFOREST(fd));
session[fd]->eof = 1;
return;
}
}
}
static
int search_mapserver(XString map)
{
for (int i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0)
for (int j = 0; server[i].maps[j]; j++)
if (server[i].maps[j] == map)
return i;
return -1;
}
//-----------------------------------------------------
// Test to know if an IP come from LAN or WAN. by [Yor]
//-----------------------------------------------------
static
int lan_ip_check(IP4Address addr)
{
bool lancheck = lan_subnet.covers(addr);
PRINTF("LAN test (result): %s source\033[0m.\n",
(lancheck) ? "\033[1;36mLAN" : "\033[1;32mWAN");
return lancheck;
}
static
void handle_x0066(int fd, struct char_session_data *sd, uint8_t rfifob_2, IP4Address ip)
{
{
mmo_charstatus *cd = nullptr;
for (mmo_charstatus& cdi : char_data)
{
if (cdi.account_id == sd->account_id && cdi.char_num == rfifob_2)
{
cd = &cdi;
break;
}
}
if (cd)
{
CHAR_LOG("Character Selected, Account ID: %d, Character Slot: %d, Character Name: %s [%s]\n",
sd->account_id, rfifob_2,
cd->name, ip);
// searching map server
int i = search_mapserver(cd->last_point.map_);
// if map is not found, we check major cities
if (i < 0)
{
int j;
// get first online server (with a map)
i = 0;
for (j = 0; j < MAX_MAP_SERVERS; j++)
if (server_fd[j] >= 0
&& server[j].maps[0])
{ // change save point to one of map found on the server (the first)
i = j;
cd->last_point.map_ = server[j].maps[0];
PRINTF("Map-server #%d found with a map: '%s'.\n",
j, server[j].maps[0]);
// coordonates are unknown
break;
}
// if no map-server is connected, we send: server closed
if (j == MAX_MAP_SERVERS)
{
WFIFOW(fd, 0) = 0x81;
WFIFOB(fd, 2) = 1; // 01 = Server closed
WFIFOSET(fd, 3);
return;
}
}
WFIFOW(fd, 0) = 0x71;
WFIFOL(fd, 2) = cd->char_id;
WFIFO_STRING(fd, 6, cd->last_point.map_, 16);
PRINTF("Character selection '%s' (account: %d, slot: %d) [%s]\n",
cd->name,
sd->account_id, cd->char_num, ip);
PRINTF("--Send IP of map-server. ");
if (lan_ip_check(ip))
WFIFOIP(fd, 22) = lan_map_ip;
else
WFIFOIP(fd, 22) = server[i].ip;
WFIFOW(fd, 26) = server[i].port;
WFIFOSET(fd, 28);
if (auth_fifo_iter == auth_fifo.end())
auth_fifo_iter = auth_fifo.begin();
auth_fifo_iter->account_id = sd->account_id;
auth_fifo_iter->char_id = cd->char_id;
auth_fifo_iter->login_id1 = sd->login_id1;
auth_fifo_iter->login_id2 = sd->login_id2;
auth_fifo_iter->delflag = 0;
auth_fifo_iter->sex = sd->sex;
auth_fifo_iter->connect_until_time = sd->connect_until_time;
auth_fifo_iter->ip = session[fd]->client_ip;
auth_fifo_iter->packet_tmw_version = sd->packet_tmw_version;
auth_fifo_iter++;
}
}
}
static
void parse_char(int fd)
{
IP4Address ip = session[fd]->client_ip;
if (login_fd < 0 || session[fd]->eof)
{ // disconnect any player (already connected to char-server or coming back from map-server) if login-server is diconnected.
