diff options
Diffstat (limited to 'world/map')
-rw-r--r-- | world/map/db/const-quest.txt | 30 | ||||
-rw-r--r-- | world/map/db/const.txt | 1 | ||||
-rw-r--r-- | world/map/db/item_db.conf | 4 | ||||
-rw-r--r-- | world/map/db/item_db_weapon.txt | 4 | ||||
-rw-r--r-- | world/map/npc/099-7/boss.txt | 8 | ||||
-rw-r--r-- | world/map/npc/099-7/chronos.txt | 73 | ||||
-rw-r--r-- | world/map/npc/functions/clear_vars.txt | 16 |
7 files changed, 103 insertions, 33 deletions
diff --git a/world/map/db/const-quest.txt b/world/map/db/const-quest.txt index aa8512ba..6f3f7148 100644 --- a/world/map/db/const-quest.txt +++ b/world/map/db/const-quest.txt @@ -129,16 +129,26 @@ FLAG_SANTAS_HELPER 1024 // player gave presents to Santa's helper FLAG_HURNSMINE_CHEST 2048 // player opened the chest with the short sword in Hurnscald mines FLAG_GOT_BEANIEHAT 4096 // player got Beanie Copter Hat from Milly FLAG_DECLINED_BEANIEHAT 8192 // player declined Beanie Copter Hat from Milly -FLAG_KESHLAM_FLAWEDLENS 16384 // player got the Flawed Lens from Keshlam's Chest -FLAG_KESHLAM_RAREDROP 32768 // player got the super rare from Keshlam's Chest -FLAG_BEHEADER_MASK 65536 // traded with The Beheader -FLAG_GOT_BEHEADER_SWORD 131072 // Obtained the Beheader Sword -FLAG_LUCA_GOT_SIX_SKILLS 262144 // player learned all six Focus Skills -FLAG_LUCA_2SKILLS_MAXED 524288 // player got 2 Focus Skills at lvl 9 -FLAG_LUCA_4SKILLS_MAXED 1048576 // player got 4 Focus Skills at lvl 9 -FLAG_LUCA_6SKILLS_MAXED 2097152 // player got 6 Focus Skills at lvl 9 -FLAG_LUCA_FIX 4194304 // fixed a bug -FLAG_XMAS21 8388608 // Christmas 2021 Rewards +//FLAG_ 16384 // not used at the moment +//FLAG_ 32768 // not used at the moment +FLAG_BEHEADER_MASK 65536 // traded with The Beheader +FLAG_GOT_BEHEADER_SWORD 131072 // Obtained the Beheader Sword +FLAG_LUCA_GOT_SIX_SKILLS 262144 // player learned all six Focus Skills +FLAG_LUCA_2SKILLS_MAXED 524288 // player got 2 Focus Skills at lvl 9 +FLAG_LUCA_4SKILLS_MAXED 1048576 // player got 4 Focus Skills at lvl 9 +FLAG_LUCA_6SKILLS_MAXED 2097152 // player got 6 Focus Skills at lvl 9 +FLAG_LUCA_FIX 4194304 // fixed a bug +FLAG_XMAS21 8388608 // Christmas 2021 Rewards +FLAG_KESHLAM_REPACKED 16777216 // Moved FLAG_KESHLAM_FLAWEDLENS (16384) and FLAG_KESHLAM_RAREDROP (32768) to KESHLAM_STATE + +// Flags set in the KESHLAM_STATE variable: +FLAG_KESHLAM_FLAWEDLENS 65536 // player got the Flawed Lens from Keshlam's Chest +FLAG_KESHLAM_RAREDROP 131072 // player got the super rare from Keshlam's Chest +// Constants related to Chronos +// BOSS_MEDALS is using bits 1-8 (BYTE_0_SHIFT, BYTE_0_MASK) +// BOSS_MEDALS_AVAILABLE is using bits 9-16 (BYTE_1_SHIFT, BYTE_1_MASK) +CHRONOS_BOSS_MEDALS_MAX 255 +// constants can only be -2147483648 till 2147483647 so its not possible to make the mask 4293918720 // Flags for the battle caves. BATTLE_CAVE1 1 diff --git a/world/map/db/const.txt b/world/map/db/const.txt index f277da84..6490a6f5 100644 --- a/world/map/db/const.txt +++ b/world/map/db/const.txt @@ -150,6 +150,7 @@ SC_COOLDOWN_R 