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path: root/db/mob_db.txt
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2011-01-29second last commit: crypt tileset and other misc graphic updates.nmaligec1-1/+0
Removed windows CR from some files to comply with unix EOL. Removed debugroom completely. Someone keeps pushing 027-4_Inner_Chanmber instead of 027-4_Reaper. I just switched my working directories to match the inner chamber naming.
2011-01-26graveyard inn: adding uncompleted version of husband.txt some minor changesJessica Tölke1-71/+74
adding mobs: drunken skeleton, tipsy skeleton and drunken lady skeleton
2011-01-21removed exp again from reaperWombat1-2/+2
reaper and "reaper2" had exp filled out. It was changed to 0 again.
2011-01-05changing back the yeti hp and really decreasing the ice element hp - sorryJessica Tölke1-2/+2
2011-01-05item_db and mob_db aligned with tabs now.Stefan Beller1-83/+82
done by an excelent script, to be found in the tools directory
2011-01-05mob_db fixed reaper quest mobs. Still in no-whitespace formatnmaligec1-2/+2
2011-01-05updated reaper quest info, fixed a few warps in Hurnscald and lake cave, and ↵nmaligec1-6/+6
an update to mod_db and mob_skill_db.
2011-01-05decreasing hp of ice elementsJessica Tölke1-1/+1
2011-01-05repair the repo.Stefan Beller1-144/+83
- removing the <<<<====>>>> unsolved merge conflicts - reset some files, which are using CRLF(windows style) line ending to LF only (unix style) - adding some comments to the csv files to not edit them manually but to use nice programs
2011-01-05merging updates from previous test repo ta-testing.nmaligec1-0/+75
2011-01-03Updates I made since ta-testing repo was closed: minor fix to Hurnsald warps ↵nmaligec1-3/+6
and entrances, plus additions for the crypt quest.
2011-01-03setting element of ice goblin right and changing stats of ice element for ↵Jessica Tölke1-2/+2
next test
2011-01-03setting drops for yetis and ice elements, replacing pile of ash with ice ↵Jessica Tölke1-71/+71
cube for the ice goblin (also all entrys are seperated with one tab now)
2010-12-31yeti stats: increasing dex againJessica Tölke1-1/+1
2010-12-31rescue cindy quest: modified yeti battle and increased dex of yeti for next testJessica Tölke1-1/+1
2010-12-31Rescue Cindy quest:Jessica Tölke1-1/+1
- reward fix in Cindy - blocking the warp of the fight cave during battle - changing yeti stats for next test
2010-12-30Adding Yeti fight in rescue Cindy quest, also some other fixes and debug ↵Jessica Tölke1-1/+1
possibilites setting Yeti stats, needs to be determined, if they are good YETI FIGHT NEEDS TO BE TESTED NOW
2010-12-22Removing yellow present boxes as regular drop in mob_db. Fixing ↵Jessica Tölke1-2/+2
presentcounter in Golbanez. Corrected the messages in 031-3 labyrinth. (Hopefully all that are wrong.)
2010-12-22fixes: bandit quest, mob_db, nivalis soul menhirWombat1-1/+1
Fixed mob ids on bandit quest summoning, fixed Pumpkin stats, fixed soul menhir in Nivalis.
2010-12-20End Hallowe'en 2010Freeyorp1-32/+32
2010-12-20Fix check in gak and also tongue drop rates.E Athena Server1-3/+3
2010-12-20Hallowe'en 2010 Phase 1 Server DataEnchilado1-34/+34
Some new items, a new monster, temporary spawns for that monster, the event NPC, scripts.conf to make him appear, and a new news entry.
2010-12-16nivalisStefan Beller1-2/+2
2010-12-09mobs added to winter land and winter monsters to mob_db.txtWombat1-8/+10
mobs added to new Kaizei maps. Yeti and Ice Element added to mob_db.txt
2010-11-07corrected the mob_dbStefan Beller1-7/+4
2010-11-07 db/mob_db.txt~meways1-3/+7
2010-11-07Bandit Quest and fixes to peter, mikhailWombat1-2/+2
Bandit quest changes, fixes to peter and mikhail, 011-6 mobs
2010-11-07added bandit, bandit lord and bandit hood to dbWombat1-1/+4
bandit and bandit lord in mob_db.txt and bandit hood in item_db.txt
2010-11-01Fix mob XP on new monsters to be auto calulatedChuck Miller1-4/+4
2010-11-01small fixWombat1-2/+2
terranite decrease in coal moggun increase to 10% missed my target, fix is good now
2010-11-0110% moggun drops mob_db alignment fixWombat1-5/+5
increased coal drops for moggun to 10% again alignment fix for new monsters (tabs)
2010-10-31db changes related to the reaperWombat1-1/+5
changes to mob_db and mob_skill_db related to reaper and related monsters
2010-10-21Fixing Nicholas script and increasing odds of coal drops from MoggunsStefan Dombrowski1-1/+1
Nicholas now tell his customers that he charges coal. The odds of coal drops from Mogguns are increased from 6% to 10%.
2010-08-31db updates for the reaper quest mobsnmaligec1-62/+66
added 030-3 test map
2010-08-23News update, Bug fixes, Monster Drop Changes for GemsWombat1-4/+4
fixed a few things from previous git commits on branch, updated news
2010-08-22stats for terranite equipment and new monstersWombat1-0/+2
terranite equipment, moggun and terranite
2010-08-18Low Level Tulimshar ReleaseWombat1-0/+5
News, Small Fixes, Tulimshar Related Quests, Sandstorm Mob Changes Expensive Hurnscald Warp NPC
2010-07-27Fix some indentation in mob_dbJared Adams1-1/+1
2010-06-18Add a drop to the butterflyJared Adams1-1/+1
2010-06-17Initial revision of bee and butterfly statsFreeyorp1-1/+2
2010-05-02Add naming prefix "Pink" to flower mob & petal itemJarrett Thomas-Huxley1-1/+1
2010-04-29Add Bee mob entry, add Bee mob skills, add Flower mob skills, add Honey, add ↵Jarrett Thomas-Huxley1-0/+6
additional mob and item placeholders.
2010-01-25Change drop rate of Iron Ore from Yellow Slimes to 4.5%...Chuck Miller1-1/+1
Freeyorp had a issue with it so high, so even though I disagree I will trust his judgement... Open source is about trust.
2010-01-24Increase Iron Ore Drop Rate from Yellow Slimes to 23.5%... up from 1.5%Chuck Miller1-1/+1
2009-11-04Remove Halloween dropsJared Adams1-15/+15
2009-11-04Halloween 2009Freeyorp1-15/+15
2009-10-26Item drops for graveyard.Freeyorp1-7/+7
2009-10-09Add/fix some placeholdersKess Vargavind1-0/+1
Notes: * Bertram, as far as I am aware, item 719 was planned for use by fate. * fate, if you have Silk Thread in any unreleased scripts, please update the id.
2009-10-07Add Graveyard mob statsFreeyorp1-10/+10
Experience values for Fallen and Spectre have been entered manually. The formula as it is currently gives a lot of emphasis to dodge and def, which magic bypasses easily. Hence, the Spectre, which was designed to have a vulnerability to magic, was given a great deal higher exp reward than it should have. The Fallen suffered the reverse, and was somewhat underrated. Exp calculation in general still needs modification with the addition of magic, but it still works fairly well with the other additions.
2009-09-29Add Poltergeist to mob databaseJared Adams1-0/+1