if (fd == login_fd)
login_fd = -1;
delete_session(fd);
return;
}
char_session_data *sd = static_cast<char_session_data *>(session[fd]->session_data.get());
while (RFIFOREST(fd) >= 2)
{
// if (RFIFOW(fd,0) < 30000)
// PRINTF("parse_char: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd));
switch (RFIFOW(fd, 0))
{
case 0x20b: //20040622暗号化ragexe対応
if (RFIFOREST(fd) < 19)
return;
RFIFOSKIP(fd, 19);
break;
case 0x61: // change password request
if (RFIFOREST(fd) < 50)
return;
{
WFIFOW(login_fd, 0) = 0x2740;
WFIFOL(login_fd, 2) = sd->account_id;
AccountPass old_pass = stringish<AccountPass>(RFIFO_STRING<24>(fd, 2));
WFIFO_STRING(login_fd, 6, old_pass, 24);
AccountPass new_pass = stringish<AccountPass>(RFIFO_STRING<24>(fd, 26));
WFIFO_STRING(login_fd, 30, new_pass, 24);
WFIFOSET(login_fd, 54);
}
RFIFOSKIP(fd, 50);
break;
case 0x65: // 接続要求
if (RFIFOREST(fd) < 17)
return;
{
int GM_value = isGM(RFIFOL(fd, 2));
if (GM_value)
PRINTF("Account Logged On; Account ID: %d (GM level %d).\n",
RFIFOL(fd, 2), GM_value);
else
PRINTF("Account Logged On; Account ID: %d.\n",
RFIFOL(fd, 2));
if (sd == NULL)
{
session[fd]->session_data = make_unique<char_session_data, SessionDeleter>();
sd = static_cast<char_session_data *>(session[fd]->session_data.get());
sd->email = stringish<AccountEmail>("no mail"); // put here a mail without '@' to refuse deletion if we don't receive the e-mail
sd->connect_until_time = TimeT(); // unknow or illimited (not displaying on map-server)
}
sd->account_id = RFIFOL(fd, 2);
sd->login_id1 = RFIFOL(fd, 6);
sd->login_id2 = RFIFOL(fd, 10);
sd->packet_tmw_version = RFIFOW(fd, 14);
sd->sex = RFIFOB(fd, 16);
// send back account_id
WFIFOL(fd, 0) = RFIFOL(fd, 2);
WFIFOSET(fd, 4);
// search authentification
for (AuthFifoEntry& afi : auth_fifo)
{
if (afi.account_id == sd->account_id
&& afi.login_id1 == sd->login_id1
&& afi.login_id2 == sd->login_id2
&& (!check_ip_flag
|| afi.ip == session[fd]->client_ip)
&& afi.delflag == 2)
{
afi.delflag = 1;
if (max_connect_user == 0
|| count_users() < max_connect_user)
{
if (login_fd > 0)
{ // don't send request if no login-server
// request to login-server to obtain e-mail/time limit
WFIFOW(login_fd, 0) = 0x2716;
WFIFOL(login_fd, 2) = sd->account_id;
WFIFOSET(login_fd, 6);
}
// Record client version
afi.packet_tmw_version =
sd->packet_tmw_version;
// send characters to player
mmo_char_send006b(fd, sd);
}
else
{
// refuse connection (over populated)
WFIFOW(fd, 0) = 0x6c;
WFIFOB(fd, 2) = 0;
WFIFOSET(fd, 3);
}
goto x65_out;
}
}
// authentification not found
{
if (login_fd > 0)
{
// don't send request if no login-server
WFIFOW(login_fd, 0) = 0x2712; // ask login-server to authentify an account
WFIFOL(login_fd, 2) = sd->account_id;
WFIFOL(login_fd, 6) = sd->login_id1;
WFIFOL(login_fd, 10) = sd->login_id2; // relate to the versions higher than 18
WFIFOB(login_fd, 14) = sd->sex;
WFIFOIP(login_fd, 15) = session[fd]->client_ip;
WFIFOSET(login_fd, 19);
}
else
{ // if no login-server, we must refuse connection
WFIFOW(fd, 0) = 0x6c;
WFIFOB(fd, 2) = 0;
WFIFOSET(fd, 3);
}
}
}
x65_out:
RFIFOSKIP(fd, 17);
break;
case 0x66: // キャラ選択
if (!sd || RFIFOREST(fd) < 3)
return;
handle_x0066(fd, sd, RFIFOB(fd, 2), ip);
RFIFOSKIP(fd, 3);
break;
case 0x67: // 作成
if (!sd || RFIFOREST(fd) < 37)
return;
{
CharName name = stringish<CharName>(RFIFO_STRING<24>(fd, 2));
uint8_t stats[6];
for (int i = 0; i < 6; ++i)
stats[i] = RFIFOB(fd, 26 + i);