74 SC_COOLDOWN_AR 75 SC_COOLDOWN_ENCH 76 SC_COOLDOWN_KOY 77 +SC_COOLDOWN_UPMARMU 78 // Emotions EMOTE_DISGUST 1 diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf index e3ecdd4f..45eb5110 100644 --- a/world/map/db/item_db.conf +++ b/world/map/db/item_db.conf @@ -719,7 +719,7 @@ item_db: ( Buy: 8000 Sell: 4000 Weight: 100 - Atk: 120 + Atk: 125 Range: 1 Slots: 0 Loc: "EQP_HAND_R" @@ -1038,7 +1038,7 @@ item_db: ( bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; - bonus bSpeedAddRate, 20; + bonus bSpeedAddRate, 10; bonus bDefRate, -40; bonus bDef2Rate, -35; bonus bMatkRate, -9; // @EVOL2 diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt index 0689a2a7..14e847a8 100644 --- a/world/map/db/item_db_weapon.txt +++ b/world/map/db/item_db_weapon.txt @@ -28,7 +28,7 @@ 581, CrescentRod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 582, StaffOfFire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 583, StaffOfIce, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} -584, Jackal, 4, 8000, 4000, 100, 120, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;} +584, Jackal, 4, 8000, 4000, 100, 125, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;} 587, Sword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 588, BastardSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 590, DragonSword, 4, 8000, 4000, 100, 141, -2, 1, 0, 0, 2, 2, 0, 1, 3, 0, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5;} @@ -40,7 +40,7 @@ 758, WoodenStaff, 4, 4000, 2000, 1000, 50, 0, 1, 10, 0, 2, 34, 0, 1, 10, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";} 762, TerraniteArrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 20; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} 867, IceGladius, 4, 2000, 1000, 1000, 110, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {bonus bLuk, 1;} -878, BansheeBow, 4, 101000, 40000, 900, 140, 0, 6, -9, 0, 2, 34, 0, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; bonus bSpeedAddRate, 20; bonus bDefRate, -40; bonus bDef2Rate, -35; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} +878, BansheeBow, 4, 101000, 40000, 900, 140, 0, 6, -9, 0, 2, 34, 0, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; bonus bSpeedAddRate, 10; bonus bDefRate, -40; bonus bDef2Rate, -35; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 903, SlingShot, 4, 500, 50, 10, 5, 0, 4, 0, 0, 2, 34, 0, 1, 11, 0, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";} 904, SlingBullet, 10, 1, 0, 1, 3, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";} //ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript} diff --git a/world/map/npc/099-7/boss.txt b/world/map/npc/099-7/boss.txt index 3980b2bb..7d68bca8 100644 --- a/world/map/npc/099-7/boss.txt +++ b/world/map/npc/099-7/boss.txt @@ -657,7 +657,7 @@ OnTimer150000: // Who wants a rare drop? 099-7,38,126,0|script|Chest#keshlam|111 { - if (FLAGS & FLAG_KESHLAM_RAREDROP) goto L_Finished; + if (KESHLAM_STATE & FLAG_KESHLAM_RAREDROP) goto L_Finished; mes "[Chest]"; mes "Would you try to open