diff options
Diffstat (limited to 'world/map/npc/011-1/alchemist.txt')
-rw-r--r-- | world/map/npc/011-1/alchemist.txt | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/world/map/npc/011-1/alchemist.txt b/world/map/npc/011-1/alchemist.txt index b8823283..c961c1d9 100644 --- a/world/map/npc/011-1/alchemist.txt +++ b/world/map/npc/011-1/alchemist.txt @@ -521,7 +521,7 @@ L_NextMenu: "Where can I find pink petals?", L_d_pink_petals, "Where can I find iron ore?", L_d_ore, "Where can I find a pearl?", L_d_pearl, - "Where can I find maggot slime?", L_d_maggot_slime, + "Where can I find insect slime?", L_d_insect_slime, "I see. Thank you, and a good day to you!", L_abort; L_d_herbs: @@ -548,9 +548,9 @@ L_d_pearl: next; goto L_description_quick; -L_d_maggot_slime: +L_d_insect_slime: mes "[Rauk the Alchemist]"; - mes "\"As the name might have given away already, maggot slime is most easily obtained from maggots. Still, there are some other creatures – such as bats – that secrete a similar kind of slime that for alchemistic purposes is equivalent.\""; + mes "\"As the name might have given away already, insect slime is most easily obtained from maggots. Still, there are some other creatures – such as bats – that secrete a similar kind of slime that for alchemistic purposes is equivalent.\""; next; goto L_description_quick; @@ -872,7 +872,7 @@ L_dark_green: goto L_dark_green_fail; if (countitem("MauveHerb") < 10) goto L_dark_green_fail; - if (countitem("MaggotSlime") < 1) + if (countitem("InsectSlime") < 1) goto L_dark_green_fail; if (Zeny < 1000) goto L_dark_green_fail; @@ -881,12 +881,12 @@ L_dark_green: && countitem("CobaltHerb") > 10 && countitem("GambogeHerb") > 10 && countitem("MauveHerb") > 10 - && countitem("MaggotSlime") > 1) + && countitem("InsectSlime") > 1) goto L_TooMany; delitem "CobaltHerb", 10; delitem "MauveHerb", 10; delitem "GambogeHerb", 10; - delitem "MaggotSlime", 1; + delitem "InsectSlime", 1; set Zeny, Zeny - 1000; getitem "DarkGreenDye", 1; goto L_ok; @@ -894,7 +894,7 @@ L_dark_green: L_dark_green_fail: mes "[Rauk the Alchemist]"; mes "Rauk frowns as he examines the items you hand him."; - mes "\"No, this will not do. I need ten gamboge leaves, ten cobalt leaves, ten mauve leaves, slime from one maggot, and 1000 GP.\""; + mes "\"No, this will not do. I need ten gamboge leaves, ten cobalt leaves, ten mauve leaves, slime from one insect, and 1000 GP.\""; next; goto L_intermediate; @@ -902,15 +902,15 @@ L_d_dark_green: mes "[Rauk the Alchemist]"; if (QUEST_clothdyer_knowsdye != @QUEST_HAS_SOLVED_DYE_PUZZLE) goto L_d_dark_green_quest; - mes "\"Since we have figured out how much maggot slime we need for you, all you have to bring me are 1000 GP, one maggot slime, and ten leaves each of mauve, cobalt, and gamboge.\""; + mes "\"Since we have figured out how much insect slime we need for you, all you have to bring me are 1000 GP, one insect slime, and ten leaves each of mauve, cobalt, and gamboge.\""; next; goto L_intermediate; L_d_dark_green_quest: - mes "\"Ah, dark green... dark green dye is actually simple to make, except for one tiny little problem: dark green clothes fade very quickly when they touch human skin. By far the best way to fixate the color is argentum powder, mixed with dark green dye essence extracted from maggot slime.\""; + mes "\"Ah, dark green... dark green dye is actually simple to make, except for one tiny little problem: dark green clothes fade very quickly when they touch human skin. By far the best way to fixate the color is argentum powder, mixed with dark green dye essence extracted from insect slime.\""; next; mes "[Rauk the Alchemist]"; - mes "\"But just how much maggot slime goes into the fixative and how much into the rest of the mixture varies completely for every individual. We will have to figure out just how many thousandth ounces it is for you before I can make dark green dye for you.\""; + mes "\"But just how much insect slime goes into the fixative and how much into the rest of the mixture varies completely for every individual. We will have to figure out just how many thousandth ounces it is for you before I can make dark green dye for you.\""; next; if (QUEST_clothdyer_knowsdye == @QUEST_CAN_GET_DYE_HERE) set QUEST_clothdyer_knowsdye, (rand(1000) + @QUEST_GUESS_BASE); @@ -933,7 +933,7 @@ L_dark_green_q_wear: L_dark_green_q_explain2: mes "[Rauk the Alchemist]"; mes "Rauk blinks."; - mes "\"Very well. It works like this: you give me a maggot slime and tell me how many thousandth parts go into one part of the dye potion.