summaryrefslogtreecommitdiff
path: root/world/map/db
AgeCommit message (Collapse)AuthorFilesLines
2025-02-22Added Pirate Bandana as a rare drop to SwashbucklersHEADmasterLed Mitz5-13/+30
- Stats match the Bandana. Only the buy/sell was changed. - Client data will have the colors match the Swashbuckler's (red & black).
2025-02-11./evolved.py addendum to bat cutlery nerf (!846)Fedja Beader5-6/+6
Approved-by: Thorbjørn Lindeijer <bjorn@lindeijer.nl>
2025-02-05Adjust Warlord Plate & Helmet and Leather Gloves drop ratesFedja Beader3-22/+24
This is a conspiracy by Small Nerf! j/k; the armors and helmets are dropping way too often and so nobody crafts them. The gloves I have 50 in my storage, but they are only nerfed down to 1:2000 as they're uncraftable otherwise. There has been a Warlord Plate listed @ ManaMarket for weeks now at 150k gp and nobody is purchasing it. This price barely covers the price of making the required ingots and what Nicholas's apprentice charges to make the armor.
2025-01-22Why are bats dropping cutlery? They have teeth!Fedja Beader1-9/+3
Nerfs Bat income by 3.25 gp ea. Around 3-5%.
2025-01-08Explain how to use quest log and fix typosFedja Beader1-3/+8
2025-01-08Migrate the beheader quest to quest logFedja Beader2-1/+6
I've also removed the server-side progress announce. Apparently, the Celestia Yeti one wasn't. I think it's better to have this in-client only.
2024-12-17mobs and drops 20241216HoraK-FDF6-31/+159
- added IceSkullMasK and assiged it to IceSkull - added GoldenSkullMasK and assigned it to GoldenSkull - added YellowHeadSlime and assigned it to YellowSuperSlime - added RedHeadSlime and assigned it to RedSuperSlime - added GreenHeadSlime and assigned it to GreenSuperSlime - added BlueHeadSlime and assigned it to BlueSuperSlime - changed SuperSlime stats a bit gave them more range and made them slower (attack+move) and set luck
2024-12-13ragged shirtHoraK-FDF3-33/+53
- added the ragged shirt and added it to sorfina - made prices of cottonshirts normal this will make monster points a bit more profitable too
2024-12-11mobs and items 20241210HoraK-FDF6-3/+313
- added Snowshroom - added Blue/Green/Red/Yellow- Super slimes (drops are only normal drops of the small version and maybe must be edited and they are not added to the splitting logic since thats not merged yet) - added SnowshroomHat - added WickedMushroomHat and made it a drop of Wicked Mushrooms - enabled GoldIngot since its a drop of the GoldenSkull now
2024-12-05Black ArmorsHoraK-FDF4-0/+60
serverside stuff for https://git.themanaworld.org/legacy/clientdata/-/merge_requests/656
2024-11-09Anchor Stone UpdateHoraK-FDF1-0/+7
- added restrictions for some maps its the same as the towels restrictions - added constants <br> need to think about a timeout if any and how to prevent alts on same acc which didnt earned it to use it.
2024-10-31Mobs and Items disable items for nowHoraK-FDF4-8/+8
2024-10-31Mobs and items Stalker HornHoraK-FDF5-8/+8
2024-10-31Mobs and itemsHoraK-FDF8-7/+342
2024-10-21Added 5 and 10 % crit def to golden plates, respectivelyLedmitz2-3/+5
2024-09-27Another DP boost to compete a bit more vs ArkimLed Mitz2-2/+2
- For reference: [Daily Quests](https://wiki.themanaworld.org/wiki/Classic:Daily_Quests) - Added 5% to cave snake lamp drop - ~~Added 10% to vampire wing drop~~ (removed since it's already very good) - NOTE: This still won't likely compete with Arkim in GP or EXP, but it's another small enhancement so these quests actually get used by someone.
2024-09-19Trolls and Floyd have sucked too much for too longLed Mitz2-4/+4
- The reason strength matters with Trolls and Floyd is due to range 3 and less as being treated as melee. If you go over range 3 with mallard or underworld mask(or other means), attacks are calculated as missiles. More range = more dmg in all missile attacks. In either case, **an attack value of 1 is terrible**. Raising this to 50 will still be terrible, I predict. **I chose 50 to start**, but feel it should be higher, though it is important to not give too much dmg in case of a bug/exploit, at first. Adding dmg annoys no player. Removing dmg annoys most. As a reference, the short bow is 50 dmg, not including arrow dmg. IDK the actual attack delay in TMWA ATM, but obviously that matters a lot too. The book was not intended to compete with actual classes so it should not be better, but it needn't suck so terribly. - NOTE: In my tests, I noticed that a brawler with Underworld Mask gives a max range of 2. According to the description, it should give 3(1+2), but I assume it only gets 2 because fists are calculated as range 0.5 and not 1? It would be nice to remedy this if we can. I assume it means a TMWA change. Rather than change TMWA though, maybe we could create a function for brawler getting another +1 range bonus to compensate?
2024-09-10MageRing 2 MagicRing on Doom GolemHoraK-FDF1-1/+1
searched only in *.txt forgot that mob db ends with .conf.
