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2020-06-11Extra patch (#558)Jesusaves12-5/+2556
* Welcom to Keshlam, YOUR WORST NIGHTMARE Act 5, Part 1: Interlude (Keshlam Maze)
2020-05-26News ID 86Jesusaves1-0/+39
2020-05-26End May UpdatesJesusaves3-1/+44
PVP Cap, Requested by Kytty Stuff which will be required for Doomsday Act 3
2020-05-26add player commands to get deaths and boss pointsgumi3-0/+24
2020-05-26add Caul's glasses as a wearable itemgumi1-0/+1
2020-05-19Spell #manatez (summons Mana Tyrant); Soul Menhir; submodule update.v2020.05.09.3Jesusaves5-3/+90
2020-05-16fixed the Jar every gender can use itjak11-1/+1
2020-05-13People keep missing this hint, hopefully this will help them.v2020.05.09.2Jesusaves1-0/+15
2020-05-12After watching Raffe and Regulus kill for a while, this drop rate needs to ↵Jesusaves1-2/+2
be tweaked.
2020-05-10Collision bugfixJesusaves1-0/+0
2020-05-10More typos, the ones on this commit were reported by GumiJesusaves1-8/+8
2020-05-10Now that a player got to the new swamps map...Jesusaves2-1/+34
I can flesh this out better. Add Experience gain everywhere. * Reaching the swamps: 100k, every time. * Cleaning all monsters and talking to Tree: 1M, every time. * Opening the chest: 20M first time, 10M second time. * Killing any monster: 50k~100k, every monster. The experience for the off-tasks may look nice, but they're a drop in the bucket compared to actually killing monsters. (Tree can double the experience you got, but will not give you items)
2020-05-10TypoJesusaves1-1/+1
2020-05-09Missing newsv2020.05.09Jesusaves1-0/+5
2020-05-10WIP: 500 PRs Closed Commemorative Commit (#555)Jesusaves29-19/+1277
* Mountain and Grass Snake experience +100% (per topic 20799) * Prepare the act 5 button so it have a non-null action * There's now 10% chance per clue of Tormenta showing up at 09:00 assault. Usual spot. Currently 2 clues were found, so 20% spawn chances. * Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz) * Alacrius Riddle (needs 300 boss points to start) * Keshlam Swamps map * News file ID 85
2020-04-23Guardian Wings, with nothing special (except the powerful aura)Jesusaves1-0/+1
2020-04-21Not the most critical skill to the Golem, but allow it 18% chance to poison.v2020.04.20.1Jesusaves1-0/+1
This will make the challenge more fair against warriors, than sheer damage would.
2020-04-21Oops, difficulty controls were understimated. Again.Jesusaves1-2/+2
2020-04-20Forgot the news filev2020.04.20Jesusaves1-0/+23
2020-04-21Doomsday Act 4 (#554)Jesusaves29-58/+329
Restrict the Smoking Pipe to level 18 (also an easter egg) Prepare some Act 5 maps. Triggers for Doomsday Act 4 Add the Golem, one of the meaniest monsters I ever added. Special effect sequencing for Act 4. Also add a 10k experience reward to whoever is on the map by time the boss is slain. Good luck, brave players! (Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
2020-04-15Make Old Wizard Astral Soul teaching a bit more stable.Jesusaves1-2/+3
By only deleting reagents when you're about to learn. This implies checking items twice, I do not trust TMWA to follow standard behaviors.
2020-04-13Doomsday 3 Additional Patches (#553)Jesusaves2-59/+193
The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase. This new one is more sturdy, more flexible, more scalable. It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories. Should be much more fun than the previous core. * Add two new monsters for Doomsday Act 3: Flashmob and Koyntety. Both are "boss" which Kage may use at their own whim. 72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS. Drops: Chocolate Bar: 100.00% Enchanter Amulet: 0.35% Black Evoker Robe: 0.05% White Evoker Robe: 0.05% Apprentice Robe: 0.05% Flawed Lens: 0.02% Paladin's Helmet: 0.02% A siege may contain only two boss at most. The time fastforward is still in effect. Spawn stage last 25 minutes in total, overrun is checked 45 minutes later. This means players have 20 minutes after siege spawns are concluded to clean up the area. More players cause more difficult sieges, but beware: This primitive difficulty barment logic is the opposite! Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
2020-04-11Fix a bug with drops from Tengu, Sasquatch and Mana Slayer.v2020.04.06.3Jesusaves1-3/+3
You see, Evol2 might support 10 drops, but TMWA only supports 8. There was a drop too many.
2020-04-10Fix a couple typos on tombstones co-authored by jak1Jesusaves1-2/+2
2020-04-10Replace 09:00 event with a bonus summon.Jesusaves1-3/+34
At 00:00 and 18:00 will be the sieges.
2020-04-10Add Numa to the empty rug, with GM 98 restriction.Jesusaves1-0/+23
I mean, who is Numa? I don't know, but I wanted the spot to be filled.
