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-rw-r--r--world/map/npc/magic/event-boss-powerup-massslow.txt35
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diff --git a/world/map/npc/magic/event-boss-powerup-massslow.txt b/world/map/npc/magic/event-boss-powerup-massslow.txt
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+++ b/world/map/npc/magic/event-boss-powerup-massslow.txt
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+-|script|powerup-massslow|32767
+{
+ end;
+
+OnCast:
+ if(call("boss_powerup_checks")) end;
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 10000, 0, BL_ID;
+ misceffect FX_PENTAGRAM_BURST, strcharinfo(0);
+ set @dist, 12;
+ foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
+ end;
+
+OnHit:
+ if (@target_id == BL_ID) end; // Do not slow caster
+ if (get(Hp, @target_id) <= 0) end; // Dont slow dead.
+ message strcharinfo(0, @target_id), "[boss-massslow] : "+strcharinfo(0, BL_ID)+" cast slow spell on you!";
+ misceffect 23, strcharinfo(0, @target_id); // Show slow effect
+ sc_start SC_SLOWMOVE, 5000, 300, @target_id; // Slow player temporarily
+ end;
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-massslow] : city protected by strong magic, your spell dissipates";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "mapmassslow"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}