2024-09-09Pinkie Helmet stat and cost changeHoraK-FDF2-4/+4
- made it 15 def and -30 matk - added a Pinkie Hat as a requirement since the Leprechaun hat has 3 luck and same def no one will ever use this one if Leprechaun hat becomes available so you have the choice less luck more def or more luck less def.
2024-09-09Magic Ring reqs and Mana Pearl fixHoraK-FDF3-8/+14
- added 80 int as req to magic ring - added min lvl 80 to ring like led suggested - added a magic experience check to it with same magic experience needed as manapearl, should it have more, same or less? for more there would be no azibit message - mana pearl stats changed without anyone doing something and equip script was gone so i re-added this and made stats i remember (how and why this sudden item changes happen? saw some others where this happened as well) - changed internal name of Magic Ring from MageRing to MagicRing
2024-09-09Ice Gladius BuffLed Mitz2-1/+2
It's rarely used when compared to the Setzer and is of the same required level(60) to do the quest to obtain them. The Setzer, being a knife is faster and faster yet from a small bonus and does 100 dmg. The Ice Gladius does 130 dmg, is slower and gives +1 luck. I added +5% crit defense to buff it a little. The rock knife(lvl 70) still gives more bonuses with +3 vit and does 110 dmg, but is also fast as it is a knife. I would think this may entice players to use the Gladius more often, while not replacing the Setzer or Rock Knife. Approved-by: HoraK-FDF <horak-fdf@web.de>
2024-09-09Makes Long Sword attainableLed Mitz4-7/+16
- Made use of perfect hit(max dmg normal hit). Adds 7% dmg on top 11% of the time. - Made it a level 2 weapon for increased min dmg. - Used prime numbers for kicks and avoided increments of 5 and 10 in stat reqs to promote decision making on stat bonuses. - Added to Emo as a 1 in 10,000 rare drop. I'll omit adding to Chronos until we audit him. Would like to add to Nickolas, but discussion on how much it should cost and what quest prerequisites there should be need to be discussed before/if adding a commit. It should be a quest itself, I figure.
2024-09-07Added trade option for Enchanter's Amulet, added +1 int to Scarab Armlet, ↵Led Mitz2-1/+2
made... Added trade option for Enchanter's Amulet to Trader in store, added +1 int to Scarab Armlet(to gain usage again)~~, made Magic Ring a shield item with a min dex of 20 required(allows for normal gem ring use also)~~ and made amulet 1 in 3 chances(from 1 in 4) again at the swamp chest. ~~_This actually gives mages a boost, even if they need to spend stats for 20 dex to use the Magic Ring, since 20 dex costs less than 2 int points(in character points) at higher int(~100) and since they can make use of outfits anyway. Choices, choices!_~~ Reviewed-by: Hello TMW <hello@themanaworld.org>
2024-08-28sc_phys_shield_itemHoraK-FDF3-3/+4
2024-08-28sc_cooldown_sg, sc_slowmove, sc_cantmoveHoraK-FDF1-1/+4
2024-08-16Made weight match the description as was intended, once again... and made ↵Ledmitz2-4/+4
the price much lower to fall in line with reg and iron arrows.
2024-08-16Made tomatoes the same buy/sell ratio as the other best-heal itemsLedmitz2-3/+3
2024-08-07Removed the Clover summon from Rick Lime, since it can be exploited.Ledmitz1-1/+0
2024-07-19Apply 1 suggestion(s) to 1 file(s)HoraK-FDF1-2/+2
Co-authored-by: HoraK-FDF <horak-fdf@web.de>
2024-07-19Applied HoraK suggestion on params.txtHoraK-FDF1-1/+0
Co-authored-by: HoraK
2024-07-19Applied suggested changes to params.txt by HoraK HoraK-FDF1-22/+24
Co-authored-by: HoraK
2024-07-18v3 of bot weight: add server params constants matching server's codeHello=)1-0/+2
2024-07-03quarz to quartz dbHoraK-FDF1-1/+1
2024-07-03quarz to quartzHoraK-FDF3-6/+6
2024-07-01stones and crystals pricesHoraK-FDF2-4/+4
2024-07-01stones and crystals mobsHoraK-FDF5-41/+156
2024-07-01stones and crystalsHoraK-FDF4-0/+109
2024-06-07Bromenal set rebalanceHoraK-FDF7-21/+21
2024-06-06Pumpkin to RipePumpkinHoraK-FDF3-4/+4
2024-06-06KeepAfterUse + DontUseAmmo const.txtHoraK-FDF1-1/+3
2024-06-06KeepAfterUse + DontUseAmmoHoraK-FDF3-25/+32
2024-05-29ore/metal pricesHoraK-FDF2-27/+27
2024-05-16miner maniaHoraK-FDF1-0/+6
2024-05-16removed notrade/sell from bromenal dropletHoraK-FDF2-10/+1
2024-05-16updateHoraK-FDF3-9/+9
2024-05-16item adds/changesHoraK-FDF12-125/+929
2024-04-24Changed subtype to bow. No ammo check.Ledmitz2-2/+2
2024-04-18Merge branch 'master' into mob_dropsLedmitz4-23/+23
Conflict resolution
2024-04-18Self-destruct dmg comes from mob HP?Ledmitz2-6/+6
2024-04-18A few mob correctionsLedmitz4-18/+18