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-rw-r--r--world/map/npc/001-1/sarah.txt88
1 files changed, 0 insertions, 88 deletions
diff --git a/world/map/npc/001-1/sarah.txt b/world/map/npc/001-1/sarah.txt
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--- a/world/map/npc/001-1/sarah.txt
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@@ -1,88 +0,0 @@
-// Variables used: nibble 1 of QUEST_SouthTulimshar
-
-001-1.gat,137,78,0|script|Sarah|106
-{
- // This NPC previously used the variable TMW_Quest
- callfunc "ClearVarTMW_Quest";
-
- set @state, ((QUEST_SouthTulimshar & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT);
-
- if (@state >= 2) goto L_Done;
- if (@state == 1) goto L_Progress;
-
- mes "[Sarah]";
- mes "\"Boy, am I hungry or what!\"";
- next;
-
- set @TEMP, rand(2);
- if(@TEMP == 1) goto L_Opening1;
- goto L_Opening0;
-
-L_Opening0:
- mes "\"Cherry Cake is the best!\"";
- next;
- goto L_Ask;
-
-L_Opening1:
- mes "\"Mmm, Cherry Cake... I love it!\"";
- next;
- goto L_Ask;
-
-L_Ask:
- mes "\"Can you bring me a piece of Cherry Cake? Pretty please?\"";
- menu
- "Yes.", L_Req0,
- "No.", L_Close;
-
-L_Req0:
- mes "[Sarah]";
- mes "\"Yippee! Bring me a piece of Cherry Cake, and I'll give you a nice hat!\"";
- next;
- set @state, 1;
- callsub S_Update_Var;
- mes "[Sarah]";
- mes "\"Please bring it to me!\"";
- goto L_Close;
-
-L_Progress:
- if (countitem("CherryCake") < 1)
- goto L_NotEnough;
- mes "[Sarah]";
- mes "\"Whee!\"";
- next;
- mes "You brought me Cherry Cake! Here is your new hat, as promised.\"";
- emotion EMOTE_TONGUE;
- getinventorylist;
- if ((@inventorylist_count - (countitem("CherryCake") == 1)) > 99) goto L_TooMany;
- delitem "CherryCake", 1;
- getitem "SerfHat", 1;
- set @state, 2;
- callsub S_Update_Var;
- goto L_Close;
-
-L_NotEnough:
- mes "[Sarah]";
- mes "\"Oh, I'm starving! Please bring me Cherry Cake!\"";
- goto L_Close;
-
-L_Done:
- mes "[Sarah]";
- mes "\"It was so tasty, I can't eat anything more... Thank you!\"";
- emotion EMOTE_TONGUE;
- goto L_Close;
-
-L_Close:
- set @TEMP, 0;
- set @state, 0;
- close;
-
-L_TooMany:
- next;
- mes "[Sarah]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
- goto L_Close;
-
-S_Update_Var:
- set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_1_MASK) | (@state << NIBBLE_1_SHIFT));
- return;
-}