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-rw-r--r--world/map/npc/001-1/bernard.txt132
1 files changed, 0 insertions, 132 deletions
diff --git a/world/map/npc/001-1/bernard.txt b/world/map/npc/001-1/bernard.txt
deleted file mode 100644
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--- a/world/map/npc/001-1/bernard.txt
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@@ -1,132 +0,0 @@
-// Variables used: nibble 0 of QUEST_SouthTulimshar
-
-001-1.gat,35,43,0|script|Bernard|117
-{
- // This NPC previously used the variable TMW_Quest
- callfunc "ClearVarTMW_Quest";
-
- set @state, ((QUEST_SouthTulimshar & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
-
- if(@state >= 4) goto L_Done2;
- if(@state == 3) goto L_Progress2;
- if(@state == 2) goto L_Done1;
- if(@state == 1) goto L_Progress;
-
- set @TEMP, rand(2);
- if(@TEMP == 1) goto L_Opening1;
- goto L_Opening0;
-
-L_Opening0:
- mes "[Bernard]";
- mes "\"Tulimshar is crawling with maggots. Hey, I need a favor, could you help me a bit?\"";
- next;
- goto L_Ask;
-
-L_Opening1:
- mes "[Bernard]";
- mes "\"The taste of maggots in soup is... unforgettable, they taste simply divine! Would you help me kill some?\"";
- next;
- goto L_Ask;
-
-L_Ask:
- menu
- "Yes.", L_Yes,
- "No.", L_Close;
-
-L_Yes:
- set @TEMP, rand(2);
- if(@TEMP == 1) goto L_Req1;
- goto L_Req0;
-
-L_Req0:
- mes "[Bernard]";
- mes "\"Great! I need a Roasted Maggot for my soup.\"";
- next;
- goto L_Set;
-
-L_Req1:
- mes "[Bernard]";
- mes "\"Bring me a Roasted Maggot. I'll give you something if you do.\"";
- next;
- goto L_Set;
-
-L_Set:
- set @state, 1;
- callsub S_Update_Var;
- mes "[Bernard]";
- mes "\"Please bring it to me!\"";
- goto L_Close;
-
-L_Progress:
- if (countitem("RoastedMaggot") < 1) goto L_NotEnough;
- mes "[Bernard]";
- mes "\"Oooh, perfect! It's perfect!";
- mes "You brought me my Roasted Maggot! Here, have some cake for your troubles.\"";
- getinventorylist;
- if (@inventorylist_count - (countitem("RoastedMaggot") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany;
- delitem "RoastedMaggot", 1;
- getexp 100, 0;
- getitem "CherryCake", 5;
- set @state, 2;
- callsub S_Update_Var;
- next;
- mes "\"Now let's see...\"";
- goto L_Close;
-
-L_Progress2:
- if (countitem("MaggotSlime") < 3) goto L_NotEnough1;
- mes "[Bernard]";
- mes "\"Nice! They're perfect, just perfect!";
- mes "You brought me the 3 Maggot Slimes! Here, have some beer as reward.\"";
- getinventorylist;
- if ((@inventorylist_count - (countitem("MaggotSlime") == 3) > 99 - (countitem("Beer") == 0) )) goto L_TooMany;
- delitem "MaggotSlime", 3;
- getexp 100, 0;
- getitem "Beer", 3;
- set @state, 4;
- callsub S_Update_Var;
- goto L_Close;
-
-L_NotEnough:
- mes "[Bernard]";
- mes "\"Oh, please hurry and bring me a Roasted Maggot. I'm yearning for maggot soup!\"";
- goto L_Close;
-
-L_NotEnough1:
- mes "[Bernard]";
- mes "\"Please do hurry and bring me 3 Maggot Slimes, so I can finish my soup!\"";
- goto L_Close;
-
-L_Done1:
- mes "[Bernard]";
- mes "\"Thank you so much!\"";
- mes "\"But... something is missing to make the soup creamy.\"";
- next;
- mes "\"I need 3 Maggot Slimes for that.\"";
- mes "\"Bring them to me, and I'll give you something nice.\"";
- set @state, 3;
- callsub S_Update_Var;
- goto L_Close;
-
-L_Done2:
- mes "[Bernard]";
- mes "\"I didn't mention it before, but I also put beer in my soup. I hope you like beer as much as I do, because, you see...\"";
- next;
- mes "\"Beer is life!\"";
- goto L_Close;
-
-L_Close:
- set @TEMP, 0;
- set @state, 0;
- close;
-
-L_TooMany:
- next;
- mes "[Bernard]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
- goto L_Close;
-
-S_Update_Var:
- set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_0_MASK) | (@state << NIBBLE_0_SHIFT));
- return;
-}