uint8_t slot = RFIFOB(fd, 32);
uint16_t hair_color = RFIFOW(fd, 33);
uint16_t hair_style = RFIFOW(fd, 35);
const struct mmo_charstatus *cd = make_new_char(fd, name, stats, slot, hair_color, hair_style);
if (!cd)
{
WFIFOW(fd, 0) = 0x6e;
WFIFOB(fd, 2) = 0x00;
WFIFOSET(fd, 3);
RFIFOSKIP(fd, 37);
break;
}
WFIFOW(fd, 0) = 0x6d;
WFIFO_ZERO(fd, 2, 106);
WFIFOL(fd, 2) = cd->char_id;
WFIFOL(fd, 2 + 4) = cd->base_exp;
WFIFOL(fd, 2 + 8) = cd->zeny;
WFIFOL(fd, 2 + 12) = cd->job_exp;
WFIFOL(fd, 2 + 16) = cd->job_level;
WFIFOL(fd, 2 + 28) = cd->karma;
WFIFOL(fd, 2 + 32) = cd->manner;
WFIFOW(fd, 2 + 40) = 0x30;
WFIFOW(fd, 2 + 42) = min(cd->hp, 0x7fff);
WFIFOW(fd, 2 + 44) = min(cd->max_hp, 0x7fff);
WFIFOW(fd, 2 + 46) = min(cd->sp, 0x7fff);
WFIFOW(fd, 2 + 48) = min(cd->max_sp, 0x7fff);
WFIFOW(fd, 2 + 50) = static_cast<uint16_t>(DEFAULT_WALK_SPEED.count()); // char_data[i].speed;
WFIFOW(fd, 2 + 52) = cd->species;
WFIFOW(fd, 2 + 54) = cd->hair;
WFIFOW(fd, 2 + 58) = cd->base_level;
WFIFOW(fd, 2 + 60) = cd->skill_point;
WFIFOW(fd, 2 + 64) = cd->shield;
WFIFOW(fd, 2 + 66) = cd->head_top;
WFIFOW(fd, 2 + 68) = cd->head_mid;
WFIFOW(fd, 2 + 70) = cd->hair_color;
WFIFO_STRING(fd, 2 + 74, cd->name.to__actual(), 24);
WFIFOB(fd, 2 + 98) = min(cd->attrs[ATTR::STR], 255);
WFIFOB(fd, 2 + 99) = min(cd->attrs[ATTR::AGI], 255);
WFIFOB(fd, 2 + 100) = min(cd->attrs[ATTR::VIT], 255);
WFIFOB(fd, 2 + 101) = min(cd->attrs[ATTR::INT], 255);
WFIFOB(fd, 2 + 102) = min(cd->attrs[ATTR::DEX], 255);
WFIFOB(fd, 2 + 103) = min(cd->attrs[ATTR::LUK], 255);
WFIFOB(fd, 2 + 104) = cd->char_num;
WFIFOSET(fd, 108);
}
RFIFOSKIP(fd, 37);
break;
case 0x68: // delete char //Yor's Fix
if (!sd || RFIFOREST(fd) < 46)
return;
{
AccountEmail email = stringish<AccountEmail>(RFIFO_STRING<40>(fd, 6));
if (!e_mail_check(email))
email = DEFAULT_EMAIL;
{
{
struct mmo_charstatus *cs = nullptr;
for (mmo_charstatus& cd : char_data)
{
if (cd.char_id == RFIFOL(fd, 2))
{
cs = &cd;
break;
}
}
if (cs)
{
char_delete(cs); // deletion process
if (cs != &char_data.back())
{
std::swap(*cs, char_data.back());
}
char_data.pop_back();
WFIFOW(fd, 0) = 0x6f;
WFIFOSET(fd, 2);
goto x68_out;
}
}
{
WFIFOW(fd, 0) = 0x70;
WFIFOB(fd, 2) = 0;
WFIFOSET(fd, 3);
}
}
}
x68_out:
RFIFOSKIP(fd, 46);
break;
case 0x2af8: // マップサーバーログイン
if (RFIFOREST(fd) < 60)
return;
{
int i;
WFIFOW(fd, 0) = 0x2af9;
for (i = 0; i < MAX_MAP_SERVERS; i++)
{
if (server_fd[i] < 0)
break;
}
AccountName userid_ = stringish<AccountName>(RFIFO_STRING<24>(fd, 2));
AccountPass passwd_ = stringish<AccountPass>(RFIFO_STRING<24>(fd, 26));
if (i == MAX_MAP_SERVERS || userid_ != userid
|| passwd_ != passwd)
{
WFIFOB(fd, 2) = 3;
WFIFOSET(fd, 3);
RFIFOSKIP(fd, 60);
}
else
{
int len;
WFIFOB(fd, 2) = 0;
session[fd]->func_parse = parse_frommap;
server_fd[i] = fd;
if (anti_freeze_enable)
server_freezeflag[i] = 5; // Map anti-freeze system. Counter. 5 ok, 4...0 freezed
// ignore RFIFOL(fd, 50)
server[i].ip = RFIFOIP(fd, 54);
server[i].port = RFIFOW(fd, 58);
server[i].users = 0;
for (MapName& mapi : server[i].maps)
mapi = MapName();
WFIFOSET(fd, 3);
RFIFOSKIP(fd, 60);
realloc_fifo(fd, FIFOSIZE_SERVERLINK,
FIFOSIZE_SERVERLINK);
// send gm acccounts level to map-servers
len = 4;
WFIFOW(fd, 0) = 0x2b15;
for (const GM_Account& gma : gm_accounts)
{
WFIFOL(fd, len) = gma.account_id;
WFIFOB(fd, len + 4) = gma.level;
len += 5;
}
WFIFOW(fd, 2) = len;
WFIFOSET(fd, len);
return;
}
}
break;
case 0x187: // Alive信号?