it?"; mes "##1Cost: 1000 Treasure Keys"; @@ -676,13 +676,13 @@ L_Yes: && countitem("TreasureKey") > 1000) goto L_TooMany; delitem "TreasureKey", 1000; - if (FLAGS & FLAG_KESHLAM_FLAWEDLENS) goto L_Rare; + if (KESHLAM_STATE & FLAG_KESHLAM_FLAWEDLENS) goto L_Rare; goto L_FlawedLens; L_FlawedLens: getitem "FlawedLens", 1; getexp 30000000, 0; - set FLAGS, FLAGS | FLAG_KESHLAM_FLAWEDLENS; + set KESHLAM_STATE, KESHLAM_STATE | FLAG_KESHLAM_FLAWEDLENS; mes "[Chest]"; mes "You opened it and found...! Some flawed lens?! Meh."; next; @@ -693,7 +693,7 @@ L_FlawedLens: L_Rare: getexp 15000000, 0; - set FLAGS, FLAGS | FLAG_KESHLAM_RAREDROP; + set KESHLAM_STATE, KESHLAM_STATE | FLAG_KESHLAM_RAREDROP; if (rand(4) == 1) goto L_Amulet; // 25% chance goto L_Ring; // 75% chance diff --git a/world/map/npc/099-7/chronos.txt b/world/map/npc/099-7/chronos.txt index ec3eef49..c0e0c9e8 100644 --- a/world/map/npc/099-7/chronos.txt +++ b/world/map/npc/099-7/chronos.txt @@ -1,4 +1,4 @@ -// Cronos, the lord of time and apparently a shopkeeper +// Chronos, the lord of time and apparently a shopkeeper // There's also Father Time in the GM stuff 099-7,95,27,0|script|Chronos|313 @@ -6,6 +6,7 @@ cleararray @items$, "", getarraysize(@items$); // must be cleared here if someone used the close button last time then items would remain in list cleararray @item_names$, "", getarraysize(@item_names$); cleararray @shopopt$, "", getarraysize(@shopopt$); + mes "[Chronos]"; mes "\"I'm Chronos, lord of time, the immortal, the head editor of the Almanach, the... Alright, let's forget that.\""; if (BOSS_POINTS < .price) goto L_Close; @@ -16,30 +17,69 @@ if ($CHRONOS_STOCK < 1) goto L_Maxed; set @cur_date, 0; next; + // Boss Points validation set @cur, BOSS_POINTS / .price; - set @dif, @cur - #BOSS_MEDALS; + set @BOSS_MEDALS, (KESHLAM_STATE & BYTE_0_MASK); + set @BOSS_MEDALS_AVAILABLE, (KESHLAM_STATE & BYTE_1_MASK) >> BYTE_1_SHIFT; + if ( @BOSS_MEDALS >= CHRONOS_BOSS_MEDALS_MAX) goto L_CantGiveMedals; + + set @dif, @cur - @BOSS_MEDALS; if (@dif >= 1) goto L_GiveMedals; mes "[Chronos]"; mes "\"You haven't made any progress, so I can't give you any Boss Medals at this time.\""; mes ""; + goto L_CheckAvailableMedals; + +L_CantGiveMedals: + mes "[Chronos]"; + mes "\"You reached the maximum possible Boss Medals I can keep track for you already so I will not look if you deserve more sorry.\""; + mes ""; + goto L_CheckAvailableMedals; - if (#BOSS_MEDALS_AVAILABLE >= 1) goto L_Qestion; +L_CheckAvailableMedals: + if (@BOSS_MEDALS_AVAILABLE >= 1) goto L_Question; mes "[Chronos]"; mes "\"Sadly there are no Boss Medals for you to do shopping left.