\""; + mes "\"Very well. It works like this: you give me a insect slime and tell me how many thousandth parts go into one part of the dye potion.\""; next; mes "[Rauk the Alchemist]"; mes "\"Then we try whether that was the right ratio. I will tell you if you guessed right, but if you were wrong, I will tell you whether you guessed too high or too low.\""; @@ -948,14 +948,14 @@ L_dark_green_q_explain2: L_dark_green_q_explain: mes "[Rauk the Alchemist]"; - mes "\"We have to measure the balance between your light and your dark bile – two of your humors – and use that as the maggot slime concentration.\""; - mes "\"This will probably take several tries; for each try we need maggot slime from one maggot.\""; + mes "\"We have to measure the balance between your light and your dark bile – two of your humors – and use that as the insect slime concentration.\""; + mes "\"This will probably take several tries; for each try we need one insect slime.\""; next; mes "[Rauk the Alchemist]"; mes "\"Each time you tell me how many thousandth parts of one ounce of the concentrate you want to use in the fixative. I will stir the mixture appropriately and put the rest of the slime into the base mixture. We then put the two together, and you dip your finger in.\""; next; mes "[Rauk the Alchemist]"; - mes "\"If the mixture is too dark, then that means that we put too much maggot slime into the fixative. If it discolours, we put in too little. But if it retains its color, we are done.\""; + mes "\"If the mixture is too dark, then that means that we put too much insect slime into the fixative. If it discolours, we put in too little. But if it retains its color, we are done.\""; next; mes "[Rauk the Alchemist]"; mes "Rauk smiles."; @@ -968,12 +968,12 @@ L_dark_green_q_explain: "I don't have time for this.", L_intermediate; L_dark_green_q_guess_0: - if (countitem("MaggotSlime") < 1) + if (countitem("InsectSlime") < 1) goto L_dark_green_q_noslime; - delitem "MaggotSlime", 1; + delitem "InsectSlime", 1; mes "[Rauk the Alchemist]"; - mes "Rauk fills your maggot slime into a small bottle and picks a glass bottle from within his robe."; + mes "Rauk fills your insect slime into a small bottle and picks a glass bottle from within his robe."; mes "\"Now we need to figure out just how many thousandths you need. First, tell me how many tenths of an ounce you want to put in.\""; next; menu @@ -994,7 +994,7 @@ L_MenuItems1: mes "[Rauk the Alchemist]"; if (@menu) - mes "Rauk pours a good-sized portion of maggot slime from the small bottle into the glass bottle."; + mes "Rauk pours a good-sized portion of insect slime from the small bottle into the glass bottle."; mes "\"We now have " + @guess_accumulator + " thousandths of an ounce. How many hundredths of an ounce should I add?\""; next; menu @@ -1015,7 +1015,7 @@ L_MenuItems2: mes "[Rauk the Alchemist]"; if (@menu) - mes "Rauk pours a portion of maggot slime from the small bottle into the glass bottle."; + mes "Rauk pours a portion of insect slime from the small bottle into the glass bottle."; mes "\"These are now " + @guess_accumulator + " thousandths of an ounce. How many thousands more?\""; next; menu @@ -1036,7 +1036,7 @@ L_MenuItems3: mes "[Rauk the Alchemist]"; if (@menu) - mes "Rauk pours a tiny amount of maggot slime from the small bottle into the glass bottle."; + mes "Rauk pours a tiny amount of insect slime from the small bottle into the glass bottle."; mes "Rauk mixes some more ingredients into the bottles, stirs them, heats one of them and mixes the results together."; next; @@ -1060,7 +1060,7 @@ L_MenuItems3: next; mes "[Rauk the Alchemist]"; mes "Rauk is beaming."; - mes "\"I can now make dark green dye for you. All I need will be slime from one maggot, ten gamboge leaves, ten cobalt leaves, ten mauve leaves, and 1000 GP for other ingredients.\""; + mes "\"I can now make dark green dye for you. All I need will be one insect slime, ten gamboge leaves, ten cobalt leaves, ten mauve leaves, and 1000 GP for other ingredients.\""; mes "[You gain 20,000 experience points]"; getexp 20000, 0; set QUEST_clothdyer_knowsdye, @QUEST_HAS_SOLVED_DYE_PUZZLE; @@ -1086,7 +1086,7 @@ L_dark_green_q_again: L_dark_green_q_noslime: mes "[Rauk the Alchemist]"; - mes "\"Oh, you don't have any maggot slime? That's unfortunate; I am out of it myself. Still it should be easy enough to find, just bring me one and we can continue testing.\""; + mes "\"Oh, you don't have any insect slime? That's unfortunate; I am out of it myself. Still it should be easy enough to find, just bring me one and we can continue testing.\""; next; goto L_intermediate; |