if (RFIFOREST(fd) < 6)
return;
RFIFOSKIP(fd, 6);
break;
case 0x7530: // Athena情報所得
WFIFOW(fd, 0) = 0x7531;
WFIFO_STRUCT(fd, 2, CURRENT_CHAR_SERVER_VERSION);
WFIFOSET(fd, 10);
RFIFOSKIP(fd, 2);
return;
case 0x7532: // 接続の切断(defaultと処理は一緒だが明示的にするため)
session[fd]->eof = 1;
return;
default:
session[fd]->eof = 1;
return;
}
}
}
// 全てのMAPサーバーにデータ送信(送信したmap鯖の数を返す)
int mapif_sendall(const uint8_t *buf, unsigned int len)
{
int i, c;
c = 0;
for (i = 0; i < MAX_MAP_SERVERS; i++)
{
int fd;
if ((fd = server_fd[i]) >= 0)
{
WFIFO_BUF_CLONE(fd, buf, len);
WFIFOSET(fd, len);
c++;
}
}
return c;
}
// 自分以外の全てのMAPサーバーにデータ送信(送信したmap鯖の数を返す)
int mapif_sendallwos(int sfd, const uint8_t *buf, unsigned int len)
{
int i, c;
c = 0;
for (i = 0; i < MAX_MAP_SERVERS; i++)
{
int fd;
if ((fd = server_fd[i]) >= 0 && fd != sfd)
{
WFIFO_BUF_CLONE(fd, buf, len);
WFIFOSET(fd, len);
c++;
}
}
return c;
}
// MAPサーバーにデータ送信(map鯖生存確認有り)
int mapif_send(int fd, const uint8_t *buf, unsigned int len)
{
int i;
if (fd >= 0)
{
for (i = 0; i < MAX_MAP_SERVERS; i++)
{
if (fd == server_fd[i])
{
WFIFO_BUF_CLONE(fd, buf, len);
WFIFOSET(fd, len);
return 1;
}
}
}
return 0;
}
static
void send_users_tologin(TimerData *, tick_t)
{
int users = count_users();
uint8_t buf[16];
if (login_fd > 0 && session[login_fd])
{
// send number of user to login server
WFIFOW(login_fd, 0) = 0x2714;
WFIFOL(login_fd, 2) = users;
WFIFOSET(login_fd, 6);
}
// send number of players to all map-servers
WBUFW(buf, 0) = 0x2b00;
WBUFL(buf, 2) = users;
mapif_sendall(buf, 6);
}
static
void check_connect_login_server(TimerData *, tick_t)
{
if (login_fd <= 0 || session[login_fd] == NULL)
{
PRINTF("Attempt to connect to login-server...\n");
if ((login_fd = make_connection(login_ip, login_port)) < 0)
return;
session[login_fd]->func_parse = parse_tologin;
realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
WFIFOW(login_fd, 0) = 0x2710;
WFIFO_ZERO(login_fd, 2, 24);
WFIFO_STRING(login_fd, 2, userid, 24);
WFIFO_STRING(login_fd, 26, passwd, 24);
WFIFOL(login_fd, 50) = 0;
WFIFOIP(login_fd, 54) = char_ip;
WFIFOL(login_fd, 58) = char_port;
WFIFO_STRING(login_fd, 60, server_name, 20);
WFIFOW(login_fd, 80) = 0;
WFIFOW(login_fd, 82) = 0; //char_maintenance;
WFIFOW(login_fd, 84) = 0; //char_new;
WFIFOSET(login_fd, 86);
}
}
//-------------------------------------------
// Reading Lan Support configuration by [Yor]
//-------------------------------------------
static
int lan_config_read(ZString lancfgName)
{
struct hostent *h = NULL;
// set default configuration
lan_map_ip = IP4_LOCALHOST;
lan_subnet = IP4Mask(IP4_LOCALHOST, IP4_BROADCAST);
std::ifstream in(lancfgName.c_str());
if (!in.is_open())
{
PRINTF("LAN support configuration file not found: %s\n", lancfgName);
return 1;
}
PRINTF("---start reading of Lan Support configuration...\n");
FString line;
while (io::getline(in, line))
{
SString w1;
TString w2;
if (!split_key_value(line, &w1, &w2))
continue;
if (w1 == "lan_map_ip")
{
// Read map-server Lan IP Address
h = gethostbyname(w2.c_str());