2020-04-09Add a new drop to Zax De Kagen :> Modify mob 1145 (WIP ACT 5) to have even ↵Jesusaves2-3/+3
more def. This forces players to have mages with them :>
2020-04-09Add another event cast at 09:00 servertime (so everyone have a chance)Jesusaves1-2/+22
Fix a possible bug with skip flag being lost at run time.
2020-04-09BONUS SURPRISE PATCHJesusaves3-7/+8
New armor gives +10% Critical Defense! NEW TRINKET, NEW DROP: Enchanter's Amulet - Hit +22. Drops from event (0.15%) Takes Wedding Ring's slot.
2020-04-09SURPRISE! Modify the rare items logic from Doomsday Act 3.Jesusaves1-4/+4
Tengu now gives White Evoker, Sasquatch gives Apprentice, Mana Slayer gives Black Evoker. These items drop chance is now 0.02%. Great Dragon now drops Paladin's Helmet (0.01%)
2020-04-09Put Apprentice Robe onpar with EvokersJesusaves1-1/+1
2020-04-09Skill #jande magic block: 60s -> 15sJesusaves1-1/+1
2020-04-09Remove Silk Robe, Leather Gloves and Wooden Shield from Iilia.Jesusaves1-2/+2
2020-04-09Sketch for Act 5Jesusaves2-1/+2
2020-04-06Update newsv2020.04.06Jesusaves1-0/+30
2020-04-07added Item Shades (#547)Mike1-0/+10
Co-authored-by: jak1 <mike.wollmann@gmail.com>
2020-04-07Doomsday Framework (#551)Jesusaves9-18/+791
Contains code for Act 3 and Act 4. Also provides assets for Act 5, but they are not yet ready. Act 5 assets are provided for cases of extreme need only.
2020-04-02Rebalance for Banshee: Lower the level of some monsters, increase their stats,v2020.04.01.2Jesusaves1-8/+8
and control exp increase due this on JackO's case. We have a lot of crazy stuff (eg. Scythe - unhittable level 80) there. JackO level 250->180, all stats except agi +, EXP controlled. Skulls level 180->170, all stats except agi +10 Thug, Swashbuckler, Grenadier: Same as skulls. SUSAN EXP +60k (she is nearly an unkillable demigod now, though) This patch is not meant to be a "definitive balance" or whatever. It just aims to retify the points where Banshee Bow changes hit most strongly.
2020-04-02[Sand Cutter] Double Attack +5%Jesusaves1-1/+1
2020-04-02Fix a bug on the whole MobPoints table because missing Reaper2 >.<Jesusaves1-7/+19
Also rewrite code to suppress console warning
2020-04-01Missing digit on item view (actually a serious bug)v2020.04.01.1Jesusaves1-1/+1
(also, who was the genius which decided to use item look as weapon speed again?)
2020-03-31Update notesv2020.04.01Jesusaves1-0/+76
2020-03-31April 1st Fools Day 2020Jesusaves1-1/+24
Spread the love, not Viruses
2020-03-31End March Updates (#549)Jesusaves6-4/+84
* Mana Guardian EXP +750 DEF -6 LUK -160 * Second monster point table * Banshee Bow no longer crits. Added more damage and a walk speed bonus. Lowered HP penalty in half. * Release [Sand Cutter] weapon, with power matching Banshee. PS. If Sand Cutter dealt only 120 damage, it would draw with setzer. * Add Virus monster (ID 1139) The main and most annoying attack is poison; otherwise it is quite weak. More vulnerable to magic than slashing. Drops the following three items: Acorn, 11.00% Snapples, 5.00% Gumi Candy, 0.11% Range 6.
2020-03-24Release Assassin Set (#550)Jesusaves7-8/+32
Add assassin set as a brawnling set to good ol' Iilia. Now Luvia collected an useless unique gear! Your chances to get the Heart Of Isis just went down from 25% to 20%! Who'll be the first unlucky player to obtain the Assassin Shirt?! PS. Cannot be equipped with weapons. But can be equipped with shields. It does not boost attack strength - focus if you want to deal any serious damage. Also, GMs are able to equip it even while armed, but they'll suffer an agi penalty. This got spammy and buggy, so it is for GMs only from time begin. PPS. Brawling is a non-canon combat style. Do not expect to be able to actually kill stuff with it. Oh, but it probably will be fun. Tell me if it needs any other serious tweaks.
2020-03-17Oh noes... A TYPOJesusaves1-1/+1
2020-03-12Doomsday remaining stuff - publish news, handle Valentine Rewards, etc... (#548)Jesusaves3-7/+44
Add stuff which is missing from Doomsday + Valentine + St. Patrick Day. Ammend the news.
2020-02-25It's still the 25th to me.v2020.02.25Jesusaves1-0/+19
2020-02-25Move Bob from (52, 33) to (55,34) - near the benches.Jesusaves1-1/+1
2020-02-25@givelvlplz - no new registers.Jesusaves1-1/+3
I'll probably use it to get merged accounts.