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-rw-r--r--world/map/npc/004-5/_import.txt1
-rw-r--r--world/map/npc/004-5/chest.txt31
2 files changed, 32 insertions, 0 deletions
diff --git a/world/map/npc/004-5/_import.txt b/world/map/npc/004-5/_import.txt
index 4d0d3afb..a96bcd25 100644
--- a/world/map/npc/004-5/_import.txt
+++ b/world/map/npc/004-5/_import.txt
@@ -3,4 +3,5 @@
map: 004-5.gat
npc: npc/004-5/_mobs.txt
npc: npc/004-5/_warps.txt
+npc: npc/004-5/chest.txt
npc: npc/004-5/mapflags.txt
diff --git a/world/map/npc/004-5/chest.txt b/world/map/npc/004-5/chest.txt
new file mode 100644
index 00000000..823ad1ca
--- /dev/null
+++ b/world/map/npc/004-5/chest.txt
@@ -0,0 +1,31 @@
+004-5.gat,89,67,0|script|Old Chest#crastur|111,
+{
+ setarray @npc_loc, 89, 67, 1;
+ callfunc "PCtoNPCRange";
+ if(@npc_check == 1) goto L_Closer;
+ set @spants_state, ((QUEST_WG_state & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
+ if(@spants_state > 5) goto L_Looted;
+ if(@spants_state != 5) goto L_Unknown;
+ set @spants_state, 6;
+ getitem "Bandana", 1;
+ set Zeny, (Zeny + rand(8000,20000)); // give some random loot
+ mes "This must be the treasure that Crastur was talking about.";
+ mes "You see a pile of gold and a Bandana on top.";
+ set QUEST_WG_state, (QUEST_WG_state & ~(NIBBLE_2_MASK) | (@spants_state << NIBBLE_2_SHIFT));
+ goto L_Close;
+
+ L_Looted:
+ mes "You have already looted this chest.";
+ goto L_Close;
+
+ L_Unknown:
+ mes "You have no idea how to open this chest.";
+ goto L_Close;
+
+ L_Closer:
+ mes "You need to move closer to open the chest.";
+ goto L_Close;
+
+ L_Close:
+ close;
+}