Age | Commit message (Collapse) | Author | Files | Lines |
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- Stats match the Bandana. Only the buy/sell was changed.
- Client data will have the colors match the Swashbuckler's (red & black).
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Approved-by: Thorbjørn Lindeijer <bjorn@lindeijer.nl>
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This is a conspiracy by Small Nerf!
j/k; the armors and helmets are dropping way too often and so nobody
crafts them. The gloves I have 50 in my storage, but they are only
nerfed down to 1:2000 as they're uncraftable otherwise.
There has been a Warlord Plate listed @ ManaMarket for weeks now at 150k gp
and nobody is purchasing it. This price barely covers the price of making
the required ingots and what Nicholas's apprentice charges to make the armor.
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Nerfs Bat income by 3.25 gp ea. Around 3-5%.
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I've also removed the server-side progress announce. Apparently, the Celestia Yeti one wasn't. I think it's better to have this in-client only.
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- added IceSkullMasK and assiged it to IceSkull
- added GoldenSkullMasK and assigned it to GoldenSkull
- added YellowHeadSlime and assigned it to YellowSuperSlime
- added RedHeadSlime and assigned it to RedSuperSlime
- added GreenHeadSlime and assigned it to GreenSuperSlime
- added BlueHeadSlime and assigned it to BlueSuperSlime
- changed SuperSlime stats a bit gave them more range and made them slower (attack+move) and set luck
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- added the ragged shirt and added it to sorfina
- made prices of cottonshirts normal
this will make monster points a bit more profitable too
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- added Snowshroom
- added Blue/Green/Red/Yellow- Super slimes (drops are only normal drops of the small version and maybe must be edited and they are not added to the splitting logic since thats not merged yet)
- added SnowshroomHat
- added WickedMushroomHat and made it a drop of Wicked Mushrooms
- enabled GoldIngot since its a drop of the GoldenSkull now
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serverside stuff for https://git.themanaworld.org/legacy/clientdata/-/merge_requests/656
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- added restrictions for some maps its the same as the towels restrictions
- added constants
<br>
need to think about a timeout if any and how to prevent alts on same acc which didnt earned it to use it.
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- For reference: [Daily Quests](https://wiki.themanaworld.org/wiki/Classic:Daily_Quests)
- Added 5% to cave snake lamp drop
- ~~Added 10% to vampire wing drop~~ (removed since it's already very good)
- NOTE: This still won't likely compete with Arkim in GP or EXP, but it's another small enhancement so these quests actually get used by someone.
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- The reason strength matters with Trolls and Floyd is due to range 3 and less as being treated as melee. If you go over range 3 with mallard or underworld mask(or other means), attacks are calculated as missiles. More range = more dmg in all missile attacks. In either case, **an attack value of 1 is terrible**. Raising this to 50 will still be terrible, I predict. **I chose 50 to start**, but feel it should be higher, though it is important to not give too much dmg in case of a bug/exploit, at first. Adding dmg annoys no player. Removing dmg annoys most. As a reference, the short bow is 50 dmg, not including arrow dmg. IDK the actual attack delay in TMWA ATM, but obviously that matters a lot too. The book was not intended to compete with actual classes so it should not be better, but it needn't suck so terribly.
- NOTE: In my tests, I noticed that a brawler with Underworld Mask gives a max range of 2. According to the description, it should give 3(1+2), but I assume it only gets 2 because fists are calculated as range 0.5 and not 1? It would be nice to remedy this if we can. I assume it means a TMWA change. Rather than change TMWA though, maybe we could create a function for brawler getting another +1 range bonus to compensate?
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searched only in *.txt forgot that mob db ends with .conf.
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- made it 15 def and -30 matk
- added a Pinkie Hat as a requirement
since the Leprechaun hat has 3 luck and same def no one will ever use this one if Leprechaun hat becomes available so you have the choice less luck more def or more luck less def.
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- added 80 int as req to magic ring
- added min lvl 80 to ring like led suggested
- added a magic experience check to it with same magic experience needed as manapearl, should it have more, same or less? for more there would be no azibit message
- mana pearl stats changed without anyone doing something and equip script was gone so i re-added this and made stats i remember (how and why this sudden item changes happen? saw some others where this happened as well)
- changed internal name of Magic Ring from MageRing to MagicRing
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It's rarely used when compared to the Setzer and is of the same required level(60) to do the quest to obtain them. The Setzer, being a knife is faster and faster yet from a small bonus and does 100 dmg. The Ice Gladius does 130 dmg, is slower and gives +1 luck. I added +5% crit defense to buff it a little. The rock knife(lvl 70) still gives more bonuses with +3 vit and does 110 dmg, but is also fast as it is a knife. I would think this may entice players to use the Gladius more often, while not replacing the Setzer or Rock Knife.
Approved-by: HoraK-FDF <horak-fdf@web.de>
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- Made use of perfect hit(max dmg normal hit). Adds 7% dmg on top 11% of the time.
- Made it a level 2 weapon for increased min dmg.
- Used prime numbers for kicks and avoided increments of 5 and 10 in stat reqs to promote decision making on stat bonuses.
- Added to Emo as a 1 in 10,000 rare drop.
I'll omit adding to Chronos until we audit him. Would like to add to Nickolas, but discussion on how much it should cost and what quest prerequisites there should be need to be discussed before/if adding a commit. It should be a quest itself, I figure.
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made...
Added trade option for Enchanter's Amulet to Trader in store, added +1 int to Scarab Armlet(to gain usage again)~~, made Magic Ring a shield item with a min dex of 20 required(allows for normal gem ring use also)~~ and made amulet 1 in 3 chances(from 1 in 4) again at the swamp chest.
~~_This actually gives mages a boost, even if they need to spend stats for 20 dex to use the Magic Ring, since 20 dex costs less than 2 int points(in character points) at higher int(~100) and since they can make use of outfits anyway. Choices, choices!_~~
Reviewed-by: Hello TMW <hello@themanaworld.org>
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the price much lower to fall in line with reg and iron arrows.
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Co-authored-by: HoraK-FDF <horak-fdf@web.de>
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Co-authored-by: HoraK
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Co-authored-by: HoraK
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Conflict resolution
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