if (h != NULL)
{
lan_map_ip = IP4Address({
static_cast<uint8_t>(h->h_addr[0]),
static_cast<uint8_t>(h->h_addr[1]),
static_cast<uint8_t>(h->h_addr[2]),
static_cast<uint8_t>(h->h_addr[3]),
});
}
else
{
PRINTF("Bad IP value: %s\n", line);
abort();
}
PRINTF("LAN IP of map-server: %s.\n", lan_map_ip);
}
else if (w1 == "subnet" /*backward compatibility*/
|| w1 == "lan_subnet")
{
if (!extract(w2, &lan_subnet))
{
PRINTF("Bad IP mask: %s\n", line);
abort();
}
PRINTF("Sub-network of the map-server: %s.\n",
lan_subnet);
}
else
{
FString w1z = w1;
PRINTF("WARNING: unknown lan config key: %s\n", w1z);
}
}
// sub-network check of the map-server
{
PRINTF("LAN test of LAN IP of the map-server: ");
if (!lan_ip_check(lan_map_ip))
{
PRINTF("\033[1;31m***ERROR: LAN IP of the map-server doesn't belong to the specified Sub-network.\033[0m\n");
}
}
PRINTF("---End reading of Lan Support configuration...\n");
return 0;
}
static
int char_config_read(ZString cfgName)
{
struct hostent *h = NULL;
std::ifstream in(cfgName.c_str());
if (!in.is_open())
{
PRINTF("Configuration file not found: %s.\n", cfgName);
exit(1);
}
FString line;
while (io::getline(in, line))
{
SString w1;
TString w2;
if (!split_key_value(line, &w1, &w2))
continue;
if (w1 == "userid")
userid = stringish<AccountName>(w2);
else if (w1 == "passwd")
passwd = stringish<AccountPass>(w2);
else if (w1 == "server_name")
{
server_name = stringish<ServerName>(w2);
PRINTF("%s server has been intialized\n", w2);
}
else if (w1 == "wisp_server_name")
{
if (w2.size() >= 4)
wisp_server_name = stringish<CharName>(w2);
}
else if (w1 == "login_ip")
{
h = gethostbyname(w2.c_str());
if (h != NULL)
{
login_ip = IP4Address({
static_cast<uint8_t>(h->h_addr[0]),
static_cast<uint8_t>(h->h_addr[1]),
static_cast<uint8_t>(h->h_addr[2]),
static_cast<uint8_t>(h->h_addr[3]),
});
PRINTF("Login server IP address : %s -> %s\n",
w2, login_ip);
}
else
{
PRINTF("Bad IP value: %s\n", line);
abort();
}
}
else if (w1 == "login_port")
{
login_port = atoi(w2.c_str());
}
else if (w1 == "char_ip")
{
h = gethostbyname(w2.c_str());
if (h != NULL)
{
char_ip = IP4Address({
static_cast<uint8_t>(h->h_addr[0]),
static_cast<uint8_t>(h->h_addr[1]),
static_cast<uint8_t>(h->h_addr[2]),
static_cast<uint8_t>(h->h_addr[3]),
});
PRINTF("Character server IP address : %s -> %s\n",
w2, char_ip);
}
else
{
PRINTF("Bad IP value: %s\n", line);
abort();
}
}
else if (w1 == "char_port")
{
char_port = atoi(w2.c_str());
}
else if (w1 == "char_txt")
{
char_txt = w2;
}
else if (w1 == "max_connect_user")
{
max_connect_user = atoi(w2.c_str());
if (max_connect_user < 0)
max_connect_user = 0; // unlimited online players
}
else if (w1 == "check_ip_flag")
{
check_ip_flag = config_switch(w2);
}
else if (w1 == "autosave_time")
{
autosave_time = std::chrono::seconds(atoi(w2.c_str()));
if (autosave_time <= std::chrono::seconds::zero())
autosave_time = DEFAULT_AUTOSAVE_INTERVAL;
}
else if (w1 == "start_point")
{
extract(w2, &start_point);
}
else if (w1 == "unknown_char_name")
