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-rw-r--r--world/map/db/const-magic.txt4
-rw-r--r--world/map/npc/magic/level2-magic-knuckles.txt52
2 files changed, 55 insertions, 1 deletions
diff --git a/world/map/db/const-magic.txt b/world/map/db/const-magic.txt
index 2ef39b60..8face852 100644
--- a/world/map/db/const-magic.txt
+++ b/world/map/db/const-magic.txt
@@ -74,3 +74,7 @@ SCRIPT_HEALSPELL_SHIFT 24
ATTACK_ICON_GENERIC 2000
ATTACK_ICON_SHEARING 2001
E10_FLAG_USED_FREE_WARP_SHIFT 17
+
+// Upmarmu Exhaustion Const
+UPMARMU_HITS_TILL_EXHAUST 200
+UPMARMU_EXHAUST_DURATION 25000
diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt
index 83d89eeb..1dd5d792 100644
--- a/world/map/npc/magic/level2-magic-knuckles.txt
+++ b/world/map/npc/magic/level2-magic-knuckles.txt
@@ -1,5 +1,6 @@
-|script|magic-knuckles|32767
{
+ if @_U_BLOCK >= 1 goto L_Still_Exhausted;
if (call("magic_checks")) end;
if (Sp < 20) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
@@ -13,6 +14,7 @@
sc_start SC_COOLDOWN, 500, 0, BL_ID;
callfunc "adjust_spellpower";
set Sp, Sp - 20;
+ set .caster, getcharid(3);
misceffect FX_MAGIC_KNUCKLE_CAST, strcharinfo(0);
setarray @upmarmuspell[0],
max(1, BASE_ATK - 100 + min(100, Int)), // dmg
@@ -27,7 +29,20 @@ OnAttack:
if (getequipid(equip_hand1) != -1 || getequipid(equip_hand2) != -1) goto OnDischarge;
if (target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x10 | 0x02 | 0x04
void call("elt_damage", @upmarmuspell[0], (@upmarmuspell[3] + @upmarmuspell[4]), ELT_WATER, ELT_FIRE, FX_NONE);
+
+ // This timer is if you stopped somewhere below max hits then after 25sec you recover fully and start at 0 hits again
+ stopnpctimer;
+ // to get this work stoptimer must be executed here or after setnpctimer and then started again else
+ // a timer somehow detaches that cant be set anymore, startnpctimer then attaches it again somehow
+ // i think the problem is in npc_timerevent_calc_next somewhere
+ if (@num_upmarmu_hits < 1) initnpctimer;
+ setnpctimer 0;
+ startnpctimer;
+
set @upmarmuspell[1], @upmarmuspell[1] - 1;
+ set @num_upmarmu_hits, @num_upmarmu_hits + 1;
+
+ if @num_upmarmu_hits > UPMARMU_HITS_TILL_EXHAUST goto L_Exhausted;
goto L_FreeRecast;
L_FreeRecast:
@@ -35,17 +50,42 @@ L_FreeRecast:
addtimer 0, strnpcinfo(0) + "::OnSetRecast";
end;
+L_Exhausted:
+ set @_U_BLOCK, 1;
+ set @upmarmuspell[1], 0;
+ misceffect FX_MAGIC_DISCHARGE, strcharinfo(0);
+ overrideattack;
+ addtimer UPMARMU_EXHAUST_DURATION, "Upmarmu Exhaust Timer::OnClear"; // set the exhaustion time
+ sc_start SC_COOLDOWN_UPMARMU, UPMARMU_EXHAUST_DURATION, 0, BL_ID;
+ smsg SMSG_FAILURE, "Magic: You are too exhausted to use this spell for a while!";
+ goto L_StopTimer;
+
+L_Still_Exhausted:
+ smsg SMSG_FAILURE, "Magic: You are still too exhausted to use this spell for a while!";
+ end;
+
+L_StopTimer:
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
OnDischarge:
if (@upmarmuspell[1] < 1) end;
set @upmarmuspell[1], 0;
misceffect FX_MAGIC_DISCHARGE, strcharinfo(0);
overrideattack;
- end;
+ goto L_StopTimer;
OnSetRecast:
overrideattack (@upmarmuspell[2] * @upmarmuspell[2]), 1, ATTACK_ICON_GENERIC, OVERRIDE_KNUCKLES, strnpcinfo(0)+"::OnAttack", @upmarmuspell[1]; // delay needs to be squared
end;
+OnTimer25000:
+ if (attachrid(.caster) < 1) end;
+ set @num_upmarmu_hits, 0;
+ detachrid;
+ goto L_StopTimer;
+
OnInit:
set .school, SKILL_MAGIC_WAR;
set .invocation$, chr(MAGIC_SYMBOL) + "upmarmu"; // used in npcs that refer to this spell
@@ -54,3 +94,13 @@ OnInit:
set .exp_gain, 1;
end;
}
+
+-|script|Upmarmu Exhaust Timer|32767
+{
+ end;
+
+OnClear:
+ set @_U_BLOCK, 0;
+ set @num_upmarmu_hits, 0;
+ end;
+}