\""; goto L_Close; L_GiveMedals: - set #BOSS_MEDALS, #BOSS_MEDALS + @dif; - set #BOSS_MEDALS_AVAILABLE, #BOSS_MEDALS_AVAILABLE + @dif; + set @BOSS_MEDALS, @BOSS_MEDALS + @dif; + if (@BOSS_MEDALS > CHRONOS_BOSS_MEDALS_MAX) goto L_ExededMaxMedals; + set @BOSS_MEDALS_AVAILABLE, @BOSS_MEDALS_AVAILABLE + @dif; + set KESHLAM_STATE, (KESHLAM_STATE & ~(BYTE_0_MASK + BYTE_1_MASK)) | @BOSS_MEDALS | @BOSS_MEDALS_AVAILABLE << BYTE_1_SHIFT; mes "[Chronos]"; mes "\"For your deeds, I shall bestow upon you " + @dif + " Boss Medals. Use them wisely, they are the results of your hard effort."; - mes "Boss Medals are earned each " + .price + " boss points. They are account-bound and cannot be given to other players, not even other versions of you."; + mes "Boss Medals are earned each " + .price + " boss points. They are character-bound and cannot be given to other players, not even other versions of you."; mes "I will keep them for you until you evolved a bit.\""; next; - goto L_Qestion; + if (@BOSS_MEDALS == CHRONOS_BOSS_MEDALS_MAX) goto L_MaxedMedals; + goto L_Question; -L_Qestion: +L_MaxedMedals: + wgm "=> Player `"+strcharinfo(0) + "` reached maximum possible Boss Medals (" + CHRONOS_BOSS_MEDALS_MAX + ") from Chronos."; + debugmes "=> Player `"+strcharinfo(0) + "` reached maximum possible Boss Medals (" + CHRONOS_BOSS_MEDALS_MAX + ") from Chronos."; + mes "[Chronos]"; + mes "\"Oh you just reached the maximum possible Boss Medals I can keep track for you this means I can't give you more in the future."; + mes "I just reached out telepatically to the invisible forces that keep this world into motion and told them what happened to you, so they are aware of your situation.\""; + next; + goto L_Question; + +L_ExededMaxMedals: + set @cur, CHRONOS_BOSS_MEDALS_MAX - (@BOSS_MEDALS - @dif); + set @BOSS_MEDALS, CHRONOS_BOSS_MEDALS_MAX; + set @BOSS_MEDALS_AVAILABLE, @BOSS_MEDALS_AVAILABLE + @cur; + set @dif, @dif - @cur; + set KESHLAM_STATE, (KESHLAM_STATE & ~(BYTE_0_MASK + BYTE_1_MASK)) | @BOSS_MEDALS | @BOSS_MEDALS_AVAILABLE << BYTE_1_SHIFT; + wgm "=> Player `"+strcharinfo(0) + "` exeded maximum possible Boss Medals (" + CHRONOS_BOSS_MEDALS_MAX + ") from Chronos by " + @dif + " ."; + debugmes "=> Player `"+strcharinfo(0) + "` exeded maximum possible Boss Medals (" + CHRONOS_BOSS_MEDALS_MAX + ") from Chronos by " + @dif + " ."; + mes "[Chronos]"; + mes "\"Oh you just exeded the maximum possible Boss Medals I can keep track for you by " + @dif + " so I can only bestow upon you " + @cur + " Boss Medals now and this means I can't give you more in the future."; + mes "I just reached out telepatically to the invisible forces that keep this world into motion and told them what happened to you, maybe they can help you.\""; + next; + goto L_Question; + +L_Question: // Shopkeeping mes "[Chronos]"; mes "\"All things shall pass, but with the limited time you have, please enjoy shopkeeping.\""; @@ -62,19 +102,19 @@ L_Shop: set @shopoptcounter, 0; setarray @shopopt$, "", "", "", "", ""; - if(#BOSS_MEDALS_AVAILABLE < 1) goto L_Close; + if(@BOSS_MEDALS_AVAILABLE < 1) goto L_Close; set @shopopt$[@shopoptcounter], "1 Boss Medal"; set @shopoptcounter, @shopoptcounter + 1; - if(#BOSS_MEDALS_AVAILABLE < 2) goto L_ShopMenuCreated; + if(@BOSS_MEDALS_AVAILABLE < 2) goto L_ShopMenuCreated; set @shopopt$[@shopoptcounter], "2 Boss Medals"; set @shopoptcounter, @shopoptcounter + 1; - if(#BOSS_MEDALS_AVAILABLE < 3) goto