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-rw-r--r--world/map/npc/magic/event-boss-powerup-headshot.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/world/map/npc/magic/event-boss-powerup-headshot.txt b/world/map/npc/magic/event-boss-powerup-headshot.txt
index 5e3dc4f9..546ab32f 100644
--- a/world/map/npc/magic/event-boss-powerup-headshot.txt
+++ b/world/map/npc/magic/event-boss-powerup-headshot.txt
@@ -11,8 +11,8 @@ OnCast:
if ((get(Hp, @target_id)) < 1) goto L_Too_dead; // Do not touch dead
if (target(BL_ID, @target_id, 0x20) != 0x20) goto L_No_los;
set @_M_BLOCK, 1; // block casting, until the timer clears it
- addtimer 16000, "Magic Timer::OnClear"; // set the new debuff
- sc_start SC_COOLDOWN, 16000, 0, BL_ID;
+ addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 10000, 0, BL_ID;
misceffect FX_MEDIUM_EXPLOSION, strcharinfo(0);
misceffect FX_CHANNELLING_CAST_RED, @target_id;
@@ -20,6 +20,7 @@ OnCast:
set Sp, 1, @target_id; // Hurt target
if (@tgthp < 1500) set @tgthp, 1; // Boss or not? (>3000 HP)
set Hp, @tgthp, @target_id; // Hurt target
+ sc_start SC_SLOWMOVE, 3000, 5000; // Slow player temporarily
message strcharinfo(0, @target_id), "[boss-headshot] : "+strcharinfo(0, BL_ID)+" shot you!";
set @tgthp, 0;
end;