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// This file is generated automatically. All manually changes will be removed when running the Converter.
// 011-4 Lake cave mobs
011-4.gat,51,29,39,39 monster Shroom 1019,1,100000,30000,Mob011-4::On1019
011-4.gat,93,114,39,39 monster Lamp Snake 1021,1,100000,30000,Mob011-4::On1021
011-4.gat,0,0,0 script Mob011-4 -1,{
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1021:
set @mobID, 1021;
callfunc "MobPoints";
break;
end;
}
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