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2013-06-13Fixing some spelling errors reported by Cassy.Jessica Tölke3-13/+13
2013-06-12Blossom: Set local variables to 0 before closing.Jessica Tölke1-0/+2
2013-06-11Remove some slipped debug lines in Blossom and flowerpentagram5.Jessica Tölke2-3/+1
2013-06-10Fix wrong quest values in flowerpentagram4, reported by Cassy.Jessica Tölke1-3/+3
2013-06-10Expand debug function of Orum and Waric quest to tell current quest state.Jessica Tölke2-1/+5
Remove debug message in FlowerPentagramCount function.
2013-06-09Merge remote-tracking branch 'origin/master' into waricJessica Tölke45-155/+554
Conflicts: world/map/db/item_db.txt
2013-06-09Add mob limit logic to the 5 pentagram spawns too.Jessica Tölke5-1/+93
2013-06-09Add debug npc.Jessica Tölke1-0/+28
2013-06-09Add logic to Blossom to trade Rose Hats against Rose Hats in different colors.Jessica Tölke1-1/+70
2013-06-09Add different colors of the Rose Hat.Jessica Tölke2-2/+7
2013-06-09Update Game Rules:tux9th1-16/+15
* linguistic changes to the german translation. * new spanish translation done by Narus. * new swedish translation done by veryape.
2013-06-08Add a one-line message, since the client ignores the bodyBen Longbons1-1/+1
2013-06-08Rewrite news.phpBen Longbons1-17/+107
* Refactor stuff into functions. * Bump min Mana version to 0.5.1. * Detect old ManaPlus versions also. * Give a 403 Forbidden error to old clients (still sends the body).
2013-06-07Fix Nivalis menhir to behave like the others.Jared Adams1-4/+4
2013-06-07Really fix the random spawn points bugBen Longbons1-2/+2
2013-06-07Add news entry about the upcoming release.v2013.06.07Jessica Tölke3-0/+68
2013-06-07run 'make maps' for client-data changes.tux9th4-14/+14
update submodule pointer for client-data.
2013-06-05run 'make maps' for client-data changes.tux9th3-0/+0
update submodule pointer.
2013-06-05Edit: Evil Obelisk 018-3 and Function Evil Obelisktux9th2-29/+49
* Changed monster to areamonster, monsters will now spawn in an area defined * adapted logic * decreased costs
2013-06-03Fixed warppoints in and out of Cindy's cave.tux9th2-2/+2
2013-06-03Fixed the NPC warps to have the same range as normal warps instead of the 3 ↵tux9th7-7/+7
by 3 square.
2013-05-27Move id's of summon flowers and rose hat, since 891 is already taken.Jessica Tölke1-6/+6
2013-05-27Amend Orum's script and the flowerpentagrams to use the actual items.Jessica Tölke6-22/+22
2013-05-27Add Rose Hat to item_db.Jessica Tölke1-0/+1
2013-05-27Adding summon flowers.Jessica Tölke1-0/+5
2013-05-27Add flowerpentagram npcs to do the summoning.Jessica Tölke12-0/+567
2013-05-27Add new monster bluepar to mob_db and mob_points function.Jessica Tölke2-2/+4
2013-05-27Add new monsters to mob point function.Jessica Tölke1-5/+6
2013-05-27Add evil woodland monsters:Jessica Tölke1-0/+3
Demonic Mouboo Vicious Squirrel Wicked Mushroom
2013-05-27Hetchel dialog: typo fixbh281-1/+1
2013-05-27fixed dbl quote issuesbh281-22/+22
2013-05-27minor error corrections (see comments)bh281-8/+9
2013-05-27Allowed to buy multiple sheets, Dialogs improvement.bh281-14/+48
2013-05-27replaced wrong "cocoon" by "sheet" in sheet dialogbh281-1/+1
2013-05-27Add NPC Hetchel(376) to 021-1bh282-0/+110
2013-05-27Modify NPC Lora Tay to accept silk sheets (010-2)bh281-3/+55
2013-05-27Add Silksheet(891) to item_dbbh281-0/+1
2013-05-26Run make maps for map changes and npc position changes.Jessica Tölke7-3/+15
Update submodule pointer.
2013-05-26NPC changeswushin11-55/+48
2013-05-25Some fixes to item_dbStefan Dombrowski1-13/+13
* Comment out the spear, like in client data * Adjust some prices, so they are not lower than the sell price * The label for BlackWizardHat does not say that it's red anymore * Changing some types from useable to gerneric, since there is no use script
2013-05-17And run make maps after the change of the converter to also update resnametable.Jessica Tölke1-3/+0
2013-05-17Run make maps again to update the warp I removed from 034-2.Jessica Tölke1-1/+0
2013-05-17Run make maps to add 034-2. Submodule pointer updated.Jessica Tölke7-0/+23
2013-05-10Merge remote-tracking branch 'origin/master' into waricJessica Tölke95-2034/+932
2013-05-10Orum and Waric follow-up: Dialogue and logic for fifth flowerJessica Tölke1-1/+205
2013-05-10Orum and Waric follow-up: dialogue and logic for fourth flower.Jessica Tölke1-0/+189
2013-05-10Orum and Waric follow-up: dialogue and logic for third flower.Jessica Tölke1-0/+150
That involves a minigame to prepare the third flower.
2013-05-10Orum and Waric follow-up: dialogue and logic in Orum for second magical flower.Jessica Tölke1-2/+91
2013-05-10Orum and Waric follow-up: Add NPCs Orum and Waric.Jessica Tölke3-0/+189
Initial talk in Waric's script. Logic for the first flower in Orum's script.
2013-05-10Orum and Waric follow-up: Add Guarding SpiritJessica Tölke2-0/+90
The Guarding Spirit prevents people who didn't do the first part of the quest from entering. Players that helped to free Waric can persuade the spirit to let them in. Once the player entered, the spirit warps into the cave on touch.