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Useful to sub-split slimes and do similar extra tricks.
Relies on https://git.themanaworld.org/legacy/tmwa/-/merge_requests/292
Mentioned server change provides X/Y of mob kill so e.g. slime "split"
can look reasonable - spawning new slimes where killed mob been.
This is preliminary version, so far it introduces following spawns:
Mob Killed -> What appears
1) Sea Slime Mother -> angry sea slimes on kill.
2) Green Slime Mother -> angry green slimes on kill.
3) Blue Slime -> few SlimeBlast (same as it spawns)
4) Tormenta -> Void Bats + Demonic Spirits + undead witch.
5) Luvia -> Void Bats + Demonic Spirits
(slightly fewer so Illia players arent instakilled hopefully)
TODO: Add few BIG slimes decaying into existent "normal" ones.
E.g. BIG green slime -> bunch of angry green slimes.
or BIG Sea Slime -> bunch of angry sea slimes.
(this needs GFX of big slime and turning it into mob)
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Its attempt to get best of @addwarp, GM Island teleport and Illia
teleports - making visually OKish teleports with desirable properties.
On user visible side this allows to open nice looking teleports into
arbitrary destinations, that do FX effect upon player stepping on them.
But its more.
* New teleports can be instatiated as needed, running side by side.
* Teleports can have finite lifetime, disappearing themself.
* Teleports can be removed, leaving no side effects.
* No leftovers or side effects after teleport removed.
* There's way to "globally" track all "tracked" teleports.
* Up to 100 "tracked" teleports can coexist - and this list can
be displayed or managed.
* Flexible condition check based on cookie. If some gate got cookie set
then it only lets players with matching variable to pass.
* Aspects like timeout, FX and their timing, etc can be customized.
(for safety reasons @teleportadd allows only few NPC sprites and few params)
* Teleports meant to be registered in TeleportManager. However, its
possible to create "unmanaged" teleports (e.g. for spells).
* In future it can allow custom hooks/checks on teleporters (planned)
* Attempts to reasonably validate input and refuses to do apparently
invalid things like landing on collisions or bad map/coordinates.
* Builtin help.
Overall it meant to
* Play events with better FX effects on arbitrary maps, including
e.g. chaining inaccessible ones.
* Keep track of all open "managed" gateways - being able to manage
all established wormholes.
* Reusable component (function) doing teleport setup - and overall quite
configurable thing via NPC vars, reusable from e.g. spells or
various quests. So quest or spell can open e.g. transient reasonably
looking self-destroying teleport easily, etc (these are not
tracked and would not appear in @teleportlist but can in principle
be force-closed via @teleportdel if caller knows NPC ID)
To get started: type @teleport or @teleporthelp. @teleportadd will also do.
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- added 80 int as req to magic ring
- added min lvl 80 to ring like led suggested
- added a magic experience check to it with same magic experience needed as manapearl, should it have more, same or less? for more there would be no azibit message
- mana pearl stats changed without anyone doing something and equip script was gone so i re-added this and made stats i remember (how and why this sudden item changes happen? saw some others where this happened as well)
- changed internal name of Magic Ring from MageRing to MagicRing
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CRC Day utilities and minor bugfixes (revert upmarmu changes)
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This reverts commit c679f85d42d14250b074c774a279036422a67d58.
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Should be reverted once event is done.
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Add a few new items for brawling
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- Fix bugs on @getexp and @chargetexp
- Bump exp for Beheader quest from 400k to 750k
- Beheader: 999 DMG +50% Double Attack, 1800ms, -20% HIT, -25% CRIT. No int and no bow.
NOTE: The -20 HIT might be or not be lowered further.
Beheader is not as powerful as it looks like!
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“Jack Frost has cursed Santa's Reinboos! They can recover if hit with a snowball, but
catching these buggers is hard! Get a Snowball Thrower with Santa and save Christmas!
On the meanwhile, someone not so interested in Christmas might have better targets for these snowballs...”
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An epic halloween event which will last about a week.
Non-definitive version; Final showdown might receive last-minute changes.
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Restrict the Smoking Pipe to level 18 (also an easter egg)
Prepare some Act 5 maps.
Triggers for Doomsday Act 4
Add the Golem, one of the meaniest monsters I ever added.
Special effect sequencing for Act 4.
Also add a 10k experience reward to whoever is on the map by time the boss is slain.
Good luck, brave players!
(Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
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Add assassin set as a brawnling set to good ol' Iilia.
Now Luvia collected an useless unique gear!
Your chances to get the Heart Of Isis just went down from 25% to 20%!
Who'll be the first unlucky player to obtain the Assassin Shirt?!
PS. Cannot be equipped with weapons. But can be equipped with shields.
It does not boost attack strength - focus if you want to deal any serious damage.
Also, GMs are able to equip it even while armed, but they'll suffer an agi penalty.
This got spammy and buggy, so it is for GMs only from time begin.
PPS. Brawling is a non-canon combat style. Do not expect to be able to actually kill stuff with it.
Oh, but it probably will be fun. Tell me if it needs any other serious tweaks.
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* Mana Guardian
Common Monster, Level 180
HP: 20,000 ATK: 360~374 EXP: 21,000
DEF: 28 MDEF: 70 Attack Range: 2
Drop List:
| Drop | DR |
| ---------------- | ----- |
| Tiny Mana Elixir | 5.00% |
| Silk Robe | 1.00% |
| Caramel Candy | 0.20% |
| Silk Gloves | 0.20% |
| Silk Pants | 0.15% |
| Golden D. Apple | 0.05% |
| Paladin's Helmet | 0.01% |
Note: Paladin's Helmet: Unreleased (only Prsm has one)
Def +19, no penalties.
This is part of Doomsday Event (Nov 2019 ~ Jul 2020)
This patch also adds a controller for these event spawns.
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Co-authored-by: Jesusaves <cpntb1@ymail.com>
Co-authored-by: Micksha <Micksha@users.noreply.github.com>
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explain the debug spell is deprecated
upmarmu typo
cooldown fix
make maps with updated converter, make nodes
update permissions
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Fix Druid Tree and add hug to TMW
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