L_ShopMenuCreated; + if(@BOSS_MEDALS_AVAILABLE < 3) goto L_ShopMenuCreated; set @shopopt$[@shopoptcounter], "3 Boss Medals"; set @shopoptcounter, @shopoptcounter + 1; - if(#BOSS_MEDALS_AVAILABLE < 4) goto L_ShopMenuCreated; + if(@BOSS_MEDALS_AVAILABLE < 4) goto L_ShopMenuCreated; set @shopopt$[@shopoptcounter], "4 Boss Medals"; set @shopoptcounter, @shopoptcounter + 1; goto L_ShopMenuCreated; @@ -83,7 +123,7 @@ L_ShopMenuCreated: set @shopopt$[@shopoptcounter], "I must think about this again, good bye."; mes ""; mes "[Chronos]"; - mes "\"You have " + #BOSS_MEDALS_AVAILABLE + " Boss Medals left."; + mes "\"You have " + @BOSS_MEDALS_AVAILABLE + " Boss Medals left."; mes "For which amount of Boss Medals you want to get a reward?\""; menu @shopopt$[0], L_MenuItems, @@ -173,7 +213,7 @@ L_rewards_choice: "Yes", L_Yes; // to prevent fast key pressers and clickers from doing an error put No first as it's the highlighted item then. // but its not able to handle if someone moves the mouse on the wrong menu item and double clicks. - + L_Yes: getinventorylist; if ((checkweight(@item$, 1) == 0) || (@inventorylist_count == 100)) goto L_InvFull; @@ -184,7 +224,8 @@ L_Yes: mes "\"Here's your " + @item_names$[@index] + ", good bye.\""; wgm "=> Player `"+strcharinfo(0) + "` obtained the following item from Chronos: "+ @item_names$[@index]; debugmes "=> Player `"+strcharinfo(0) + "` obtained the following item from Chronos: "+ @item_names$[@index]; - set #BOSS_MEDALS_AVAILABLE, #BOSS_MEDALS_AVAILABLE - @num_medals; + set @BOSS_MEDALS_AVAILABLE, @BOSS_MEDALS_AVAILABLE - @num_medals; + set KESHLAM_STATE, (KESHLAM_STATE & ~BYTE_1_MASK) | @BOSS_MEDALS_AVAILABLE << BYTE_1_SHIFT; set $CHRONOS_STOCK, $CHRONOS_STOCK - 1; set @cur_date, (gettime(7) << 5) | (gettime(6) << 1); set #CHRONOS, @cur_date; @@ -206,6 +247,8 @@ L_InvFull: goto L_Close; L_Close: + set @BOSS_MEDALS, 0; + set @BOSS_MEDALS_AVAILABLE, 0; set @cur, 0; set @dif, 0; set @num_medals, 0; diff --git a/world/map/npc/functions/clear_vars.txt b/world/map/npc/functions/clear_vars.txt index 00173429..23577434 100644 --- a/world/map/npc/functions/clear_vars.txt +++ b/world/map/npc/functions/clear_vars.txt @@ -18,6 +18,7 @@ function|script|ClearVariables callsub S_Bitmask; callsub S_BlueSage; callsub S_Luca; + callsub S_Keshlam; callsub S_Valentine2021; @@ -80,6 +81,21 @@ S_LucaX: set FLAGS, FLAGS | FLAG_LUCA_FIX; return; +S_Keshlam: + if (FLAGS & FLAG_KESHLAM_REPACKED) goto S_Return; + set KESHLAM_STATE, #BOSS_MEDALS | (#BOSS_MEDALS_AVAILABLE << BYTE_1_SHIFT); + set #BOSS_MEDALS, 0; + set #BOSS_MEDALS_AVAILABLE, 0; + // old + // FLAG_KESHLAM_FLAWEDLENS 16384 shift 14 + // FLAG_KESHLAM_RAREDROP 32768 shift 15 + // new + // FLAG_KESHLAM_FLAWEDLENS 65536 shift 16 + // FLAG_KESHLAM_RAREDROP 131072 shift 17 + set KESHLAM_STATE, KESHLAM_STATE | ((FLAGS & 16384) >> 14) << 16 | ((FLAGS & 32768) >> 15) << 17; + set FLAGS, FLAGS | FLAG_KESHLAM_REPACKED ^ 16384 ^ 32768; + return; + S_Flags: if (Open_Underground_Palace_Barrier) set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND; |