{
unknown_char_name = stringish<CharName>(w2);
}
else if (w1 == "char_log_filename")
{
char_log_filename = w2;
}
else if (w1 == "char_name_option")
{
char_name_option = atoi(w2.c_str());
}
else if (w1 == "char_name_letters")
{
if (!w2)
char_name_letters.reset();
else
for (uint8_t c : w2)
char_name_letters[c] = true;
}
else if (w1 == "online_txt_filename")
{
online_txt_filename = w2;
}
else if (w1 == "online_html_filename")
{
online_html_filename = w2;
}
else if (w1 == "online_sorting_option")
{
online_sorting_option = atoi(w2.c_str());
}
else if (w1 == "online_gm_display_min_level")
{ // minimum GM level to display 'GM' when we want to display it
online_gm_display_min_level = atoi(w2.c_str());
if (online_gm_display_min_level < 5) // send online file every 5 seconds to player is enough
online_gm_display_min_level = 5;
}
else if (w1 == "online_refresh_html")
{
online_refresh_html = atoi(w2.c_str());
if (online_refresh_html < 1)
online_refresh_html = 1;
}
else if (w1 == "anti_freeze_enable")
{
anti_freeze_enable = config_switch(w2);
}
else if (w1 == "anti_freeze_interval")
{
anti_freeze_interval = std::max(
std::chrono::seconds(atoi(w2.c_str())),
std::chrono::seconds(5));
}
else if (w1 == "import")
{
char_config_read(w2);
}
else
{
FString w1z = w1;
PRINTF("WARNING: unknown char config key: %s\n", w1z);
}
}
return 0;
}
void term_func(void)
{
// write online players files with no player
std::fill(online_chars.begin(), online_chars.end(), -1);
create_online_files();
online_chars.clear();
mmo_char_sync();
inter_save();
gm_accounts.clear();
char_data.clear();
delete_session(login_fd);
delete_session(char_fd);
CHAR_LOG("----End of char-server (normal end with closing of all files).\n");
}
int do_init(int argc, ZString *argv)
{
int i;
// a newline in the log...
CHAR_LOG("");
CHAR_LOG("The char-server starting...\n");
if (argc > 1)
char_config_read(argv[1]);
else
char_config_read(CHAR_CONF_NAME);
if (argc > 1)
lan_config_read(argv[2]);
else
lan_config_read(LOGIN_LAN_CONF_NAME);
for (i = 0; i < MAX_MAP_SERVERS; i++)
{
server[i] = mmo_map_server{};
server_fd[i] = -1;
}
mmo_char_init();
update_online = TimeT::now();
create_online_files(); // update online players files at start of the server
if (argc > 3)
inter_init(argv[3]);
else
inter_init(inter_cfgName);
// set_termfunc (do_final);
set_defaultparse(parse_char);
char_fd = make_listen_port(char_port);
Timer(gettick() + std::chrono::seconds(1),
check_connect_login_server,
std::chrono::seconds(10)
).detach();
Timer(gettick() + std::chrono::seconds(1),
send_users_tologin,
std::chrono::seconds(5)
).detach();
Timer(gettick() + autosave_time,
mmo_char_sync_timer,
autosave_time
).detach();
if (anti_freeze_enable > 0)
{
Timer(gettick() + std::chrono::seconds(1),
map_anti_freeze_system,
anti_freeze_interval
).detach();
}
CHAR_LOG("The char-server is ready (Server is listening on the port %d).\n",
char_port);
PRINTF("The char-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n",
char_port);
return 0;
}